Gema de Habilidad /1
Nombre |
---|
Armadura ártica |
Objeto mods /6
Nombre | Nivel | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupto | +(35–60) de armadura mientras estás quieto Defensas | Botas 1000 Normal 0 | |
31 | Corrupto | +(61–138) de armadura mientras estás quieto Defensas | Botas 1000 Normal 0 | |
75 | Corrupto | +(139–322) de armadura mientras estás quieto Defensas | Botas 500 Normal 0 | |
1 | Corrupto | (3–5)% de reducción de daño físico adicional mientras estás quieto Físico | Armaduras corporales 1000 Normal 0 | |
del Antiguo | 68 | Sufijo | Ganas una carga de aguante cada 4 segundos mientras estás quieto | 2h_sword_elder 1000 sword_elder 1000 Normal 0 |
del Cruzado | 75 | Prefijo | Tienes suelo consagrado a tu alrededor mientras estás quieto | body_armour_crusader 500 Normal 0 |
Misc. mods /1
Nombre | Nivel | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | PrimordialAltar | Único | number of grasping vines to gain every second while stationary [1] | primordial_altar_upside 0 tangle_altar 0 Normal 0 |
Esencias /1
Nombre |
---|
Esencia de horror |
Único /10
Se considera que tienes la cantidad máxima de cargas de frenesí
Se considera que tienes la cantidad máxima de cargas de poder
Passive /2
Ascendencia Passive /2
el daño degenerativo es del -20% mientras estás quieto
el daño degenerativo mientras estás quieto
Joya ramificadora Passive /5
2% probabilidad de infligir daño doble por cada enredadera acechante
1% menos de daño recibido por cada enredadera acechante
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
75 | Tienes suelo consagrado a tu alrededor mientras estás quieto Group: 3564 | Tienes suelo consagrado a tu alrededor mientras estás quieto Los efectos de Suelo consagrado que creas tú perduran durante 1 segundo | |
75 | Velocidad de regeneración de maná aumentada un (56–70)% Group: 32 | Velocidad de regeneración de maná aumentada un (56–70)% Velocidad de regeneración de maná aumentada un 20% mientras estás quieto | |
75 | Velocidad de regeneración de maná aumentada un (56–70)% Group: 32 | Velocidad de regeneración de maná aumentada un (56–70)% Velocidad de regeneración de maná aumentada un 20% mientras estás quieto |
Community Wiki
Stationary
Stationary is a keyword used in the description of various unique items, passive skills, modifiers, and pantheons. It refers to the fact that your character remains located in the same position within a zone without moving for some non-instant period of time.
Mechanics
Whether you are stationary solely depends on whether your character has remained located in some position in the map for some period of time without moving. There are no exceptions to this rule. If you're character has changed position at all, any cumulative bonuses that gain power the longer you are stationary, such as Soul of Tukohama are reset because your position in the map has changed. However, any effects that give you a persistent bonus for being stationary such as Arctic Armour's less fire and physical damage taken while stationary will not be deactivated by instant teleportation skills like Flame Dash, Flicker Strike, or Lightning Warp because there is no point in time in which you were "moving". In other words, because no time elapses between the point at which the character uses the instant teleportation skill and after when the character arrives at the destination, there is effectively no time at which the persistent stationary bonus is not applying since it is in effect before leaving the initial position and applies immediately after arriving at the destination. Conversely, any bonus that applies "while moving" requires a character to be changing their position in a zone over some non-instant period of time.
As a consequence:
- If a character were to Cyclone in place without changing positions within the zone for some period of time, the character would be considered stationary even though cyclone has the movement tag and the character is currently committing an action.
- If a characer were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any cumulative stationary bonus will be reset because your position within the map has changed, i.e. you have moved.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any non-cumulative stationary, i.e. a persistent flat-rate stationary bonus, will effectively remain active because there is no point in time between use of the skill and arrival at destination for you to be considered non-stationary even though you have changed positions within the zone.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike, no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination.
- If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions.
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