Skill Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Sweep | Divergent | (0–2)% chance to deal Triple Damage | 100 |
Item mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
45 | ScourgeUpside | 3% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 | |
68 | ScourgeUpside | 4% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 | |
68 | ScourgeUpside | 5% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 | |
45 | ScourgeUpside | 5% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 | |
68 | ScourgeUpside | 6% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 | |
68 | ScourgeUpside | 7% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 |
Unique /4
Icon | Name |
---|---|
![]() | The Magnate Studded Belt (20–30)% increased Stun Duration on Enemies+(40–50) to Strength +(20–25)% to all Elemental Resistances 50% increased Flask Charges gained 10% chance to deal Double Damage while you have at least 200 Strength 5% chance to deal Triple Damage while you have at least 400 Strength |
![]() | The Iron Mass Gladius 40% increased Global Accuracy Rating(140–175)% increased Physical Damage (14–18)% increased Attack Speed Unholy Might (20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently has unholy might [1] (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) (Recently refers to the past 4 seconds) |
![]() | Arn's Anguish Cloth Belt (15–25)% increased Stun and Block Recovery+(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | The Annihilating Light Quarterstaff +18% Chance to Block Attack Damage while wielding a Staff(60–70)% reduced Elemental Resistances Deal Triple Damage with Elemental Skills |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Triple damage
Triple damage is an effect that causes a hit to deal triple its damage.
Mechanics
- Chance to deal triple damage is additive.
- Additional % chance exceeding 100% has no effect. For example, The Annihilating Light with any additional source of triple damage will have no further effect.
- The damage increase is applied after all other modifiers.
- Triple damage is currently hit-only and does not apply to Ailment damage or Damage over time.
- Triple damage overrides double damage
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.