Item mods /52
NameLevelPre/SufDescriptionWeight
1Corrupted(15–25)% increased Global Physical Damage damage physicalring 500
default 0
The Elder's68Prefix(16–20)% increased Global Physical Damage damage physicalbelt_elder 500
default 0
The Elder's75Prefix(21–25)% increased Global Physical Damage damage physicalbelt_elder 500
default 0
The Elder's80Prefix(26–30)% increased Global Physical Damage damage physicalbelt_elder 500
default 0
1ScourgeUpside(23–25)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25ScourgeUpside(28–30)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45ScourgeUpside(33–35)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55ScourgeUpside(38–40)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(43–45)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(48–50)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeUpside(34–40)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
25ScourgeUpside(41–47)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
45ScourgeUpside(48–54)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
55ScourgeUpside(55–61)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
68ScourgeUpside(62–68)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
68ScourgeUpside(69–75)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
1ScourgeDownside(32–40)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(42–50)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25ScourgeDownside(52–60)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45ScourgeDownside(62–70)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55ScourgeDownside(72–80)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeDownside(82–90)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(54–66)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
1ScourgeDownside(68–80)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
25ScourgeDownside(82–94)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
45ScourgeDownside(96–108)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
55ScourgeDownside(110–122)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
68ScourgeDownside(124–136)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
75RedImplicit(15–17)% increased Global Physical Damage damage physicalno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(18–20)% increased Global Physical Damage damage physicalno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(21–23)% increased Global Physical Damage damage physicalno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(24–26)% increased Global Physical Damage damage physicalno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(27–28)% increased Global Physical Damage damage physicalno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(29–30)% increased Global Physical Damage damage physicalno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–26)% increased Global Physical Damage damage physicalno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Global Physical Damage damage physicalno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Global Physical Damage damage physicalno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Global Physical Damage damage physicalno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (35–36)% increased Global Physical Damage damage physicalno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Global Physical Damage damage physicalno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Global Physical Damage damage physicalno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Global Physical Damage damage physicalno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Global Physical Damage damage physicalno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
8WeaponTree30% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
42WeaponTree35% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
72WeaponTree40% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
1WeaponTree15% increased Global Physical Damageshield 200
default 0
50WeaponTree20% increased Global Physical Damageshield 200
default 0
77WeaponTree25% increased Global Physical Damageshield 200
default 0
1WeaponTree9% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
36WeaponTree12% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
68WeaponTree15% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
Monsters mods /17
NameLevelPre/SufDescriptionWeight
Medium Physical Damage Aura4Unique30% increased Global Physical Damage damage physical
Large Physical Damage Aura8Unique50% increased Global Physical Damage damage physicalmagic 0
default 500
1Unique50% increased Global Physical Damage damage physical
4Unique50% increased Global Physical Damage damage physical
4Unique30% increased Global Physical Damage damage physical
of Stunning24Unique40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Steel1Unique40% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
250% increased Stun Threshold
blood and armour type override robot [1]
no_common_monster_mods 0
default 5000
of Stunning24Unique60% increased Global Physical Damage
100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
rare 0
default 3000
1Unique25% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
1Unique10% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
Charlatan's Touch1Torment15% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
default 1000
1Unique30% increased Global Physical Damage damage physicaldefault 1000
Cutthroat's Touch1Torment23% increased Global Physical Damage damage physicaldefault 1000
Cutthroat's Grip1Torment18% increased Global Physical Damage
30% increased Attack Speed
damage physical attack speed
default 1000
Primal Skull Talisman1Talisman25% increased Global Physical Damage
25% increased maximum Life
resource life damage physical
1Unique20% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
of Damaging6Suffix40% increased Global Physical Damagemagic 0
default 3000
Fossil mods /1
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(20–30)% increased Global Physical Damage damage physicalabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
Veiled mods /1
NameLevelPre/SufDescriptionWeight
of Aisling60Suffix(20–22)% increased Global Physical Damage
(18–20)% increased Chaos Damage
damage physical chaos
ring 2000
default 0
Crafting Bench /4
ModRequireItemClassesUnlock
(9–12)% increased Global Physical Damage3x Orb of ChanceShield · AmuletThe Sewers
(13–16)% increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x Orb of AlchemyRingBetrayal Unveil, Aisling
(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
4x Chaos OrbRingBetrayal Unveil, Aisling
Misc mods /5
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique10% increased Global Physical Damage damage physical
1JewelUnique(8–12)% increased Global Physical Damage damage physical
1JewelUnique(10–15)% increased Global Physical Damage damage physical
Sharpened1JewelPrefix(14–16)% increased Global Physical Damage damage physicaldefault 500
Tyrant's75SanctumSpecialPrefix(20–30)% increased Global Physical Damage damage physicalstr_special_relic 1000
default 250
Item /5
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
Corrupted
Rustic Sash
(12–24)% increased Global Physical Damage
Unique /19
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Grants 46 Life per Enemy Hit
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
20% increased Global Physical Damage
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+3% chance to Suppress Spell Damage
Grants Level 5 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(10–20) to maximum Life
(-3–-2) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
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