來自品質的額外效果:
等級效果 /40
等級 | 需要等級 | 力量 | 基本傷害 | # 米範圍 | 對越靠近的敵人,造成至多 +40% 更多擊中傷害 | 經驗值 | |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 218.5% | 0 | 40 | 70 | |
2 | 2 | 12 | 228.8% | 0 | 40 | 308 | |
3 | 4 | 16 | 239.5% | 0.1 | 41 | 1,554 | |
4 | 7 | 22 | 250.8% | 0.1 | 41 | 6,667 | |
5 | 11 | 31 | 262.6% | 0.2 | 42 | 26,047 | |
6 | 16 | 41 | 274.9% | 0.2 | 42 | 49,725 | |
7 | 20 | 50 | 287.8% | 0.3 | 43 | 95,714 | |
8 | 24 | 58 | 301.4% | 0.3 | 43 | 169,595 | |
9 | 28 | 67 | 315.5% | 0.4 | 44 | 283,759 | |
10 | 32 | 75 | 330.3% | 0.4 | 44 | 453,996 | |
11 | 36 | 83 | 345.9% | 0.5 | 45 | 703,128 | |
12 | 40 | 92 | 362.1% | 0.5 | 45 | 1,061,223 | |
13 | 44 | 100 | 379.2% | 0.6 | 46 | 2,065,870 | |
14 | 48 | 109 | 397% | 0.6 | 46 | 2,507,110 | |
15 | 52 | 117 | 415.6% | 0.7 | 47 | 5,798,936 | |
16 | 56 | 125 | 435.2% | 0.7 | 47 | 15,083,919 | |
17 | 60 | 134 | 455.6% | 0.8 | 48 | 27,792,735 | |
18 | 64 | 142 | 477% | 0.8 | 48 | 43,869,739 | |
19 | 67 | 148 | 499.4% | 0.9 | 49 | 242,081,556 | |
20 | 70 | 155 | 522.9% | 0.9 | 49 | ||
21 | 72 | 547.5% | 1 | 50 | |||
22 | 74 | 573.2% | 1 | 50 | |||
23 | 76 | 600.2% | 1.1 | 51 | |||
24 | 78 | 628.4% | 1.1 | 51 | |||
25 | 80 | 657.9% | 1.2 | 52 | |||
26 | 82 | 688.8% | 1.2 | 52 | |||
27 | 84 | 721.2% | 1.3 | 53 | |||
28 | 86 | 755.1% | 1.3 | 53 | |||
29 | 88 | 790.6% | 1.4 | 54 | |||
30 | 90 | 827.8% | 1.4 | 54 | |||
31 | 91 | 887% | 1.4 | 54 | |||
32 | 92 | 907.9% | 1.5 | 55 | |||
33 | 93 | 929.2% | 1.5 | 55 | |||
34 | 94 | 951% | 1.5 | 55 | |||
35 | 95 | 973.4% | 1.5 | 55 | |||
36 | 96 | 996.3% | 1.6 | 56 | |||
37 | 97 | 1019.7% | 1.6 | 56 | |||
38 | 98 | 1043.6% | 1.6 | 56 | |||
39 | 99 | 1068.2% | 1.6 | 56 | |||
40 | 100 | 1093.3% | 1.7 | 57 |
屬性 /9
瓦爾.裂地之擊
Patchnotes /12
Title | 描述 |
---|---|
Affliction | |
Settlers | |
20210729 版本 3.15.0 | |
20210422 版本 3.14.0 | |
20200623 版本 3.11.0 | |
20190614 3.7.0 | |
20190612 版本 3.7.0 | |
20181217 版本 3.5.0C | |
20181211 版本 3.5.0 | |
20180605 版本 3.3.0 | |
20170808 版本 3.0.0 | |
20151217 版本 2.1.0 |
來自品質的額外效果:
被輔助 /102
裂地之擊 /6
範圍效果的近戰技能,使用你的主手武器造成波動的範圍傷害。近距離的敵人承受更多傷害。裂地之擊會增加暈眩敵人的機率。等級效果 /2
等級 | 需要等級 | 基本傷害 | 造成 100% 更多傷害 | 經驗值 | |
---|---|---|---|---|---|
1 | 1 | 175% | 100 | ||
2 | 68 | 175% |
屬性 /7
裂地之擊
熔火冥獄 武器 /2
比重 | Desc |
---|---|
500 (T5) | 大地震擊或裂地之擊對位中毒敵人造成中毒,增加 400% 傷害 |
1000 (T5) | 大地震擊或裂地之擊對位中毒敵人造成中毒,增加 600% 傷害 |
被輔助 /105
瓦爾.裂地之擊 怪物 /8
名字 | 詞綴 | 幽魂 |
---|---|---|
飲血者山卓 | monster base type attack cast speed +% and damage -% final [33] 你的擊中不能被閃避 不會暴擊 貧血時每秒回復 1% 生命 每秒回復 1.33% 生命 | Y |
飲血者山卓 | monster base type attack cast speed +% and damage -% final [33] 你的擊中不能被閃避 不會暴擊 貧血時每秒回復 1% 生命 每秒回復 1.33% 生命 增加 100% 最大生命 增加 100% 範圍效果 增加 80% 角色體型 | Y |
野蠻人殘影 | Y | |
狂戰者 | Y | |
粉碎衛士 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
紅刃狂戰之魔 | 50% 物理傷害轉換為火焰傷害 | Y |
雙手劍士凱席爾斯 | 增加 30% 移動速度 50% 物理傷害轉換為火焰傷害 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
造物之象 | 增加 30% 移動速度 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 50% 物理傷害轉換為火焰傷害 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Vaal Ground Slam
- For the non-Vaal counterpart, see Ground Slam.
Vaal Ground Slam is a vaal melee attack that slams the ground, creating a wave that travels in all directions, knocking enemies back and stunning them.
Skill Functions and Interactions
Soul Gain Prevention - Vaal Ground Slam has a 1 second soul gain prevention time. Vaal Ground Slam and Vaal Burning Arrow share the lowest soul gain prevention timer for vaal skills.
Exerted - Vaal Ground Slam is currently the only vaal skill that can be exerted by warcries.
Interactions:
Southbound gloves have the potential to prevent your hits from killing enemies, keeping them alive on 1 life. This allows the character to wait until the soul gain prevention time is over to kill enemies and gain all souls from all kills. The base duration is 1 second and this can be reduced further by Vaal Skills have % reduced Soul Gain Prevention Duration. After the soul gain prevention timer has expired, the enemy can be killed by any non-vaal skill that can do damage over time and the character will gain all souls for all kills if they have room to store those kills. If the kill size outnumbers the souls per use in every situation, this combination can be repeated over and over again. In other words in areas where you regularly kill 15 enemies or more at the same time, vaal ground slam will always have enough souls to be used on every pack of enemies.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.14.0 |
|
3.11.0 |
|
3.7.0 |
|
2.1.0 |
|
1.1.0d |
|
1.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.