Desecrated Sage
อันเดด
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
SpectreY
Tagsbone_armour, bones, นักเวท, is_unarmed, not_str, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • Bone Husk, Desecrated Sage
  • Bone Stalker, Desecrated Sage
  • พลังชีวิต
    84%
    Energy Shield From Life
    100%
    การหลบหลีก
    +15%
    Ailment Threshold
    84%
    ค่าต้านทาน
    20 20 20 0
    Damage
    60%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    SkeletonCasterBlack
    Metadata
    SkeletonCasterBlackExpedition
    เลเวล
    68
    พลังชีวิต
    5,404
    ค่าเกราะ
    28,790
    การหลบหลีก
    5,450
    โล่พลังงาน
    6,127
    Damage
    224
    ความเสียหายเวท
    224
    ความแม่นยำ
    290
    Attack Time
    1.605
    ค่าประสบการณ์
    12,306
    Ailment Threshold
    5,404
    Chill
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileBlackExpedition
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.2 วินาที
    สร้างความเสียหาย กายภาพ 173 ถึง 259.5
    base is projectile [1]
    monster projectile variation [202]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Life
    {
    	on_death =
    	"
    		DetachAllContainingText( glowhand );
    		IfVarietyContains( Cold, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk ); } );
    	"
    
    	on_spawned_dead =
    	"
    		DetachAllContainingText( glowhand );
    		IfVarietyContains( Cold, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk ); } );
    	"
    }
    
    Render
    {
    	//turn_duration = 0.35
    	
    }
    
    Actor
    {
    	on_start_Revive =
    	"
    		IfVarietyContains( Cold,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    		} );
    		IfVarietyContains( Lightning,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
    		} );
    		IfVarietyContains( Fire,
    		{
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
    			AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterBlackExpedition"] = {
        name = "Desecrated Sage",
        life = 0.84,
        energyShield = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileBlackExpedition",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileBlackExpedition"] = {
        name = "SkeletonProjectileBlackExpedition",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 202, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Edit

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