Skill Gem /1
Support Gem /1
Support Gem Quality /1
Item | Stats |
---|---|
Critical Strike Affliction Support | Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes |
Item mods /182
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
of the Elder | 68 | Suffix | +(11–15)% to Chaos Damage over Time Multiplier damage chaos | gloves_elder 200 amulet_elder 400 default 0 |
of the Elder | 80 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier damage chaos | gloves_elder 200 amulet_elder 400 default 0 |
of Shaping | 68 | Suffix | +(11–15)% to Cold Damage over Time Multiplier damage elemental cold | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 80 | Suffix | +(16–20)% to Cold Damage over Time Multiplier damage elemental cold | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 68 | Suffix | +(11–15)% to Fire Damage over Time Multiplier damage elemental fire | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 80 | Suffix | +(16–20)% to Fire Damage over Time Multiplier damage elemental fire | gloves_shaper 200 amulet_shaper 400 default 0 |
of the Elder | 68 | Suffix | +(11–15)% to Physical Damage over Time Multiplier damage physical | gloves_elder 200 amulet_elder 400 default 0 |
of the Elder | 80 | Suffix | +(16–20)% to Physical Damage over Time Multiplier damage physical | gloves_elder 200 amulet_elder 400 default 0 |
of Acrimony | 44 | Suffix | +(7–11)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Dispersion | 55 | Suffix | +(12–15)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Liquefaction | 68 | Suffix | +(16–19)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Melting | 76 | Suffix | +(20–23)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Dissolution | 82 | Suffix | +(24–26)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Acrimony | 44 | Suffix | +(16–21)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Dispersion | 55 | Suffix | +(24–29)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Liquefaction | 68 | Suffix | +(31–35)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Melting | 76 | Suffix | +(36–40)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Dissolution | 82 | Suffix | +(41–45)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Acrimony | 44 | Suffix | +(7–11)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Dispersion | 55 | Suffix | +(12–15)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Liquefaction | 68 | Suffix | +(16–19)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Melting | 76 | Suffix | +(20–23)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Dissolution | 82 | Suffix | +(24–26)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Waning | 4 | Suffix | +(26–35)% to Chaos Damage over Time Multiplier damage chaos | staff 400 default 0 |
of Wasting | 12 | Suffix | +(36–45)% to Chaos Damage over Time Multiplier damage chaos | staff 300 default 0 |
of Deteriorating | 36 | Suffix | +(46–55)% to Chaos Damage over Time Multiplier damage chaos | staff 200 default 0 |
of Atrophying | 64 | Suffix | +(56–65)% to Chaos Damage over Time Multiplier damage chaos | staff 100 default 0 |
of Disintegrating | 78 | Suffix | +(66–75)% to Chaos Damage over Time Multiplier damage chaos | staff 50 default 0 |
of Waning | 4 | Suffix | +(14–18)% to Chaos Damage over Time Multiplier damage chaos | wand 400 dagger 400 default 0 |
of Wasting | 12 | Suffix | +(19–23)% to Chaos Damage over Time Multiplier damage chaos | wand 300 dagger 300 default 0 |
of Deteriorating | 36 | Suffix | +(24–28)% to Chaos Damage over Time Multiplier damage chaos | wand 200 dagger 200 default 0 |
of Atrophying | 64 | Suffix | +(29–33)% to Chaos Damage over Time Multiplier damage chaos | wand 100 dagger 100 default 0 |
of Disintegrating | 78 | Suffix | +(34–38)% to Chaos Damage over Time Multiplier damage chaos | wand 50 dagger 50 default 0 |
of the Inclement | 4 | Suffix | +(26–35)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 400 default 0 |
of the Bleak | 12 | Suffix | +(36–45)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 300 default 0 |
of the Boreal | 36 | Suffix | +(46–55)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 200 default 0 |
of the Gelid | 64 | Suffix | +(56–65)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 100 default 0 |
of Heartstopping | 78 | Suffix | +(66–75)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 50 default 0 |
of the Inclement | 4 | Suffix | +(14–18)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 300 sceptre 300 dagger 300 default 0 |
of the Bleak | 12 | Suffix | +(19–23)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 220 sceptre 220 dagger 220 default 0 |
of the Boreal | 36 | Suffix | +(24–28)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 140 sceptre 140 dagger 140 default 0 |
of the Gelid | 64 | Suffix | +(29–33)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 70 sceptre 70 dagger 70 default 0 |
of Heartstopping | 78 | Suffix | +(34–38)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 35 sceptre 35 dagger 35 default 0 |
of the Earnest | 4 | Suffix | +(26–35)% to Fire Damage over Time Multiplier damage elemental fire | staff 400 default 0 |
of the Fervid | 12 | Suffix | +(36–45)% to Fire Damage over Time Multiplier damage elemental fire | staff 300 default 0 |
of the Ardent | 36 | Suffix | +(46–55)% to Fire Damage over Time Multiplier damage elemental fire | staff 200 default 0 |
of the Zealous | 64 | Suffix | +(56–65)% to Fire Damage over Time Multiplier damage elemental fire | staff 100 default 0 |
of the Fanatical | 78 | Suffix | +(66–75)% to Fire Damage over Time Multiplier damage elemental fire | staff 50 default 0 |
of the Earnest | 4 | Suffix | +(14–18)% to Fire Damage over Time Multiplier damage elemental fire | wand 300 sceptre 300 default 0 |
of the Fervid | 12 | Suffix | +(19–23)% to Fire Damage over Time Multiplier damage elemental fire | wand 220 sceptre 220 default 0 |
of the Ardent | 36 | Suffix | +(24–28)% to Fire Damage over Time Multiplier damage elemental fire | wand 140 sceptre 140 default 0 |
of the Zealous | 64 | Suffix | +(29–33)% to Fire Damage over Time Multiplier damage elemental fire | wand 70 sceptre 70 default 0 |
of the Fanatical | 78 | Suffix | +(34–38)% to Fire Damage over Time Multiplier damage elemental fire | wand 35 sceptre 35 default 0 |
of Seeping | 4 | Suffix | +(26–35)% to Physical Damage over Time Multiplier damage physical | staff 400 default 0 |
of Spilling | 12 | Suffix | +(36–45)% to Physical Damage over Time Multiplier damage physical | staff 300 default 0 |
of Phlebotomising | 36 | Suffix | +(46–55)% to Physical Damage over Time Multiplier damage physical | staff 200 default 0 |
of Hemorrhaging | 64 | Suffix | +(56–65)% to Physical Damage over Time Multiplier damage physical | staff 100 default 0 |
of Exsanguinating | 78 | Suffix | +(66–75)% to Physical Damage over Time Multiplier damage physical | staff 50 default 0 |
of Seeping | 4 | Suffix | +(14–18)% to Physical Damage over Time Multiplier damage physical | wand 300 default 0 |
of Spilling | 12 | Suffix | +(19–23)% to Physical Damage over Time Multiplier damage physical | wand 220 default 0 |
of Phlebotomising | 36 | Suffix | +(24–28)% to Physical Damage over Time Multiplier damage physical | wand 140 default 0 |
of Hemorrhaging | 64 | Suffix | +(29–33)% to Physical Damage over Time Multiplier damage physical | wand 70 default 0 |
of Exsanguinating | 78 | Suffix | +(34–38)% to Physical Damage over Time Multiplier damage physical | wand 35 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Fire Damage over Time Multiplier damage elemental fire | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Fire Damage over Time Multiplier damage elemental fire | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Cold Damage over Time Multiplier damage elemental cold | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Cold Damage over Time Multiplier damage elemental cold | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Chaos Damage over Time Multiplier damage chaos | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier damage chaos | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Physical Damage over Time Multiplier damage physical | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Physical Damage over Time Multiplier damage physical | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier with Attack Skills damage chaos attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Chaos Damage over Time Multiplier with Attack Skills damage chaos attack | quiver_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Physical Damage over Time Multiplier with Attack Skills damage physical attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Physical Damage over Time Multiplier with Attack Skills damage physical attack | quiver_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Fire Damage over Time Multiplier with Attack Skills damage elemental fire attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Fire Damage over Time Multiplier with Attack Skills damage elemental fire attack | quiver_basilisk 500 default 0 |
68 | ScourgeUpside | +(11–13)% to Fire Damage over Time Multiplier damage elemental fire | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Fire Damage over Time Multiplier damage elemental fire | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Fire Damage over Time Multiplier damage elemental fire | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Fire Damage over Time Multiplier damage elemental fire | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Cold Damage over Time Multiplier damage elemental cold | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Cold Damage over Time Multiplier damage elemental cold | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Cold Damage over Time Multiplier damage elemental cold | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Cold Damage over Time Multiplier damage elemental cold | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Physical Damage over Time Multiplier damage physical | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Physical Damage over Time Multiplier damage physical | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Physical Damage over Time Multiplier damage physical | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Physical Damage over Time Multiplier damage physical | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Chaos Damage over Time Multiplier damage chaos | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Chaos Damage over Time Multiplier damage chaos | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Chaos Damage over Time Multiplier damage chaos | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Chaos Damage over Time Multiplier damage chaos | staff 500 default 0 | |
45 | ScourgeUpside | +(8–10)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
68 | ScourgeUpside | +(11–13)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
68 | ScourgeUpside | +(14–16)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
45 | ScourgeDownside | (-30–-24)% to Damage over Time Multiplier damage | amulet 250 default 0 | |
68 | ScourgeDownside | (-39–-33)% to Damage over Time Multiplier damage | amulet 250 default 0 | |
75 | RedImplicit | +(5–7)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Physical Damage over Time Multiplier damage physical | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Physical Damage over Time Multiplier damage physical | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Physical Damage over Time Multiplier damage physical | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Chaos Damage over Time Multiplier damage chaos | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Chaos Damage over Time Multiplier damage chaos | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Chaos Damage over Time Multiplier damage chaos | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
12 | WeaponTree | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
12 | WeaponTree | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
12 | WeaponTree | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
12 | WeaponTree | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
1 | WeaponTree | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 1 | 66 | Enchantment | Plague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailment | helmet 100 default 0 |
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 2 | 75 | Enchantment | Plague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailment | helmet 100 default 0 |
Enchantment Summoned Reaper Physical Damage over time Multiplier 1 | 66 | Enchantment | Summoned Reaper has +12% to Physical Damage over Time Multiplier damage physical minion | helmet 100 default 0 |
Enchantment Summoned Reaper Physical Damage over time Multiplier 2 | 75 | Enchantment | Summoned Reaper has +20% to Physical Damage over Time Multiplier damage physical minion | helmet 100 default 0 |
Veiled mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(44–48)% to Chaos Damage over Time Multiplier damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Chaos Damage over Time Multiplier damage chaos | bow 1000 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 100 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Physical Damage over Time Multiplier damage physical | one_hand_weapon 0 bow 0 staff 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Physical Damage over Time Multiplier damage physical | bow 400 two_hand_weapon 0 wand 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Cold Damage over Time Multiplier damage elemental cold | bow 0 staff 1000 two_hand_weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Cold Damage over Time Multiplier damage elemental cold | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Fire Damage over Time Multiplier damage elemental fire | bow 0 staff 1000 two_hand_weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Fire Damage over Time Multiplier damage elemental fire | bow 100 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Crafting Bench /24
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(25–27)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Misc mods /17
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment | ||
1 | Jewel | Unique | +10% to Fire Damage over Time Multiplier attack | ||
1 | Jewel | Unique | +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius damage | ||
of Atrophy | 1 | Jewel | Suffix | +(6–8)% to Chaos Damage over Time Multiplier damage chaos | not_str 300 default 0 |
of Gelidity | 1 | Jewel | Suffix | +(6–8)% to Cold Damage over Time Multiplier damage elemental cold | not_str 300 default 0 |
of Zealousness | 1 | Jewel | Suffix | +(6–8)% to Fire Damage over Time Multiplier damage elemental fire | default 300 |
of Exsanguinating | 1 | Jewel | Suffix | +(6–8)% to Physical Damage over Time Multiplier damage physical | default 300 |
of Acrimony | 1 | Jewel | Suffix | +(4–6)% to Damage over Time Multiplier damage | default 300 |
of Blazing | 75 | SanctumSpecial | Suffix | +(15–20)% to Fire Damage over Time Multiplier damage elemental fire | str_special_relic 600 default 150 |
of Chilling | 75 | SanctumSpecial | Suffix | +(15–20)% to Cold Damage over Time Multiplier damage elemental cold | int_special_relic 600 default 150 |
of Lacerating | 75 | SanctumSpecial | Suffix | +(15–20)% to Physical Damage over Time Multiplier damage physical | str_special_relic 600 default 150 |
of Entropy | 75 | SanctumSpecial | Suffix | +(15–20)% to Chaos Damage over Time Multiplier damage chaos | int_special_relic 600 default 150 |
of Acrimony | 1 | Tincture | Suffix | +(9–13)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Dispersion | 34 | Tincture | Suffix | +(14–18)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Liquefaction | 58 | Tincture | Suffix | +(19–23)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Melting | 70 | Tincture | Suffix | +(24–28)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Dissolution | 84 | Tincture | Suffix | +(29–33)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
Essence /1
Item /2
Sundering Axe
Physical Damage: 74-155
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 60, 149 Str, 76 Dex
+20% to Damage over Time Multiplier for Bleeding
Spinefuse Talisman
Talisman Tier: 3
+(12–18)% to Damage over Time Multiplier
local stat monsters pick up item [1]
local stat monsters pick up item [1]
Corrupted
Unique /18
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25–75) to maximum Mana
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25–75) to maximum Mana
+25% Chance to Block Spell Damage while wielding a Staff
+(40–60)% to Fire Damage over Time Multiplier
(70–90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
(70–90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
14% increased Elemental Damage
(100–140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+10% to Fire Damage over Time Multiplier
(10–15)% increased Fire Damage
(10–15)% increased Fire Damage
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+25% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
+25% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
25% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
+25% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier. Critical Strikes do not deal extra Damage, Non-Critical Strikes cannot inflict Ailments)
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier. Critical Strikes do not deal extra Damage, Non-Critical Strikes cannot inflict Ailments)
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Passive /21
+10% to Fire Damage over Time Multiplier
Regenerate 1.2% of Life per second
Regenerate 1.2% of Life per second
+12% to Fire Damage over Time Multiplier
+24% to Fire Resistance
+24% to Fire Resistance
+25% to Damage over Time Multiplier for Poison from Critical Strikes
Critical Strikes with Daggers Poison the Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Rune Daggers are considered Daggers)
Critical Strikes with Daggers Poison the Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Rune Daggers are considered Daggers)
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+10% to Chaos Damage over Time Multiplier
10% increased Skill Effect Duration
25% increased Damage Over Time with Bow Skills
10% increased Skill Effect Duration
25% increased Damage Over Time with Bow Skills
+10% to Fire Damage over Time Multiplier
30% increased Fire Damage
30% increased Fire Damage
+15% to Damage over Time Multiplier for Bleeding
10% chance to Aggravate Bleeding on targets you Hit with Attacks
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
10% chance to Aggravate Bleeding on targets you Hit with Attacks
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
+12% to Damage over Time Multiplier
Regenerate 1% of Life per second
Regenerate 1% of Life per second
+10% to Damage over Time Multiplier for Poison
+10% to Chaos Resistance
30% increased Damage with Poison
+10% to Chaos Resistance
30% increased Damage with Poison
Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
+15% to Damage over Time Multiplier for Poison
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+14% to Damage over Time Multiplier for Poison
10% increased Attack Speed
10% increased Attack Speed
+12% to Cold Damage over Time Multiplier
20% increased Effect of Chill
20% increased Effect of Chill
+10% to Chaos Damage over Time Multiplier
+17% to Chaos Resistance
+17% to Chaos Resistance
+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance
40% increased Critical Strike Chance
+12% to Fire Damage over Time Multiplier with Attack Skills
6% increased Attack Speed
6% increased Attack Speed
Enemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +12% to Damage over Time Multiplier for Poison
Spell Skills have +12% to Damage over Time Multiplier for Poison
+15% to Damage over Time Multiplier
+15% to Physical Damage over Time Multiplier
+25 to maximum Life
+25 to maximum Life
+10% to Fire Damage over Time Multiplier with Attack Skills
Recover 2% of Life when you Ignite a non-Ignited Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Recover 2% of Life when you Ignite a non-Ignited Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+12% to Damage over Time Multiplier for Bleeding
30% reduced Bleed Duration on you
30% reduced Bleed Duration on you
Cluster Jewel Passive /14
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently
+20 to Strength
(Recently refers to the past 4 seconds)
+20 to Strength
(Recently refers to the past 4 seconds)
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
Recover 2% of Life on Killing a Chilled Enemy
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
Enemies Poisoned by you cannot Regenerate Life
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time
+30% Chaos Resistance against Damage Over Time
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+10% to Damage over Time Multiplier for Ailments from Critical Strikes
30% increased Critical Strike Chance
30% increased Critical Strike Chance
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently
20% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
20% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration
20% increased Bleeding Duration
5% increased Cast Speed
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% increased Poison Duration
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Axe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Elevated modifier List /16
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | +(11–15)% to Chaos Damage over Time Multiplier Group: 3308 | +(16–20)% to Chaos Damage over Time Multiplier |
of the Elder | 80 | +(16–20)% to Chaos Damage over Time Multiplier Group: 3308 | +(17–24)% to Chaos Damage over Time Multiplier |
of Shaping | 68 | +(11–15)% to Cold Damage over Time Multiplier Group: 3308 | +(16–20)% to Cold Damage over Time Multiplier |
of Shaping | 80 | +(16–20)% to Cold Damage over Time Multiplier Group: 3308 | +(17–24)% to Cold Damage over Time Multiplier |
of Shaping | 68 | +(11–15)% to Fire Damage over Time Multiplier Group: 3308 | +(16–20)% to Fire Damage over Time Multiplier |
of Shaping | 80 | +(16–20)% to Fire Damage over Time Multiplier Group: 3308 | +(17–24)% to Fire Damage over Time Multiplier |
of the Elder | 68 | +(11–15)% to Physical Damage over Time Multiplier Group: 3308 | +(16–20)% to Physical Damage over Time Multiplier |
of the Elder | 80 | +(16–20)% to Physical Damage over Time Multiplier Group: 3308 | +(17–24)% to Physical Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Fire Damage over Time Multiplier Group: 3308 | +(16–20)% to Fire Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Fire Damage over Time Multiplier Group: 3308 | +(21–25)% to Fire Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Cold Damage over Time Multiplier Group: 3308 | +(16–20)% to Cold Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Cold Damage over Time Multiplier Group: 3308 | +(21–25)% to Cold Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Chaos Damage over Time Multiplier Group: 3308 | +(16–20)% to Chaos Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Chaos Damage over Time Multiplier Group: 3308 | +(21–25)% to Chaos Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Physical Damage over Time Multiplier Group: 3308 | +(16–20)% to Physical Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Physical Damage over Time Multiplier Group: 3308 | +(21–25)% to Physical Damage over Time Multiplier |
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Damage over time multiplier
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