Machacador de Gladiadores
Bestia
Área: Mapa de Estadio
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crusher of Gladiators
Spectre | N |
---|---|
Area | Mapa de Estadio |
Tags | beast, bludgeoning_weapon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood |
Vida
200%
Armaduras
+100%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
270%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BullMapBoss
Metadata
BullMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
79
Vida
2,305,135
Armaduras
135,980
Evasión
6,892
Escudo de energía
0
Damage
2,200
Daño de hechizos
3,284
Precisión
444
Attack Time
1.005
Experiencia
138,039
Ailment Threshold
1,106,465
Chill
3,499
Shock
3,499
Brittle
19,794
Scorch
3,499
Sap
9,666
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 3494–5241
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullCharge
Attack
Base Damage: 3494–5241
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Inflige un 15% más de daño
BullThorns
Buff, Duration, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 12 seg
La duración base es de 5 segundos
BullBossVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable
Impacto sísmico vaal
Base Damage: 3494–5241
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 12 seg
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja en todas direcciones y daña a los enemigos con una probabilidad aumentada de aturdirlos.
Empuja a los enemigos con cada golpe
Inflige un 36% más de daño
Distancia de empuje aumentada un 300%
Duración del aturdimiento en los enemigos aumentada un 150%
Aturde a los enemigos
25% menos Velocidad de Ataque
is area damage [1]
Inflige un 36% más de daño
Distancia de empuje aumentada un 300%
Duración del aturdimiento en los enemigos aumentada un 150%
Aturde a los enemigos
25% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Bull/Bull" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Bull/Bull"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bull/BullMapBoss"] = { name = "Crusher of Gladiators", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "BullBossVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "BullCharge", "BullThorns", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BullBossVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "knockback_distance_+%", "active_skill_attack_speed_+%_final", "base_stun_duration_+%", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {36, 300, -25, 150, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullCharge"] = { name = "BullCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullThorns"] = { name = "BullThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 34, statInterpolation = {}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
Id | ProjectileRetaliationDaemon__ |
---|---|
Family | Daemon |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Machacador de Gladiadores
Bestia
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crusher of Gladiators
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
Vida
200%
Armaduras
+100%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
270%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BullMapBoss
Metadata
BullMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
278,693
Armaduras
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,149
Daño de hechizos
1,715
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
175,576
Chill
555
Shock
555
Brittle
3,141
Scorch
555
Sap
1,534
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1824–2736
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullCharge
Attack
Base Damage: 1824–2736
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Inflige un 15% más de daño
BullThorns
Buff, Duration, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 12 seg
La duración base es de 5 segundos
BullBossVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable
Impacto sísmico vaal
Base Damage: 1824–2736
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 12 seg
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja en todas direcciones y daña a los enemigos con una probabilidad aumentada de aturdirlos.
Empuja a los enemigos con cada golpe
Inflige un 36% más de daño
Distancia de empuje aumentada un 300%
Duración del aturdimiento en los enemigos aumentada un 150%
Aturde a los enemigos
25% menos Velocidad de Ataque
is area damage [1]
Inflige un 36% más de daño
Distancia de empuje aumentada un 300%
Duración del aturdimiento en los enemigos aumentada un 150%
Aturde a los enemigos
25% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Bull/Bull" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Bull/Bull" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bull/BullMapBossStandalone"] = { name = "Crusher of Gladiators", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "BullBossVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "BullCharge", "BullThorns", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BullBossVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "knockback_distance_+%", "active_skill_attack_speed_+%_final", "base_stun_duration_+%", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {36, 300, -25, 150, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullCharge"] = { name = "BullCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullThorns"] = { name = "BullThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 34, statInterpolation = {}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
Id | ProjectileRetaliationDaemon__ |
---|---|
Family | Daemon |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Machacador de Gladiadores
Bestia
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crusher of Gladiators
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, elder_map_boss, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, non_attacking, not_dex, not_int, red_blood |
Vida
200%
Armaduras
+100%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
270%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BullMapBoss
Metadata
BullMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bull/BullMapBossElder"] = { name = "Crusher of Gladiators", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { }, modList = { }, }
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.