Skill Gem /1
Support Gem Quality /1
ItemStats
Critical Strike Affliction SupportSupported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes
Item mods /182
NameLevelPre/SufDescriptionWeight
The Elder's68Prefix+(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's75Prefix+(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's83Prefix+(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's68Prefix+(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's75Prefix+(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's83Prefix+(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
of the Elder68Suffix+(11–15)% to Chaos Damage over Time Multiplier damage chaosgloves_elder 200
amulet_elder 400
default 0
of the Elder80Suffix+(16–20)% to Chaos Damage over Time Multiplier damage chaosgloves_elder 200
amulet_elder 400
default 0
of Shaping68Suffix+(11–15)% to Cold Damage over Time Multiplier damage elemental coldgloves_shaper 200
amulet_shaper 400
default 0
of Shaping80Suffix+(16–20)% to Cold Damage over Time Multiplier damage elemental coldgloves_shaper 200
amulet_shaper 400
default 0
of Shaping68Suffix+(11–15)% to Fire Damage over Time Multiplier damage elemental firegloves_shaper 200
amulet_shaper 400
default 0
of Shaping80Suffix+(16–20)% to Fire Damage over Time Multiplier damage elemental firegloves_shaper 200
amulet_shaper 400
default 0
of the Elder68Suffix+(11–15)% to Physical Damage over Time Multiplier damage physicalgloves_elder 200
amulet_elder 400
default 0
of the Elder80Suffix+(16–20)% to Physical Damage over Time Multiplier damage physicalgloves_elder 200
amulet_elder 400
default 0
of Acrimony44Suffix+(7–11)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Dispersion55Suffix+(12–15)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Liquefaction68Suffix+(16–19)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Melting76Suffix+(20–23)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Dissolution82Suffix+(24–26)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Acrimony44Suffix+(16–21)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Dispersion55Suffix+(24–29)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Liquefaction68Suffix+(31–35)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Melting76Suffix+(36–40)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Dissolution82Suffix+(41–45)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Acrimony44Suffix+(7–11)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Dispersion55Suffix+(12–15)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Liquefaction68Suffix+(16–19)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Melting76Suffix+(20–23)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Dissolution82Suffix+(24–26)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Waning4Suffix+(26–35)% to Chaos Damage over Time Multiplier damage chaosstaff 400
default 0
of Wasting12Suffix+(36–45)% to Chaos Damage over Time Multiplier damage chaosstaff 300
default 0
of Deteriorating36Suffix+(46–55)% to Chaos Damage over Time Multiplier damage chaosstaff 200
default 0
of Atrophying64Suffix+(56–65)% to Chaos Damage over Time Multiplier damage chaosstaff 100
default 0
of Disintegrating78Suffix+(66–75)% to Chaos Damage over Time Multiplier damage chaosstaff 50
default 0
of Waning4Suffix+(14–18)% to Chaos Damage over Time Multiplier damage chaoswand 400
dagger 400
default 0
of Wasting12Suffix+(19–23)% to Chaos Damage over Time Multiplier damage chaoswand 300
dagger 300
default 0
of Deteriorating36Suffix+(24–28)% to Chaos Damage over Time Multiplier damage chaoswand 200
dagger 200
default 0
of Atrophying64Suffix+(29–33)% to Chaos Damage over Time Multiplier damage chaoswand 100
dagger 100
default 0
of Disintegrating78Suffix+(34–38)% to Chaos Damage over Time Multiplier damage chaoswand 50
dagger 50
default 0
of the Inclement4Suffix+(26–35)% to Cold Damage over Time Multiplier damage elemental coldattack_staff 0
staff 400
default 0
of the Bleak12Suffix+(36–45)% to Cold Damage over Time Multiplier damage elemental coldattack_staff 0
staff 300
default 0
of the Boreal36Suffix+(46–55)% to Cold Damage over Time Multiplier damage elemental coldattack_staff 0
staff 200
default 0
of the Gelid64Suffix+(56–65)% to Cold Damage over Time Multiplier damage elemental coldattack_staff 0
staff 100
default 0
of Heartstopping78Suffix+(66–75)% to Cold Damage over Time Multiplier damage elemental coldattack_staff 0
staff 50
default 0
of the Inclement4Suffix+(14–18)% to Cold Damage over Time Multiplier damage elemental coldattack_dagger 0
wand 300
sceptre 300
dagger 300
default 0
of the Bleak12Suffix+(19–23)% to Cold Damage over Time Multiplier damage elemental coldattack_dagger 0
wand 220
sceptre 220
dagger 220
default 0
of the Boreal36Suffix+(24–28)% to Cold Damage over Time Multiplier damage elemental coldattack_dagger 0
wand 140
sceptre 140
dagger 140
default 0
of the Gelid64Suffix+(29–33)% to Cold Damage over Time Multiplier damage elemental coldattack_dagger 0
wand 70
sceptre 70
dagger 70
default 0
of Heartstopping78Suffix+(34–38)% to Cold Damage over Time Multiplier damage elemental coldattack_dagger 0
wand 35
sceptre 35
dagger 35
default 0
of the Earnest4Suffix+(26–35)% to Fire Damage over Time Multiplier damage elemental firestaff 400
default 0
of the Fervid12Suffix+(36–45)% to Fire Damage over Time Multiplier damage elemental firestaff 300
default 0
of the Ardent36Suffix+(46–55)% to Fire Damage over Time Multiplier damage elemental firestaff 200
default 0
of the Zealous64Suffix+(56–65)% to Fire Damage over Time Multiplier damage elemental firestaff 100
default 0
of the Fanatical78Suffix+(66–75)% to Fire Damage over Time Multiplier damage elemental firestaff 50
default 0
of the Earnest4Suffix+(14–18)% to Fire Damage over Time Multiplier damage elemental firewand 300
sceptre 300
default 0
of the Fervid12Suffix+(19–23)% to Fire Damage over Time Multiplier damage elemental firewand 220
sceptre 220
default 0
of the Ardent36Suffix+(24–28)% to Fire Damage over Time Multiplier damage elemental firewand 140
sceptre 140
default 0
of the Zealous64Suffix+(29–33)% to Fire Damage over Time Multiplier damage elemental firewand 70
sceptre 70
default 0
of the Fanatical78Suffix+(34–38)% to Fire Damage over Time Multiplier damage elemental firewand 35
sceptre 35
default 0
of Seeping4Suffix+(26–35)% to Physical Damage over Time Multiplier damage physicalstaff 400
default 0
of Spilling12Suffix+(36–45)% to Physical Damage over Time Multiplier damage physicalstaff 300
default 0
of Phlebotomising36Suffix+(46–55)% to Physical Damage over Time Multiplier damage physicalstaff 200
default 0
of Hemorrhaging64Suffix+(56–65)% to Physical Damage over Time Multiplier damage physicalstaff 100
default 0
of Exsanguinating78Suffix+(66–75)% to Physical Damage over Time Multiplier damage physicalstaff 50
default 0
of Seeping4Suffix+(14–18)% to Physical Damage over Time Multiplier damage physicalwand 300
default 0
of Spilling12Suffix+(19–23)% to Physical Damage over Time Multiplier damage physicalwand 220
default 0
of Phlebotomising36Suffix+(24–28)% to Physical Damage over Time Multiplier damage physicalwand 140
default 0
of Hemorrhaging64Suffix+(29–33)% to Physical Damage over Time Multiplier damage physicalwand 70
default 0
of Exsanguinating78Suffix+(34–38)% to Physical Damage over Time Multiplier damage physicalwand 35
default 0
of the Hunt68Suffix+(11–15)% to Fire Damage over Time Multiplier damage elemental firegloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(16–20)% to Fire Damage over Time Multiplier damage elemental firegloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(11–15)% to Cold Damage over Time Multiplier damage elemental coldgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(16–20)% to Cold Damage over Time Multiplier damage elemental coldgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(11–15)% to Chaos Damage over Time Multiplier damage chaosgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(16–20)% to Chaos Damage over Time Multiplier damage chaosgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(11–15)% to Physical Damage over Time Multiplier damage physicalgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(16–20)% to Physical Damage over Time Multiplier damage physicalgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Chaos Damage over Time Multiplier with Attack Skills damage chaos attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Chaos Damage over Time Multiplier with Attack Skills damage chaos attackquiver_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Physical Damage over Time Multiplier with Attack Skills damage physical attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Physical Damage over Time Multiplier with Attack Skills damage physical attackquiver_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Fire Damage over Time Multiplier with Attack Skills damage elemental fire attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Fire Damage over Time Multiplier with Attack Skills damage elemental fire attackquiver_basilisk 500
default 0
68ScourgeUpside+(11–13)% to Fire Damage over Time Multiplier damage elemental firewand 500
sceptre 500
default 0
68ScourgeUpside+(14–16)% to Fire Damage over Time Multiplier damage elemental firewand 500
sceptre 500
default 0
68ScourgeUpside+(16–19)% to Fire Damage over Time Multiplier damage elemental firestaff 500
default 0
68ScourgeUpside+(21–24)% to Fire Damage over Time Multiplier damage elemental firestaff 500
default 0
68ScourgeUpside+(11–13)% to Cold Damage over Time Multiplier damage elemental coldwand 500
sceptre 500
default 0
68ScourgeUpside+(14–16)% to Cold Damage over Time Multiplier damage elemental coldwand 500
sceptre 500
default 0
68ScourgeUpside+(16–19)% to Cold Damage over Time Multiplier damage elemental coldstaff 500
default 0
68ScourgeUpside+(21–24)% to Cold Damage over Time Multiplier damage elemental coldstaff 500
default 0
68ScourgeUpside+(11–13)% to Physical Damage over Time Multiplier damage physicalwand 500
sceptre 500
default 0
68ScourgeUpside+(14–16)% to Physical Damage over Time Multiplier damage physicalwand 500
sceptre 500
default 0
68ScourgeUpside+(16–19)% to Physical Damage over Time Multiplier damage physicalstaff 500
default 0
68ScourgeUpside+(21–24)% to Physical Damage over Time Multiplier damage physicalstaff 500
default 0
68ScourgeUpside+(11–13)% to Chaos Damage over Time Multiplier damage chaoswand 500
sceptre 500
default 0
68ScourgeUpside+(14–16)% to Chaos Damage over Time Multiplier damage chaoswand 500
sceptre 500
default 0
68ScourgeUpside+(16–19)% to Chaos Damage over Time Multiplier damage chaosstaff 500
default 0
68ScourgeUpside+(21–24)% to Chaos Damage over Time Multiplier damage chaosstaff 500
default 0
45ScourgeUpside+(8–10)% to Damage over Time Multiplier damageamulet 100
default 0
68ScourgeUpside+(11–13)% to Damage over Time Multiplier damageamulet 100
default 0
68ScourgeUpside+(14–16)% to Damage over Time Multiplier damageamulet 100
default 0
45ScourgeDownside(-30–-24)% to Damage over Time Multiplier damageamulet 250
default 0
68ScourgeDownside(-39–-33)% to Damage over Time Multiplier damageamulet 250
default 0
75RedImplicit+(5–7)% to Fire Damage over Time Multiplier damage elemental fireno_tier_6_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(8–10)% to Fire Damage over Time Multiplier damage elemental fireno_tier_5_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(11–13)% to Fire Damage over Time Multiplier damage elemental fireno_tier_4_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(14–16)% to Fire Damage over Time Multiplier damage elemental fireno_tier_3_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(17–18)% to Fire Damage over Time Multiplier damage elemental fireno_tier_2_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(19–20)% to Fire Damage over Time Multiplier damage elemental fireno_tier_1_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(17–19)% to Fire Damage over Time Multiplier damage elemental fireno_tier_5_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–22)% to Fire Damage over Time Multiplier damage elemental fireno_tier_4_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–25)% to Fire Damage over Time Multiplier damage elemental fireno_tier_3_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(26–27)% to Fire Damage over Time Multiplier damage elemental fireno_tier_2_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Fire Damage over Time Multiplier damage elemental fireno_tier_1_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Fire Damage over Time Multiplier damage elemental fireno_tier_4_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Fire Damage over Time Multiplier damage elemental fireno_tier_3_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Damage over Time Multiplier damage elemental fireno_tier_2_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Fire Damage over Time Multiplier damage elemental fireno_tier_1_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicit+(5–7)% to Cold Damage over Time Multiplier damage elemental coldno_tier_6_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(8–10)% to Cold Damage over Time Multiplier damage elemental coldno_tier_5_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(11–13)% to Cold Damage over Time Multiplier damage elemental coldno_tier_4_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(14–16)% to Cold Damage over Time Multiplier damage elemental coldno_tier_3_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(17–18)% to Cold Damage over Time Multiplier damage elemental coldno_tier_2_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(19–20)% to Cold Damage over Time Multiplier damage elemental coldno_tier_1_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(17–19)% to Cold Damage over Time Multiplier damage elemental coldno_tier_5_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–22)% to Cold Damage over Time Multiplier damage elemental coldno_tier_4_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–25)% to Cold Damage over Time Multiplier damage elemental coldno_tier_3_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(26–27)% to Cold Damage over Time Multiplier damage elemental coldno_tier_2_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Cold Damage over Time Multiplier damage elemental coldno_tier_1_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Cold Damage over Time Multiplier damage elemental coldno_tier_4_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Cold Damage over Time Multiplier damage elemental coldno_tier_3_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Damage over Time Multiplier damage elemental coldno_tier_2_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Cold Damage over Time Multiplier damage elemental coldno_tier_1_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicit+(5–7)% to Physical Damage over Time Multiplier damage physicalno_tier_6_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(8–10)% to Physical Damage over Time Multiplier damage physicalno_tier_5_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(11–13)% to Physical Damage over Time Multiplier damage physicalno_tier_4_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(14–16)% to Physical Damage over Time Multiplier damage physicalno_tier_3_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(17–18)% to Physical Damage over Time Multiplier damage physicalno_tier_2_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(19–20)% to Physical Damage over Time Multiplier damage physicalno_tier_1_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(17–19)% to Physical Damage over Time Multiplier damage physicalno_tier_5_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–22)% to Physical Damage over Time Multiplier damage physicalno_tier_4_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–25)% to Physical Damage over Time Multiplier damage physicalno_tier_3_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(26–27)% to Physical Damage over Time Multiplier damage physicalno_tier_2_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Physical Damage over Time Multiplier damage physicalno_tier_1_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Physical Damage over Time Multiplier damage physicalno_tier_4_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Physical Damage over Time Multiplier damage physicalno_tier_3_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Physical Damage over Time Multiplier damage physicalno_tier_2_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Physical Damage over Time Multiplier damage physicalno_tier_1_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicit+(5–7)% to Chaos Damage over Time Multiplier damage chaosno_tier_6_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(8–10)% to Chaos Damage over Time Multiplier damage chaosno_tier_5_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(11–13)% to Chaos Damage over Time Multiplier damage chaosno_tier_4_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(14–16)% to Chaos Damage over Time Multiplier damage chaosno_tier_3_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(17–18)% to Chaos Damage over Time Multiplier damage chaosno_tier_2_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(19–20)% to Chaos Damage over Time Multiplier damage chaosno_tier_1_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(17–19)% to Chaos Damage over Time Multiplier damage chaosno_tier_5_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–22)% to Chaos Damage over Time Multiplier damage chaosno_tier_4_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–25)% to Chaos Damage over Time Multiplier damage chaosno_tier_3_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(26–27)% to Chaos Damage over Time Multiplier damage chaosno_tier_2_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Chaos Damage over Time Multiplier damage chaosno_tier_1_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Chaos Damage over Time Multiplier damage chaosno_tier_4_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Chaos Damage over Time Multiplier damage chaosno_tier_3_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Chaos Damage over Time Multiplier damage chaosno_tier_2_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Chaos Damage over Time Multiplier damage chaosno_tier_1_eldritch_implicit 0
gloves 120
amulet 120
default 0
12WeaponTree+12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
one_hand_weapon 250
default 0
75WeaponTree+16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
one_hand_weapon 250
default 0
12WeaponTree+24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
two_hand_weapon 250
default 0
75WeaponTree+32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
two_hand_weapon 250
default 0
12WeaponTree+12% to Cold Damage over Time Multiplier
-15% to Cold Resistance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
75WeaponTree+16% to Cold Damage over Time Multiplier
-15% to Cold Resistance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
12WeaponTree+24% to Cold Damage over Time Multiplier
-30% to Cold Resistance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
75WeaponTree+32% to Cold Damage over Time Multiplier
-30% to Cold Resistance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
12WeaponTree+12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
one_hand_weapon 250
default 0
75WeaponTree+16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
one_hand_weapon 250
default 0
12WeaponTree+24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
two_hand_weapon 250
default 0
75WeaponTree+32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
two_hand_weapon 250
default 0
12WeaponTree+12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
one_hand_weapon 250
default 0
75WeaponTree+16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
one_hand_weapon 250
default 0
12WeaponTree+24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
two_hand_weapon 250
default 0
75WeaponTree+32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
two_hand_weapon 250
default 0
1WeaponTree+10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expiredtwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree+15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expiredone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /4
NameLevelPre/SufDescriptionWeight
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 166EnchantmentPlague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailmenthelmet 100
default 0
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 275EnchantmentPlague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailmenthelmet 100
default 0
Enchantment Summoned Reaper Physical Damage over time Multiplier 166EnchantmentSummoned Reaper has +12% to Physical Damage over Time Multiplier damage physical minionhelmet 100
default 0
Enchantment Summoned Reaper Physical Damage over time Multiplier 275EnchantmentSummoned Reaper has +20% to Physical Damage over Time Multiplier damage physical minionhelmet 100
default 0
Veiled mods /8
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(44–48)% to Chaos Damage over Time Multiplier damage chaosone_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
of the Order60Suffix+(24–28)% to Chaos Damage over Time Multiplier damage chaosbow 1000
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 100
default 0
of the Order60Suffix+(44–48)% to Physical Damage over Time Multiplier damage physicalone_hand_weapon 0
bow 0
staff 1000
weapon 400
default 0
of the Order60Suffix+(24–28)% to Physical Damage over Time Multiplier damage physicalbow 400
two_hand_weapon 0
wand 1000
weapon 400
default 0
of the Order60Suffix+(44–48)% to Cold Damage over Time Multiplier damage elemental coldbow 0
staff 1000
two_hand_weapon 400
default 0
of the Order60Suffix+(24–28)% to Cold Damage over Time Multiplier damage elemental coldtwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
of the Order60Suffix+(44–48)% to Fire Damage over Time Multiplier damage elemental firebow 0
staff 1000
two_hand_weapon 400
default 0
of the Order60Suffix+(24–28)% to Fire Damage over Time Multiplier damage elemental firebow 100
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Crafting Bench /24
ModRequireItemClassesUnlock
+(25–27)% to Chaos Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeBetrayal Unveil
+(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(31–35)% to Chaos Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeBetrayal Unveil
+(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(25–27)% to Physical Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeBetrayal Unveil
+(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(31–35)% to Physical Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeBetrayal Unveil
+(14–15)% to Physical Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(18–20)% to Physical Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(25–27)% to Cold Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeBetrayal Unveil
+(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(31–35)% to Cold Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeBetrayal Unveil
+(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(25–27)% to Fire Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeBetrayal Unveil
+(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(31–35)% to Fire Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeBetrayal Unveil
+(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
Misc mods /17
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment
1JewelUnique+10% to Fire Damage over Time Multiplier attack
1JewelUnique+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius damage
of Atrophy1JewelSuffix+(6–8)% to Chaos Damage over Time Multiplier damage chaosnot_str 300
default 0
of Gelidity1JewelSuffix+(6–8)% to Cold Damage over Time Multiplier damage elemental coldnot_str 300
default 0
of Zealousness1JewelSuffix+(6–8)% to Fire Damage over Time Multiplier damage elemental firedefault 300
of Exsanguinating1JewelSuffix+(6–8)% to Physical Damage over Time Multiplier damage physicaldefault 300
of Acrimony1JewelSuffix+(4–6)% to Damage over Time Multiplier damagedefault 300
of Blazing75SanctumSpecialSuffix+(15–20)% to Fire Damage over Time Multiplier damage elemental firestr_special_relic 600
default 150
of Chilling75SanctumSpecialSuffix+(15–20)% to Cold Damage over Time Multiplier damage elemental coldint_special_relic 600
default 150
of Lacerating75SanctumSpecialSuffix+(15–20)% to Physical Damage over Time Multiplier damage physicalstr_special_relic 600
default 150
of Entropy75SanctumSpecialSuffix+(15–20)% to Chaos Damage over Time Multiplier damage chaosint_special_relic 600
default 150
of Acrimony1TinctureSuffix+(9–13)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Dispersion34TinctureSuffix+(14–18)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Liquefaction58TinctureSuffix+(19–23)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Melting70TinctureSuffix+(24–28)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Dissolution84TinctureSuffix+(29–33)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
Essence /1
Item /2
Sundering Axe
Physical Damage: 74-155
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 60, 149 Str, 76 Dex
+20% to Damage over Time Multiplier for Bleeding
Spinefuse Talisman
Talisman Tier: 3
+(12–18)% to Damage over Time Multiplier
local stat monsters pick up item [1]
Corrupted
Unique /18
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25–75) to maximum Mana
+25% Chance to Block Spell Damage while wielding a Staff
+(40–60)% to Fire Damage over Time Multiplier
(70–90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
14% increased Elemental Damage
(100–140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+10% to Fire Damage over Time Multiplier
(10–15)% increased Fire Damage
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+25% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
+25% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
25% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
+25% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier. Critical Strikes do not deal extra Damage, Non-Critical Strikes cannot inflict Ailments)
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Passive /21
+10% to Fire Damage over Time Multiplier
Regenerate 1.2% of Life per second
+12% to Fire Damage over Time Multiplier
+24% to Fire Resistance
+25% to Damage over Time Multiplier for Poison from Critical Strikes
Critical Strikes with Daggers Poison the Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Rune Daggers are considered Daggers)
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+10% to Chaos Damage over Time Multiplier
10% increased Skill Effect Duration
25% increased Damage Over Time with Bow Skills
+10% to Fire Damage over Time Multiplier
30% increased Fire Damage
+15% to Damage over Time Multiplier for Bleeding
10% chance to Aggravate Bleeding on targets you Hit with Attacks
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
+12% to Damage over Time Multiplier
Regenerate 1% of Life per second
+10% to Damage over Time Multiplier for Poison
+10% to Chaos Resistance
30% increased Damage with Poison
Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
+15% to Damage over Time Multiplier for Poison
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+14% to Damage over Time Multiplier for Poison
10% increased Attack Speed
+12% to Cold Damage over Time Multiplier
20% increased Effect of Chill
+10% to Chaos Damage over Time Multiplier
+17% to Chaos Resistance
+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance
+12% to Fire Damage over Time Multiplier with Attack Skills
6% increased Attack Speed
Enemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +12% to Damage over Time Multiplier for Poison
+15% to Damage over Time Multiplier
+15% to Physical Damage over Time Multiplier
+25 to maximum Life
+10% to Fire Damage over Time Multiplier with Attack Skills
Recover 2% of Life when you Ignite a non-Ignited Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+12% to Damage over Time Multiplier for Bleeding
30% reduced Bleed Duration on you
Cluster Jewel Passive /14
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently
+20 to Strength
(Recently refers to the past 4 seconds)
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
Enemies Poisoned by you cannot Regenerate Life
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+10% to Damage over Time Multiplier for Ailments from Critical Strikes
30% increased Critical Strike Chance
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently
20% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration
5% increased Cast Speed
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% increased Poison Duration
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Axe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Elevated modifier List /16
NameLvModsElevated Mods
of the Elder68+(11–15)% to Chaos Damage over Time Multiplier
Group: 3308
+(16–20)% to Chaos Damage over Time Multiplier
of the Elder80+(16–20)% to Chaos Damage over Time Multiplier
Group: 3308
+(17–24)% to Chaos Damage over Time Multiplier
of Shaping68+(11–15)% to Cold Damage over Time Multiplier
Group: 3308
+(16–20)% to Cold Damage over Time Multiplier
of Shaping80+(16–20)% to Cold Damage over Time Multiplier
Group: 3308
+(17–24)% to Cold Damage over Time Multiplier
of Shaping68+(11–15)% to Fire Damage over Time Multiplier
Group: 3308
+(16–20)% to Fire Damage over Time Multiplier
of Shaping80+(16–20)% to Fire Damage over Time Multiplier
Group: 3308
+(17–24)% to Fire Damage over Time Multiplier
of the Elder68+(11–15)% to Physical Damage over Time Multiplier
Group: 3308
+(16–20)% to Physical Damage over Time Multiplier
of the Elder80+(16–20)% to Physical Damage over Time Multiplier
Group: 3308
+(17–24)% to Physical Damage over Time Multiplier
of the Hunt68+(11–15)% to Fire Damage over Time Multiplier
Group: 3308
+(16–20)% to Fire Damage over Time Multiplier
of the Hunt80+(16–20)% to Fire Damage over Time Multiplier
Group: 3308
+(21–25)% to Fire Damage over Time Multiplier
of the Hunt68+(11–15)% to Cold Damage over Time Multiplier
Group: 3308
+(16–20)% to Cold Damage over Time Multiplier
of the Hunt80+(16–20)% to Cold Damage over Time Multiplier
Group: 3308
+(21–25)% to Cold Damage over Time Multiplier
of the Hunt68+(11–15)% to Chaos Damage over Time Multiplier
Group: 3308
+(16–20)% to Chaos Damage over Time Multiplier
of the Hunt80+(16–20)% to Chaos Damage over Time Multiplier
Group: 3308
+(21–25)% to Chaos Damage over Time Multiplier
of the Hunt68+(11–15)% to Physical Damage over Time Multiplier
Group: 3308
+(16–20)% to Physical Damage over Time Multiplier
of the Hunt80+(16–20)% to Physical Damage over Time Multiplier
Group: 3308
+(21–25)% to Physical Damage over Time Multiplier

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