南方
下掘三尺,唯有迷途旅者遺軀。
南方 Attr /6
Version history /9
| Version | Changes |
|---|---|
| 3.25.0 | * 監視現在有自己的天賦群了,位於決鬥初始點的東南方。總共有3 個天賦小點,圖騰使用的攻擊提高6% 攻擊速度。 * 增加了激勵徽章的一個新的天賦群,位於決鬥初始點的西南方。給予提高戰旗15% 的光環效果,並使戰旗給你和你的友軍提高+5% 元素抗性 * 增加了一個敬畏於恐嚇天賦群,位於野蠻人初始點的西南方。給予戰旗導致被擊敗的敵人有20% 爆炸造成等同於他們生命10% 的物理傷害和戰旗技能的效果範圍提高20% * 新增了一個新的復仇天賦群,位於決鬥初始點的西南方。提供每點盛怒提高1% 護甲,被敵人擊中獲得3 點盛怒 * 增加了一個殘暴凝聚天賦群,位於野蠻人初始點的南方。它提供當你有20 盛怒時攻擊技能消耗降低20%,內建失去盛怒速度20% 更慢 * 新增了一個新的老兵之怒的天賦群,位於野蠻人初始點的西南方。它提供近戰擊中獲得2 點盛怒,內建失去盛怒延緩1 秒開始 * 在遊俠的初始位置的南方部分新增了自然靈藥天賦群,自然靈藥效果為「用武器擊中敵人時,與生效萃取物鄰接的藥水獲得2 層充能,每秒最多觸發一次」。 * 在野蠻人的西南方向添加了不動如山的新天賦群。此天賦提供+3% 攻擊格擋機率,雙持或持有盾時獲得+12% 機率格擋攻擊傷害 * 決鬥者東南方向添加了困獸猶鬥的新天賦圈。提供對流血的敵人+30% 暴擊傷害,對流血的敵人提高80% 暴擊機率 * 在決鬥者初始點的東南方向添加了貓之靈敏天賦群。此天賦在你雙持時提供10% 攻擊格擋機率,雙持時移動速度提高8% * 決鬥者東南方向添加了群狼之首天賦群。此天賦提供光環技能的範圍提升20%,技能魔力保留效能提高12% * 決鬥者初始點南方添加了殘忍穿刺的新天賦圈。此天賦提供提高15% 穿刺效果 * 野蠻人初始點西南方向添加了鋼鐵之牆的天賦圈。此天賦提供持有盾或雙持時+10% 機率格擋攻擊傷害,近期內格擋過則+300 護甲 * 決鬥者初始點西南方向添加了邪惡之刃天賦圈。此技能提供流血傷害提高30%,流血持續時間提高20% * 遊俠初始點的東南方向增加了荒野飢餓的新天賦圈。此技能提供0.8% 的攻擊傷害為生命偷取,偷取每秒鐘恢復的最大生命提高30% |
| 3.22.0 | * 新增一個新的攻擊火焰傷害天賦群位於野蠻人出身點的西南方向。熔岩之力核心天賦點被移到這個天賦群。此天賦群還有兩個核心天賦,餘燼落定,提供"若你最近 2 秒沒有移動則附近的敵人被餘燼纏身",震盪之力核心天賦則提供"眩暈以近戰火焰傷害的額外 50% 判定"和"造成眩暈的近戰擊中造成的點燃傷害總增 20%"。 * 新增一個新的點燃和流血天賦群位於野蠻人出生點的西南方向。燒灼核心天賦天賦提供流血的敵人無法對你造成流血,被點燃的敵人無法把你點燃。斬敵者天賦群位置稍微下調為了給這個新的天賦群騰地方。 * 新增了一個新的攻擊技能火焰傷害天賦群位於決鬥者出生點的西南方向。振奮火焰核心天賦提供"攻擊技能 +10%火焰持續傷害加成"和"當你點燃一個沒有被點燃的敵人回復 2%生命"。起源和旗手天賦點被移到了熔岩之力的老位置,為了給這個新的天賦群空出地方。 |
| 3.21.0 | * 遊俠天賦初始點的東南方向新增一個新的天賦群:努力不懈,提供近期使用印記技能則獲得 10% 的攻擊速度和 10% 的移動速度 * 遊俠天賦初始點的東南方向新增一個新的天賦群:獵人專家,提供印記效果增加 20%。 * 決鬥西南方向新增一個新的天賦點:死亡邊緣,提供低血時每秒再生 4% 生命。 * 決鬥的東南方向新增一個新的天賦群:劍舞,給予如果近期切換過姿態則獲得猛攻。 * 決鬥天賦初始點的西南方向新增一個新的天賦群:劍術精通,提供姿態技能的魔力保留效應增加 50%。 |
| 3.15.0 | |
| 3.14.0 | |
| 3.9.0 | |
| 3.8.0 | |
| 3.3.0 | |
| 2.6.0 |
攻擊附加 (60—72) 至 (88—100) 冰冷傷害
| Family | ColdDamage |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | elemental_damage 傷害 元素 冰冷 攻擊 |
+(40—50)% 冰冷抗性
| Family | ColdResistance |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 冰冷 抗性 |
增加 (12—16)% 最大生命
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 |
增加 100% 敵人冰凍持續時間
| Family | ChillAndFreezeDuration |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 冰冷 異常狀態 |
你的攻擊或法術命中時只能撃殺被冰凍的敵人
| Family | CanOnlyKillFrozenEnemies |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不朽 /1
| 名字 | Version | 不朽 |
|---|---|---|
南方![]() | 2.6.0 | 攻擊附加 (30-36) 至 (44-50) 冰冷傷害 +(40-50)% 冰冷抗性 增加 (12-16)% 最大生命 你的攻擊或法術命中時只能撃殺被冰凍的敵人 增加 25% 敵人冰凍持續時間 |
Community Wiki
Mechanics
The modifier Your Hits can only Kill Frozen enemies means any damage applied by a hit (attack, spell, or secondary damage) will not reduce a monster's life below 1. Damage over time effects such as ignite or poison will still kill monsters. The modifier also allows enemies to survive the effects of Culling Strike.
Southbound is the only item that can potentially prevent individual entities from getting on kill effects from hits. This effect is currently limited to characters and Animate Guardian.
Solo
Splash: Players using splash damage and skills that target multiple enemies near each other, can do more solo damage per second, than if the enemy was alone. Because southbound can prevent enemies from dying, it will increase the amount of time lower life enemies are alive near higher life enemies, allowing players to take advantage of the damage benefits more often.
- For example, with ancestral call and melee splash support, a single strike against an enemies surrounded by 2 enemies results in 3 hits total to 1 enemy per attack.
Vaal souls - Vaal skills with very short times of soul gain prevention can almost always be up against large groups of enemies with some patience and southbound gloves. Use the vaal skill on a large group of enemies, but don't kill them immediately by using the strategy listed above. Once the short soul gain prevention time is over kill all enemies with a non-vaal skill and you will always gain back the souls you used for the vaal skill.
- Example: Vaal Ground Slam has a base soul gain prevention time of 1 second. This can be reduced further by Vaal Skills have % reduced Soul Gain Prevention Duration. Therefore making the character have to wait less than 1 second after using the vaal skill to kill the enemies and still gain all souls from the kills. Any non-vaal skill that does damage over time can be used to kill the enemies and gain souls. Cold Snap does damage over time and has a chance to grant frenzy charges for enemies that die inside it's range.
Party
Benefits
Southbound can give unique benefits to parties. By having only 1 character in the party capable of killing all enemies, that 1 person can get all the on kill effects, without the rest of the party having to invest in the same modifiers for those effects to benefit the party. Some examples include:
- Item drops - High item quantity and rarity calculate the character who kills only.
- Buffs - Some buffs are specifically granted to the person who made the kill. For Example:
- Aura Buffs from kills will calculate the character who kills only. Some examples include Breathstealer, Headhunter, and Inspired Learning.
- Souleater - One player can get all of the kills for maximum soul eater buffs on an individual character while in a party. Note: Souleater prevents the party from getting vaal souls.
- Explosions - If one character has a high investment in damage from enemy corpses exploding, that individual will cause more damage to packs of monsters if they get all the kills.
Downsides
Having only 1 player get all the kills may cause lag to the party.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 2.6.0 |
'''The following changes cannot be obtained by rerolling the item's mods with a |
| 2.0.0 |
|
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