Item mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
45 | ScourgeUpside | 3% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 | |
68 | ScourgeUpside | 4% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 | |
68 | ScourgeUpside | 5% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 | |
45 | ScourgeUpside | 5% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 | |
68 | ScourgeUpside | 6% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 | |
68 | ScourgeUpside | 7% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 |
Unique /4
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
40% increased Global Accuracy Rating
(175–200)% increased Physical Damage
(14–18)% increased Attack Speed
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Recently refers to the past 4 seconds)
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
+1 to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
+22% Chance to Block Spell Damage while wielding a Staff
(60–70)% reduced Elemental Resistances
Deal Triple Damage with Elemental Skills
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Triple damage
Triple damage is an effect that causes a hit to deal triple its damage.
Mechanics
- Chance to deal triple damage is additive.
- Additional % chance exceeding 100% has no effect. For example, The Annihilating Light with any additional source of triple damage will have no further effect.
- The damage increase is applied after all other modifiers.
- Triple damage is currently hit-only and does not apply to Ailment damage or Damage over time.
- Triple damage overrides double damage
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.