Grandmasters: CMK_Necromancer /180
| Stat | Value |
|---|---|
| IsDisabled | 0 |
| level | 93 |
| main hand weapon type | 5 |
| off hand weapon type | 13 |
| shield block % | 22 |
| block while dual wielding % | 15 |
| damage +% | 10 |
| spell damage +% | 30 |
| physical damage +% | 12 |
| attack minimum added physical damage | 6 |
| attack maximum added physical damage | 9 |
| attack minimum added chaos damage | 1 |
| attack maximum added chaos damage | 80 |
| melee attack speed +% | 4 |
| accuracy rating | 20 |
| maximum physical damage reduction % | 90 |
| base physical damage reduction rating | 777 |
| physical damage reduction rating +% | 20 |
| base evasion rating | 85 |
| base maximum life | 395 |
| maximum life +% | 214 |
| base maximum mana | 150 |
| maximum mana +% | 24 |
| mana regeneration rate per minute % | 105 |
| mana regeneration rate +% | 105 |
| base maximum energy shield | 450 |
| maximum energy shield +% | 65 |
| local energy shield | 73 |
| energy shield recharge rate per minute % | 1200 |
| base resist all elements % | -9 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 140 |
| base cold damage resistance % | 68 |
| base lightning damage resistance % | 74 |
| base chaos damage resistance % | -49 |
| minion maximum life +% | 123 |
| base number of zombies allowed | 7 |
| base movement velocity +% | 20 |
| max endurance charges | 3 |
| max frenzy charges | 3 |
| max power charges | 3 |
| base mana cost -% | 15 |
| skill effect duration +% | 40 |
| base cast speed +% | 4 |
| imp variation | 2 |
| main hand base weapon attack duration ms | 800 |
| main hand base maximum attack distance | 9 |
| local base physical damage reduction rating | 212 |
| base attack speed +% per frenzy charge | 4 |
| is player | 1 |
| life per level | 12 |
| mana per level | 6 |
| local recharge on take crit | 3 |
| physical damage reduction % per endurance charge | 4 |
| life regeneration rate per minute % | 318 |
| dummy stat display nothing | 5 |
| elemental damage +% | 50 |
| minion damage +% | 188 |
| melee physical damage +% | 26 |
| maximum block % | 75 |
| base shield physical damage reduction rating | 149 |
| base shield maximum energy shield | 29 |
| base cast speed +% per frenzy charge | 4 |
| max viper strike orbs | 4 |
| local socketed minion gem level + | 2 |
| max fuse arrow orbs | 5 |
| base number of skeletons allowed | 4 |
| critical strike chance +% per power charge | 40 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| base strength | 494 |
| additional strength | 223 |
| base intelligence | 122 |
| base dexterity | 34 |
| additional all attributes | 115 |
| base critical strike multiplier | 150 |
| minion movement speed +% | 20 |
| base actor scale +% | 3 |
| from armour movement speed +% | -8 |
| local armour and energy shield +% | 172 |
| keystone elemental equilibrium | 1 |
| main hand local minimum added physical damage | 50 |
| main hand local maximum added physical damage | 76 |
| main hand local critical strike chance | 620 |
| physical attack damage taken + | -4 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 76 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 76 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| energy shield % gained on block | 5 |
| regenerate energy shield instead of life | 1 |
| melee damage +% | 14 |
| footstep effect variation | 4 |
| zombie maximum life + | 5000 |
| number of zombies allowed +% | -50 |
| zombie chaos elemental damage resistance % | 29 |
| number of equipped uniques | 6 |
| zombie explode on kill % fire damage to deal | 20 |
| zombie scale +% | 25 |
| cold and lightning damage resistance % | 16 |
| chance to freeze shock ignite % | 5 |
| attack and cast speed +% | 5 |
| map spawn two bosses | 20 |
| dexterity +% | 10 |
| strength +% | 36 |
| intelligence +% | -23 |
| minion attack speed +% | 12 |
| minion cast speed +% | 12 |
| minion life regeneration rate per minute % | 210 |
| minion elemental resistance % | 16 |
| minion chaos resistance % | 20 |
| curse on hit level temporal chains | 11 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| pvp shield damage +% final | -15 |
| recover % of maximum life on block | 5 |
| number of assigned keystones | 1 |
| number of equipped corrupted items | 1 |
| base strength and intelligence | 20 |
| maximum life leech rate % per minute | 1200 |
| maximum mana leech rate % per minute | 1200 |
| enchantment boots life regen per minute % for 4 seconds when hit | 120 |
| all attributes +% | 10 |
| stun threshold +% | 20 |
| physical damage to return to melee attacker | 5 |
| physical damage reduction and minion physical damage reduction % per raised zombie | 1 |
| offerings also buff you | 1 |
| minion damage taken +% from spike traps final | -90 |
| minions have labyrinth trap degen effect +% | -90 |
| minion damage taken +% from guillotine traps final | -90 |
| non curse aura effect +% | 3 |
| max talisman degen stacks | 20 |
| max frost nova stacks | 20 |
| max charged attack stacks | 6 |
| maximum energy shield + per 5 strength | 2 |
| zombie attack speed +% | 15 |
| convocation cooldown speed +% | 50 |
| base body armour physical damage reduction rating | 731 |
| base minion duration +% | 30 |
| current difficulty | 1 |
| number of equipped items | 10 |
| damage +% if you have consumed a corpse recently | 40 |
| attack and cast speed +% per corpse consumed recently | 2 |
| damage +% final vs non taunt target from ot | -10 |
| max fire beam stacks | 8 |
| X mana per 4 strength | 2 |
| energy shield +% per 10 strength | 2 |
| X life per 4 dexterity | 1 |
| melee physical damage +% per 10 dexterity | 2 |
| X accuracy per 2 intelligence | 4 |
| evasion +% per 10 intelligence | 2 |
| number of zombies allowed +1 per X strength | 300 |
| minions gain your strength | 1 |
| zombie damage leeched as life to you permyriad if over 1000 strength | 200 |
| zombie slam cooldown speed +% | 300 |
| zombie slam damage +% | 60 |
| zombie physical damage +% final | 94 |
| traps explode on timeout | 1 |
| critical ailment dot multiplier + | 50 |
| non aura vaal skills soul requirement +% | 100 |
| number of skeletons allowed per 2 old | 2 |
| object inherent damage +% final per frenzy charge | 4 |
| minion damage +% if have used a minion skill recently | 30 |
| minion attack and cast speed +% if you or minions have killed enemy recently | 12 |
| number of equipped elder items | 1 |
| life recovery rate +% while affected by vitality | 30 |
| gain phasing while affected by haste | 1 |
| number of equipped shaper items | 2 |
| maximum rage | 50 |
| zombie caustic cloud on death maximum life per minute to deal as chaos damage % | 3000 |
| self offering effect +% | -50 |
| zombie slam area of effect +% | 100 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.