Monsters mods /5
NameLevelPre/SufDescriptionWeight
Hexproof23UniqueHexproof caster cursedefault 1000
1UniqueHexproof caster curse
Hexing24UniqueHexproofno_common_monster_mods 0
default 1000
Hexproof24PrefixHexproofdefault 1000
1UniqueYour Hexes can affect Hexproof Enemies
Map mods /3
NameLevelPre/SufDescriptionWeight
Hexproof1PrefixMonsters are Hexproof
10% increased Quantity of Items found in this Area
caster curse
secret_area 600
default 0
Hexproof1PrefixMonsters are Hexproof
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
caster curse
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Hexproof1PrefixMonsters are Hexproof
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
caster curse
top_tier_map 0
maven_map 800
primordial_map 0
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters are Hexproof
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
caster curse
default 250
Heist Area mods /1
NameLevelPre/SufDescriptionWeight
Hexproof46PrefixMonsters are Hexproof
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
caster curse
default 800
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
Occultist's45CharmPrefixYour Hexes can affect Hexproof Enemiesint_animal_charm 500
default 0
Unique /2
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(1–2) to Level of Socketed Gems
(120–160)% increased Armour and Energy Shield
+(15–25)% to all Elemental Resistances
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
(Unlucky things are rolled twice and the worst result used)
Ascendancy Passive /1
Ascendancy: Occultist
Character: Witch
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Cluster Jewel Passive /9
Enfeeble can affect Hexproof Enemies
35% increased Critical Strike Chance against Cursed Enemies
Despair can affect Hexproof Enemies
Recover 2% of Energy Shield when you Kill a Cursed Enemy
Temporal Chains can affect Hexproof Enemies
Enemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
Punishment can affect Hexproof Enemies
You have Culling Strike against Cursed Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Flammability can affect Hexproof Enemies
30% increased Damage with Ignites inflicted on Cursed Enemies
Frostbite can affect Hexproof Enemies
30% increased Duration of Freezes you inflict on Cursed Enemies
Vulnerability can affect Hexproof Enemies
Recover 2% of Life when you Kill a Cursed Enemy
Conductivity can affect Hexproof Enemies
30% increased Effect of Shocks you inflict on Cursed Enemies
Elemental Weakness can affect Hexproof Enemies
+1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently
(Maximum Resistances cannot be raised above 90%)

Community Wiki

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Hexproof

Hexproof is a keyword and modifier that causes the monsters with it to be unaffected by Hex curse, but can be bypassed under certain conditions. Hexproof doesn't affect Mark curses.

Hexproof is not curse immunity, which prevents both Hexes and Marks from being applied at all.

Hexes on Hexproof enemies can still accumulate Doom.

The player character can have this buff by stealing it from monster when using Headhunter, Inspired Learning or Hunter's Lesson.


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