Terror de las dunas interminables
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Terror of the Infinite Drifts
Spectre | N |
---|---|
Area | Mapa de Manantial del desierto |
Tags | fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, melee, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, red_blood |
Vida
400%
Armadura
+50%
Evasión
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ShakariMap
Metadata
ShakariMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
80
Vida
5,624,459
Armadura
110,162
Evasión
14,248
Escudo de energía
0
Damage
1,209
Daño de hechizos
1,804
Precisión
462
Attack Time
1.13565
Experiencia
139,832
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ShakariTailStrike
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.695 seg
Tiempo de recarga: 7 seg
Inflige 990.1 de daño de caos base por segundo
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.695 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
ShakariBurrow
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 24 seg
Inflige un 80% menos de daño
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 10 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow
Attack
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
emerge speed +% [100]
14% menos Velocidad de Ataque
emerge speed +% [100]
ShakariBurrowOnceStuck
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
GAShakariSlam
Triggerable, Attack
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 8 seg
Inflige un 60% más de daño
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 240.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Shakari/ShakariMap"] = { name = "Terror of the Infinite Drifts", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.695, attackRange = 18, accuracy = 1, skillList = { "Melee", "GAShakariSlam", "ShakariBurrowOnce", "ShakariBurrowOnceStuck", "ShakariTailStrike", "ShakariUpheaval", "ShakariBurrow", "ShakariTrailBurrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAShakariSlam"] = { name = "GAShakariSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnce"] = { name = "ShakariBurrowOnce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnceStuck"] = { name = "ShakariBurrowOnceStuck", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTailStrike"] = { name = "ShakariTailStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.94, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "ground_caustic_art_variation", "is_area_damage", }, levels = { [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariUpheaval"] = { name = "ShakariUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrow"] = { name = "ShakariBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTrailBurrow"] = { name = "ShakariTrailBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "emerge_speed_+%", "active_skill_damage_+%_final", }, levels = { [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-100]
Id | ShakariImmobile |
---|---|
Family | StanceImmobile |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Terror de las dunas interminables
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Terror of the Infinite Drifts
Spectre | N |
---|---|
Tags | elder_map_boss, fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, non_attacking, not_int, puncturing_weapon, red_blood |
Vida
400%
Armadura
+50%
Evasión
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ShakariMap
Metadata
ShakariMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Render { selection_height_override = 240.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Shakari/ShakariMapElder"] = { name = "Terror of the Infinite Drifts", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.695, attackRange = 18, accuracy = 1, skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-100]
Id | ShakariImmobile |
---|---|
Family | StanceImmobile |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Terror de las dunas interminables
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
Terror of the Infinite Drifts
Spectre | N |
---|---|
Area | Mapa de Manantial del desierto |
Tags | fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, melee, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, red_blood |
Vida
400%
Armadura
+50%
Evasión
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ShakariMap
Metadata
Shakari2Map
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
80
Vida
5,624,459
Armadura
110,162
Evasión
14,248
Escudo de energía
0
Damage
1,209
Daño de hechizos
1,804
Precisión
462
Attack Time
1.13565
Experiencia
139,832
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ShakariTailStrike
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.695 seg
Tiempo de recarga: 7 seg
Inflige 990.1 de daño de caos base por segundo
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.695 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
ShakariBurrow
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 24 seg
Inflige un 80% menos de daño
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 10 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow2
Attack
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
emerge speed +% [100]
14% menos Velocidad de Ataque
emerge speed +% [100]
ShakariBurrowOnceStuck
Attack, Area
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
GAShakariSlam
Triggerable, Attack
Base Damage: 1919–2879
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 8 seg
Inflige un 60% más de daño
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "fight" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { initial_life_percentage = 65 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 240.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Shakari/Shakari2Map"] = { name = "Terror of the Infinite Drifts", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.695, attackRange = 18, accuracy = 1, skillList = { "Melee", "GAShakariSlam", "ShakariBurrowOnce", "ShakariBurrowOnceStuck", "ShakariTailStrike", "ShakariUpheaval", "ShakariBurrow", "ShakariTrailBurrow2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAShakariSlam"] = { name = "GAShakariSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnce"] = { name = "ShakariBurrowOnce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnceStuck"] = { name = "ShakariBurrowOnceStuck", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTailStrike"] = { name = "ShakariTailStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.94, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "ground_caustic_art_variation", "is_area_damage", }, levels = { [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariUpheaval"] = { name = "ShakariUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrow"] = { name = "ShakariBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTrailBurrow2"] = { name = "ShakariTrailBurrow2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "emerge_speed_+%", "active_skill_damage_+%_final", }, levels = { [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-100]
Id | ShakariImmobile |
---|---|
Family | StanceImmobile |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Terror de las dunas interminables
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
Terror of the Infinite Drifts
Spectre | N |
---|---|
Tags | fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, melee, not_int, physical_affinity, puncturing_weapon, red_blood, standalone_map_boss |
Vida
400%
Armadura
+50%
Evasión
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ShakariMap
Metadata
Shakari2MapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
43,185
Evasión
9,478
Escudo de energía
0
Damage
596
Daño de hechizos
889
Precisión
290
Attack Time
1.13565
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ShakariTailStrike
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.695 seg
Tiempo de recarga: 7 seg
Inflige 694.4 de daño de caos base por segundo
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.695 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
ShakariBurrow
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 24 seg
Inflige un 80% menos de daño
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 10 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow2
Attack
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
emerge speed +% [100]
14% menos Velocidad de Ataque
emerge speed +% [100]
ShakariBurrowOnceStuck
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
GAShakariSlam
Triggerable, Attack
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 8 seg
Inflige un 60% más de daño
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { selection_height_override = 240.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Shakari/Shakari2MapStandalone"] = { name = "Terror of the Infinite Drifts", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.695, attackRange = 18, accuracy = 1, skillList = { "Melee", "GAShakariSlam", "ShakariBurrowOnce", "ShakariBurrowOnceStuck", "ShakariTailStrike", "ShakariUpheaval", "ShakariBurrow", "ShakariTrailBurrow2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAShakariSlam"] = { name = "GAShakariSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnce"] = { name = "ShakariBurrowOnce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnceStuck"] = { name = "ShakariBurrowOnceStuck", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTailStrike"] = { name = "ShakariTailStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.94, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "ground_caustic_art_variation", "is_area_damage", }, levels = { [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariUpheaval"] = { name = "ShakariUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrow"] = { name = "ShakariBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTrailBurrow2"] = { name = "ShakariTrailBurrow2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "emerge_speed_+%", "active_skill_damage_+%_final", }, levels = { [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-100]
Id | ShakariImmobile |
---|---|
Family | StanceImmobile |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Terror de las dunas interminables
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
Terror of the Infinite Drifts
Spectre | N |
---|---|
Tags | fast_movement, hard_armour, human, humanoid, is_unarmed, melee, not_int, pantheon_daemon, physical_affinity, puncturing_weapon, red_blood |
Vida
400%
Armadura
+50%
Evasión
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ShakariMap
Metadata
Shakari2MapArchnemesis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
43,185
Evasión
9,478
Escudo de energía
0
Damage
596
Daño de hechizos
889
Precisión
290
Attack Time
1.13565
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ShakariTailStrike
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.695 seg
Tiempo de recarga: 7 seg
Inflige 694.4 de daño de caos base por segundo
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.695 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
ShakariBurrow
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 24 seg
Inflige un 80% menos de daño
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 10 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow2
Attack
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
emerge speed +% [100]
14% menos Velocidad de Ataque
emerge speed +% [100]
ShakariBurrowOnceStuck
Attack, Area
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
GAShakariSlam
Triggerable, Attack
Base Damage: 946–1419
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 8 seg
Inflige un 60% más de daño
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Render { selection_height_override = 240.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Shakari/Shakari2MapArchnemesis"] = { name = "Terror of the Infinite Drifts", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.695, attackRange = 18, accuracy = 1, skillList = { "Melee", "GAShakariSlam", "ShakariBurrowOnce", "ShakariBurrowOnceStuck", "ShakariTailStrike", "ShakariUpheaval", "ShakariBurrow", "ShakariTrailBurrow2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAShakariSlam"] = { name = "GAShakariSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnce"] = { name = "ShakariBurrowOnce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnceStuck"] = { name = "ShakariBurrowOnceStuck", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTailStrike"] = { name = "ShakariTailStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.94, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "ground_caustic_art_variation", "is_area_damage", }, levels = { [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariUpheaval"] = { name = "ShakariUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrow"] = { name = "ShakariBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTrailBurrow2"] = { name = "ShakariTrailBurrow2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "emerge_speed_+%", "active_skill_damage_+%_final", }, levels = { [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-100]
Id | ShakariImmobile |
---|---|
Family | StanceImmobile |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Terror de las dunas interminables
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
Terror of the Infinite Drifts
Spectre | N |
---|---|
Tags | fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, non_attacking, not_int, puncturing_weapon, red_blood |
Vida
400%
Armadura
+50%
Evasión
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ShakariMap
Metadata
Shakari2MapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Shakari/Shakari2MapElder"] = { name = "Terror of the Infinite Drifts", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.695, attackRange = 18, accuracy = 1, skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-100]
Id | ShakariImmobile |
---|---|
Family | StanceImmobile |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.