Minero infestado
Blighted Miner
SpectreN
ModResistente a las Torres físicas
No puedes ser empujado
immune to petrification [1]
unaffected by temporal tower [1]
ImmuneNo puedes ser aturdido
monster no map drops [1]
Tagsblight_monster, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, physical_affinity, stone_armour, undead, very_slow_movement
500%Vida
500%Ailment Threshold
0 40 0 0Resistencia
140%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
6 ~ 9Attack Distance
0.93 SecondAttack Time
±20%Damage Spread
100%Experiencia
100%Model Size
BlightPhysicalMinerSlowType
176,475Vida
16,265Armadura
8,120Evasión
0Escudo de energía
1,334Damage
538Precisión
0.93Attack Time
13,250Experiencia
176,475Ailment Threshold
558Chill
558Shock
3,157Brittle
558Scorch
1,542Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1068–1601
Daño de golpe crítico: 5%
Attack Time: 0.93 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
142,808Vida
14,425Armadura
7,608Evasión
0Escudo de energía
1,190Damage
499Precisión
0.93Attack Time
13,006Experiencia
142,808Ailment Threshold
452Chill
452Shock
2,555Brittle
452Scorch
1,248Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 952–1429
Daño de golpe crítico: 5%
Attack Time: 0.93 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
91,190Vida
11,328Armadura
6,667Evasión
0Escudo de energía
945Damage
428Precisión
0.93Attack Time
12,377Experiencia
91,190Ailment Threshold
288Chill
288Shock
1,631Brittle
288Scorch
797Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 756–1134
Daño de golpe crítico: 5%
Attack Time: 0.93 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
54,262Vida
8,348Armadura
5,633Evasión
0Escudo de energía
705Damage
352Precisión
0.93Attack Time
11,388Experiencia
54,262Ailment Threshold
172Chill
172Shock
971Brittle
172Scorch
474Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 564–846
Daño de golpe crítico: 5%
Attack Time: 0.93 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
32,167Vida
6,127Armadura
4,739Evasión
0Escudo de energía
523Damage
290Precisión
0.93Attack Time
10,255Experiencia
32,167Ailment Threshold
102Chill
102Shock
575Brittle
102Scorch
281Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Daño de golpe crítico: 5%
Attack Time: 0.93 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee30TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance1"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/MinerHammerSlow"] = {
    name = "Blighted Miner",
    life = 5,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
Resistente a las Torres físicas

Resistente a las Torres físicas

Mod IdBlightPhysicalType_
FamilyBlightMonsterType
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • is blight physical monster Min: 1 Max: 1 Global
  • No puedes ser empujado

    No puedes ser empujado

    Mod IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • immune to petrification [1]

    immune to petrification [1]

    Mod IdImmuneToPetrification__
    FamilyImmuneToPetrification
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • immune to petrification Min: 1 Max: 1 Global
  • unaffected by temporal tower [1]

    unaffected by temporal tower [1]

    Mod IdBlightUnaffectedByTemporalTower
    FamilyBlightUnaffectedByTower
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unaffected by temporal tower Min: 1 Max: 1 Global
  • No puedes ser aturdido

    No puedes ser aturdido

    Mod IdMonsterCannotBeStunned1
    Name{Inamovible}{Inamovible}{Inamovibles}{Inamovibles}
    FamilyMonsterCannotBeStunned
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tags
  • not_str: 0
  • default: 1000
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Minero infestado
    Blighted Miner
    SpectreN
    ModResistente a las Torres físicas
    No puedes ser empujado
    immune to petrification [1]
    unaffected by temporal tower [1]
    ImmuneNo puedes ser aturdido
    monster no map drops [1]
    Tagsblight_monster, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, mud_blood, physical_affinity, stone_armour, undead, very_slow_movement
    500%Vida
    500%Ailment Threshold
    0 40 0 0Resistencia
    140%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 9Attack Distance
    0.93 SecondAttack Time
    ±20%Damage Spread
    100%Experiencia
    100%Model Size
    BlightPhysicalMinerSlowType
    176,475Vida
    16,265Armadura
    8,120Evasión
    0Escudo de energía
    1,334Damage
    538Precisión
    0.93Attack Time
    13,250Experiencia
    176,475Ailment Threshold
    558Chill
    558Shock
    3,157Brittle
    558Scorch
    1,542Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1068–1601
    Daño de golpe crítico: 5%
    Attack Time: 0.93 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    142,808Vida
    14,425Armadura
    7,608Evasión
    0Escudo de energía
    1,190Damage
    499Precisión
    0.93Attack Time
    13,006Experiencia
    142,808Ailment Threshold
    452Chill
    452Shock
    2,555Brittle
    452Scorch
    1,248Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 952–1429
    Daño de golpe crítico: 5%
    Attack Time: 0.93 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    91,190Vida
    11,328Armadura
    6,667Evasión
    0Escudo de energía
    945Damage
    428Precisión
    0.93Attack Time
    12,377Experiencia
    91,190Ailment Threshold
    288Chill
    288Shock
    1,631Brittle
    288Scorch
    797Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 756–1134
    Daño de golpe crítico: 5%
    Attack Time: 0.93 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    54,262Vida
    8,348Armadura
    5,633Evasión
    0Escudo de energía
    705Damage
    352Precisión
    0.93Attack Time
    11,388Experiencia
    54,262Ailment Threshold
    172Chill
    172Shock
    971Brittle
    172Scorch
    474Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 564–846
    Daño de golpe crítico: 5%
    Attack Time: 0.93 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    32,167Vida
    6,127Armadura
    4,739Evasión
    0Escudo de energía
    523Damage
    290Precisión
    0.93Attack Time
    10,255Experiencia
    32,167Ailment Threshold
    102Chill
    102Shock
    575Brittle
    102Scorch
    281Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Daño de golpe crítico: 5%
    Attack Time: 0.93 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    BlightPath100ForceTargetSelf IgnoresTaunt
    BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
    Melee150OnlyLastTarget TargetNear TargetIsPlayer
    Melee30TargetNear TargetIsPlayer
    Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
    Melee30TargetNear TargetBlightTowerMinionIsInState=1
    Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
    Melee3TargetNear TargetIsNotPlayer

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Physical/MinerPickaxeSlow"] = {
        name = "Blighted Miner",
        life = 5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Resistente a las Torres físicas

    Resistente a las Torres físicas

    Mod IdBlightPhysicalType_
    FamilyBlightMonsterType
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • is blight physical monster Min: 1 Max: 1 Global
  • No puedes ser empujado

    No puedes ser empujado

    Mod IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • immune to petrification [1]

    immune to petrification [1]

    Mod IdImmuneToPetrification__
    FamilyImmuneToPetrification
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • immune to petrification Min: 1 Max: 1 Global
  • unaffected by temporal tower [1]

    unaffected by temporal tower [1]

    Mod IdBlightUnaffectedByTemporalTower
    FamilyBlightUnaffectedByTower
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unaffected by temporal tower Min: 1 Max: 1 Global
  • No puedes ser aturdido

    No puedes ser aturdido

    Mod IdMonsterCannotBeStunned1
    Name{Inamovible}{Inamovible}{Inamovibles}{Inamovibles}
    FamilyMonsterCannotBeStunned
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tags
  • not_str: 0
  • default: 1000
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Minero infestado
    Blighted Miner
    SpectreN
    ModResistente a las Torres físicas
    No puedes ser empujado
    immune to petrification [1]
    unaffected by temporal tower [1]
    ImmuneNo puedes ser aturdido
    monster no map drops [1]
    Tagsblight_monster, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, physical_affinity, stone_armour, undead, very_slow_movement
    500%Vida
    500%Ailment Threshold
    0 40 0 0Resistencia
    152%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 9Attack Distance
    1.005 SecondAttack Time
    ±20%Damage Spread
    100%Experiencia
    100%Model Size
    BlightPhysicalMinerType
    176,475Vida
    16,265Armadura
    8,120Evasión
    0Escudo de energía
    1,449Damage
    538Precisión
    1.005Attack Time
    13,250Experiencia
    176,475Ailment Threshold
    558Chill
    558Shock
    3,157Brittle
    558Scorch
    1,542Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1159–1739
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    142,808Vida
    14,425Armadura
    7,608Evasión
    0Escudo de energía
    1,292Damage
    499Precisión
    1.005Attack Time
    13,006Experiencia
    142,808Ailment Threshold
    452Chill
    452Shock
    2,555Brittle
    452Scorch
    1,248Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1034–1551
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    91,190Vida
    11,328Armadura
    6,667Evasión
    0Escudo de energía
    1,026Damage
    428Precisión
    1.005Attack Time
    12,377Experiencia
    91,190Ailment Threshold
    288Chill
    288Shock
    1,631Brittle
    288Scorch
    797Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 821–1231
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    54,262Vida
    8,348Armadura
    5,633Evasión
    0Escudo de energía
    765Damage
    352Precisión
    1.005Attack Time
    11,388Experiencia
    54,262Ailment Threshold
    172Chill
    172Shock
    971Brittle
    172Scorch
    474Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 612–919
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    32,167Vida
    6,127Armadura
    4,739Evasión
    0Escudo de energía
    568Damage
    290Precisión
    1.005Attack Time
    10,255Experiencia
    32,167Ailment Threshold
    102Chill
    102Shock
    575Brittle
    102Scorch
    281Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 454–681
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    BlightPath100ForceTargetSelf IgnoresTaunt
    BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
    Melee150OnlyLastTarget TargetNear TargetIsPlayer
    Melee30TargetNear TargetIsPlayer
    Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
    Melee30TargetNear TargetBlightTowerMinionIsInState=1
    Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
    Melee3TargetNear TargetIsNotPlayer

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Physical/MinerHammer"] = {
        name = "Blighted Miner",
        life = 5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.52,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Resistente a las Torres físicas

    Resistente a las Torres físicas

    Mod IdBlightPhysicalType_
    FamilyBlightMonsterType
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • is blight physical monster Min: 1 Max: 1 Global
  • No puedes ser empujado

    No puedes ser empujado

    Mod IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • immune to petrification [1]

    immune to petrification [1]

    Mod IdImmuneToPetrification__
    FamilyImmuneToPetrification
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • immune to petrification Min: 1 Max: 1 Global
  • unaffected by temporal tower [1]

    unaffected by temporal tower [1]

    Mod IdBlightUnaffectedByTemporalTower
    FamilyBlightUnaffectedByTower
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unaffected by temporal tower Min: 1 Max: 1 Global
  • No puedes ser aturdido

    No puedes ser aturdido

    Mod IdMonsterCannotBeStunned1
    Name{Inamovible}{Inamovible}{Inamovibles}{Inamovibles}
    FamilyMonsterCannotBeStunned
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tags
  • not_str: 0
  • default: 1000
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Minero infestado
    Blighted Miner
    SpectreN
    ModResistente a las Torres físicas
    No puedes ser empujado
    immune to petrification [1]
    unaffected by temporal tower [1]
    ImmuneNo puedes ser aturdido
    monster no map drops [1]
    Tagsblight_monster, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, mud_blood, physical_affinity, stone_armour, undead, very_slow_movement
    500%Vida
    500%Ailment Threshold
    0 40 0 0Resistencia
    152%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 9Attack Distance
    1.005 SecondAttack Time
    ±20%Damage Spread
    100%Experiencia
    100%Model Size
    BlightPhysicalMinerType
    176,475Vida
    16,265Armadura
    8,120Evasión
    0Escudo de energía
    1,449Damage
    538Precisión
    1.005Attack Time
    13,250Experiencia
    176,475Ailment Threshold
    558Chill
    558Shock
    3,157Brittle
    558Scorch
    1,542Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1159–1739
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    142,808Vida
    14,425Armadura
    7,608Evasión
    0Escudo de energía
    1,292Damage
    499Precisión
    1.005Attack Time
    13,006Experiencia
    142,808Ailment Threshold
    452Chill
    452Shock
    2,555Brittle
    452Scorch
    1,248Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1034–1551
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    91,190Vida
    11,328Armadura
    6,667Evasión
    0Escudo de energía
    1,026Damage
    428Precisión
    1.005Attack Time
    12,377Experiencia
    91,190Ailment Threshold
    288Chill
    288Shock
    1,631Brittle
    288Scorch
    797Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 821–1231
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    54,262Vida
    8,348Armadura
    5,633Evasión
    0Escudo de energía
    765Damage
    352Precisión
    1.005Attack Time
    11,388Experiencia
    54,262Ailment Threshold
    172Chill
    172Shock
    971Brittle
    172Scorch
    474Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 612–919
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    32,167Vida
    6,127Armadura
    4,739Evasión
    0Escudo de energía
    568Damage
    290Precisión
    1.005Attack Time
    10,255Experiencia
    32,167Ailment Threshold
    102Chill
    102Shock
    575Brittle
    102Scorch
    281Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 454–681
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    BlightPath100ForceTargetSelf IgnoresTaunt
    BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
    Melee150OnlyLastTarget TargetNear TargetIsPlayer
    Melee30TargetNear TargetIsPlayer
    Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
    Melee30TargetNear TargetBlightTowerMinionIsInState=1
    Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
    Melee3TargetNear TargetIsNotPlayer

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Physical/MinerPickaxe"] = {
        name = "Blighted Miner",
        life = 5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.52,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Resistente a las Torres físicas

    Resistente a las Torres físicas

    Mod IdBlightPhysicalType_
    FamilyBlightMonsterType
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • is blight physical monster Min: 1 Max: 1 Global
  • No puedes ser empujado

    No puedes ser empujado

    Mod IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • immune to petrification [1]

    immune to petrification [1]

    Mod IdImmuneToPetrification__
    FamilyImmuneToPetrification
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • immune to petrification Min: 1 Max: 1 Global
  • unaffected by temporal tower [1]

    unaffected by temporal tower [1]

    Mod IdBlightUnaffectedByTemporalTower
    FamilyBlightUnaffectedByTower
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unaffected by temporal tower Min: 1 Max: 1 Global
  • No puedes ser aturdido

    No puedes ser aturdido

    Mod IdMonsterCannotBeStunned1
    Name{Inamovible}{Inamovible}{Inamovibles}{Inamovibles}
    FamilyMonsterCannotBeStunned
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tags
  • not_str: 0
  • default: 1000
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Wiki Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.