Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Splintering | 70 | Suffix | Bow Attacks fire an additional Arrow attack | bow 1000 default 0 |
of Many | 86 | Suffix | Bow Attacks fire 2 additional Arrows attack | bow 100 default 0 |
of Splintering | 70 | Suffix | Bow Attacks fire an additional Arrow attack | quiver 250 default 0 |
75 | Corrupted | Bow Attacks fire an additional Arrow attack | quiver 200 bow 200 default 0 | |
68 | ScourgeUpside | Bow Attacks fire an additional Arrow attack | bow 50 quiver 5 default 0 |
Enchantment Modifier /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Blast Rain Additional Blast 1 | 66 | Enchantment | Blast Rain fires an additional Arrow attack | helmet 0 default 0 |
Enchantment Blast Rain Additional Blast 2 | 75 | Enchantment | Blast Rain fires an additional Arrow attack | helmet 100 default 0 |
Enchantment Toxic Rain Num Of Additional Projectiles 1 | 75 | Enchantment | Toxic Rain fires 1 additional Arrow attack | helmet 100 default 0 |
Enchantment Artillery Ballista Additional Arrows 1 | 66 | Enchantment | Artillery Ballista fires an additional Arrow attack | helmet 100 default 0 |
Enchantment Artillery Ballista Additional Arrows 2 | 75 | Enchantment | Artillery Ballista fires 2 additional Arrows attack | helmet 100 default 0 |
Enchantment Shrapnel Ballista Additional Arrows 1 | 75 | Enchantment | Shrapnel Ballista fires an additional Arrow attack | helmet 100 default 0 |
Enchantment Storm Rain Additional Arrow 1 | 75 | Enchantment | Storm Rain fires an additional Arrow attack | helmet 100 default 0 |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | 1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius local jewel effect base radius [1200] damage |
Unique /4
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
Adds (6–12) to (20–25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Passive /1
Bow Attacks fire an additional Arrow