스킬 젬 /1
이름 |
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한기의 방어구 |
아이템 속성 부여 /6
이름 | 레벨 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 타락 | 정지 상태일 때 방어도 +(35–60) 방어력 | 장화 1000 Normal 0 | |
31 | 타락 | 정지 상태일 때 방어도 +(61–138) 방어력 | 장화 1000 Normal 0 | |
75 | 타락 | 정지 상태일 때 방어도 +(139–322) 방어력 | 장화 500 Normal 0 | |
1 | 타락 | 정지 상태일 때 받는 물리 피해 (3–5)% 추가 감소 물리 | 갑옷 1000 Normal 0 | |
- 엘더 | 68 | 접미어 | 정지 상태일 때 4초마다 인내 충전 획득 | 2h_sword_elder 1000 sword_elder 1000 Normal 0 |
십자군의 | 75 | 접두어 | 정지 상태일 때 주변에 신성화 지대 생성 | body_armour_crusader 500 Normal 0 |
기타 속성 부여 /1
이름 | 레벨 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | PrimordialAltar | 고유 | number of grasping vines to gain every second while stationary [1] | primordial_altar_upside 0 tangle_altar 0 Normal 0 |
에센스 /1
이름 |
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경악의 에센스 |
고유 /10
격분 충전 최대치를 보유한 것으로 간주
권능 충전 최대치를 보유한 것으로 간주
Passive /2
전직 Passive /2
스킬 군 주얼 Passive /5
탐욕스러운 덩굴 1개당 2%의 확률로 2배의 피해를 줌
탐욕스러운 덩굴 1개당 받는 피해 1% 감폭
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
십자군의 | 75 | 정지 상태일 때 주변에 신성화 지대 생성 Group: 3564 | 정지 상태일 때 주변에 신성화 지대 생성 플레이어가 생성하는 신성화 지대의 효과가 1초 더 유지됨 |
- 형성 | 75 | 마나 재생 속도 (56–70)% 증가 Group: 32 | 마나 재생 속도 (56–70)% 증가 정지 상태일 때 마나 재생 속도 20% 증가 |
- 점령자 | 75 | 마나 재생 속도 (56–70)% 증가 Group: 32 | 마나 재생 속도 (56–70)% 증가 정지 상태일 때 마나 재생 속도 20% 증가 |
Community Wiki
Stationary
Stationary is a keyword used in the description of various unique items, passive skills, modifiers, and pantheons. It refers to the fact that your character remains located in the same position within a zone without moving for some non-instant period of time.
Mechanics
Whether you are stationary solely depends on whether your character has remained located in some position in the map for some period of time without moving. There are no exceptions to this rule. If you're character has changed position at all, any cumulative bonuses that gain power the longer you are stationary, such as Soul of Tukohama are reset because your position in the map has changed. However, any effects that give you a persistent bonus for being stationary such as Arctic Armour's less fire and physical damage taken while stationary will not be deactivated by instant teleportation skills like Flame Dash, Flicker Strike, or Lightning Warp because there is no point in time in which you were "moving". In other words, because no time elapses between the point at which the character uses the instant teleportation skill and after when the character arrives at the destination, there is effectively no time at which the persistent stationary bonus is not applying since it is in effect before leaving the initial position and applies immediately after arriving at the destination. Conversely, any bonus that applies "while moving" requires a character to be changing their position in a zone over some non-instant period of time.
As a consequence:
- If a character were to Cyclone in place without changing positions within the zone for some period of time, the character would be considered stationary even though cyclone has the movement tag and the character is currently committing an action.
- If a characer were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any cumulative stationary bonus will be reset because your position within the map has changed, i.e. you have moved.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any non-cumulative stationary, i.e. a persistent flat-rate stationary bonus, will effectively remain active because there is no point in time between use of the skill and arrival at destination for you to be considered non-stationary even though you have changed positions within the zone.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike, no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination.
- If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions.
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