ทาคาที สถาปนิกแห่งพิษ
มนุษย์
Tacati, Architect of Toxins
SpectreN
Tagsนักเวท, chaos_affinity, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion
พลังชีวิต
500%
Energy Shield From Life
100%
Ailment Threshold
500%
ค่าต้านทาน
30 30 30 20
Damage
134%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect1
เลเวล
68
พลังชีวิต
32,167
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
501
ความเสียหายเวท
501
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 1.33 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 293.1 ถึง 439.7
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 1.67 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 293.1 ถึง 439.7
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 3 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 206.9 ถึง 310.3
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
IncursionSummonPipe
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 15 วินาที
alternate minion [341]
number of monsters to summon [4]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
summon specific monsters radius +% [110]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
ลดความเร็วในการโจมตี อีก 25%
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
ลดความเร็วในการโจมตี อีก 25%
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
คูลดาวน์: 10 วินาที
ลดความเร็วในการโจมตี อีก 25%
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เคออส 285.3 ถึง 428
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
เวลาร่าย: 3 วินาที
คูลดาวน์: 10 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
คูลดาวน์: 10 วินาที
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย กายภาพ 231.9 ถึง 347.9
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
ทำให้เกิด การปะทุ +3 ครั้ง
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
เวลาร่าย: 8.13 วินาที
คูลดาวน์: 20 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เคออส 337 ถึง 505.6
ยิงกระสุน เพิ่มเติม 10 ลูก
ยิงกระสุนเป็นวงกลม
base is projectile [1]
monster projectile variation [56]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Actor
{
	on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	
	on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect1"] = {
    name = "Tacati, Architect of Toxins",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionSummonPipe",
        "IncursionChaosArchitectProjectile1",
        "IncursionChaosArchitectProjectile2",
        "IncursionChaosArchitectProjectile3",
        "IncursionChaosArchitectProjectile4",
        "IncursionChaosArchitectProjectile5",
        "IncursionChaosArchitectProjectile6",
        "IncursionMeteorUpheavalUltimate",
        "IncursionArchitectChaosStomp",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionSpellArchitectCombo",
        "EmptyActionIncursionProjectileRuckus",
        "TriggerCascadeIncursionChaos",
        "ChaosArchitectProjectileNova",
        "VaalIncursionArchitectProjectileChaos",
        "VaalIncursionArchitectProjectileChaos2",
        "VaalIncursionArchitectProjectileChaosCombo",
        "IncursionArchitectChaosSlashLeft",
        "IncursionArchitectChaosSlashRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonPipe"] = {
    name = "IncursionSummonPipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {2, 50, 341, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 80, 341, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 110, 341, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile1"] = {
    name = "IncursionChaosArchitectProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile2"] = {
    name = "IncursionChaosArchitectProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile3"] = {
    name = "IncursionChaosArchitectProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile4"] = {
    name = "IncursionChaosArchitectProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile5"] = {
    name = "IncursionChaosArchitectProjectile5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile6"] = {
    name = "IncursionChaosArchitectProjectile6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionMeteorUpheavalUltimate"] = {
    name = "IncursionMeteorUpheavalUltimate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosStomp"] = {
    name = "IncursionArchitectChaosStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellArchitectCombo"] = {
    name = "EmptyActionSpellArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionIncursionProjectileRuckus"] = {
    name = "EmptyActionIncursionProjectileRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionChaos"] = {
    name = "TriggerCascadeIncursionChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_arm_angle_offset",
    },
    levels = {
        [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosArchitectProjectileNova"] = {
    name = "ChaosArchitectProjectileNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaosCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosSlashLeft"] = {
    name = "IncursionArchitectChaosSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosSlashRight"] = {
    name = "IncursionArchitectChaosSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
Tacati, Architect of Toxins
มนุษย์
monster no drops or experience [1]
SpectreN
Tagsนักเวท, chaos_affinity, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion
พลังชีวิต
300%
Energy Shield From Life
100%
Ailment Threshold
300%
ค่าต้านทาน
30 30 30 20
Damage
134%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
VaalArchitectGauntlet
Metadata
VaalArchitect1Gauntlet
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
501
ความเสียหายเวท
501
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 1.33 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 293.1 ถึง 439.7
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 1.67 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 293.1 ถึง 439.7
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 3 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 206.9 ถึง 310.3
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile uses contact position [1]
IncursionSummonPipe
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 15 วินาที
alternate minion [341]
number of monsters to summon [4]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
summon specific monsters radius +% [110]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
ลดความเร็วในการโจมตี อีก 25%
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
ลดความเร็วในการโจมตี อีก 25%
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
คูลดาวน์: 10 วินาที
ลดความเร็วในการโจมตี อีก 25%
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เคออส 285.3 ถึง 428
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
เวลาร่าย: 3 วินาที
คูลดาวน์: 10 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
คูลดาวน์: 10 วินาที
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย กายภาพ 231.9 ถึง 347.9
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
ทำให้เกิด การปะทุ +3 ครั้ง
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เคออส 168.5 ถึง 252.8
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ยิงกระสุนเป็นวงกลม
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
เวลาร่าย: 8.13 วินาที
คูลดาวน์: 20 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เคออส 337 ถึง 505.6
ยิงกระสุน เพิ่มเติม 10 ลูก
ยิงกระสุนเป็นวงกลม
base is projectile [1]
monster projectile variation [56]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Actor
{
	on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	
	on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect1Gauntlet"] = {
    name = "Tacati, Architect of Toxins",
    life = 3,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionSummonPipe",
        "IncursionChaosArchitectProjectile1",
        "IncursionChaosArchitectProjectile2",
        "IncursionChaosArchitectProjectile3",
        "IncursionChaosArchitectProjectile4",
        "IncursionChaosArchitectProjectile5",
        "IncursionChaosArchitectProjectile6",
        "IncursionMeteorUpheavalUltimate",
        "IncursionArchitectChaosStomp",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionSpellArchitectCombo",
        "EmptyActionIncursionProjectileRuckus",
        "TriggerCascadeIncursionChaos",
        "ChaosArchitectProjectileNova",
        "VaalIncursionArchitectProjectileChaos",
        "VaalIncursionArchitectProjectileChaos2",
        "VaalIncursionArchitectProjectileChaosCombo",
        "IncursionArchitectChaosSlashLeft",
        "IncursionArchitectChaosSlashRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonPipe"] = {
    name = "IncursionSummonPipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {2, 50, 341, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 80, 341, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 110, 341, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile1"] = {
    name = "IncursionChaosArchitectProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile2"] = {
    name = "IncursionChaosArchitectProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile3"] = {
    name = "IncursionChaosArchitectProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile4"] = {
    name = "IncursionChaosArchitectProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile5"] = {
    name = "IncursionChaosArchitectProjectile5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile6"] = {
    name = "IncursionChaosArchitectProjectile6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionMeteorUpheavalUltimate"] = {
    name = "IncursionMeteorUpheavalUltimate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosStomp"] = {
    name = "IncursionArchitectChaosStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellArchitectCombo"] = {
    name = "EmptyActionSpellArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionIncursionProjectileRuckus"] = {
    name = "EmptyActionIncursionProjectileRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionChaos"] = {
    name = "TriggerCascadeIncursionChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_arm_angle_offset",
    },
    levels = {
        [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosArchitectProjectileNova"] = {
    name = "ChaosArchitectProjectileNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaosCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosSlashLeft"] = {
    name = "IncursionArchitectChaosSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosSlashRight"] = {
    name = "IncursionArchitectChaosSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ทาคาที สถาปนิกแห่งพิษ
    มนุษย์
    Tacati, Architect of Toxins
    SpectreN
    Tagsนักเวท, chaos_affinity, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion
    พลังชีวิต
    500%
    Energy Shield From Life
    100%
    Ailment Threshold
    500%
    ค่าต้านทาน
    30 30 30 20
    Damage
    134%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    VaalArchitect
    Metadata
    VaalArchitect1MemoryLine
    เลเวล
    68
    พลังชีวิต
    32,167
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    501
    ความเสียหายเวท
    501
    ความแม่นยำ
    290
    Attack Time
    1.755
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    VaalIncursionArchitectProjectileChaos
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 1.33 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย เคออส 293.1 ถึง 439.7
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileChaos2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 1.67 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย เคออส 293.1 ถึง 439.7
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileChaosCombo
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 3 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย เคออส 206.9 ถึง 310.3
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    projectile uses contact position [1]
    IncursionSummonPipe
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 15 วินาที
    alternate minion [341]
    number of monsters to summon [4]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    summon specific monsters radius +% [110]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    IncursionArchitectChaosSlashLeft
    Triggerable, Attack
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    ลดความเร็วในการโจมตี อีก 25%
    is area damage [1]
    IncursionArchitectChaosSlashRight
    Triggerable, Attack
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    ลดความเร็วในการโจมตี อีก 25%
    is area damage [1]
    EmptyActionAttackArchitectCombo
    Attack
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 10 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    main hand base maximum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    IncursionArchitectChaosStomp
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส 285.3 ถึง 428
    is area damage [1]
    EmptyActionSpellArchitectCombo
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 10 วินาที
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TriggerCascadeIncursionChaos
    Triggerable
    คูลดาวน์: 10 วินาที
    trigger cascade A [20]
    trigger cascade B [30]
    trigger cascade angle between arms [72]
    trigger cascade arm angle offset [30]
    trigger cascade ms between spikes [400]
    trigger cascade number of arms [8]
    trigger cascade number of spikes [1]
    IncursionMeteorUpheavalUltimate
    Spell, Damage, Fire, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2.5 วินาที
    สร้างความเสียหาย กายภาพ 231.9 ถึง 347.9
    แปลงความเสียหาย กายภาพ 30% เป็น เคออส
    ทำให้เกิด การปะทุ +3 ครั้ง
    active skill area of effect radius +% final [-25]
    cast on trigger cascade event [1]
    is area damage [1]
    IncursionChaosArchitectProjectile1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile5
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile6
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    EmptyActionIncursionProjectileRuckus
    Spell
    เวลาร่าย: 8.13 วินาที
    คูลดาวน์: 20 วินาที
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ChaosArchitectProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส 337 ถึง 505.6
    ยิงกระสุน เพิ่มเติม 10 ลูก
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    monster projectile variation [56]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
    
    Actor
    {
    	on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
    	on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
    	
    	on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
    	on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalArchitect/VaalArchitect1MemoryLine"] = {
        name = "Tacati, Architect of Toxins",
        life = 5,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "IncursionSummonPipe",
            "IncursionChaosArchitectProjectile1",
            "IncursionChaosArchitectProjectile2",
            "IncursionChaosArchitectProjectile3",
            "IncursionChaosArchitectProjectile4",
            "IncursionChaosArchitectProjectile5",
            "IncursionChaosArchitectProjectile6",
            "IncursionMeteorUpheavalUltimate",
            "IncursionArchitectChaosStomp",
            "EmptyActionAttackArchitectCombo",
            "EmptyActionSpellArchitectCombo",
            "EmptyActionIncursionProjectileRuckus",
            "TriggerCascadeIncursionChaos",
            "ChaosArchitectProjectileNova",
            "VaalIncursionArchitectProjectileChaos",
            "VaalIncursionArchitectProjectileChaos2",
            "VaalIncursionArchitectProjectileChaosCombo",
            "IncursionArchitectChaosSlashLeft",
            "IncursionArchitectChaosSlashRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionSummonPipe"] = {
        name = "IncursionSummonPipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {2, 50, 341, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 80, 341, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 110, 341, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile1"] = {
        name = "IncursionChaosArchitectProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile2"] = {
        name = "IncursionChaosArchitectProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile3"] = {
        name = "IncursionChaosArchitectProjectile3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile4"] = {
        name = "IncursionChaosArchitectProjectile4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile5"] = {
        name = "IncursionChaosArchitectProjectile5",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile6"] = {
        name = "IncursionChaosArchitectProjectile6",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionMeteorUpheavalUltimate"] = {
        name = "IncursionMeteorUpheavalUltimate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectChaosStomp"] = {
        name = "IncursionArchitectChaosStomp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArchitectCombo"] = {
        name = "EmptyActionAttackArchitectCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellArchitectCombo"] = {
        name = "EmptyActionSpellArchitectCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionIncursionProjectileRuckus"] = {
        name = "EmptyActionIncursionProjectileRuckus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.13,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeIncursionChaos"] = {
        name = "TriggerCascadeIncursionChaos",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_B",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
            "trigger_cascade_arm_angle_offset",
        },
        levels = {
            [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosArchitectProjectileNova"] = {
        name = "ChaosArchitectProjectileNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileChaos"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileChaos2"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileChaosCombo"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectChaosSlashLeft"] = {
        name = "IncursionArchitectChaosSlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectChaosSlashRight"] = {
        name = "IncursionArchitectChaosSlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    ทาคาที สถาปนิกแห่งพิษ
    มนุษย์
    is incursion temple architect [1]
    is incursion temple boss [1]
    Tacati, Architect of Toxins
    SpectreN
    Tagsนักเวท, chaos_affinity, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_temple
    พลังชีวิต
    500%
    Energy Shield From Life
    100%
    Ailment Threshold
    500%
    ค่าต้านทาน
    30 30 30 20
    Damage
    134%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    TempleVaalArchitect
    Metadata
    TempleVaalArchitect1
    เลเวล
    68
    พลังชีวิต
    32,167
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    501
    ความเสียหายเวท
    501
    ความแม่นยำ
    290
    Attack Time
    1.755
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    VaalIncursionArchitectProjectileChaos
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 1.33 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย เคออส 293.1 ถึง 439.7
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileChaos2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 1.67 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย เคออส 293.1 ถึง 439.7
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileChaosCombo
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 3 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย เคออส 206.9 ถึง 310.3
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    projectile uses contact position [1]
    IncursionSummonPipe
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 15 วินาที
    alternate minion [341]
    number of monsters to summon [4]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    summon specific monsters radius +% [110]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    IncursionArchitectChaosSlashLeft
    Triggerable, Attack
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    ลดความเร็วในการโจมตี อีก 25%
    is area damage [1]
    IncursionArchitectChaosSlashRight
    Triggerable, Attack
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    ลดความเร็วในการโจมตี อีก 25%
    is area damage [1]
    EmptyActionAttackArchitectCombo
    Attack
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 10 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    main hand base maximum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    IncursionArchitectChaosStomp
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส 285.3 ถึง 428
    is area damage [1]
    EmptyActionSpellArchitectCombo
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 10 วินาที
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TriggerCascadeIncursionChaos
    Triggerable
    คูลดาวน์: 10 วินาที
    trigger cascade A [20]
    trigger cascade B [30]
    trigger cascade angle between arms [72]
    trigger cascade arm angle offset [30]
    trigger cascade ms between spikes [400]
    trigger cascade number of arms [8]
    trigger cascade number of spikes [1]
    IncursionMeteorUpheavalUltimate
    Spell, Damage, Fire, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2.5 วินาที
    สร้างความเสียหาย กายภาพ 231.9 ถึง 347.9
    แปลงความเสียหาย กายภาพ 30% เป็น เคออส
    ทำให้เกิด การปะทุ +3 ครั้ง
    active skill area of effect radius +% final [-25]
    cast on trigger cascade event [1]
    is area damage [1]
    IncursionChaosArchitectProjectile1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile5
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    IncursionChaosArchitectProjectile6
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 400–601
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย เคออส 168.5 ถึง 252.8
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    monster reverse point blank damage -% at minimum range [40]
    skill visual scale +% [-50]
    EmptyActionIncursionProjectileRuckus
    Spell
    เวลาร่าย: 8.13 วินาที
    คูลดาวน์: 20 วินาที
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ChaosArchitectProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส 337 ถึง 505.6
    ยิงกระสุน เพิ่มเติม 10 ลูก
    ยิงกระสุนเป็นวงกลม
    base is projectile [1]
    monster projectile variation [56]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
    
    Actor
    {
    	on_event_effect_for_Fireball = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
    	on_event_effect_end_for_Fireball = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
    	
    	on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
    	on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect1"] = {
        name = "Tacati, Architect of Toxins",
        life = 5,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "IncursionSummonPipe",
            "IncursionChaosArchitectProjectile1",
            "IncursionChaosArchitectProjectile2",
            "IncursionChaosArchitectProjectile3",
            "IncursionChaosArchitectProjectile4",
            "IncursionChaosArchitectProjectile5",
            "IncursionChaosArchitectProjectile6",
            "IncursionMeteorUpheavalUltimate",
            "IncursionArchitectChaosStomp",
            "EmptyActionAttackArchitectCombo",
            "EmptyActionSpellArchitectCombo",
            "EmptyActionIncursionProjectileRuckus",
            "TriggerCascadeIncursionChaos",
            "ChaosArchitectProjectileNova",
            "VaalIncursionArchitectProjectileChaos",
            "VaalIncursionArchitectProjectileChaos2",
            "VaalIncursionArchitectProjectileChaosCombo",
            "IncursionArchitectChaosSlashLeft",
            "IncursionArchitectChaosSlashRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionSummonPipe"] = {
        name = "IncursionSummonPipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {2, 50, 341, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 80, 341, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 110, 341, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile1"] = {
        name = "IncursionChaosArchitectProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile2"] = {
        name = "IncursionChaosArchitectProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile3"] = {
        name = "IncursionChaosArchitectProjectile3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile4"] = {
        name = "IncursionChaosArchitectProjectile4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile5"] = {
        name = "IncursionChaosArchitectProjectile5",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosArchitectProjectile6"] = {
        name = "IncursionChaosArchitectProjectile6",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionMeteorUpheavalUltimate"] = {
        name = "IncursionMeteorUpheavalUltimate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectChaosStomp"] = {
        name = "IncursionArchitectChaosStomp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArchitectCombo"] = {
        name = "EmptyActionAttackArchitectCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellArchitectCombo"] = {
        name = "EmptyActionSpellArchitectCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionIncursionProjectileRuckus"] = {
        name = "EmptyActionIncursionProjectileRuckus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.13,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeIncursionChaos"] = {
        name = "TriggerCascadeIncursionChaos",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_B",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
            "trigger_cascade_arm_angle_offset",
        },
        levels = {
            [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosArchitectProjectileNova"] = {
        name = "ChaosArchitectProjectileNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileChaos"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileChaos2"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileChaosCombo"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectChaosSlashLeft"] = {
        name = "IncursionArchitectChaosSlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectChaosSlashRight"] = {
        name = "IncursionArchitectChaosSlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    is incursion temple architect [1]
    IdMonsterIncursionArchitect
    FamilyMonsterIncursionArchitect
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • is incursion temple architect Min: 1 Max: 1 Global
  • is incursion temple boss [1]
    IdMonsterIncursionBoss
    FamilyMonsterIncursionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • is incursion temple boss Min: 1 Max: 1 Global