Item mods /5
NameLevelPre/SufDescriptionWeight
of Splintering70SuffixBow Attacks fire an additional Arrow attackbow 1000
default 0
of Many86SuffixBow Attacks fire 2 additional Arrows attackbow 100
default 0
of Splintering70SuffixBow Attacks fire an additional Arrow attackquiver 250
default 0
75CorruptedBow Attacks fire an additional Arrow attackquiver 200
bow 200
default 0
68ScourgeUpsideBow Attacks fire an additional Arrow attackbow 50
quiver 5
default 0
Enchantment Modifier /7
NameLevelPre/SufDescriptionWeight
Enchantment Blast Rain Additional Blast 166EnchantmentBlast Rain fires an additional Arrow attackhelmet 0
default 0
Enchantment Blast Rain Additional Blast 275EnchantmentBlast Rain fires an additional Arrow attackhelmet 100
default 0
Enchantment Toxic Rain Num Of Additional Projectiles 175EnchantmentToxic Rain fires 1 additional Arrow attackhelmet 100
default 0
Enchantment Artillery Ballista Additional Arrows 166EnchantmentArtillery Ballista fires an additional Arrow attackhelmet 100
default 0
Enchantment Artillery Ballista Additional Arrows 275EnchantmentArtillery Ballista fires 2 additional Arrows attackhelmet 100
default 0
Enchantment Shrapnel Ballista Additional Arrows 175EnchantmentShrapnel Ballista fires an additional Arrow attackhelmet 100
default 0
Enchantment Storm Rain Additional Arrow 175EnchantmentStorm Rain fires an additional Arrow attackhelmet 100
default 0
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius
Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius
local jewel effect base radius [1200]
damage
Unique /4
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
Adds (6–12) to (20–25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Passive /1
Bow Attacks fire an additional Arrow
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