Albtraum-Manifest
Dämon
65% verringerte Energieschild-Wiederaufladungsrate
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Nightmare Manifest
SpectreN
Area'Missbildung'-Karte
TagsZauberer, demon, hard_armour, human, humanoid, immobile, is_unarmed, lightning_affinity, medium_height, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
Leben
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.8 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
PietyBeastMapBoss
Metadata
PietyBeastMapBoss
Stufe
77
Leben
2,565,615
Rüstung
58,245
Ausweichen
6,448
Energieschild
10,660
Damage
1,161
Zauberschaden
1,732
Genauigkeit
412
Attack Time
1.206
Erfahrung
134,112
Ailment Threshold
1,282,807
Chill
4,056
Shock
4,056
Brittle
22,948
Scorch
4,056
Sap
11,207
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1843–2765
Kritische Trefferchance: 5%
Attack Time: 1.8 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
PietyCorruptedBallLightningMaps
Spell
Zauberzeit: 1.5 Sek.
Verursacht 827.1 bis 1241 Blitzschaden
Basisdauer beträgt 4 Sekunden
base is projectile [1]
is area damage [1]
PietyCorruptedLightningBeamMaps
Spell
Zauberzeit: 11.2 Sek.
Abklingzeit: 21 Sek.
Verursacht 1597 bis 2395 physischen Schaden
Verursacht 1996 bis 2994 Blitzschaden
Verursacht 204.7 physischen Basisschaden pro Sekunde
corrupted blood cleave stacks to add [4]
monster penalty against minions damage +% final vs player minions [-40]
PietyReverseCleave
Attack, Area, Melee, DamageOverTime
Pietys Rückwärtsspalten
Base Damage: 1843–2765
Kritische Trefferchance: 5%
Attack Time: 1.8 Sek.
Abklingzeit: 3 Sek.
Verursacht 218.2 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [-40]
corrupted blood cleave stacks to add [1]
is area damage [1]
PietyActivateEyeSpawner
Abklingzeit: 5 Sek.
PietyActivateEyeSpawner2
Abklingzeit: 5 Sek.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/Axis/Piety/PietyBeastBoss.ao"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Life
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/PietyBeastMapBoss"] = {
    name = "Nightmare Manifest",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "PietyCorruptedBallLightningMaps",
        "PietyCorruptedLightningBeamMaps",
        "PietyActivateEyeSpawner",
        "PietyActivateEyeSpawner2",
        "PietyReverseCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyCorruptedBallLightningMaps"] = {
    name = "PietyCorruptedBallLightningMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 1.5, 4000, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyCorruptedLightningBeamMaps"] = {
    name = "PietyCorruptedLightningBeamMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_physical_damage_to_deal_per_minute",
        "corrupted_blood_cleave_stacks_to_add",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1.5, 245, 4, -40, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1, 1.5, 407, 4, -40, levelRequirement = 6, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 1.5, 651, 4, -40, levelRequirement = 9, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 1, 1.5, 894, 4, -40, levelRequirement = 12, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1219, 4, -40, levelRequirement = 16, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1544, 4, -40, levelRequirement = 20, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1869, 4, -40, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2194, 4, -40, levelRequirement = 28, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2519, 4, -40, levelRequirement = 32, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2844, 4, -40, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3169, 4, -40, levelRequirement = 40, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3494, 4, -40, levelRequirement = 44, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3819, 4, -40, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4143, 4, -40, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4387, 4, -40, levelRequirement = 55, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4631, 4, -40, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4874, 4, -40, levelRequirement = 61, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5118, 4, -40, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5362, 4, -40, levelRequirement = 67, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5443, 4, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6142, 4, -40, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6842, 4, -40, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 1, 1.5, 7541, 4, -40, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 1, 1.5, 8240, 4, -40, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9049, 4, -40, levelRequirement = 73, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9858, 4, -40, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 1, 1.5, 10666, 4, -40, levelRequirement = 75, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 1, 1.5, 11475, 4, -40, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 1, 1.5, 12284, 4, -40, levelRequirement = 77, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13093, 4, -40, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13901, 4, -40, levelRequirement = 79, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 1, 1.5, 14710, 4, -40, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 1, 1.5, 15519, 4, -40, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 1, 1.5, 16328, 4, -40, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyActivateEyeSpawner"] = {
    name = "PietyActivateEyeSpawner",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyActivateEyeSpawner2"] = {
    name = "PietyActivateEyeSpawner2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyReverseCleave"] = {
    name = "Piety Reverse Cleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "corrupted_blood_cleave_stacks_to_add",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {313, 1, -40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {455, 1, -40, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {668, 1, -40, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {882, 1, -40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {1166, 1, -40, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {1450, 1, -40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {1734, 1, -40, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [8] = {2018, 1, -40, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {2303, 1, -40, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [10] = {2587, 1, -40, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [11] = {2800, 1, -40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [12] = {3577, 1, -40, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [13] = {4199, 1, -40, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [14] = {4821, 1, -40, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {5443, 1, -40, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [16] = {5560, 1, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5734, 1, -40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {5909, 1, -40, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {6084, 1, -40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {6142, 1, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {6842, 1, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {7541, 1, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {8240, 1, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {9049, 1, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {9858, 1, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {10666, 1, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {11475, 1, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {12284, 1, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {13093, 1, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {13901, 1, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {14710, 1, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {15519, 1, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {16328, 1, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {17136, 1, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [35] = {17945, 0, 1, -40, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        [36] = {18546, 0, 1, -40, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
65% verringerte Energieschild-Wiederaufladungsrate
IdMonsterEnergyShieldRegenRate-65
FamilyEnergyShieldRegeneration
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Albtraum-Manifest
    Dämon
    65% verringerte Energieschild-Wiederaufladungsrate
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Kann nicht zurückgestoßen werden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Nightmare Manifest
    SpectreN
    TagsZauberer, demon, hard_armour, human, humanoid, immobile, is_unarmed, lightning_affinity, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    160%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBeastMapBoss
    Metadata
    PietyBeastMapBossStandalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    681
    Zauberschaden
    1,016
    Genauigkeit
    290
    Attack Time
    1.206
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1081–1622
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyCorruptedBallLightningMaps
    Spell
    Zauberzeit: 1.5 Sek.
    Verursacht 542.4 bis 813.6 Blitzschaden
    Basisdauer beträgt 4 Sekunden
    base is projectile [1]
    is area damage [1]
    PietyCorruptedLightningBeamMaps
    Spell
    Zauberzeit: 11.2 Sek.
    Abklingzeit: 21 Sek.
    Verursacht 1103 bis 1654 physischen Schaden
    Verursacht 1378 bis 2067 Blitzschaden
    Verursacht 90.7 physischen Basisschaden pro Sekunde
    corrupted blood cleave stacks to add [4]
    monster penalty against minions damage +% final vs player minions [-40]
    PietyReverseCleave
    Attack, Area, Melee, DamageOverTime
    Pietys Rückwärtsspalten
    Base Damage: 1081–1622
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 102.4 physischen Basisschaden pro Sekunde
    active skill area of effect radius +% final [-40]
    corrupted blood cleave stacks to add [1]
    is area damage [1]
    PietyActivateEyeSpawner
    Abklingzeit: 5 Sek.
    PietyActivateEyeSpawner2
    Abklingzeit: 5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/PietyBeastMapBossStandalone"] = {
        name = "Nightmare Manifest",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyCorruptedBallLightningMaps",
            "PietyCorruptedLightningBeamMaps",
            "PietyActivateEyeSpawner",
            "PietyActivateEyeSpawner2",
            "PietyReverseCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedBallLightningMaps"] = {
        name = "PietyCorruptedBallLightningMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 1.5, 4000, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedLightningBeamMaps"] = {
        name = "PietyCorruptedLightningBeamMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1.5, 245, 4, -40, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1.5, 407, 4, -40, levelRequirement = 6, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 1.5, 651, 4, -40, levelRequirement = 9, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 1, 1.5, 894, 4, -40, levelRequirement = 12, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1219, 4, -40, levelRequirement = 16, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1544, 4, -40, levelRequirement = 20, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1869, 4, -40, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2194, 4, -40, levelRequirement = 28, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2519, 4, -40, levelRequirement = 32, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2844, 4, -40, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3169, 4, -40, levelRequirement = 40, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3494, 4, -40, levelRequirement = 44, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3819, 4, -40, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4143, 4, -40, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4387, 4, -40, levelRequirement = 55, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4631, 4, -40, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4874, 4, -40, levelRequirement = 61, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5118, 4, -40, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5362, 4, -40, levelRequirement = 67, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5443, 4, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6142, 4, -40, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6842, 4, -40, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1, 1.5, 7541, 4, -40, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1, 1.5, 8240, 4, -40, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9049, 4, -40, levelRequirement = 73, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9858, 4, -40, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1, 1.5, 10666, 4, -40, levelRequirement = 75, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1, 1.5, 11475, 4, -40, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 1, 1.5, 12284, 4, -40, levelRequirement = 77, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13093, 4, -40, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13901, 4, -40, levelRequirement = 79, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 1, 1.5, 14710, 4, -40, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 1, 1.5, 15519, 4, -40, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 1, 1.5, 16328, 4, -40, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner"] = {
        name = "PietyActivateEyeSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner2"] = {
        name = "PietyActivateEyeSpawner2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyReverseCleave"] = {
        name = "Piety Reverse Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {313, 1, -40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {455, 1, -40, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {668, 1, -40, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {882, 1, -40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {1166, 1, -40, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {1450, 1, -40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {1734, 1, -40, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [8] = {2018, 1, -40, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {2303, 1, -40, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [10] = {2587, 1, -40, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [11] = {2800, 1, -40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [12] = {3577, 1, -40, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [13] = {4199, 1, -40, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [14] = {4821, 1, -40, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {5443, 1, -40, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [16] = {5560, 1, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5734, 1, -40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {5909, 1, -40, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {6084, 1, -40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {6142, 1, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {6842, 1, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {7541, 1, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {8240, 1, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {9049, 1, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {9858, 1, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {10666, 1, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {11475, 1, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {12284, 1, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {13093, 1, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {13901, 1, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {14710, 1, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {15519, 1, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {16328, 1, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {17136, 1, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [35] = {17945, 0, 1, -40, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
            [36] = {18546, 0, 1, -40, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Albtraum-Manifest
    Dämon
    65% verringerte Energieschild-Wiederaufladungsrate
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Kann nicht zurückgestoßen werden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Nightmare Manifest
    SpectreN
    Tagsdemon, elder_map_boss, hard_armour, human, humanoid, immobile, is_unarmed, medium_height, non_attacking, not_dex, not_str, red_blood, slashing_weapon
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    160%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBeastMapBoss
    Metadata
    PietyBeastMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/PietyBeastMapBossElder"] = {
        name = "Nightmare Manifest",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 16,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Albtraum-Manifest
    Dämon
    65% verringerte Energieschild-Wiederaufladungsrate
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Kann nicht zurückgestoßen werden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Nightmare Manifest
    SpectreN
    TagsZauberer, demon, hard_armour, human, humanoid, immobile, is_unarmed, lightning_affinity, medium_height, melee, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    160%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBeastMapBoss
    Metadata
    PietyBeastMapBossShaper
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    681
    Zauberschaden
    1,016
    Genauigkeit
    290
    Attack Time
    1.206
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1081–1622
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyCorruptedBallLightningMaps
    Spell
    Zauberzeit: 1.5 Sek.
    Verursacht 542.4 bis 813.6 Blitzschaden
    Basisdauer beträgt 4 Sekunden
    base is projectile [1]
    is area damage [1]
    PietyCorruptedLightningBeamMaps
    Spell
    Zauberzeit: 11.2 Sek.
    Abklingzeit: 21 Sek.
    Verursacht 1103 bis 1654 physischen Schaden
    Verursacht 1378 bis 2067 Blitzschaden
    Verursacht 90.7 physischen Basisschaden pro Sekunde
    corrupted blood cleave stacks to add [4]
    monster penalty against minions damage +% final vs player minions [-40]
    PietyReverseCleave
    Attack, Area, Melee, DamageOverTime
    Pietys Rückwärtsspalten
    Base Damage: 1081–1622
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 102.4 physischen Basisschaden pro Sekunde
    active skill area of effect radius +% final [-40]
    corrupted blood cleave stacks to add [1]
    is area damage [1]
    PietyActivateEyeSpawner
    Abklingzeit: 5 Sek.
    PietyActivateEyeSpawner2
    Abklingzeit: 5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Axis/Piety/PietyBeastBoss.ao"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    }
    
    Life
    {
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/PietyBeastMapBossShaper"] = {
        name = "Nightmare Manifest",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyCorruptedBallLightningMaps",
            "PietyCorruptedLightningBeamMaps",
            "PietyActivateEyeSpawner",
            "PietyActivateEyeSpawner2",
            "PietyReverseCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedBallLightningMaps"] = {
        name = "PietyCorruptedBallLightningMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 1.5, 4000, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedLightningBeamMaps"] = {
        name = "PietyCorruptedLightningBeamMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1.5, 245, 4, -40, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1.5, 407, 4, -40, levelRequirement = 6, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 1.5, 651, 4, -40, levelRequirement = 9, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 1, 1.5, 894, 4, -40, levelRequirement = 12, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1219, 4, -40, levelRequirement = 16, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1544, 4, -40, levelRequirement = 20, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1869, 4, -40, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2194, 4, -40, levelRequirement = 28, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2519, 4, -40, levelRequirement = 32, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2844, 4, -40, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3169, 4, -40, levelRequirement = 40, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3494, 4, -40, levelRequirement = 44, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3819, 4, -40, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4143, 4, -40, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4387, 4, -40, levelRequirement = 55, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4631, 4, -40, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4874, 4, -40, levelRequirement = 61, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5118, 4, -40, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5362, 4, -40, levelRequirement = 67, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5443, 4, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6142, 4, -40, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6842, 4, -40, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1, 1.5, 7541, 4, -40, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1, 1.5, 8240, 4, -40, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9049, 4, -40, levelRequirement = 73, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9858, 4, -40, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1, 1.5, 10666, 4, -40, levelRequirement = 75, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1, 1.5, 11475, 4, -40, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 1, 1.5, 12284, 4, -40, levelRequirement = 77, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13093, 4, -40, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13901, 4, -40, levelRequirement = 79, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 1, 1.5, 14710, 4, -40, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 1, 1.5, 15519, 4, -40, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 1, 1.5, 16328, 4, -40, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner"] = {
        name = "PietyActivateEyeSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner2"] = {
        name = "PietyActivateEyeSpawner2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyReverseCleave"] = {
        name = "Piety Reverse Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {313, 1, -40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {455, 1, -40, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {668, 1, -40, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {882, 1, -40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {1166, 1, -40, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {1450, 1, -40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {1734, 1, -40, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [8] = {2018, 1, -40, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {2303, 1, -40, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [10] = {2587, 1, -40, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [11] = {2800, 1, -40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [12] = {3577, 1, -40, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [13] = {4199, 1, -40, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [14] = {4821, 1, -40, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {5443, 1, -40, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [16] = {5560, 1, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5734, 1, -40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {5909, 1, -40, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {6084, 1, -40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {6142, 1, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {6842, 1, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {7541, 1, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {8240, 1, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {9049, 1, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {9858, 1, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {10666, 1, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {11475, 1, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {12284, 1, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {13093, 1, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {13901, 1, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {14710, 1, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {15519, 1, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {16328, 1, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {17136, 1, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [35] = {17945, 0, 1, -40, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
            [36] = {18546, 0, 1, -40, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Albtraum-Manifest
    Dämon
    65% verringerte Energieschild-Wiederaufladungsrate
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Kann nicht zurückgestoßen werden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Nightmare Manifest
    SpectreN
    TagsZauberer, demon, hard_armour, human, humanoid, immobile, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    160%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBeastMapBoss
    Metadata
    PietyBeastBossEndlessLedge2
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    681
    Zauberschaden
    1,016
    Genauigkeit
    290
    Attack Time
    1.206
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1081–1622
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyCorruptedBallLightningMaps
    Spell
    Zauberzeit: 1.5 Sek.
    Verursacht 542.4 bis 813.6 Blitzschaden
    Basisdauer beträgt 4 Sekunden
    base is projectile [1]
    is area damage [1]
    PietyCorruptedLightningBeamMaps
    Spell
    Zauberzeit: 11.2 Sek.
    Abklingzeit: 21 Sek.
    Verursacht 1103 bis 1654 physischen Schaden
    Verursacht 1378 bis 2067 Blitzschaden
    Verursacht 90.7 physischen Basisschaden pro Sekunde
    corrupted blood cleave stacks to add [4]
    monster penalty against minions damage +% final vs player minions [-40]
    PietyReverseCleave
    Attack, Area, Melee, DamageOverTime
    Pietys Rückwärtsspalten
    Base Damage: 1081–1622
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 102.4 physischen Basisschaden pro Sekunde
    active skill area of effect radius +% final [-40]
    corrupted blood cleave stacks to add [1]
    is area damage [1]
    PietyActivateEyeSpawner
    Abklingzeit: 5 Sek.
    PietyActivateEyeSpawner2
    Abklingzeit: 5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Axis/Piety/PietyBeastBoss.ao"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Render
    {
    	has_light = true
    }
    
    Life
    {
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/PietyBeastBossEndlessLedge2"] = {
        name = "Nightmare Manifest",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyCorruptedBallLightningMaps",
            "PietyCorruptedLightningBeamMaps",
            "PietyActivateEyeSpawner",
            "PietyActivateEyeSpawner2",
            "PietyReverseCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedBallLightningMaps"] = {
        name = "PietyCorruptedBallLightningMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 1.5, 4000, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedLightningBeamMaps"] = {
        name = "PietyCorruptedLightningBeamMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1.5, 245, 4, -40, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1.5, 407, 4, -40, levelRequirement = 6, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 1.5, 651, 4, -40, levelRequirement = 9, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 1, 1.5, 894, 4, -40, levelRequirement = 12, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1219, 4, -40, levelRequirement = 16, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1544, 4, -40, levelRequirement = 20, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 1, 1.5, 1869, 4, -40, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2194, 4, -40, levelRequirement = 28, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2519, 4, -40, levelRequirement = 32, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 1, 1.5, 2844, 4, -40, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3169, 4, -40, levelRequirement = 40, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3494, 4, -40, levelRequirement = 44, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 1, 1.5, 3819, 4, -40, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4143, 4, -40, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4387, 4, -40, levelRequirement = 55, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4631, 4, -40, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1, 1.5, 4874, 4, -40, levelRequirement = 61, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5118, 4, -40, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5362, 4, -40, levelRequirement = 67, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1, 1.5, 5443, 4, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6142, 4, -40, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6842, 4, -40, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1, 1.5, 7541, 4, -40, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1, 1.5, 8240, 4, -40, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9049, 4, -40, levelRequirement = 73, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9858, 4, -40, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1, 1.5, 10666, 4, -40, levelRequirement = 75, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1, 1.5, 11475, 4, -40, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 1, 1.5, 12284, 4, -40, levelRequirement = 77, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13093, 4, -40, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13901, 4, -40, levelRequirement = 79, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 1, 1.5, 14710, 4, -40, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 1, 1.5, 15519, 4, -40, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 1, 1.5, 16328, 4, -40, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner"] = {
        name = "PietyActivateEyeSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner2"] = {
        name = "PietyActivateEyeSpawner2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyReverseCleave"] = {
        name = "Piety Reverse Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {313, 1, -40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {455, 1, -40, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {668, 1, -40, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {882, 1, -40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {1166, 1, -40, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {1450, 1, -40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {1734, 1, -40, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [8] = {2018, 1, -40, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {2303, 1, -40, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [10] = {2587, 1, -40, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [11] = {2800, 1, -40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [12] = {3577, 1, -40, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [13] = {4199, 1, -40, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [14] = {4821, 1, -40, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {5443, 1, -40, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [16] = {5560, 1, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5734, 1, -40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {5909, 1, -40, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {6084, 1, -40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {6142, 1, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {6842, 1, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {7541, 1, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {8240, 1, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {9049, 1, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {9858, 1, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {10666, 1, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {11475, 1, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {12284, 1, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {13093, 1, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {13901, 1, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {14710, 1, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {15519, 1, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {16328, 1, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {17136, 1, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [35] = {17945, 0, 1, -40, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
            [36] = {18546, 0, 1, -40, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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