Item mods /5
NameLevelPre/SufDescriptionWeight
of Splintering70SuffixBow Attacks fire an additional Arrow Attackbow 1000
default 0
of Many86SuffixBow Attacks fire 2 additional Arrows Attackbow 100
default 0
of Splintering70SuffixBow Attacks fire an additional Arrow Attackquiver 250
default 0
75CorruptedBow Attacks fire an additional Arrow Attackquiver 200
bow 200
default 0
68ScourgeUpsideBow Attacks fire an additional Arrow Attackbow 50
quiver 5
default 0
Enchantment Modifier /7
NameLevelPre/SufDescriptionWeight
Enchantment Blast Rain Additional Blast 166EnchantmentBlast Rain fires an additional Arrow Attackhelmet 0
default 0
Enchantment Blast Rain Additional Blast 275EnchantmentBlast Rain fires an additional Arrow Attackhelmet 100
default 0
Enchantment Toxic Rain Num Of Additional Projectiles 175EnchantmentToxic Rain fires 1 additional Arrow Attackhelmet 100
default 0
Enchantment Artillery Ballista Additional Arrows 166EnchantmentArtillery Ballista fires an additional Arrow Attackhelmet 100
default 0
Enchantment Artillery Ballista Additional Arrows 275EnchantmentArtillery Ballista fires 2 additional Arrows Attackhelmet 100
default 0
Enchantment Shrapnel Ballista Additional Arrows 175EnchantmentShrapnel Ballista fires an additional Arrow Attackhelmet 100
default 0
Enchantment Storm Rain Additional Arrow 175EnchantmentStorm Rain fires an additional Arrow Attackhelmet 100
default 0
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius
Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius
local jewel effect base radius [1200]
Damage
Unique /5
(30—50)% increased Critical Strike Chance
(90—105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
(30—50)% increased Critical Strike Chance
(90—105)% increased Physical Damage
Adds (6—12) to (20—25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
+(15—25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80—100) to (200—225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20—30)% increased Attack Speed if you haven't Cast Dash recently
(100—160)% increased Evasion Rating if you've Cast Dash recently
(20—30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(120—160)% increased Physical Damage
(16—20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30—50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20—40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Gain (10—15)% of Physical Damage as Extra Chaos Damage
+(10—20) to Dexterity and Intelligence
(7—14)% increased Attack Speed
Minions deal (30—50)% increased Damage
(5—10) to (12—24) Added Physical Damage with Bow Attacks
Bow Attacks Sacrifice a random Damageable Minion to fire (1—3) additional Arrow
Passive /1
Bow Attacks fire an additional Arrow
Edit

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