Ooteca de araña infestada
Constructo
No puede ser empujado
monster do not fracture [1]
Blighted Egg Sac
SpectreN
Tagsconstruct, extra_extra_small_height, immobile, is_unarmed, metal_armour, non_attacking
Vida
400%
Ailment Threshold
400%
Resistencia
20 20 20 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
70%
Type
SpiderlingEggSpawner
Metadata
SpiderlingEggBlight
Nivel
68
Vida
25,733
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
SpawnBlightHatchling
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 4.8 seg
Tiempo de recarga: 5 seg
alternate minion [410]
number of monsters to summon [2]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Stats
{
	immune_to_curses = 0
	set_cannot_be_knocked_back = 1
	set_cannot_be_dominated = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
}

Life
{
	corpse_usable = false
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_hatch_01 = "RemoveCollidability();" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderlingEgg/SpiderlingEggBlight"] = {
    name = "Blighted Egg Sac",
    life = 4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SpawnBlightHatchling",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnBlightHatchling"] = {
    name = "SpawnBlightHatchling",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {410, 2, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
No puede ser empujado
IdImmuneToKnockback
FamilyImmuneToKnockback
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

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