Befallener Kokon
Konstrukt
Kann nicht zurückgestoßen werden
monster do not fracture [1]
Blighted Egg Sac
SpectreN
Tagsconstruct, extra_extra_small_height, immobile, is_unarmed, metal_armour, non_attacking
Leben
400%
Ailment Threshold
400%
Widerstand
20 20 20 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
70%
Type
SpiderlingEggSpawner
Metadata
SpiderlingEggBlight
Stufe
68
Leben
25,733
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
SpawnBlightHatchling
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 4.8 Sek.
Abklingzeit: 5 Sek.
alternate minion [410]
number of monsters to summon [2]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Stats
{
	immune_to_curses = 0
	set_cannot_be_knocked_back = 1
	set_cannot_be_dominated = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
}

Life
{
	corpse_usable = false
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_hatch_01 = "RemoveCollidability();" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderlingEgg/SpiderlingEggBlight"] = {
    name = "Blighted Egg Sac",
    life = 4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SpawnBlightHatchling",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnBlightHatchling"] = {
    name = "SpawnBlightHatchling",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {410, 2, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Kann nicht zurückgestoßen werden
IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global