ผู้ขู่เข็ญอ็อกเทเวีย สปาร์คฟิสต์
มนุษย์
เพิ่มพลังชีวิตของ โทเทม 71%
totem art variation [2]
จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
kill traps mines and totems on death [1]
โอกาสบล็อคความเสียหาย เวท 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
Compulsor Octavia Sparkfist
SpectreN
Areaพระคทาแห่งพระเจ้าชั้นบน
Tagsนักเวท, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood
พลังชีวิต
528%
Energy Shield From Life
50%
ค่าเกราะ
+25%
Ailment Threshold
528%
ค่าต้านทาน
0 0 85 0
Damage
94%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
AxisCasterBoss
Metadata
AxisCasterBoss1
เลเวล
33
พลังชีวิต
3,089
ค่าเกราะ
1,860
การหลบหลีก
1,155
โล่พลังงาน
293
Damage
53
ความเสียหายเวท
53
ความแม่นยำ
68
Attack Time
1.305
ค่าประสบการณ์
2,682
Ailment Threshold
3,089
Chill
10
Shock
10
Brittle
55
Scorch
10
Sap
27
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 42–63
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 50%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 56.35 ถึง 169
base skill show average damage instead of dps [1]
is area damage [1]
BossSparkTotem
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
ประกายสายฟ้า (Spark)
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 50%
เวลาร่าย: 0.65 วินาที
ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
สร้างความเสียหาย สายฟ้า 2.26 ถึง 36.17
โทเทม คงอยู่ 8 วินาที
ระยะเวลาพื้นฐาน 1.75 วินาที
ยิงกระสุน เพิ่มเติม 2 ลูก
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
เพิ่มความเร็วกระสุน 25%
base active skill totem level [32]
base is projectile [1]
base totem range [80]
number of totems summoned in formation [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Stats
{
	set_base_number_of_totems_allowed = 5
}

NPC
{
	marker_enabled = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Render
{
	has_light = false
}

Life
{
	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/claw_dagger_wand/claw_dagger_wand.epk, MainHand );"
	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/claw_dagger_wand/claw_dagger_wand.epk, MainHand );"
}

Preload
{
	preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/claw_dagger_wand/claw_dagger_wand.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisCasterBoss1"] = {
    name = "Compulsor Octavia Sparkfist",
    life = 5.28,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 0.94,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BossSparkTotem",
        "MonsterLightningWarp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BossSparkTotem"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_active_skill_totem_level",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_projectile_speed_+%",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.050000000745058, 0.80000001192093, 4, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.050000000745058, 0.80000001192093, 8, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.050000000745058, 0.80000001192093, 11, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.050000000745058, 0.80000001192093, 15, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.050000000745058, 0.80000001192093, 20, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.050000000745058, 0.80000001192093, 28, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.050000000745058, 0.80000001192093, 29, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.050000000745058, 0.80000001192093, 31, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.050000000745058, 0.80000001192093, 32, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.050000000745058, 0.80000001192093, 34, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.050000000745058, 0.80000001192093, 37, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.050000000745058, 0.80000001192093, 40, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.050000000745058, 0.80000001192093, 42, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.050000000745058, 0.80000001192093, 44, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.050000000745058, 0.80000001192093, 50, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.050000000745058, 0.80000001192093, 51, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.050000000745058, 0.80000001192093, 52, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.050000000745058, 0.80000001192093, 63, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.050000000745058, 0.80000001192093, 65, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.050000000745058, 0.80000001192093, 66, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.050000000745058, 0.80000001192093, 67, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.40000000596046, 1.2999999523163, 68, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.40000000596046, 1.2999999523163, 69, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.40000000596046, 1.2999999523163, 70, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.40000000596046, 1.2999999523163, 71, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.40000000596046, 1.2999999523163, 72, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.40000000596046, 1.2999999523163, 73, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.40000000596046, 1.2999999523163, 74, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.40000000596046, 1.2999999523163, 75, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.40000000596046, 1.2999999523163, 76, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.40000000596046, 1.2999999523163, 77, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.40000000596046, 1.2999999523163, 78, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.40000000596046, 1.2999999523163, 79, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.40000000596046, 1.2999999523163, 80, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.40000000596046, 1.2999999523163, 81, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.40000000596046, 1.2999999523163, 82, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
    },
}
เพิ่มพลังชีวิตของ โทเทม 71%
IdMonsterTotemLife
FamilyIncreasedTotemLife
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource life
    totem art variation [2]
    IdMonsterTotemVariation
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 2 Max: 2 Global
  • จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • โอกาสบล็อคความเสียหาย เวท 20%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    ผู้ขู่เข็ญอ็อกเทเวีย สปาร์คฟิสต์
    มนุษย์
    เพิ่มพลังชีวิตของ โทเทม 71%
    totem art variation [2]
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    kill traps mines and totems on death [1]
    โอกาสบล็อคความเสียหาย เวท 20%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    Compulsor Octavia Sparkfist
    SpectreN
    Tagsนักเวท, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_movement, military, not_dex, physical_affinity, ranged, red_blood
    พลังชีวิต
    528%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +25%
    Ailment Threshold
    528%
    ค่าต้านทาน
    0 0 85 0
    Damage
    94%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    AxisCasterBoss
    Metadata
    AxisCasterBoss1Standalone
    เลเวล
    68
    พลังชีวิต
    33,968
    ค่าเกราะ
    35,988
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    351
    ความเสียหายเวท
    351
    ความแม่นยำ
    290
    Attack Time
    1.305
    ค่าประสบการณ์
    12,306
    Ailment Threshold
    33,968
    Chill
    107
    Shock
    107
    Brittle
    608
    Scorch
    107
    Sap
    297
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 281–421
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    วาร์ปสายฟ้า (Lightning Warp)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 1 วินาที
    รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
    สร้างความเสียหาย สายฟ้า 244.3 ถึง 732.9
    base skill show average damage instead of dps [1]
    is area damage [1]
    BossSparkTotem
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    ประกายสายฟ้า (Spark)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 0.65 วินาที
    ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
    สร้างความเสียหาย สายฟ้า 51.58 ถึง 167.6
    โทเทม คงอยู่ 8 วินาที
    ระยะเวลาพื้นฐาน 1.75 วินาที
    ยิงกระสุน เพิ่มเติม 2 ลูก
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วกระสุน 25%
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    number of totems summoned in formation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/claw_dagger_wand/claw_dagger_wand.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/claw_dagger_wand/claw_dagger_wand.epk, MainHand );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/claw_dagger_wand/claw_dagger_wand.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisCasterBoss1Standalone"] = {
        name = "Compulsor Octavia Sparkfist",
        life = 5.28,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BossSparkTotem",
            "MonsterLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BossSparkTotem"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_projectile_speed_+%",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 4, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 8, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 11, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 15, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 20, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 28, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 29, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 31, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 32, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 34, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 37, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 40, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 42, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 44, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 50, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 51, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 52, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 63, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 65, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 66, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 67, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.40000000596046, 1.2999999523163, 68, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.40000000596046, 1.2999999523163, 69, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.40000000596046, 1.2999999523163, 70, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.40000000596046, 1.2999999523163, 71, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.40000000596046, 1.2999999523163, 72, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.40000000596046, 1.2999999523163, 73, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.40000000596046, 1.2999999523163, 74, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.40000000596046, 1.2999999523163, 75, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.40000000596046, 1.2999999523163, 76, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.40000000596046, 1.2999999523163, 77, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.40000000596046, 1.2999999523163, 78, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.40000000596046, 1.2999999523163, 79, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.40000000596046, 1.2999999523163, 80, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.40000000596046, 1.2999999523163, 81, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.40000000596046, 1.2999999523163, 82, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    เพิ่มพลังชีวิตของ โทเทม 71%
    IdMonsterTotemLife
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource life
    totem art variation [2]
    IdMonsterTotemVariation
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 2 Max: 2 Global
  • จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • โอกาสบล็อคความเสียหาย เวท 20%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock