Item mods /13
NameLevelPre/SufDescriptionWeight
1Corrupted+(8–10)% Chance to Block Attack Damage while Dual Wieldingclaw 1000
default 0
of Shaping68Suffix+(2–4)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of Shaping75Suffix+(5–7)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of Shaping80Suffix+(8–9)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of the Elder68Suffix(23–27)% increased Physical Attack Damage while Dual Wielding damage physical attacksword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder75Suffix(28–32)% increased Physical Attack Damage while Dual Wielding damage physical attacksword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder80Suffix(33–37)% increased Physical Attack Damage while Dual Wielding damage physical attacksword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of Redemption68Suffix+(2–4)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of Redemption70Suffix+(5–7)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of Redemption73Suffix+(8–9)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of the Conquest68Suffix(23–27)% increased Physical Attack Damage while Dual Wielding damage physical attacksword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
default 0
of the Conquest70Suffix(28–32)% increased Physical Attack Damage while Dual Wielding damage physical attacksword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
default 0
of the Conquest73Suffix(33–37)% increased Physical Attack Damage while Dual Wielding damage physical attacksword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
default 0
Abyss Jewel mods /32
NameLevelPre/SufDescriptionWeight
Degenerative1Prefix(10–14)% increased Damage over Time while Dual Wielding damageabyss_jewel_summoner 0
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 600
default 300
Deleterious60Prefix(15–18)% increased Damage over Time while Dual Wielding damageabyss_jewel_summoner 0
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 200
default 100
Heated1Prefix(2–4) to (5–7) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Flaming39Prefix(7–9) to (11–13) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Scorching48Prefix(10–12) to (14–16) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Incinerating58Prefix(13–15) to (17–21) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Blasting70Prefix(16–18) to (22–24) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Cremating82Prefix(19–25) to (26–34) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Frosted1Prefix(2–4) to (5–7) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Freezing39Prefix(7–9) to (11–13) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Frozen48Prefix(10–12) to (14–16) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Glaciated58Prefix(13–15) to (17–21) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Polar70Prefix(16–18) to (22–24) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Entombing82Prefix(19–25) to (26–34) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Humming1Prefix1 to (6–10) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Sparking39Prefix(1–2) to (17–21) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Arcing48Prefix(1–3) to (22–26) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Shocking58Prefix(1–4) to (29–33) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Discharging70Prefix(1–5) to (34–36) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Electrocuting82Prefix(1–6) to (43–51) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Tainted1Prefix(1–2) to (3–5) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Clouded42Prefix(3–5) to (7–9) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Darkened54Prefix(6–8) to (10–12) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Malignant65Prefix(9–11) to (13–15) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Vile75Prefix(12–14) to (15–17) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Malicious84Prefix(15–17) to (20–24) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Misc mods /8
NameLevelDomainPre/SufDescriptionWeight
Gladiator's1JewelPrefix(12–14)% increased Attack Damage while Dual Wielding damage attackshield_mod 0
two_handed_mod 0
not_int 500
default 0
Sorcerer's1JewelPrefix(14–16)% increased Spell Damage while Dual Wielding damage castershield_mod 0
two_handed_mod 0
not_int 0
default 500
Harmonic1JewelPrefix(4–6)% increased Attack Speed while Dual Wielding attack speedshield_mod 0
two_handed_mod 0
default 500
Resonant1JewelPrefix(3–5)% increased Cast Speed while Dual Wielding caster speedshield_mod 0
two_handed_mod 0
not_int 0
default 500
Technical1JewelPrefix(14–18)% increased Attack Critical Strike Chance while Dual Wielding attack criticalshield_mod 0
two_handed_mod 0
not_int 250
default 0
Puncturing1JewelPrefix+(15–18)% to Critical Strike Multiplier while Dual Wielding damage attack criticalshield_mod 0
two_handed_mod 0
not_int 250
default 0
Parrying1JewelPrefix+(2–3)% Chance to Block Attack Damage while Dual Wieldingstaff 0
two_handed_mod 0
shield_mod 0
default 350
Dissipating1JewelPrefix+(2–3)% Chance to Block Spell Damage while Dual Wieldingtwo_handed_mod 0
shield_mod 0
default 350
Unique /11
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
Passive /12
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
60% increased Attack Damage with Main Hand while Dual Wielding
30% increased Attack Speed with Off Hand while Dual Wielding
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+10% Chance to Block Attack Damage while Dual Wielding
50% increased Block Recovery
Attack Skills deal 25% increased Damage while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
100% increased Attack Critical Strike Chance while Dual Wielding
+8% Chance to Block Attack Damage while Dual Wielding
25% chance to gain a Frenzy Charge when you Block
20% increased Spell Damage while Dual Wielding
6% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
+8% Chance to Block Spell Damage while Dual Wielding
+8% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding
+10% Chance to Block Attack Damage while Dual Wielding
8% increased Movement Speed while Dual Wielding
+12% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+3% to maximum Chance to Block Attack Damage
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
+10% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+300 Armour if you've Blocked Recently
(Recently refers to the past 4 seconds)
Ascendancy Passive /1
Ascendancy: Gladiator
Character: Duelist
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
Inherent Bonuses from Dual Wielding are doubled
(Dual Wielding inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed)
Cluster Jewel Passive /6
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
+6% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
+6% Chance to Block Spell Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)

Community Wiki

Edit

Dual wielding

Dual wielding refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.

Mechanics

Whenever the player equips two one-handed weapons of any type, dual wielding grants the following stats:

  • +15% Chance to Block Attack Damage while Dual Wielding
  • 10% more Attack Speed while Dual Wielding

The attack speed bonus is applied multiplicatively with other attack speed modifiers. These bonuses to dual wielding can be increased via passive skills. Weapons do not have to be of the same type to receive dual wielding bonuses.

There are no penalties of any kind to attacks with the player's off-hand weapon. The majority of attack skills in Path of Exile will alternate between equipped weapons for attacks, swinging first with the main hand and then with the off-hand weapon. The resulting attack speed is the average of the two weapons' attack speed, so the total time for a pair of attacks is as if each weapon attacked once.

It is possible to dual-wield wands. However, players cannot wield a wand in one hand and a melee weapon in the other.

Interaction with skills

While dual wielding, when you use an attack skill you will use the skill with your main hand then use it on the off hand, alternating with each use. Whirling Blades is a special exception, which deals damage with a random weapon on hit.

When using a weapon-specific skill while dual wielding, both weapons must be compatible with the skill in order for the skill to be usable. For example, you cannot use Reave while you have both a dagger and a sceptre equipped.

Simultaneous attacks


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