Item mods /6
NameLevelPre/SufDescriptionWeight
45ScourgeUpside3% chance to deal Triple Damage damageone_hand_weapon 500
default 0
68ScourgeUpside4% chance to deal Triple Damage damageone_hand_weapon 500
default 0
68ScourgeUpside5% chance to deal Triple Damage damageone_hand_weapon 500
default 0
45ScourgeUpside5% chance to deal Triple Damage damagetwo_hand_weapon 250
default 0
68ScourgeUpside6% chance to deal Triple Damage damagetwo_hand_weapon 250
default 0
68ScourgeUpside7% chance to deal Triple Damage damagetwo_hand_weapon 250
default 0
Unique /4
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Recently refers to the past 4 seconds)
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
+18% Chance to Block Attack Damage while wielding a Staff
(60–70)% reduced Elemental Resistances
Deal Triple Damage with Elemental Skills

Community Wiki

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Triple damage

Triple damage is an effect that causes a hit to deal triple its damage.

Mechanics

  • Chance to deal triple damage is additive.
  • Additional % chance exceeding 100% has no effect. For example, The Annihilating Light with any additional source of triple damage will have no further effect.
  • The damage increase is applied after all other modifiers.
  • Triple damage is currently hit-only and does not apply to Ailment damage or Damage over time.
  • Triple damage overrides double damage

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