Minimap Icons /9

AbyssChestInactive

AbyssChestActive

AbyssPitInactive

AbyssPitActive

AbyssCrackInactive

AbyssCrackActive

AbyssPillar

AbyssCrack

Abyss
Abyss Item /3
Abyss
An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Stack Size: 1 / 10
Adds an Empowered Shaped Region containing Abysses
Stygian Vise
Requires Level 75
Has 1 Abyssal Sockets
Abyss Doodad Category /1
ContainsAbyss Ref /3
Abyss
An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
2% increased Maps found in your Maps
Your Maps have no chance to contain Abysses
Threads found in your Maps cannot be Abyss Threads
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Stack Size: 1 / 10
Adds an Empowered Shaped Region containing Abysses
Abyssal Souls
Killing monsters near Abyss chasms cause a soul to be released towards the chasm. Souls fed to chasms spawn Abyssal monsters.
Abyss MTX /34
Abyss supporter pack: Abyssal Lich
Changes the appearance of any equipped helmet to the Abyssal Lich Helmet.
Abyss supporter pack: Abyssal Lich
Changes the appearance of any equipped boots to the Abyssal Lich Boots.
Abyss supporter pack: Abyssal Lich
Changes the appearance of any equipped gloves to the Abyssal Lich Gloves.
Abyss supporter pack: Abyssal Lich
Changes the appearance of any equipped body armour to the Abyssal Lich Body Armour.
Abyss supporter pack: Abyssal Lich
Adds the Abyssal Lich Cloak Back Attachment to any equipped body armour.
Challenge Rewards: Abyss
Adds the Abyss Wings Back Attachment to any equipped body armour.
Cost: 80
Abyss Eyes replace or attach to any equipped helmet or headdress.
Abyss supporter pack: Abyssal Imp
Adds the Abyssal Imp Portrait Frame to this character.
Abyss supporter pack: Abyssal Lich
Adds the Abyssal Lich Portrait Frame to this character.
Abyss supporter pack: Abyssal Imp
Changes the appearance of any equipped helmet to the Abyssal Imp Helmet.
Abyss supporter pack: Abyssal Imp
Changes the appearance of any equipped boots to the Abyssal Imp Boots.
Abyss supporter pack: Abyssal Imp
Changes the appearance of any equipped gloves to the Abyssal Imp Gloves.
Abyss supporter pack: Abyssal Imp
Changes the appearance of any equipped body armour to the Abyssal Imp Body Armour.
Challenge Rewards: Abyss
Changes the appearance of any equipped helmet to the Abyss Helmet.
Changes the appearance of any equipped helmet to the Abyss Brimmed Hat.
Challenge Rewards: Abyss
This character's portals use the Abyss Portal Effect.
Abyss supporter pack: Abyssal Imp
This character's portals use the Abyssal Imp Portal Effect.
Abyss supporter pack: Abyssal Imp
Adds the Abyssal Imp Weapon Effect to any equipped weapon.
Abyss supporter pack: Abyssal Lich
Adds the Abyssal Lich Weapon Effect to any equipped weapon.
Twitch Drops: The Third Edict Launch
Changes the appearance of any equipped helmet to the Helmet of the Abyssal.
Twitch Drops: The Third Edict Launch
Adds the Cape of the Abyssal back attachment to any equipped body armour.
Cost: 90
Changes the appearance of any equipped helmet to the Abyssal Fleshwarden Helmet.
Cost: 50
Changes the appearance of any equipped boots to the Abyssal Fleshwarden Boots.
Cost: 50
Changes the appearance of any equipped gloves to the Abyssal Fleshwarden Gloves.
Cost: 240
Changes the appearance of any equipped body armour to the Abyssal Fleshwarden Body Armour.
Adds the Abyssal Soulshatter Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
Abyss
An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Support Gem /1
Supports Slam skills. Cannot support triggered skills or skills used by things other than you.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | abyss cannot touch this [1] |
Abyss Jewel mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Banishing | 1 | Suffix | (30—40)% increased Damage with Hits and Ailments against Abyssal Monsters Damage | abyss_jewel_summoner 0 default 0 |
| of Marshalling | 1 | Suffix | Minions deal (30—40)% increased Damage with Hits and Ailments against Abyssal Monsters Damage Minion | abyss_jewel_summoner 0 default 0 |
Map mods /1
Crafting Bench /1
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Area contains 2 additional Abysses Areas contain Abysses Threads dropped in Area have 50% increased chance to be Abyss Threads map extra content weighting [1] | 3x | Map · Map | Level 4 |
Misc mods /51
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Threads | 68 | Chest | Suffix | Contains (2—5) additional Abyss Threads | drops_no_threads 0 default 50 |
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of 1 Passives affected are Conquered by the 7 Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of 1 Passives affected are Conquered by the 8 Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of 1 Passives affected are Conquered by the 9 Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of 1 Passives affected are Conquered by the 10 Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Binding (100—8000) souls to phylacteries to sustain 1 Passives affected are Conquered by the 11 Historic local unique jewel passive tree abyss to character start [1] local unique jewel x abyss ascendancy notables [1] | ||
| 1 | Atlas | Prefix | Your Maps contain 1 additional Abysses Your Maps contain Abysses 3 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
| 1 | Atlas | Prefix | Your Maps contain 2 additional Abysses Your Maps contain Abysses 15 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
| 1 | MapDevice | Unique | Area contains 1 additional Abysses Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 1 additional Abysses Abysses in Area spawn 50% increased Monsters Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 2 additional Abysses Abysses in Area spawn 50% increased Monsters Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 1 additional Abysses | ||
| 1 | MapDevice | Unique | Abyss Chasms in Area spawn 100% increased Monsters per fed Soul | ||
| 1 | MapDevice | Unique | Area contains an Abyssal Depths | ||
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Abyss Thread | primordial_altar_downside 0 cleansing_fire_altar 7000 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Abyss Threads | primordial_altar_downside 0 cleansing_fire_altar 7000 default 0 | |
| of the Depths | 1 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Depths | 1 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Depths | 1 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| 1 | MemoryLines | Unique | Area contains 3 additional Abysses Areas contain Abysses | ||
| of Chasms | 1 | MemoryLines | Suffix | Areas contain additional Abysses Abysses have already fully opened Abysses contain monsters from Beyond this realm memory line type hash [-10246] | memory_line_niko 100 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain an Abyss | atlas_relic_small 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(30—45)% chance to contain an Abyss | atlas_relic_medium 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(40—60)% chance to contain an Abyss | atlas_relic_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(45—70)% chance to contain an Abyss | atlas_relic_very_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (80—100)% increased chance to contain an Abyss | atlas_relic_small 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (144—180)% increased chance to contain an Abyss | atlas_relic_medium 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (192—240)% increased chance to contain an Abyss | atlas_relic_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (224—280)% increased chance to contain an Abyss | atlas_relic_very_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(3—5)% chance to contain an Abyss per 2% increased Pack Size | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | (15—25)% increased quantity of Abyss Jewels found in your Maps | atlas_relic_small 1000 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps spawn (12—18)% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Monsters in your Maps grant (30—40)% increased Experience | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths have (40—60)% increased chance to lead to a Stygian Spire | atlas_relic_large 800 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps have (40—60)% increased chance to lead to an Abyssal Depths | atlas_relic_large 800 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | (300—350)% increased Rarity of Items Dropped by Abyssal Troves in your Maps | atlas_relic_small 1000 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Jewels found in your Maps have (15—25)% chance to be Corrupted and have 5 or 6 random Modifiers | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Jewels dropped by Abyssal Troves have a 1% chance to be Rare and Corrupted | atlas_relic_very_large 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (10—20)% chance to spawn all Monsters as at least Magic | atlas_relic_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (10—20)% chance to spawn all Monsters as at least Magic | atlas_relic_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (14—20)% chance to be guarded by 5 additional Rare Monsters | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (8—12)% chance to spawn 100% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (8—12)% chance to spawn 100% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyssal Troves and Stygian Spires in your Maps have (3—5)% chance to drop an Abyss Thread | atlas_relic_very_large 600 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps spawn (8—12)% increased Monsters for each prior Pit closed | atlas_relic_very_large 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (3—5)% chance to spawn all Monsters as at least Magic for each prior Pit closed | atlas_relic_medium 400 default 0 |
| of Skittering | 68 | MapRelic | Suffix | Threads dropped in your Maps have (60—80)% increased chance to be Abyss Threads | atlas_relic_medium 500 default 0 |
| 1 | MapRelic | Unique | Your Maps have no chance to contain Abysses Threads found in your Maps cannot be Abyss Threads Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
| 1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80—95)% reduced chance to be Abyssal Items |
Item /4
Stack Size: 1 / 10
Reforges a rare Map item with a modifier making players in area Delirious
Delirium Reward Type: Abyss Items
Delirium Reward Type: Abyss Items
Abyssal Incubator
Stack Size: 1 / 10
Adds an incubated Rare Abyss item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Stack Size: 1 / 10
Adds an Empowered Shaped Region containing Abysses
Unique /6
Requires Level 1, 8 Str, 8 Dex
(35—40)% increased Cast Speed
7
(50—80)% increased Fishing Range
(20—30)% increased Rarity of Fish Caught per held Dead Fish
Can catch Abyssal Fish
Subjugating (100—8000) souls in the thrall of 1
Passives affected are Conquered by the 7
Passives affected are Conquered by the 7
Historic
local unique jewel passive tree abyss size [60]
(Conquered Passive Skills cannot be modified by other Jewels)
Subjugating (100—8000) souls in the thrall of 1
Passives affected are Conquered by the 8
Passives affected are Conquered by the 8
Historic
local unique jewel passive tree abyss size [60]
(Conquered Passive Skills cannot be modified by other Jewels)
Subjugating (100—8000) souls in the thrall of 1
Passives affected are Conquered by the 10
Passives affected are Conquered by the 10
Historic
local unique jewel passive tree abyss size [60]
(Conquered Passive Skills cannot be modified by other Jewels)
Subjugating (100—8000) souls in the thrall of 1
Passives affected are Conquered by the 9
Passives affected are Conquered by the 9
Historic
local unique jewel passive tree abyss size [60]
(Conquered Passive Skills cannot be modified by other Jewels)
Binding (100—8000) souls to phylacteries to sustain 1
Passives affected are Conquered by the 11
Passives affected are Conquered by the 11
Historic
local unique jewel passive tree abyss to character start [1]
local unique jewel x abyss ascendancy notables [1]
(Conquered Passive Skills cannot be modified by other Jewels)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





































































