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Skill Gem /5
ShotgunTotemBowSkillGem
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
ShotgunTotemBowSkillGem
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
MortarTotemBowSkillGem
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
MortarTotemBowSkillGem
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
MortarTotemBowSkillGem
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
Item mods /5
NameLevelPre/SufDescriptionWeight
of Splintering70SuffixBow Attacks fire an additional Arrow Attackbow 1000
default 0
of Many86SuffixBow Attacks fire 2 additional Arrows Attackbow 100
default 0
of Splintering70SuffixBow Attacks fire an additional Arrow Attackquiver 250
default 0
75CorruptedBow Attacks fire an additional Arrow Attackquiver 200
bow 200
default 0
68ScourgeUpsideBow Attacks fire an additional Arrow Attackbow 50
quiver 5
default 0
Enchantment Modifier /7
NameLevelPre/SufDescriptionWeight
Enchantment Blast Rain Additional Blast 166EnchantmentBlast Rain fires an additional Arrow Attackhelmet 0
default 0
Enchantment Blast Rain Additional Blast 275EnchantmentBlast Rain fires an additional Arrow Attackhelmet 100
default 0
Enchantment Toxic Rain Num Of Additional Projectiles 175EnchantmentToxic Rain fires 1 additional Arrow Attackhelmet 100
default 0
Enchantment Artillery Ballista Additional Arrows 166EnchantmentArtillery Ballista fires an additional Arrow Attackhelmet 100
default 0
Enchantment Artillery Ballista Additional Arrows 275EnchantmentArtillery Ballista fires 2 additional Arrows Attackhelmet 100
default 0
Enchantment Shrapnel Ballista Additional Arrows 175EnchantmentShrapnel Ballista fires an additional Arrow Attackhelmet 100
default 0
Enchantment Storm Rain Additional Arrow 175EnchantmentStorm Rain fires an additional Arrow Attackhelmet 100
default 0
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius
Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius
local jewel effect base radius [1200]
Damage
Unique /5
Deathsharp
(30—50)% increased Critical Strike Chance
(90—105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
Deathsharp
(30—50)% increased Critical Strike Chance
(90—105)% increased Physical Damage
Adds (6—12) to (20—25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
VerdantGuardianBow
+(15—25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80—100) to (200—225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20—30)% increased Attack Speed if you haven't Cast Dash recently
(100—160)% increased Evasion Rating if you've Cast Dash recently
(20—30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
FrenziedTentacles
(120—160)% increased Physical Damage
(16—20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30—50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20—40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Spinehail
Gain (10—15)% of Physical Damage as Extra Chaos Damage
+(10—20) to Dexterity and Intelligence
(7—14)% increased Attack Speed
Minions deal (30—50)% increased Damage
(5—10) to (12—24) Added Physical Damage with Bow Attacks
Bow Attacks Sacrifice a random Damageable Minion to fire (1—3) additional Arrow
Passive /1
Bow Attacks fire an additional Arrow
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