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Ceaseless Flesh Unique /1
BrokenElegy
+22% Chance to Block Attack Damage while wielding a Staff
Trigger level 25 Ceaseless Flesh once every second
Minions deal (113—157)% increased Damage
(17—31)% increased Minion Duration
When a nearby Minion dies, gain Rotten Bulwark equal to (7—9)% of its maximum Life
Minions gain (59—83)% of Physical Damage as Extra Chaos Damage
(Rotten Bulwark will take damage from hits before your Life or Energy Shield. Any Hit Damage taken will break your Rotten Bulwark, causing it to absorb up to the amount of Rotten Bulwark you have available.)
Ceaseless Flesh
Undead
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
40% increased Armour
30% increased Stun Threshold
SpectreY
Tagsanimal_claw_weapon, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, very_slow_movement
Life
270%
Ailment Threshold
270%
Resistance
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
Damage
210%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±40%
Experience
150%
Model Size
115%
Type
RestlessDeadPlayerSummoned
Metadata
RestlessDeadPlayerSummoned
IsSummoned
Y
Level
68
Life
17,370
Armour
28,790
Evasion Rating
4,739
Damage
784
Spell Damage
784
Accuracy
1,276
Attack Time
1.17
Experience
15,383
Minion Life
3,768
Minion Damage
626
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 471—1098
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
ZombieSlam
Attack, Area, Triggerable
Base Damage: 471—1098
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.17 sec
Cooldown Time: 6 sec
Deals 50% more Attack Damage
25% less Attack Speed
active skill area of effect radius +% final [25]
is area damage [1]
GAZombieCorpseGroundImpact
Triggerable, Attack
Base Damage: 471—1098
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.17 sec
Deals 150% more Attack Damage
Can't be Evaded
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RestlessDeadPlayerSummoned"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Ceaseless Flesh",
    life = 2.7,
    damage = 2.1,
    damageSpread = 0.4,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 3.4,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "ZombieSlam",
        "GAZombieCorpseGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
    name = "ZombieSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
    name = "GAZombieCorpseGroundImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
40% increased Armour
FamilyIncreasedPhysicalDamageReductionRatingPercent
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft TagsDefences Armour
    30% increased Stun Threshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • Ceaseless Flesh
    Level: (20—25)
    Cast Time: 1.00 sec
    Once per second, raise a nearby corpse as a shambling undead. This minion will follow you and attack your enemies with melee strikes, but quickly falls apart. These minions have significantly increased attack speed while on low life.
    Base duration is 5 seconds
    Minions have 100% increased Attack Speed while they are on Low Life
    This Skill is Triggered by the Item granting it
    base display minion actor level [70,80]
    base number of restless dead allowed [100]
    display minion monster type [28]
    Level Effect /2
    Implicit
    Base duration is 5 seconds
    This Skill is Triggered by the Item granting it
    Minions have 100% increased Attack Speed while they are on Low Life
    LevelRequires LevelBase DamageExperience
    2070100%, 100%, 100%
    2572100%, 100%, 100%
    Attribute /5

    Ceaseless Flesh

    NameShow Full Descriptions
    BaseType Ceaseless Flesh
    TargetTypesGround, Corpse
    TypeSpell, Minion, MinionsCanExplode, Triggerable, CreatesMinion, Triggered, InbuiltTrigger, Duration
    MinionTypeAttack, Melee, MeleeSingleTarget, Multistrikeable
    ActiveSkillsCoderestless_dead
    Supported By /134
  • Active Type: Spell, Minion, MinionsCanExplode, Triggerable, CreatesMinion, Triggered, InbuiltTrigger, Duration, Attack, Melee, MeleeSingleTarget, Multistrikeable
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    FasterAttacks
    Faster Attacks Support
    Supports attack skills.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    IncreasedAccuracy
    Additional Accuracy Support
    Supports attack skills.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    ManaLeech
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    IncreasedPhysicalDamage
    Melee Physical Damage Support
    Supports melee attack skills.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    MinionDamage
    Minion Damage Support
    Supports skills which create Minions.
    IncreasedDuration
    More Duration Support
    Supports any skill with a duration.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    MinionSpeed
    Minion Speed Support
    Supports skills which create Minions.
    MinionLife
    Minion Life Support
    Supports skills which create Minions.
    Bloodlust
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    LifeonHit
    Life Gain on Hit Support
    Supports attack skills.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    MeleeDamageonFullLife
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    multipleattacks
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Splash
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    SummonsElementalResists
    Elemental Army Support
    Supports skills which create Minions.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    CastOnMeleeKill
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    EnduranceChargeStun
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    ReduceDuration
    Less Duration Support
    Supports any skill that has a duration.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    ChanceToBleed
    Chance to Bleed Support
    Supports attack skills.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    Ruthless
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    WitherGemSupport
    Withering Touch Support
    Supports attack skills.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    impale
    Impale Support
    Supports attack skills.
    Pulverize
    Pulverise Support
    Supports melee attack skills.
    RageSupport
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    OffensiveMinion
    Feeding Frenzy Support
    Supports skills which create Minions.
    MinionFocusFire
    Predator Support
    Supports skills which create Minions.
    DefensiveMinion
    Meat Shield Support
    Supports skills which create Minions.
    InfernalLegionSupportGem
    Infernal Legion Support
    Supports skills which create Minions.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedPhyscialDamagePlus
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    SplashPlus
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    MultipleAttacksPlus
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    MinionDamagePlus
    Awakened Minion Damage Support
    Supports skills which create Minions.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    ExecutionerSupportGem
    Behead Support
    Supports strike skills.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    FreshMeat
    Fresh Meat Support
    Supports skills that create minions.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    ControlledBlaze
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility
    Volatility Support
    Supports attack skills.
    RuptureSupport
    Rupture Support
    Supports attack skills.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    DivineSentinelSupport
    Divine Sentinel Support
    Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    OverheatSupport
    Overheat Support
    Supports melee attack skills you use yourself. Cannot modify the skills of minions.
    multipleattacks
    Greater Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    UndeadArmy
    Congregation Support
    Supports skills which create Minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Excommunicate
    Excommunicate Support
    Supports melee attacks. Does not modify skills used by minions.
    ExemplarSupport
    Exemplar Support
    Supports skills that create minions.
    HallowingFlame
    Hallow Support
    Supports melee attacks you use yourself. Does not modify skills used by minions.
    Edit

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