Skill Gem /5
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
Item mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Splintering | 70 | Suffix | Bow Attacks fire an additional Arrow Attack | bow 1000 default 0 |
| of Many | 86 | Suffix | Bow Attacks fire 2 additional Arrows Attack | bow 100 default 0 |
| of Splintering | 70 | Suffix | Bow Attacks fire an additional Arrow Attack | quiver 250 default 0 |
| 75 | Corrupted | Bow Attacks fire an additional Arrow Attack | quiver 200 bow 200 default 0 | |
| 68 | ScourgeUpside | Bow Attacks fire an additional Arrow Attack | bow 50 quiver 5 default 0 |
Enchantment Modifier /7
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enchantment Blast Rain Additional Blast 1 | 66 | Enchantment | Blast Rain fires an additional Arrow Attack | helmet 0 default 0 |
| Enchantment Blast Rain Additional Blast 2 | 75 | Enchantment | Blast Rain fires an additional Arrow Attack | helmet 100 default 0 |
| Enchantment Toxic Rain Num Of Additional Projectiles 1 | 75 | Enchantment | Toxic Rain fires 1 additional Arrow Attack | helmet 100 default 0 |
| Enchantment Artillery Ballista Additional Arrows 1 | 66 | Enchantment | Artillery Ballista fires an additional Arrow Attack | helmet 100 default 0 |
| Enchantment Artillery Ballista Additional Arrows 2 | 75 | Enchantment | Artillery Ballista fires 2 additional Arrows Attack | helmet 100 default 0 |
| Enchantment Shrapnel Ballista Additional Arrows 1 | 75 | Enchantment | Shrapnel Ballista fires an additional Arrow Attack | helmet 100 default 0 |
| Enchantment Storm Rain Additional Arrow 1 | 75 | Enchantment | Storm Rain fires an additional Arrow Attack | helmet 100 default 0 |
Misc mods /1
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Jewel | Unique | 1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius local jewel effect base radius [1200] Damage |
Unique /5
(30—50)% increased Critical Strike Chance
(90—105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
(30—50)% increased Critical Strike Chance
(90—105)% increased Physical Damage
Adds (6—12) to (20—25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
+(15—25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80—100) to (200—225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20—30)% increased Attack Speed if you haven't Cast Dash recently
(100—160)% increased Evasion Rating if you've Cast Dash recently
(20—30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(120—160)% increased Physical Damage
(16—20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30—50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20—40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Gain (10—15)% of Physical Damage as Extra Chaos Damage
+(10—20) to Dexterity and Intelligence
(7—14)% increased Attack Speed
Minions deal (30—50)% increased Damage
(5—10) to (12—24) Added Physical Damage with Bow Attacks
Bow Attacks Sacrifice a random Damageable Minion to fire (1—3) additional Arrow

Passive /1
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



