Item mods /52
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (15–25)% increased Global Physical Damage damage physical | ring 500 default 0 | |
The Elder's | 68 | Prefix | (16–20)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
The Elder's | 75 | Prefix | (21–25)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
The Elder's | 80 | Prefix | (26–30)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
1 | ScourgeUpside | (23–25)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeUpside | (28–30)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeUpside | (33–35)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeUpside | (38–40)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (43–45)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (48–50)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeUpside | (34–40)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeUpside | (41–47)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeUpside | (48–54)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeUpside | (55–61)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (62–68)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (69–75)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
75 | RedImplicit | (15–17)% increased Global Physical Damage damage physical | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Global Physical Damage damage physical | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Global Physical Damage damage physical | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
8 | WeaponTree | 30% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
42 | WeaponTree | 35% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
72 | WeaponTree | 40% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
1 | WeaponTree | 15% increased Global Physical Damage | shield 200 default 0 | |
50 | WeaponTree | 20% increased Global Physical Damage | shield 200 default 0 | |
77 | WeaponTree | 25% increased Global Physical Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
36 | WeaponTree | 12% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
68 | WeaponTree | 15% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Medium Physical Damage Aura | 4 | Unique | 30% increased Global Physical Damage damage physical | |
Large Physical Damage Aura | 8 | Unique | 50% increased Global Physical Damage damage physical | magic 0 default 500 |
1 | Unique | 50% increased Global Physical Damage damage physical | ||
4 | Unique | 50% increased Global Physical Damage damage physical | ||
4 | Unique | 30% increased Global Physical Damage damage physical | ||
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
of Stunning | 24 | Unique | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 40% reduced Attack and Cast Speed 20% increased Character Size 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 rare 0 default 3000 |
1 | Unique | 25% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction | ||
1 | Unique | 10% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
Charlatan's Touch | 1 | Torment | 15% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | default 1000 |
1 | Unique | 30% increased Global Physical Damage damage physical | default 1000 | |
Cutthroat's Touch | 1 | Torment | 23% increased Global Physical Damage damage physical | default 1000 |
Cutthroat's Grip | 1 | Torment | 18% increased Global Physical Damage 30% increased Attack Speed damage physical attack speed | default 1000 |
Primal Skull Talisman | 1 | Talisman | 25% increased Global Physical Damage 25% increased maximum Life resource life damage physical | |
1 | Unique | 20% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
of Damaging | 6 | Suffix | 40% increased Global Physical Damage | magic 0 default 3000 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (20–30)% increased Global Physical Damage damage physical | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Aisling | 60 | Suffix | (20–22)% increased Global Physical Damage (18–20)% increased Chaos Damage damage physical chaos | ring 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(9–12)% increased Global Physical Damage | 3x Orb of Chance | Shield · Amulet | The Sewers |
(13–16)% increased Global Physical Damage | 3x Orb of Alchemy | Shield · Amulet | The Ossuary |
(11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x Orb of Alchemy | Ring | Betrayal Unveil, Aisling |
(14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x Chaos Orb | Ring | Betrayal Unveil, Aisling |
Misc mods /5
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | 10% increased Global Physical Damage damage physical | ||
1 | Jewel | Unique | (8–12)% increased Global Physical Damage damage physical | ||
1 | Jewel | Unique | (10–15)% increased Global Physical Damage damage physical | ||
Sharpened | 1 | Jewel | Prefix | (14–16)% increased Global Physical Damage damage physical | default 500 |
Tyrant's | 75 | SanctumSpecial | Prefix | (20–30)% increased Global Physical Damage damage physical | str_special_relic 1000 default 250 |
Essence /1
Item /5
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
local stat monsters pick up item [1]
Corrupted
Rustic Sash
(12–24)% increased Global Physical Damage
Unique /19
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Grants 46 Life per Enemy Hit
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
(25–35)% increased Damage
local stat monsters pick up item [1]
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
20% increased Global Physical Damage
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+3% chance to Suppress Spell Damage
Grants Level 5 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(10–20) to maximum Life
(-3–-2) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(10–20) to maximum Life
(-3–-2) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.