Magullador grotesco
Sobrenatural
Grotesque Mauler
SpectreY
Spectre OverrideMetadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder3Spectre
Tagsdemon, eldritch, eldritch_perfection_monster, humanoid, not_int, red_blood, slow_movement
Packs
  • Fantasma devorador, Morador de las cavernas grotesco, Magullador grotesco
  • Magullador grotesco
  • Vida
    165%
    Armaduras
    +70%
    Evasión
    +30%
    Ailment Threshold
    165%
    Resistencia
    0 0 40 0
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    AtlasInvadersDoomFodder3
    Metadata
    DoomFodder3
    Nivel
    68
    Vida
    10,615
    Armaduras
    48,943
    Evasión
    6,161
    Escudo de energía
    0
    Damage
    575
    Daño de hechizos
    575
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    11,281
    Ailment Threshold
    10,615
    Chill
    34
    Shock
    34
    Brittle
    190
    Scorch
    34
    Sap
    93
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder3"] = {
        name = "Grotesque Mauler",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Magullador grotesco
    Sobrenatural
    Grotesque Mauler
    SpectreN
    Tagsdemon, eldritch, eldritch_perfection_monster, humanoid, not_int, red_blood, slow_movement
    Vida
    770%
    Armaduras
    +70%
    Evasión
    +30%
    Ailment Threshold
    770%
    Resistencia
    0 0 40 0
    Damage
    341%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    AtlasInvadersDoomFodder3Summoned
    Metadata
    DoomFodder3Summoned_
    Nivel
    68
    Vida
    49,537
    Armaduras
    48,943
    Evasión
    6,161
    Escudo de energía
    0
    Damage
    1,274
    Daño de hechizos
    1,274
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    11,281
    Ailment Threshold
    49,537
    Chill
    157
    Shock
    157
    Brittle
    886
    Scorch
    157
    Sap
    433
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1019–1529
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder3Summoned_"] = {
        name = "Grotesque Mauler",
        life = 7.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 3.41,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Magullador grotesco
    Sobrenatural
    Grotesque Mauler
    SpectreY
    Tagsdemon, eldritch, humanoid, not_int, red_blood, slow_movement
    Vida
    165%
    Armaduras
    +70%
    Evasión
    +30%
    Ailment Threshold
    165%
    Resistencia
    0 0 40 0
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    AtlasInvadersDoomFodder3
    Metadata
    DoomFodder3Spectre
    Nivel
    68
    Vida
    10,615
    Armaduras
    48,943
    Evasión
    6,161
    Escudo de energía
    0
    Damage
    575
    Daño de hechizos
    575
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    11,281
    Ailment Threshold
    10,615
    Chill
    34
    Shock
    34
    Brittle
    190
    Scorch
    34
    Sap
    93
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder3Spectre"] = {
        name = "Grotesque Mauler",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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