Estandarte del Odio
Constructo
Banner of Hatred
SpectreN
Tagsbone_armour, cleaving_weapon, cold_affinity, construct, immobile, is_unarmed, medium_height, non_attacking
Vida
200%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
115%
Type
VisibleHatredZone
Metadata
InvisibleHatredStationary
Nivel
68
Vida
12,867
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
AxisLunarisChampionHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Triggerable, AreaSpell, Cooldown
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 1000 seg
Ganas el 30% del daño físico como daño de hielo extra
active skill area of effect radius +% final [25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	base_avoid_chill_% = 100
	base_avoid_freeze_% = 100
	base_avoid_ignite_% = 100
	unaffected_by_shock = 1
	cannot_be_converted_or_dominated = 1	
	monster_slain_flask_charges_granted_+% = -100	
	cannot_have_life_leeched_from = 1	
	cannot_have_mana_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/frost_bomb/frostpulse.ao"
}

Render
{
	allow_attached_arrows = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleAura/InvisibleHatredStationary"] = {
    name = "Banner of Hatred",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AxisLunarisChampionHatred",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisLunarisChampionHatred"] = {
    name = "AxisLunarisChampionHatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {30, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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