DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Devoto de Farrul
Bestia
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Velocidad de ataque aumentada un 20%
Velocidad de movimiento aumentada un 40%
Daño recibido reducido un 25%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Farrul's Devoted
Spectre
AreaGuarida de Farrul
Tagsanimal_claw_weapon, beast, fast_movement, feline_beast, is_unarmed, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height
Vida
600%
Evasión
+50%
Ailment Threshold
600%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
99%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
300%
Model Size
108%
Type
TigerBestiaryBossMinion
Metadata
TigerBestiaryFriend
Nivel
80
Vida
135,798
Armadura
73,441
Evasión
10,686
Damage
750
Daño de hechizos
750
Precisión
924
Attack Time
1.2
Experiencia
38,136
Minion Life
26,550
Minion Damage
626
Ailment Threshold
135,798
Chill
429
Shock
429
Brittle
2,429
Scorch
429
Sap
1,186
Phys Convert Ele
300%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 600—900
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
    define_shared_state = "friend_active"
}

Actor
{
	on_end_WalkEmerge = "MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/TigerBestiaryFriend"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Farrul's Devoted",
    life = 6,
    damage = 0.99,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
        "WalkEmergeBestiaryHellion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
    name = "WalkEmergeBestiaryHellion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Velocidad de ataque aumentada un 20%
    Velocidad de movimiento aumentada un 40%
    Daño recibido reducido un 25%
    FamilyChimeraMinionFerocity
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage +% 0 — 0 Global
  • attack speed +% 20 — 20 Global
  • base damage taken +% -25 — -25 Global
  • base movement velocity +% 40 — 40 Global
  • Craft TagsDaño Ataque Velocidad
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor fijo
  • cant possess this 1 — 1 Global — Valor fijo
  • cannot be afflicted 1 — 1 Global — Valor fijo
  • monster no talismans 1 — 1 Global — Valor fijo
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor fijo
  • cannot be tagged by sentinel 1 — 1 Global
  • Edit

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