Skill Gem /1
Name |
---|
Arctic Armour |
Item mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | +(35–60) Armour while stationary defences | boots 1000 default 0 | |
31 | Corrupted | +(61–138) Armour while stationary defences | boots 1000 default 0 | |
75 | Corrupted | +(139–322) Armour while stationary defences | boots 500 default 0 | |
1 | Corrupted | (3–5)% additional Physical Damage Reduction while stationary physical | body_armour 1000 default 0 | |
of the Elder | 68 | Suffix | Gain an Endurance Charge every 4 seconds while Stationary | 2h_sword_elder 1000 sword_elder 1000 default 0 |
Crusader's | 75 | Prefix | You have Consecrated Ground around you while stationary | body_armour_crusader 500 default 0 |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | PrimordialAltar | Unique | number of grasping vines to gain every second while stationary [1] | primordial_altar_upside 0 tangle_altar 0 default 0 |
Essence /1
Unique /10
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+(80–100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
(Maximum Resistances cannot be raised above 90%)
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(200–250)% increased Energy Shield
+(60–80) to maximum Life
(5–10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(15–20)% increased Attack Speed
30% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Passive /2
50% increased Armour while stationary
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
Ascendancy Passive /2
You have Consecrated Ground around you while stationary
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Cluster Jewel Passive /5
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
10% increased Area of Effect per second you've been stationary, up to a maximum of 50%
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
80% increased Mana Regeneration Rate while stationary
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
Regenerate 3% of Energy Shield per second while stationary
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 75 | You have Consecrated Ground around you while stationary Group: 3564 | You have Consecrated Ground around you while stationary Effects of Consecrated Ground you create Linger for 1 second |
of Shaping | 75 | (56–70)% increased Mana Regeneration Rate Group: 32 | (56–70)% increased Mana Regeneration Rate 20% increased Mana Regeneration Rate while stationary |
of the Conquest | 75 | (56–70)% increased Mana Regeneration Rate Group: 32 | (56–70)% increased Mana Regeneration Rate 20% increased Mana Regeneration Rate while stationary |
Community Wiki
Stationary
Stationary is a keyword used in the description of various unique items, passive skills, modifiers, and pantheons. It refers to the fact that your character remains located in the same position within a zone without moving for some non-instant period of time.
Mechanics
Whether you are stationary solely depends on whether your character has remained located in some position in the map for some period of time without moving. There are no exceptions to this rule. If you're character has changed position at all, any cumulative bonuses that gain power the longer you are stationary, such as Soul of Tukohama are reset because your position in the map has changed. However, any effects that give you a persistent bonus for being stationary such as Arctic Armour's less fire and physical damage taken while stationary will not be deactivated by instant teleportation skills like Flame Dash, Flicker Strike, or Lightning Warp because there is no point in time in which you were "moving". In other words, because no time elapses between the point at which the character uses the instant teleportation skill and after when the character arrives at the destination, there is effectively no time at which the persistent stationary bonus is not applying since it is in effect before leaving the initial position and applies immediately after arriving at the destination. Conversely, any bonus that applies "while moving" requires a character to be changing their position in a zone over some non-instant period of time.
As a consequence:
- If a character were to Cyclone in place without changing positions within the zone for some period of time, the character would be considered stationary even though cyclone has the movement tag and the character is currently committing an action.
- If a characer were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any cumulative stationary bonus will be reset because your position within the map has changed, i.e. you have moved.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any non-cumulative stationary, i.e. a persistent flat-rate stationary bonus, will effectively remain active because there is no point in time between use of the skill and arrival at destination for you to be considered non-stationary even though you have changed positions within the zone.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike, no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination.
- If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.