Inquisidor baranita
Humanoide
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Recibes el 15% del daño de los golpes bloqueados
map related item drop chance +% final from league [-70]
Baranite Inquisitor
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderBlackguardInquisitorSpectre |
Tags | crusader_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, medium_movement, melee, not_dex, red_blood, slashing_weapon, templar |
Packs |
Vida
243%
Energy Shield From Life
25%
Armadura
+75%
Ailment Threshold
243%
Resistencia
0 0 40 0
Damage
135%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.47 Second
Damage Spread
±20%
Experiencia
135%
Model Size
100%
Type
CrusaderBlackguardInquisitor
Metadata
CrusaderBlackguardInquisitor
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,633
Armadura
50,383
Evasión
4,739
Escudo de energía
1,532
Damage
504
Daño de hechizos
504
Precisión
290
Attack Time
1.47
Experiencia
13,844
Ailment Threshold
15,633
Chill
49
Shock
49
Brittle
280
Scorch
49
Sap
137
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.47 seg
Derriba a tus enemigos con un golpe poderoso.
El 75% del daño físico se convierte en daño de rayo
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
skill can fire arrows [1]
skill can fire wand projectiles [1]
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderBlackguardInquisitor"] = { name = "Baranite Inquisitor", life = 2.43, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.47, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtlasCrusaderMonsters", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Inquisidor baranita
Humanoide
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Recibes el 15% del daño de los golpes bloqueados
map related item drop chance +% final from league [-70]
Baranite Inquisitor
Spectre | Y |
---|---|
Tags | crusader_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_movement, melee, not_dex, red_blood, slashing_weapon, templar |
Vida
243%
Energy Shield From Life
25%
Armadura
+75%
Ailment Threshold
243%
Resistencia
0 0 40 0
Damage
135%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.47 Second
Damage Spread
±20%
Experiencia
135%
Model Size
100%
Type
CrusaderBlackguardInquisitor
Metadata
CrusaderBlackguardInquisitorSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,633
Armadura
50,383
Evasión
4,739
Escudo de energía
1,532
Damage
504
Daño de hechizos
504
Precisión
290
Attack Time
1.47
Experiencia
13,844
Ailment Threshold
15,633
Chill
49
Shock
49
Brittle
280
Scorch
49
Sap
137
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.47 seg
Derriba a tus enemigos con un golpe poderoso.
El 75% del daño físico se convierte en daño de rayo
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
skill can fire arrows [1]
skill can fire wand projectiles [1]
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderBlackguardInquisitorSpectre"] = { name = "Baranite Inquisitor", life = 2.43, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.47, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtlasCrusaderMonsters", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |