Skill Gem /2

Skill Gem /2

Skill Gem Quality /2

Skill Gem Quality /2

ItemTypeStatsWeight
Old Arctic ArmourDivergent Buff grants (0–1)% less Physical Damage taken from Hits while stationary
Buff grants (0–1)% less Fire Damage taken from Hits while stationary
10
Arctic ArmourDivergent Buff grants (0–1)% less Physical Damage taken from Hits while stationary
Buff grants (0–1)% less Fire Damage taken from Hits while stationary
10
Item mods /10

Item mods /10

NameLevelPre/SufDescriptionWeight
1Corrupted+(35–60) Armour while stationary defencesboots 1000
default 0
31Corrupted+(61–138) Armour while stationary defencesboots 1000
default 0
75Corrupted+(139–322) Armour while stationary defencesboots 500
default 0
1Corrupted(3–5)% additional Physical Damage Reduction while stationary physicalbody_armour 1000
default 0
of the Elder68SuffixGain an Endurance Charge every 4 seconds while Stationary2h_sword_elder 1000
sword_elder 1000
default 0
1Unique+4 to maximum Fortification while stationary2h_sword_shaper 0
default 0
Crusader's75PrefixYou have Consecrated Ground around you while stationarybody_armour_crusader 500
default 0
Elevated Crusader's85PrefixYou have Consecrated Ground around you while stationary
Effects of Consecrated Ground you create Linger for 1 second
body_armour_crusader 0
default 0
of Elevated Shaping85Suffix(56–70)% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate while stationary
resource mana
helmet_shaper 0
default 0
of the Elevated Conquest85Suffix(56–70)% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate while stationary
resource mana
helmet_adjudicator 0
default 0
Misc mods /1

Misc mods /1

NameLevelDomainPre/SufDescriptionWeight
1AtlasPrefixPlayers take 10% increased Damage while stationary
Players deal 100% increased Damage while stationary
3 uses remaining
damage
vaults_of_atziri 0
default 0
Essence /1

Essence /1

Unique /7

Unique /7

NameShow Full Descriptions
TheInfinitePursuitThe Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TheBrineCrownThe Brine Crown Prophet Crown
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+(30–50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
RalakeshsImpatienceRalakesh's Impatience Riveted Boots
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Lose all Frenzy, Endurance, and Power Charges when you Move
VerdantGuardianSword1Grelwood Shank Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
PillarsOfArunGorgon's Gaze Regicide Mask
Grants Level 20 Petrification Statue Skill
(200–250)% increased Energy Shield
+(60–80) to maximum Life
(5–10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
Supporter1bodyASporeguard Saint's Hauberk
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
TheInfinitePursuitReplica Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
15% increased Movement Speed while Poisoned
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
Passive /2

Passive /2

CategoryNameShow Full Descriptions
NotableInexorable
ArmourChargeNotable
25% chance to gain an Endurance Charge when you are Hit
50% increased Armour while stationary
NotableUnfaltering
Unfaltering
30% increased Stun Threshold
50% reduced Stun Duration on you
Regenerate 2% of Life per second while stationary
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableSanctuary
Sanctify
Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
Cluster Jewel Passive /5

Cluster Jewel Passive /5

CategoryNameShow Full Descriptions
KeystoneNature's Patience
NaturesPatience
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
NotableExpansive Might
MaceandStaffDamage
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%
NotableMindfulness
MaxManaNotable
15% increased maximum Mana
80% increased Mana Regeneration Rate while stationary
NotablePeace Amidst Chaos
IncreasedMaximumLifeNotable
8% increased maximum Life
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
NotableSavour the Moment
EnergyShieldNotable
10% increased maximum Energy Shield
Regenerate 3% of Energy Shield per second while stationary

Community Wiki

Wiki Edit

Stationary

Stationary is a keyword used in the description of various unique items, passive skills, modifiers, and pantheons. It refers to the fact that your character remains located in the same position within a zone without moving for some non-instant period of time.

Mechanics

Whether you are stationary solely depends on whether your character has remained located in some position in the map for some period of time without moving. There are no exceptions to this rule. If you're character has changed position at all, any cumulative bonuses that gain power the longer you are stationary, such as Soul of Tukohama are reset because your position in the map has changed. However, any effects that give you a persistent bonus for being stationary such as IceShieldArctic Armour's less fire and physical damage taken while stationary will not be deactivated by instant teleportation skills like FlameDashFlame Dash, FlickerStrikeFlicker Strike, or LightningWarpLightning Warp because there is no point in time in which you were "moving". In other words, because no time elapses between the point at which the character uses the instant teleportation skill and after when the character arrives at the destination, there is effectively no time at which the persistent stationary bonus is not applying since it is in effect before leaving the initial position and applies immediately after arriving at the destination. Conversely, any bonus that applies "while moving" requires a character to be changing their position in a zone over some non-instant period of time.

As a consequence:

  • If a character were to CycloneCyclone in place without changing positions within the zone for some period of time, the character would be considered stationary even though cyclone has the movement tag and the character is currently committing an action.
  • If a characer were to use an instant teleportation skill like FlameDashFlame Dash or FlickerStrikeFlicker Strike while stationary to some other position and remain stationary at the destination, any cumulative stationary bonus will be reset because your position within the map has changed, i.e. you have moved.
  • If a character were to use an instant teleportation skill like FlameDashFlame Dash or FlickerStrikeFlicker Strike while stationary to some other position and remain stationary at the destination, any non-cumulative stationary, i.e. a persistent flat-rate stationary bonus, will effectively remain active because there is no point in time between use of the skill and arrival at destination for you to be considered non-stationary even though you have changed positions within the zone.
  • If a character were to use an instant teleportation skill like FlameDashFlame Dash or FlickerStrikeFlicker Strike, no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination.
  • If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.