サウスバウンド
最大ライフが(12–16)%増加する
冷気耐性 +(40–50)%
敵に対する凍結の持続時間が100%増加する
プレイヤーのヒットは凍結状態の敵だけを撃破できる
雪の下で、さまよう放浪者は眠る。
サウスバウンド Attr /7
名前 | 全ての説明を表示 |
---|---|
マーケット | マーケット |
Acronym | Hit, Kill, 持続時間, 耐性, Freeze |
Icon | Art/2DItems/Armours/Gloves/Northbound |
Icon | |
Release Version | Warbands and Tempest |
BaseType | 兵士のグローブ |
Reference | poe.ninja, Community Wiki |
(60–72)から(88–100)の冷気ダメージをアタックに追加する
Family | ColdDamage |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental cold attack |
冷気耐性 +(40–50)%
Family | ColdResistance |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold resistance |
最大ライフが(12–16)%増加する
Family | MaximumLifeIncreasePercent |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
敵に対する凍結の持続時間が100%増加する
Family | ChillAndFreezeDuration |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
プレイヤーのヒットは凍結状態の敵だけを撃破できる
Family | CanOnlyKillFrozenEnemies |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Rarity: Unique
Southbound
Soldier Gloves
--------
Armour: 92
Energy Shield: 19
--------
Requirements:
Level: 51
Str: 40
Int: 40
--------
Sockets: B
--------
Item Level: 58
--------
Adds 63 to 89 Cold Damage to Attacks
14% increased maximum Life
+49% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
--------
Far south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep.
--------
Note: ~price 10 alch
" } }
アイテム
Community Wiki
Mechanics
The modifier Your Hits can only Kill Frozen enemies means any damage applied by a hit (attack, spell, or secondary damage) will not reduce a monster's life below 1. Damage over time effects such as ignite or poison will still kill monsters. The modifier also allows enemies to survive the effects of Culling Strike.
Southbound is the only item that can potentially prevent individual entities from getting on kill effects from hits. This effect is currently limited to characters and Animate Guardian.
Solo
Splash: Players using splash damage and skills that target multiple enemies near each other, can do more solo damage per second, than if the enemy was alone. Because southbound can prevent enemies from dying, it will increase the amount of time lower life enemies are alive near higher life enemies, allowing players to take advantage of the damage benefits more often.
- For example, with ancestral call and melee splash support, a single strike against an enemies surrounded by 2 enemies results in 3 hits total to 1 enemy per attack.
Vaal souls - Vaal skills with very short times of soul gain prevention can almost always be up against large groups of enemies with some patience and southbound gloves. Use the vaal skill on a large group of enemies, but don't kill them immediately by using the strategy listed above. Once the short soul gain prevention time is over kill all enemies with a non-vaal skill and you will always gain back the souls you used for the vaal skill.
- Example: Vaal Ground Slam has a base soul gain prevention time of 1 second. This can be reduced further by Vaal Skills have % reduced Soul Gain Prevention Duration. Therefore making the character have to wait less than 1 second after using the vaal skill to kill the enemies and still gain all souls from the kills. Any non-vaal skill that does damage over time can be used to kill the enemies and gain souls. Cold Snap does damage over time and has a chance to grant frenzy charges for enemies that die inside it's range.
Party
Benefits
Southbound can give unique benefits to parties. By having only 1 character in the party capable of killing all enemies, that 1 person can get all the on kill effects, without the rest of the party having to invest in the same modifiers for those effects to benefit the party. Some examples include:
- Item drops - High item quantity and rarity calculate the character who kills only.
- Buffs - Some buffs are specifically granted to the person who made the kill. For Example:
- Aura Buffs from kills will calculate the character who kills only. Some examples include Breathstealer, Headhunter, and Inspired Learning.
- Souleater - One player can get all of the kills for maximum soul eater buffs on an individual character while in a party. Note: Souleater prevents the party from getting vaal souls.
- Explosions - If one character has a high investment in damage from enemy corpses exploding, that individual will cause more damage to packs of monsters if they get all the kills.
Downsides
Having only 1 player get all the kills may cause lag to the party.
Version history
Version | Changes |
---|---|
3.19.0 |
|
2.6.0 |
'''The following changes cannot be obtained by rerolling the item's mods with a Divine Orb''':
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.