Abyss Atlas Tree Modifiers /16
Mastery: Abyss
Abysses in your Maps spawn 10% increased Monsters for each prior Pit in that Abyss
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 3% chance to drop an Abyss Scarab
Mastery: Abyss
Quantity: 8
Your Maps have +8% chance to contain an Abyss
Mastery: Abyss
Quantity: 3
Abysses in your Maps spawn 5% increased Monsters
Mastery: Abyss
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Mastery: Abyss
Quantity: 2
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths
Mastery: Abyss
Stygian Spires in your Maps drop Items with +1 to Item Level
Mastery: Abyss
Quantity: 2
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire
Mastery: Abyss
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers
Mastery: Abyss
Abyss Monsters in your Maps grant 10% increased Experience
Abysses in your Maps spawn 5% increased Monsters
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket
Mastery: Abyss
Quantity: 2
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Mastery: Abyss
Quantity: 3
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Mastery: Abyss
Abyss Monsters in your Maps grant 50% increased Experience
Abysses in your Maps spawn 50% increased Monsters
Mastery: Abyss
Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size
Abyss Doodad Category /1
Abyss Sigil Decoration
Creates an object in your hideout
Abyss MTX /20
Abyssal Lich Helmet
Changes the appearance of any equipped helmet to the Abyssal Lich Helmet.
Abyssal Lich Boots
Changes the appearance of any equipped boots to the Abyssal Lich Boots.
Abyssal Lich Gloves
Changes the appearance of any equipped gloves to the Abyssal Lich Gloves.
Abyssal Lich Body Armour
Changes the appearance of any equipped body armour to the Abyssal Lich Body Armour.
Abyssal Lich Cloak
Adds the Abyssal Lich Cloak Back Attachment to any equipped body armour.
Abyss Wings
Adds the Abyss Wings Back Attachment to any equipped body armour.
Abyss Eyes
Abyss Eyes replace or attach to any equipped helmet or headdress.
Abyssal Imp Portrait Frame
Adds the Abyssal Imp Portrait Frame to this character.
Abyssal Lich Portrait Frame
Adds the Abyssal Lich Portrait Frame to this character.
Abyssal Imp Helmet
Changes the appearance of any equipped helmet to the Abyssal Imp Helmet.
Abyssal Imp Boots
Changes the appearance of any equipped boots to the Abyssal Imp Boots.
Abyssal Imp Gloves
Changes the appearance of any equipped gloves to the Abyssal Imp Gloves.
Abyssal Imp Body Armour
Changes the appearance of any equipped body armour to the Abyssal Imp Body Armour.
Abyss Helmet
Changes the appearance of any equipped helmet to the Abyss Helmet.
Abyss Brimmed Hat
Changes the appearance of any equipped helmet to the Abyss Brimmed Hat.
Abyss Portal Effect
This character's portals use the Abyss Portal Effect.
Abyssal Imp Portal Effect
This character's portals use the Abyssal Imp Portal Effect.
Abyssal Imp Weapon Effect
Adds the Abyssal Imp Weapon Effect to any equipped weapon.
Abyssal Lich Weapon Effect
Adds the Abyssal Lich Weapon Effect to any equipped weapon.
Abyss Sigil Decoration
Creates an object in your hideout
Abyss Jewel mods /3
NameLevelPre/SufDescriptionWeight
of Banishing1Suffix(30–40)% increased Damage with Hits and Ailments against Abyssal Monsters damageabyss_jewel_summoner 0
default 500
of Marshalling1SuffixMinions deal (30–40)% increased Damage with Hits and Ailments against Abyssal Monsters damage minionabyss_jewel_summoner 500
default 0
of Warding1Suffix(4–6)% additional Physical Damage Reduction against Abyssal Monsters physicaldefault 500
Map mods /1
NameLevelPre/SufDescriptionWeight
1UniqueArea contains an additional Abyss
Areas can contain Abysses
map extra content weighting [0]
synthesis_area 0
default 1000
Trinket mods /3
NameLevelPre/SufDescriptionWeight
of Superstition40Suffix2% chance to receive additional Abyss items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix3% chance to receive additional Abyss items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix4% chance to receive additional Abyss items when opening a Reward Chest in a Heist dropdefault 50
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 2 additional Abysses
Areas can contain Abysses
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Misc mods /17
NameLevelDomainPre/SufDescriptionWeight
of Scarabs68ChestSuffixContains (1–3) additional Abyss Scarabdrops_no_scarabs 0
default 20
1AtlasPrefixYour Maps contain an additional Abyss
Your Maps can contain Abysses
3 uses remaining
map extra content weighting [1]
unique_map 0
default 250
1AtlasPrefixYour Maps contain 2 additional Abysses
Your Maps can contain Abysses
15 uses remaining
map extra content weighting [1]
unique_map 0
default 250
1MapDeviceUniqueArea contains an additional Abyss
Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire
1MapDeviceUniqueArea contains an additional Abyss
Abysses in Area spawn 50% increased Monsters
Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire
1MapDeviceUniqueArea contains 2 additional Abysses
Abysses in Area spawn 50% increased Monsters
Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire
1MapDeviceUniqueArea contains an additional Abyss
1MapDeviceUniqueAbysses in Area spawn 75% increased Monsters
1MapDeviceUniqueAbysses that do not lead to an Abyssal Depths lead to a Stygian Spire
Abysses unearth Hoards as they travel
1MapDeviceUniqueMonsters from Abysses have increased Difficulty and Reward for each prior Pit in that Abyss
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Abyss Scarabprimordial_altar_downside 0
tangle_altar 3187
default 0
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Abyss Scarabsprimordial_altar_downside 0
tangle_altar 3187
default 0
of the Depths1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have an Abyss Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
of the Depths1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have an Abyss Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
of the Depths1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have an Abyss Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
1MemoryLinesUniqueArea contains 3 additional Abysses
Areas can contain Abysses
of Chasms1MemoryLinesSuffixAreas contain additional Abysses
Abysses have already fully opened
Abysses contain monsters from Beyond this realm
memory line type hash [-10246]
memory_line_niko 100
default 0
Item /6
Abyssal Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Abyss Items reward type
Abyssal Incubator
Stack Size: 1 / 10
Adds an incubated Rare Abyss item to an equippable item
Item drops after killing {0} monsters
Abyss Scarab
Stack Size: 1 / 20
Limit: 2
Area contains an additional Abyss
Abyss Scarab of Multitudes
Stack Size: 1 / 20
Limit: 2
Abysses in Area spawn 75% increased Monsters
Abyss Scarab of Edifice
Stack Size: 1 / 20
Limit: 1
Abysses in Area that do not lead to an Abyssal Depths lead to a Stygian Spire
Abysses in Area spawn Hoards as they travel
Abyss Scarab of Profound Depth
Stack Size: 1 / 20
Limit: 1
Monsters from Abysses in Areas have increased Difficulty and Reward for
each prior Pit in that Abyss
Passive /19
Mastery: Abyss
Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size
Mastery: Abyss
Abyss Monsters in your Maps grant 50% increased Experience
Abysses in your Maps spawn 50% increased Monsters
Mastery: Abyss
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers
Mastery: Abyss
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 3% chance to drop an Abyss Scarab
Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able
Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able
Mastery: Abyss
Abysses in your Maps spawn 10% increased Monsters for each prior Pit in that Abyss
Abyss Cracks in your Maps have 5% chance to spawn all Monsters as Magic for each prior Pit in that Abyss
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Abyss The Help Panel

Abyss The Help Panel

Abyss

Throughout the latter half of Path of Exile, you will find fissures (called Abysses) which open as you approach them, and monsters will spill out from below. You can pursue these cracks as they form, and they will lead to difficult encounters with great rewards.

Time is an important element when following an Abyss. Each Abyss you encounter will close after a short duration, but may spread further if you can slay enough monsters in time. If you're quick and a little bit lucky, an Abyss chest may appear at the end of the sequence of events. By slaying Abyss monsters you may be able to obtain items not found anywhere else:

Abyss jewels can drop as magic or rare items.

TutorialPanelAbyssContent3

Abyss jewels are special jewels with their own pool of mods. Unlike ordinary jewels, Abyss jewels have multiple tiers of many of their mods, as well as level requirements. They can also be socketed in a new type of item socket -- the Abyssal socket -- as well as in the passive skill tree. Abyssal sockets can be found on the Stygian Vise belt base type. At higher levels, some Abyss events will lead into subterranean areas with special bosses. The most dangerous of these bosses can drop special Abyss league-exclusive unique items with Abyssal sockets.

The Stygian Vise can be found at all rarity tiers.
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