Boots Unique /75
+(1–50)% to Lightning Resistance
(1–40)% increased Movement Speed
(1–100)% increased Duration of Lightning Ailments
(1–50)% increased Effect of Lightning Ailments
Unaffected by Shocked Ground
(Lightning Ailments are Shocked and Sapped)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(50–80)% increased Armour
+(10–15)% to all Elemental Resistances
20% increased Movement Speed
You can apply an additional Curse
50% increased Area of Effect of Hex Skills
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(100–150)% increased Armour
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
Cannot be Stunned if you have at least 10 Crab Barriers
(80–120)% increased Armour
30% increased Movement Speed
(5–25)% increased Duration of Ailments on Enemies
Damaging Ailments deal damage (5–25)% faster
You and Enemies in your Presence count as moving while affected by Elemental Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Socketed Slam Gems are Supported by Level 25 Earthbreaker
+(80–100) to maximum Life
30% increased Movement Speed
(3–5)% of Damage from Hits is taken from your nearest Totem's Life before you
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
Has no Sockets
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below Base Value
(Cannot Evade enemy Attacks. Cannot be Stunned)
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
Bleeding on you expires 75% slower while Moving
Cannot be Poisoned while Bleeding
Cannot be Stunned while Bleeding
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Grants Level 25 Purity of Fire Skill
Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
(100–120)% increased Armour
+(60–70) to maximum Life
30% increased Movement Speed
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
50% increased Movement Speed
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
Socketed Gems are Supported by Level 15 Trap
(160–200)% increased Evasion Rating
15% increased Movement Speed
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
(20–40)% increased Rarity of Items found
60% increased Mana Regeneration Rate
+(40–50)% to Fire Resistance
10% increased Movement Speed
(100–150)% increased Evasion Rating
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
+(20–26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to Avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
Grants Level 25 Purity of Ice Skill
Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
(100–120)% increased Evasion Rating
+(60–70) to maximum Life
30% increased Movement Speed
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(5–30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10–25)% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
(15–20)% Chance to Block Spell Damage
+(40–60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
(5–8)% increased Intelligence
+(50–70) to maximum Life
25% increased Movement Speed
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Grants Level 25 Purity of Lightning Skill
Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
(150–180)% increased Energy Shield
+(60–70) to maximum Life
30% increased Movement Speed
(60–100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Spell Critical Strike Chance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
+(30–40) to Dexterity
(100–150)% increased Armour and Evasion
+(20–40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
Gain (10–20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Summoned Skeleton Warriors are Permanent and Follow you
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
(15–18)% increased Strength
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
(160–180)% increased Armour and Energy Shield
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage with Hits and Ailments against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(3–5) to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 25 Divine Blessing
(250–300)% increased Armour and Energy Shield
+(12–18)% to all Elemental Resistances
(20–30)% increased Movement Speed
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
10% increased Attack Speed
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
Grants Level 20 Ravenous Skill
(80–120)% increased Evasion and Energy Shield
+(13–23)% to Chaos Resistance
(20–30)% increased Movement Speed
Enemies display their Monster Category
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(50–60) to maximum Mana
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Has 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Has 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
[3 to 5 of Arbalists Modifiers]
Boots Item /83
Iron Greaves
Armour: 6–9
Requires 8 Str
Steel Greaves
Armour: 32–42
Requires Level 9, 21 Str
Plated Greaves
Armour: 77–96
Requires Level 23, 44 Str
Reinforced Greaves
Armour: 109–120
Requires Level 33, 61 Str
Antique Greaves
Armour: 122–144
Requires Level 37, 67 Str
Ancient Greaves
Armour: 151–174
Requires Level 46, 82 Str
Goliath Greaves
Armour: 177–209
Requires Level 54, 95 Str
Vaal Greaves
Armour: 220–253
Requires Level 62, 117 Str
Titan Greaves
Armour: 241–278
Requires Level 68, 120 Str
Precursor Greaves
Armour: 307–353
Requires Level 78, 153 Str
Leviathan Greaves
Armour: 359–413
Requires Level 84, 177 Str
Basemetal Treads
Armour: 68–78
Requires Level 20, 39 Str
30% increased Stun and Block Recovery
20% reduced Stun Threshold
Darksteel Treads
Armour: 164–189
Requires Level 50, 89 Str
40% increased Stun and Block Recovery
20% reduced Stun Threshold
Brimstone Treads
Armour: 236–271
Requires Level 80, 124 Str
50% increased Stun and Block Recovery
20% reduced Stun Threshold
Kaom's Greaves
Armour: 8
Requires 9 Str
Rawhide Boots
Evasion Rating: 13–18
Requires Level 3, 11 Dex
Goathide Boots
Evasion Rating: 42–54
Requires Level 12, 26 Dex
Deerskin Boots
Evasion Rating: 74–92
Requires Level 22, 42 Dex
Nubuck Boots
Evasion Rating: 113–126
Requires Level 34, 62 Dex
Eelskin Boots
Evasion Rating: 129–148
Requires Level 39, 70 Dex
Sharkskin Boots
Evasion Rating: 145–171
Requires Level 44, 79 Dex
Shagreen Boots
Evasion Rating: 180–216
Requires Level 55, 97 Dex
Stealth Boots
Evasion Rating: 220–253
Requires Level 62, 117 Dex
Slink Boots
Evasion Rating: 246–283
Requires Level 69, 120 Dex
Harpyskin Boots
Evasion Rating: 307–353
Requires Level 78, 153 Dex
Velour Boots
Evasion Rating: 359–413
Requires Level 84, 177 Dex
Cloudwhisper Boots
Evasion Rating: 68–78
Requires Level 20, 39 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Windbreak Boots
Evasion Rating: 164–189
Requires Level 50, 89 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Stormrider Boots
Evasion Rating: 236–271
Requires Level 80, 124 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Wool Shoes
Energy Shield: 5–7
Requires Level 3, 11 Int
Velvet Slippers
Energy Shield: 8–11
Requires Level 9, 21 Int
Silk Slippers
Energy Shield: 17–21
Requires Level 22, 42 Int
Scholar Boots
Energy Shield: 23–25
Requires Level 32, 59 Int
Satin Slippers
Energy Shield: 26–30
Requires Level 38, 69 Int
Samite Slippers
Energy Shield: 30–35
Requires Level 44, 79 Int
Conjurer Boots
Energy Shield: 36–42
Requires Level 53, 94 Int
Arcanist Slippers
Energy Shield: 47–55
Requires Level 61, 119 Int
Sorcerer Boots
Energy Shield: 51–59
Requires Level 67, 123 Int
Sage Slippers
Energy Shield: 62–71
Requires Level 78, 153 Int
Warlock Boots
Energy Shield: 72–83
Requires Level 84, 177 Int
Duskwalk Slippers
Energy Shield: 15–18
Requires Level 20, 39 Int
10% reduced Movement Speed
(45–50)% increased Cooldown Recovery Rate of Movement Skills
Nightwind Slippers
Energy Shield: 34–39
Requires Level 50, 89 Int
10% reduced Movement Speed
(45–50)% increased Cooldown Recovery Rate of Movement Skills
Dreamquest Slippers
Energy Shield: 50–57
Requires Level 80, 124 Int
10% reduced Movement Speed
(45–50)% increased Cooldown Recovery Rate of Movement Skills
Leatherscale Boots
Armour: 12–17
Evasion Rating: 12–17
Requires Level 6, 9 Str, 9 Dex
Ironscale Boots
Armour: 34–44
Evasion Rating: 34–44
Requires Level 18, 19 Str, 19 Dex
Bronzescale Boots
Armour: 55–63
Evasion Rating: 55–63
Requires Level 30, 30 Str, 30 Dex
Steelscale Boots
Armour: 65–75
Evasion Rating: 65–75
Requires Level 36, 35 Str, 35 Dex
Serpentscale Boots
Armour: 76–90
Evasion Rating: 76–90
Requires Level 42, 40 Str, 40 Dex
Wyrmscale Boots
Armour: 92–103
Evasion Rating: 92–103
Requires Level 51, 48 Str, 48 Dex
Hydrascale Boots
Armour: 106–122
Evasion Rating: 106–122
Requires Level 59, 56 Str, 56 Dex
Dragonscale Boots
Armour: 121–139
Evasion Rating: 121–139
Requires Level 65, 62 Str, 62 Dex
Chimerascale Boots
Armour: 176–203
Evasion Rating: 176–203
Requires Level 78, 85 Str, 85 Dex
Wyvernscale Boots
Armour: 205–236
Evasion Rating: 205–236
Requires Level 84, 98 Str, 98 Dex
Chain Boots
Armour: 11–15
Energy Shield: 3–5
Requires Level 5, 8 Str, 8 Int
Ringmail Boots
Armour: 25–32
Energy Shield: 6–8
Requires Level 13, 15 Str, 15 Int
Mesh Boots
Armour: 51–64
Energy Shield: 11–14
Requires Level 28, 28 Str, 28 Int
Riveted Boots
Armour: 65–71
Energy Shield: 14–15
Requires Level 36, 35 Str, 35 Int
Zealot Boots
Armour: 73–87
Energy Shield: 15–18
Requires Level 40, 39 Str, 39 Int
Soldier Boots
Armour: 88–99
Energy Shield: 18–20
Requires Level 49, 47 Str, 47 Int
Legion Boots
Armour: 104–120
Energy Shield: 21–25
Requires Level 58, 54 Str, 54 Int
Crusader Boots
Armour: 121–139
Energy Shield: 25–28
Requires Level 64, 62 Str, 62 Int
Martyr Boots
Armour: 176–203
Energy Shield: 35–41
Requires Level 78, 85 Str, 85 Int
Paladin Boots
Armour: 205–236
Energy Shield: 41–47
Requires Level 84, 98 Str, 98 Int
Wrapped Boots
Evasion Rating: 12–17
Energy Shield: 4–5
Requires Level 6, 9 Dex, 9 Int
Strapped Boots
Evasion Rating: 30–39
Energy Shield: 7–9
Requires Level 16, 18 Dex, 18 Int
Clasped Boots
Evasion Rating: 50–57
Energy Shield: 11–12
Requires Level 27, 27 Dex, 27 Int
Shackled Boots
Evasion Rating: 62–71
Energy Shield: 13–15
Requires Level 34, 34 Dex, 34 Int
Trapper Boots
Evasion Rating: 74–85
Energy Shield: 16–18
Requires Level 41, 40 Dex, 40 Int
Ambush Boots
Evasion Rating: 85–95
Energy Shield: 18–20
Requires Level 47, 45 Dex, 45 Int
Carnal Boots
Evasion Rating: 99–117
Energy Shield: 20–24
Requires Level 55, 52 Dex, 52 Int
Assassin's Boots
Evasion Rating: 121–139
Energy Shield: 25–28
Requires Level 63, 62 Dex, 62 Int
Murder Boots
Evasion Rating: 185–213
Energy Shield: 18–21
Requires Level 69, 82 Dex, 42 Int
Infiltrator Boots
Evasion Rating: 176–203
Energy Shield: 35–41
Requires Level 78, 85 Dex, 85 Int
Phantom Boots
Evasion Rating: 205–236
Energy Shield: 41–47
Requires Level 84, 98 Dex, 98 Int
Golden Caligae
Requires Level 12
+(8–16)% to all Elemental Resistances
Avian Slippers
10% increased Movement Speed
Two-Toned Boots
Evasion Rating: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Dex, 62 Int
+(8–12)% to Cold and Lightning Resistances
Two-Toned Boots
Armour: 126–145
Evasion Rating: 126–145
Requires Level 70, 62 Str, 62 Dex
+(8–12)% to Fire and Cold Resistances
Two-Toned Boots
Armour: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Str, 62 Int
+(8–12)% to Fire and Lightning Resistances
Fugitive Boots
Evasion Rating: 112–129
Energy Shield: 32–37
Requires Level 70, 56 Dex, 76 Int
+(13–17)% to Chaos Resistance
Runic Greaves
Ward: 24–28
Requires Level 24, 20 Str, 20 Dex, 20 Int
Runic Sollerets
Ward: 62–71
Requires Level 48, 37 Str, 37 Dex, 37 Int
Runic Sabatons
Ward: 102–117
Requires Level 69, 46 Str, 46 Dex, 46 Int
Boots Synthesis Implicit Corrupted /1
Item ClassesMods
Boots
  • (5–7)% increased Movement Speed if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Boots Synthesis Implicit
    5480resource life+# to maximum Life
    2150resource life#% increased maximum Life
    78600resource lifeRegenerate # Life per second
    #% increased Mana Regeneration Rate
    Regenerate # Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun and Block Recovery
    Onslaught
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% increased Movement Speed if Corrupted
    164650resource mana+# to maximum Mana
    #% increased maximum Mana
    # to Total Mana Cost of Skills
    #% reduced Mana Cost of Skills
    Unwavering Stance
    #% reduced Elemental Ailment Duration on you
    #% chance to Avoid being Frozen
    #% chance to Avoid being Shocked
    #% increased Burning Damage
    +# to Strength
    +# to Dexterity
    #% increased Dexterity
    +# to Intelligence
    #% increased Intelligence
    +# to all Attributes
    #% increased Armour
    #% increased Evasion Rating
    #% chance to Avoid Elemental Ailments
    #% increased Energy Shield
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    Spectres have #% increased Damage
    Minions have #% increased maximum Life
    #% chance to gain an Endurance Charge on Kill
    # to Maximum Endurance Charges
    #% increased Totem Placement speed
    Unaffected by Burning Ground
    Unaffected by Chilled Ground
    Unaffected by Shocked Ground
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    #% chance to gain an additional Vaal Soul on Kill
    45700elemental fire resistance#% to maximum Fire Resistance
    #% to maximum Cold Resistance
    #% to maximum Lightning Resistance
    #% to maximum Chaos Resistance
    #% increased Effect of Cold Ailments
    #% increased Effect of Shock
    #% chance to Avoid being Poisoned
    #% chance to Avoid Bleeding
    #% increased Fire Damage per # Strength
    +# to Armour
    +# to Evasion Rating
    +# to maximum Energy Shield
    # Physical Damage taken from Attack Hits
    #% additional Physical Damage Reduction against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    10240chaos resistance+#% to Chaos Resistance
    23650elemental resistance+#% to all Elemental Resistances
    #% chance to Avoid being Ignited
    #% increased Movement Speed
    #% increased Rarity of Items found
    #% increased Quantity of Items found
    32480#% Chance to Block Attack Damage
    Vitality has #% increased Mana Reservation Efficiency
    Determination has #% increased Mana Reservation Efficiency
    Grace has #% increased Mana Reservation Efficiency
    Discipline has #% increased Mana Reservation Efficiency
    Purity of Fire has #% increased Mana Reservation Efficiency
    Purity of Ice has #% increased Mana Reservation Efficiency
    Purity of Lightning has #% increased Mana Reservation Efficiency
    4480#% Chance to Block Spell Damage
    10560+#% chance to Suppress Spell Damage
    #% chance to Suppress Spell Damage
    070Total
    Boots Crafting Bench /177
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbArachnid Tomb Map
    Six Sockets350x Jeweller's OrbPier Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingInfested Valley Map
    Six Linked Sockets1500x Orb of FusingLighthouse Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(15–25) to maximum Life1x Orb of AlterationDefault
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    (10–14)% increased Movement Speed3x Orb of AugmentationThe City of Sarn
    (15–19)% increased Movement Speed2x Chaos OrbThe Chamber of Innocence
    (20–24)% increased Movement Speed4x Chaos OrbEpilogue
    +(26–40) to maximum Life6x Orb of TransmutationThe Beacon
    +(41–55) to maximum Life2x Orb of AlchemyThe Feeding Trough
    +(56–70) to maximum Life4x Orb of AlchemyFungal Hollow Map
    +(25–34) to maximum Mana3x Orb of AugmentationDefault
    +(35–44) to maximum Mana6x Orb of AugmentationThe Beacon
    +(45–54) to maximum Mana2x Chaos OrbThe Feeding Trough
    (26–35)% increased Armour4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour2x Chaos OrbAncient City Map
    +(50–75) to Armour4x Orb of TransmutationThe Crematorium
    (26–35)% increased Evasion Rating4x Orb of TransmutationThe Crematorium
    (41–50)% increased Evasion Rating1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Evasion Rating2x Chaos OrbAncient City Map
    +(50–75) to Evasion Rating4x Orb of TransmutationThe Crematorium
    (26–35)% increased Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Energy Shield2x Chaos OrbAncient City Map
    +(17–22) to maximum Energy Shield4x Orb of TransmutationThe Crematorium
    (26–35)% increased Armour and Evasion4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour and Evasion1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour and Evasion2x Chaos OrbAncient City Map
    (26–35)% increased Armour and Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour and Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour and Energy Shield2x Chaos OrbAncient City Map
    (26–35)% increased Evasion and Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Evasion and Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Evasion and Energy Shield2x Chaos OrbAncient City Map
    (16–20)% chance to Avoid Elemental Ailments1x Chaos OrbThe Ascent
    (21–25)% chance to Avoid Elemental Ailments2x Chaos OrbMalformation Map
    (24–30)% reduced Effect of Chill and Shock on you1x Chaos OrbThe Ascent
    (31–40)% reduced Effect of Chill and Shock on you2x Chaos OrbMalformation Map
    (5–6)% increased Life Regeneration rate2x Orb of AlchemyDungeon Map
    (7–8)% increased Life Regeneration rate4x Chaos OrbUnderground Sea Map
    +(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyDungeon Map
    +(5–6)% chance to Suppress Spell Damage4x Chaos OrbUnderground Sea Map
    (9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyDungeon Map
    (12–14)% increased Energy Shield Recharge Rate4x Chaos OrbUnderground Sea Map
    Remove Enchantments3x Orb of ScouringDefault
    (41–50)% chance to Avoid Bleeding4x Orb of AlterationThe Ascent
    (51–60)% chance to Avoid Bleeding2x Chaos OrbMalformation Map
    (12–14)% increased Armour and Evasion
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour and Evasion
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour and Evasion
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Evasion and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Evasion and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Evasion and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Evasion Rating
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Evasion Rating
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Evasion Rating
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour, Evasion and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour, Evasion and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour, Evasion and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Dexterity6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Dexterity2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Dexterity4x Chaos OrbBetrayal Unveil
    +(10–15) to Dexterity and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Dexterity and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Dexterity and Intelligence4x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Intelligence4x Chaos OrbBetrayal Unveil
    (13–14)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    4x Orb of ChanceBetrayal Unveil
    (15–17)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    4x Orb of AlchemyBetrayal Unveil
    (18–20)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    4x Chaos OrbBetrayal Unveil
    (13–14)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Orb of ChanceBetrayal Unveil
    (15–17)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Orb of AlchemyBetrayal Unveil
    (18–20)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Chaos OrbBetrayal Unveil
    (13–14)% increased Movement Speed
    100% chance to Avoid being Chilled
    4x Orb of ChanceBetrayal Unveil
    (15–17)% increased Movement Speed
    100% chance to Avoid being Chilled
    4x Orb of AlchemyBetrayal Unveil
    (18–20)% increased Movement Speed
    100% chance to Avoid being Chilled
    4x Chaos OrbBetrayal Unveil
    (16–22)% increased Effect of Non-Damaging Ailments2x Orb of ChanceBetrayal Unveil
    (23–30)% increased Effect of Non-Damaging Ailments2x Regal OrbBetrayal Unveil
    You have Onslaught during Soul Gain Prevention3x Vaal OrbBetrayal Unveil
    (30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x Vaal OrbBetrayal Unveil
    (41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x Vaal OrbBetrayal Unveil
    (51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x Vaal OrbBetrayal Unveil
    +(28–33) to maximum Life
    Regenerate 2 Mana per second
    6x Orb of AlterationBetrayal Unveil
    +(34–40) to maximum Life
    Regenerate 3 Mana per second
    2x Orb of AlchemyBetrayal Unveil
    +(41–45) to maximum Life
    Regenerate 4 Mana per second
    4x Chaos OrbBetrayal Unveil
    +(28–33) to maximum Mana
    Regenerate 15 Life per second
    6x Orb of AlterationBetrayal Unveil
    +(34–40) to maximum Mana
    Regenerate 20 Life per second
    2x Orb of AlchemyBetrayal Unveil
    +(41–45) to maximum Mana
    Regenerate 25 Life per second
    4x Chaos OrbBetrayal Unveil
    (18–20)% increased Totem Placement speed6x Orb of AugmentationBetrayal Unveil
    (21–25)% increased Totem Placement speed3x Orb of AlchemyBetrayal Unveil
    (26–30)% increased Totem Placement speed3x Chaos OrbBetrayal Unveil
    (16–18)% increased Evasion Rating while Focused
    grant focus skill [1]
    4x Orb of AlterationBetrayal Unveil
    (19–22)% increased Evasion Rating while Focused
    grant focus skill [1]
    2x Orb of AlchemyBetrayal Unveil
    (23–25)% increased Evasion Rating while Focused
    grant focus skill [1]
    4x Chaos OrbBetrayal Unveil
    You are Immune to Ailments while Focused
    grant focus skill [1]
    3x Chaos OrbBetrayal Unveil
    80% chance to Avoid being Frozen4x Chaos OrbBetrayal Unveil
    100% chance to Avoid being Frozen1x Exalted OrbBetrayal Unveil
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    Focus has (21–25)% increased Cooldown Recovery Rate3x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Labyrinth Enchantment Boots /48
    LevelNameModWeight
    The Cruel LabyrinthEnchantment Fire Damage 1Adds 16 to 24 Fire Damage if you've Killed Recently100
    The Merciless LabyrinthEnchantment Fire Damage 2Adds 33 to 50 Fire Damage if you've Killed Recently100
    The Eternal LabyrinthEnchantment Fire Damage 3Adds 45 to 68 Fire Damage if you've Killed Recently100
    The Cruel LabyrinthEnchantment Regeneration 1Regenerate 1% of Life per second if you were Hit Recently100
    The Merciless LabyrinthEnchantment Regeneration 2Regenerate 1.5% of Life per second if you were Hit Recently100
    The Eternal LabyrinthEnchantment Regeneration 3Regenerate 2% of Life per second if you were Hit Recently100
    The Cruel LabyrinthEnchantment Mana Cost 110% reduced Mana Cost of Skills if you've been Hit Recently100
    The Merciless LabyrinthEnchantment Mana Cost 214% reduced Mana Cost of Skills if you've been Hit Recently100
    The Eternal LabyrinthEnchantment Mana Cost 318% reduced Mana Cost of Skills if you've been Hit Recently100
    The Cruel LabyrinthEnchantment Stun Avoidance 150% chance to Avoid being Stunned if you've Killed Recently100
    The Merciless LabyrinthEnchantment Stun Avoidance 265% chance to Avoid being Stunned if you've Killed Recently100
    The Eternal LabyrinthEnchantment Stun Avoidance 380% chance to Avoid being Stunned if you've Killed Recently100
    The Cruel LabyrinthEnchantment Spell Dodge 1+5% chance to Suppress Spell Damage if you've
    taken Spell Damage Recently
    100
    The Merciless LabyrinthEnchantment Spell Dodge 2+6% chance to Suppress Spell Damage if you've
    taken Spell Damage Recently
    100
    The Eternal LabyrinthEnchantment Spell Dodge 3+8% chance to Suppress Spell Damage if you've
    taken Spell Damage Recently
    100
    The Cruel LabyrinthEnchantment Attack and Cast Speed 18% increased Attack and Cast Speed if you've Killed Recently100
    The Merciless LabyrinthEnchantment Attack and Cast Speed 212% increased Attack and Cast Speed if you've Killed Recently100
    The Eternal LabyrinthEnchantment Attack and Cast Speed 316% increased Attack and Cast Speed if you've Killed Recently100
    The Cruel LabyrinthEnchantment Cold Damage 1Adds 16 to 24 Cold Damage if you've been Hit Recently100
    The Merciless LabyrinthEnchantment Cold Damage 2Adds 33 to 50 Cold Damage if you've been Hit Recently100
    The Eternal LabyrinthEnchantment Cold Damage 3Adds 45 to 68 Cold Damage if you've been Hit Recently100
    The Cruel LabyrinthEnchantment Lightning Damage 1Adds 1 to 56 Lightning Damage if you haven't Killed Recently100
    The Merciless LabyrinthEnchantment Lightning Damage 2Adds 1 to 120 Lightning Damage if you haven't Killed Recently100
    The Eternal LabyrinthEnchantment Lightning Damage 3Adds 1 to 160 Lightning Damage if you haven't Killed Recently100
    The Cruel LabyrinthEnchantment Leech 10.4% of Damage Leeched as Life if you've Killed Recently100
    The Merciless LabyrinthEnchantment Leech 20.5% of Damage Leeched as Life if you've Killed Recently100
    The Eternal LabyrinthEnchantment Leech 30.6% of Damage Leeched as Life if you've Killed Recently100
    The Cruel LabyrinthEnchantment Attack Dodge 1You take 6% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently100
    The Merciless LabyrinthEnchantment Attack Dodge 2You take 8% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently100
    The Eternal LabyrinthEnchantment Attack Dodge 3You take 10% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently100
    The Cruel LabyrinthEnchantment Status Ailments 16% chance to Freeze, Shock and Ignite if you haven't Crit Recently100
    The Merciless LabyrinthEnchantment Status Ailments 28% chance to Freeze, Shock and Ignite if you haven't Crit Recently100
    The Eternal LabyrinthEnchantment Status Ailments 310% chance to Freeze, Shock and Ignite if you haven't Crit Recently100
    The Cruel LabyrinthEnchantment Movement Speed 16% increased Movement Speed if you haven't been Hit Recently100
    The Merciless LabyrinthEnchantment Movement Speed 28% increased Movement Speed if you haven't been Hit Recently100
    The Eternal LabyrinthEnchantment Movement Speed 310% increased Movement Speed if you haven't been Hit Recently100
    The Cruel LabyrinthEnchantment Critical Strike Chance 160% increased Critical Strike Chance if you haven't Crit Recently100
    The Merciless LabyrinthEnchantment Critical Strike Chance 290% increased Critical Strike Chance if you haven't Crit Recently100
    The Eternal LabyrinthEnchantment Critical Strike Chance 3120% increased Critical Strike Chance if you haven't Crit Recently100
    The Cruel LabyrinthEnchantment Elemental Penetration 1Damage Penetrates 6% of Enemy Elemental Resistances if you haven't Killed Recently25
    The Merciless LabyrinthEnchantment Elemental Penetration 2Damage Penetrates 8% of Enemy Elemental Resistances if you haven't Killed Recently25
    The Eternal LabyrinthEnchantment Elemental Penetration 3Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently25
    The Cruel LabyrinthEnchantment Chaos Damage 1Adds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently25
    The Merciless LabyrinthEnchantment Chaos Damage 2Adds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently25
    The Eternal LabyrinthEnchantment Chaos Damage 3Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently25
    The Cruel LabyrinthEnchantment Mana Regeneration 115% increased Mana Regeneration Rate if you've cast a Spell Recently100
    The Merciless LabyrinthEnchantment Mana Regeneration 225% increased Mana Regeneration Rate if you've cast a Spell Recently100
    The Eternal LabyrinthEnchantment Mana Regeneration 335% increased Mana Regeneration Rate if you've cast a Spell Recently100