สไตเจียน ซิลเวอร์แบ็ค
Spectre | Y |
---|---|
Area | ทางแม่น้ำ, ทางแม่น้ำ |
Tags | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, red_blood |
Packs |
พลังชีวิต
240%
Ailment Threshold
240%
ค่าต้านทาน
75 0 0 0
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
BloodChieftain
Metadata
MonkeyChiefBloodEnrage2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
48
พลังชีวิต
4,044
ค่าเกราะ
5,621
การหลบหลีก
2,239
โล่พลังงาน
0
Damage
197
ความเสียหายเวท
197
ความแม่นยำ
129
Attack Time
1.905
ค่าประสบการณ์
7,629
Ailment Threshold
4,044
Chill
13
Shock
13
Brittle
72
Scorch
13
Sap
35
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 158–237
โอกาสคริติคอล: 5%
Attack Time: 1.905 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonMonkeys
Spell, Damage, Area, AreaSpell
เวลาร่าย: 2.175 วินาที
คูลดาวน์: 5 วินาที
MassFrenzy
Spell, Area, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 6 วินาที
ผู้เล่นมีความเสียหาย เพิ่มขึ้น อีก และมีความเร็วในการโจมตีและร่าย เพิ่มขึ้น ต่อจำนวน Frenzy Charge ที่มี
MonkeyThrow
Spell
เวลาร่าย: 1.87 วินาที
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggeredMonkeyBomb
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 158–237
โอกาสคริติคอล: 5%
Attack Time: 1.905 วินาที
base is projectile [1]
generic skill trigger skills with id [1]
monster projectile variation [45]
projectile uses contact position [1]
generic skill trigger skills with id [1]
monster projectile variation [45]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Preload { preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrage2"] = { name = "Stygian Silverback", life = 2.4, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.905, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BloodChieftainSummonMonkeys", "MassFrenzy", "TriggeredMonkeyBomb", "MonkeyThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodChieftainSummonMonkeys"] = { name = "BloodChieftainSummonMonkeys", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.175, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassFrenzy"] = { name = "MassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggeredMonkeyBomb"] = { name = "TriggeredMonkeyBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_skills_with_id", "monster_projectile_variation", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {1, 45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonkeyThrow"] = { name = "MonkeyThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
สไตเจียน ซิลเวอร์แบ็ค
สัตว์ร้าย
Stygian Silverback
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, red_blood |
พลังชีวิต
240%
Ailment Threshold
240%
ค่าต้านทาน
75 0 0 0
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
BloodChieftain
Metadata
MonkeyChiefBloodBossPale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.905
ค่าประสบการณ์
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.905 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonMonkeys
Spell, Damage, Area, AreaSpell
เวลาร่าย: 2.175 วินาที
คูลดาวน์: 5 วินาที
MassFrenzy
Spell, Area, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 6 วินาที
ผู้เล่นมีความเสียหาย เพิ่มขึ้น อีก และมีความเร็วในการโจมตีและร่าย เพิ่มขึ้น ต่อจำนวน Frenzy Charge ที่มี
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Preload { preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodBossPale"] = { name = "Stygian Silverback", life = 2.4, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.905, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "BloodChieftainSummonMonkeys", "MassFrenzy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodChieftainSummonMonkeys"] = { name = "BloodChieftainSummonMonkeys", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.175, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassFrenzy"] = { name = "MassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }