IsDisabled | 0 |
level | 95 |
main hand weapon type | 6 |
off hand weapon type | 13 |
block while dual wielding % | 15 |
spell damage +% | 215 |
physical damage +% | 20 |
local physical damage +% | 51 |
attack minimum added fire damage | 21 |
attack maximum added fire damage | 45 |
cold damage +% | 154 |
chaos damage +% | 30 |
accuracy rating | 40 |
accuracy rating +% | 30 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 38 |
physical damage reduction rating +% | 28 |
base evasion rating | 479 |
evasion rating +% | 35 |
base maximum life | 38 |
maximum life +% | 25 |
base maximum mana | 97 |
maximum mana +% | 28 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 129 |
base maximum energy shield | 776 |
maximum energy shield +% | 264 |
local energy shield | 234 |
local energy shield +% | 417 |
energy shield recharge rate per minute % | 1200 |
energy shield recharge rate +% | 125 |
energy shield delay -% | 47 |
base resist all elements % | -14 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 88 |
base cold damage resistance % | 129 |
base lightning damage resistance % | 100 |
base chaos damage resistance % | -42 |
minion maximum life +% | 38 |
base number of zombies allowed | 1 |
base movement velocity +% | 25 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid chill % | 100 |
base avoid freeze % | 100 |
chill duration +% | 30 |
freeze duration +% | 40 |
skill effect duration +% | 50 |
base cast speed +% | 5 |
base stun recovery +% | 25 |
enemies chill as unfrozen | 1 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
base skill area of effect +% | 30 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 204 |
base chance to freeze % | 20 |
minion damage +% | 109 |
maximum block % | 75 |
base shield maximum energy shield | 246 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
base number of skeletons allowed | 1 |
critical strike chance +% per power charge | 40 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 34 |
additional strength | 46 |
base intelligence | 412 |
base dexterity | 34 |
additional dexterity | 136 |
additional all attributes | 16 |
base critical strike multiplier | 150 |
area damage +% | 40 |
keystone chaos inoculation | 1 |
number of additional curses allowed | 1 |
from armour movement speed +% | -6 |
local evasion and energy shield +% | 104 |
keystone elemental equilibrium | 1 |
main hand local physical damage +% | 51 |
main hand local minimum added physical damage | 24 |
main hand local maximum added physical damage | 44 |
main hand local critical strike chance | 700 |
curse cast speed +% | 10 |
base reservation +% | -14 |
base aura area of effect +% | 20 |
base number of totems allowed | 1 |
base number of traps allowed | 15 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
regenerate energy shield instead of life | 1 |
light radius +% | 10 |
footstep effect variation | 21 |
number of equipped uniques | 1 |
curse effect +% | 40 |
fire and cold damage resistance % | 13 |
fire and lightning damage resistance % | 29 |
map spawn two bosses | 20 |
damage over time +% | 99 |
local socketed curse gem level + | 1 |
base curse duration +% | 110 |
curse area of effect +% | 40 |
minion life regeneration rate per minute % | 60 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
attack damage +% | 12 |
pvp shield damage +% final | -15 |
number of assigned keystones | 4 |
additional chance to freeze chilled enemies % | 10 |
number of equipped corrupted items | 1 |
spell damage +% while holding shield | 28 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
extra damage taken from crit -% if taken critical strike recently | 10 |
physical damage to return to melee attacker | 7 |
chill effect +% | 40 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 10 |
max talisman degen stacks | 20 |
keystone elemental overload | 1 |
max frost nova stacks | 20 |
occultist energy shield always recovers for 4 seconds after starting recovery | 1 |
max charged attack stacks | 6 |
local display socketed curse gems supported by level x blasphemy | 22 |
occultist stacking energy shield regeneration rate per minute % on kill for 4 seconds | 60 |
occultist immune to stun while has energy shield | 1 |
contagion radius +% | 12 |
local display socketed curse gems have mana reservation +% | -12 |
current difficulty | 2 |
used teleports | 1 |
number of equipped items | 10 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
minion damage increases and reductions also affects you | 1 |
traps explode on timeout | 1 |
critical ailment dot multiplier + | 150 |
object inherent damage +% final per frenzy charge | 4 |
maximum rage | 50 |
base helmet maximum energy shield | 211 |
minion accuracy rating +% | 80 |
base body armour maximum energy shield | 774 |
base maximum spell block % | 75 |
max delve degen stacks | 5000 |
max azurite debuff stacks | 10 |
base block chance % from shield | 22 |
melee variation | 1 |
impaled debuff base duration ms | 8000 |
impaled debuff number of reflected hits | 5 |
base total number of sigils allowed | 3 |
chaos non ailment damage over time multiplier + | 8 |
cold dot multiplier + | 103 |
trigger socketed spell on skill use % | 100 |
main hand trigger socketed spell on skill use % | 100 |
local item quality + | 34 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |