Lore
- Miscellaneous Lore
- Giants
-
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther. -
The monstrous men of yore used bows too,
theirs were just bigger. -
Legend tells of bows so powerful that only giants could draw them back.
-
Of ancient giants, none remain,
Their only trace is timeless pain. -
Giant's blood you cannot tame,
as wild as an unwatched flame. - The Great Fire
-
Our forefathers danced and drank and ate their fill
and did not honour the First Ones for their gifts.
So the First Ones filled the sky with fire. -
When the fires spilled out of the mountain, The First of the Night wove a net
and was carried into the night on its hot winds.
Though we cannot live without danger, we can learn to live with it. -
Long ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour. -
From north to south the sea of fire swept,
Rolling waves of gorging flame,
Growing taller and hungrier,
With every land they consumed. -
When the inferno spread across the land,
it was the First of the Sky who singed his feathers
as he brought the flames to a standstill. -
After the fires swept down from the sky and swallowed the city,
all that lingered, as if locked in time,
was a memory of that which was gone, a whisper of deeds undone. -
Few living things survived the cleansing flames.
Those that did thrived...
And changed... -
After the Great Fire, the land lay barren
and our forefathers grew weak.
Mother Gull took pity on them
and gave them grain and water. -
But the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another. -
The sky, the land, the people burned.
What little still stood soon faced wild, battering storms.
Winter arrived suddenly and stayed for a generation.
Civilisation was not simply halted, but reversed, erased. -
"A great fire once swept the land, and our leaders were turned to ash where they stood.
The urn contains exactly what you think it does, and serves as proof of our long lineage." - Basilisks
-
Basilisk Acid drips from the hearts of those venomous monsters, though I cannot blame them for their disposition.
They are tragic creatures. Theirs is a sorry tale more closely tied to my own than I care to dwell upon. Alas, the forging of my Dark Ember produced some rather unfortunate byproducts.
But we shall not see any success if I am to dwell on those past errors. -
Nobility once thought to capture the Basilisks and keep them as exotic pets.
This only served to fatten the vileness of their hearts, and with a hateful
acid that festered inside, the creatures became soured to their very bones. - Tormented Spirits
-
...the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers... It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value!) to treasure- seeking exiles.
--https://www.pathofexile.com/forum/view-thread/1111831
-
An era so ingrained with decadence, greed and cruelty
that even the graves of murderers were gilded. -
"A sprinkle of liquid encouragement is often required
to garnish the perfect confession."
- Brutus, Warden of Axiom -
The truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom. - Warbands
-
I designed the Mutewind so I can offer a few of my behind-the-scenes intentions for them:
I always imagine the reason they're hostile to you is that to them you're no different from the Rogue Exiles - a dangerous criminal made even more so by embracing the dark powers of a corrupted land.
I also intended them to have a very merit-based heirarchy [sic]. Their headgear is made from beasts they've hunted, and if we had the 3D art to show it would probably be personalized for each member. This philosophy is reflected in their succession rite [Mutewind Seal Unset Ring].
The three highest ranking Mutewind members have the most distinctive headgear - each is the result of a legendary hunt.
They also talk about their 'bloodline' [Mutewind Whispersteps Serpentscale Boots] being free of corruption, but they aren't all blood relatives. I see it as meaning they consider each other family, in the "once you're in, you're one of us and you've forsaken all of your previous ties" sense.
Disclaimer: The fact this stuff isn't explicitly said in the game means it could be contradicted at a later date, but hopefully it's interesting on its own.--Dan_GGG, https://www.pathofexile.com/forum/view-thread/1659337
-
For Warbands, the flavour texts for each unique item told you something about the band. The shield was the motto, and the boots spoke of their motivation. The Ring told of their succession method.
The Warband Cache's [sic] each talk about the homeland of the respective Warband.--Qarl, https://www.pathofexile.com/forum/view-thread/1659337
- Redblade
-
Blood shed is blood shared.
-
The caustic fumes that rise from the caldera
kill nearly everything downwind eventually.
The Redblade, however, just go mad. -
To ascend to leadership, the child of a Redblade warlord
must pull the band from the still-hot
ashes of their father. -
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life. - Mutewind
-
Embrace the snow or be buried.
-
Little makes it across the dry plains
to the foot of the mountain alive.
The mountain dwellers ensure nothing reaches the top. -
When a fallen leader's body is taken to the funeral peak,
those who seek power must ascend together.
One returns with the seal.
The rest do not return at all. -
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so. - Brinerot
-
The lords of the sea bow to no one.
-
For generations, the gentle Pondium tides
sheltered the smugglers, murderers and thieves,
and let their resentment and population flourish. -
Each time, it is granted to the most senior captain of the fleet,
and each time, the ring soon washes ashore once more,
still wrapped around a severed finger. -
Those Theopolis fatcats put a price on our heads.
Let's see what they'll pay for their own. -
"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black Crest -
Think of the worst place ye can imagine. That's Pondium. Now think of the gods-be-damned best whore house you've ever had the pleasure of. That's Pondium. A 'pirate paradise' full of bodies to stab, holes to fill, and devious liquor to imbibe.
Brinerots control the whole island, and make sure it lives up to the lowest of expectations.
Can't imagine much has changed since I was there last. Still, it's a good place to swash your buckle and make love to a bawdy buxom bunter out back of a boozy bar! -
"May the lubbers feel fear in their
nethers, and may our blades follow."
- Rot-tooth's Rallying Cry -
Aye, them Brinerots be a nasty bunch. Led by me very own flesh and blood. Me baby sister, Lussi! The "Rotmother" they call her now. Used to be that I were their leader, back when the Brinerots were about one thing and one thing only - raiding, pillaging and plundering their scrawny black guts out!
Old Lussi were me first mate for years, but she got a whiff of the power that being Captain could gain her, and mutineered me! Me own sister! Dropped me on some deserted island off the coast of somewhere, the bitch. Took months to make it back to the mainland.
That Brinerot clan's been trouble ever since. Used to have some good old fashioned pirate honour, and now they're raving mad lunatics out for their next fix of fear and fortune. -
You'll not find a more renowned pirate as Weylam 'Rot Tooth' Roth. In times when Fairgraves was still a whelp earning his sea legs, Rot-tooth was prowling the Strait of Oriath in his ship, the 'Black Crest'.
It's said he build it hisself, lining its hull with the bones of some great sea beast he slew with nothing but a harpoon and a bottle o' rum. Never was there a more nimble, more ferocious vessel. Like that leviathan's spirit still lived and breathed in its timbers.
No one's sighted Rot Tooth for twenty years or more, but I know where the Black Crest is. The Ship Graveyard, no less. Seems that Weylam Roth might have had his last meal with Lady Merveil. -
Weylam Roth... here, let me share something I remember from me granddaddy's stories.
No sooner had the others turned in fear from the great, white Leviathan, did Weylam load the ballista with his final harpoon. And right then he vowed, to sea and sky, that he and he alone would be the one to finally kill this bastard son of the Brine King.
The ballista fired and the harpoon smote that creature right between the ribs as it made to dive back under the angry sea. Thick clouds of blood bloomed beneath the waves, roses flowering in the black water, and impossible though it seemed, the already shadowed ocean grew darker still...
He used the bones of the great beast to reinforce the hull of his ship, the Black Crest. Old Rot-tooth, he's a true legend. A real pirate hero. I can only hope, one day, me own stories will reach his ears and make him proud of the granddaughter he had to leave behind. -
Lilly Roth? Granddaughter of the legendary Rot-tooth Roth? Oh, apologies if I seem a little... giddy. It's not any old day you get to meet marine royalty. I mean, you know how I feel about pirates and all, but the Roths have as much in common with those scurvy sea rats as a... as a shark does with a goldfish.
Lilly has her granddaddy's blood in her veins; it's plain for all to see. Look at the lustre in her eyes, the ruddy blush of her skin. That there's a pirate princess, and no mistake. - Renegades
-
Be not blinded by the light.
-
As if pulled by divine strings,
the powerful are drawn to the powerful,
breaking any morals and laws that might stand in the way. -
A man who changes his loyalties often,
soon finds he has none. -
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs. - Harbingers
-
The thousand year truce has faltered, for the inscrutable ones have imprisoned their own God.
Should they invade again, there will be no warning. -
Warriors of a distant land, you embark on a journey from which you may not return, but which we will be all the better for.
-
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<>< >< >< > - The Order of the Djinn
-
Exile, I fear I have not been entirely honest with you. This dusty pit was once the Forbidden Vault, and I its guardian. That you have not heard of it is not surprising; it was kept in absolute secrecy for countless generations, known only to my akhara, the-... the Order of the Djinn.
It feels so strange to tell someone. To speak so plainly would have been a sin of the highest order, punishable by death. It seems harsh to an outsider like yourself, but you do not know the importance of what we did... -
My akhara, my people, were long ago tasked with protecting the people of Wraeclast from themselves. Many artefacts of great power exist - you have come across some such in your travels. But there are some artefacts whose power is so great that to use them would put the world in jeopardy. Artefacts like the Horns of Kulemak. We, the Order of the Djinn, existed to keep such power sealed away and secret. Better that the world forget that it, and we, exist, than fight for control of a power they have no hope of controlling.
-
The rules of my akhara forbid women ever feeling the touch of a man. No families, no loose lips, no loose ends. But it makes no mention of two women... When our jobs are done at last, I believe I would like a stronger bond with her. Perhaps we could find some orphans of our own to take in.
-
You have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.
For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all. -
You have heard of the famed Perandus family, I have no doubt. Wealthy and powerful and responsible for putting Malachai in position to bring Wraeclast to ruin all those centuries ago. Though Emperor Chitus is the most famous of the Perandus family, some remnants of his vile bloodline linger even still.
Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my akhara.
That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out.
If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again. - Members & Research
-
Your visions led the Azmeri down into a world left abandoned by the Vaal.
They cast you out, young Egrin, but the Order of the Djinn accepts you. -
Speaker of unclean truths, Egrin of the Dark Between Stars.
We curse you whose soul echoes the madness of the void! -
Egrin of the Dark Between Stars, Forger of the Sealing Blade,
let your name be redeemed by your unexpected sacrifice. -
Consider yourself an orphaned Eternal no longer, young Betucia.
The Order of the Djinn is your family now. -
For your loyalty and valour, honoured Betucia, we are proud to put
the requisition of dream-artefacts in your capable hands. -
Betucia, Bearer of the Sealing Blade, the Order of the Djinn survives
because of your sacrifice, but will be forever wounded by your loss. -
The Peak-dwellers saw you as impure, young Qianga, but the Order of
the Djinn sees you as all the stronger for your uniqueness. -
Bold dreamer, Qianga of the Stars, she of the Celestial Cold! These titles
we bestow upon the one among us whose soul speaks to the ineffable. -
Qianga of the Stars, Deliverer of the Sealing Blade to the Watchers, go now, and
let your half-dreamt life be troubled by nightmares of achromic hunger no more. -
The Watchers have gone silent, yet they scream still.
Something lurks among the stars of our dreams, knocking at the door,
whispering with the voices of long lost friends... -
You were a casualty of callous Karui warfare, ageless Narumoa, but the Order
mended your wounds. You are bound to us now by your own code. -
Though your peers fear you, Narumoa, the elders have decided that your
second sight is ideal for handling all artefacts that seek to subvert Fate. -
Your centuries of service have been invaluable to us, Narumoa. Go now,
return to Hinekora, and join your ancient kin in the halls of the dead. -
Hinekora has sent the world another herald, but this hatungo walks another path.
We are left blinded, and subject to the vagaries of Fate. -
The Maraketh left you to die alone in the desert, young Sumei, but we
saw the potential in you. The Order of the Djinn is your akhara now. -
As the best of our lorekeepers, honoured Sumei, it is now your task
to investigate the mysterious duplication of artefacts of power. -
Go to your rest now, Sumei, Master Lorekeeper. The Order shall keep
contained the terrible secret that burdened your final years. -
The books were burned, and the scribes set themselves aflame.
What secret so terrible could they have discovered?
Though centuries have passed, we must investigate this for ourselves. -
Feuding Ezomytes slaughtered your kin, young Agnar, but we pulled you
from the flames. The Order of the Djinn is your clan now. -
None among us understand the beasts of this world better than you,
honoured Agnar. You will root out the mysteries of wild-artefacts. -
The Order was your clan in life, Agnar, Beastmaster, but the First Ones call
back their favoured son. The gift of their Visions will pass to another. -
Without an experienced Beastmaster to find them new realms,
the First Ones' ravaging hunt brings them ever closer to Wraeclast. -
The Ember-dwellers sought to throw you to their volcanic god, young Omid,
but we caught you instead. The Order of the Djinn is your tribe now. -
We task you, honoured Omid, with the investigation of this mysterious
'Xoph' and artefacts related to rifts in the boundaries of our world. -
Omid, Master Researcher, has left a final commandment upon his death:
the world must never know. -
The Master Researcher's final commandment has failed.
The High Templar has seen the truth of our situation,
and the world will be undone by his fear. -
Young Tsarsk, you were a broken and forgotten child lying glassy-eyed
in a flesh-pit in Trarthus, but the Order found and cleansed you. -
Your tortured soul long kept you isolated from your peers, Tsarsk, but has attracted
new kindred in kind. You are tasked with appeasing these anguished spirits. -
Though you were swallowed by your own darkness, you saved countless others
from eternal misery, young Tsarsk. You were not nothing, as you feared. -
Without a speaker of the dead, the countless anguished spirits only grow in number.
They have no voice, and no hope. The sun darkens with each passing year. -
Your people no longer walk this continent, young Revna,
but the Order of the Djinn will give you a new home. -
As you delve into the mysteries of this world, apprentice Revna,
remember to learn from the past, not be consumed by it. -
We lay you to rest in the forest deep, Runesmith Revna, so that you may be
forever hidden from the stars which so terrified you in your final days.
May the secret you took to your grave be lifted from your burdens. -
Darkness surges in the shadows of the past. Ancient evils stir. The stars
watch, forever aloof, forever menacing. None remain who know the
secret, so we are defenseless in the face of the unknown. -
As the first Brinerot to join the Order, you have much to prove,
young Raethan. We are confident you will succeed. -
For harnessing and controlling the power of lightning, you, Raethan,
are now charged with researching this new energy. -
Let him not be called Raethan the Betrayer. His discovery was too important
to keep locked away. Now, for good or ill, it is in civilisation's hands. -
Madness marches in machine form.
Harnessed lightning, grim faces, and cold ambition abounds.
Civilisation will be its own undoing. -
Your outlaw camp abandoned you when their surprise attack failed, young Rindwik.
Now that you know we exist, we cannot let you go. You have two choices. -
Your people were renegades, Rindwik, but you have proven your loyalty.
You will lead the martial defence of our expeditions. -
Master Warrior Rindwik fell to one opponent alone: old age.
Only the greatest soldiers can say as much. -
In the absence of a strong martial presence, the renegades rise once more.
Their poisons threaten to cloud the land. -
Your faith and our Order are not in opposition, young Eutychus.
Let this be the start of a new era of cooperation. -
As our hand in the Chamber, we grant you, Deacon Eutychus,
access to a domain we lack the resources to explore. -
Given the fate of Deacon Eutychus and the men under Cardinal Sanctus Vox,
let none dare the Domain, lest they too feed that vile hunger eternal. -
As the passage between Wraeclast and the land beyond time's reach is torn open,
we stand on the precipice of eternal war.
And no one remains to hold us back. -
Your ancestry has been much maligned by history, young Sarina Titucius,
but to the Order of the Djinn, you are born anew. -
For deciphering the language of the inscrutable ones, honoured Sarina,
we charge you with investigating their intent in our land. -
For your valour beyond the Gate, Sarina Titucius, we honour you with the first
Gilded Scarab awarded while its recipient still lives. Remain vigilant. -
The thousand year truce has faltered, for the inscrutable ones have imprisoned their own God.
Should they invade again, there will be no warning. -
We pulled you from the raging ocean, young Dhunan,
but we cannot return you to your home. The Order of the Djinn
offers you a place on Wraeclast. -
For using the techniques of your homeland to contain
the fungal plague, honoured Dhunan, you shall lead the war
to eliminate it and end the century-cycle of infestation. -
Be at rest, Blightmaster Dhunan, on the distant shores of
your home. A dangerous expedition, but one worthy for
he who gave his life to cleanse Wraeclast. -
The fungal plague returns, and its roots have adapted.
The undiscovered Blightheart that Dhunan theorised
must still exist somewhere, yet none remain
with the skill to see to its destruction. -
We pulled you from the piled dead, young Ixchel, while your people were going mad
with fear. The gods may have vanished, but the Order will watch over you now. -
For infiltrating the Priesthood of Yaomac and returning with their sleeping form,
Ixchel, we honour you. Your next task must be to infiltrate the Temple of Chaos. -
It was our error, Ixchel Godstealer, that led to your fate. Chaos is not asleep,
thus not a god, and for your eternal suffering, you have our eternal remorse. -
The silent war of shadows and struggle must be set aside.
Order and Chaos must ally against the coming tide. - The Immortal Syndicate
-
Some of the members we have come across... well... they have come back from the dead. I don't have any better way of putting it.
They are no mindless zombies. Somehow they are returning... whole. This must be why they call themselves the Immortal Syndicate. Immortality is dangerous, even in the hands of those with good intentions. -
At last, we have a name; Catarina. I know of her. She was a powerful necromancer whose talents were... misdirected. I do not know for certain how she learned to raise the dead back to true life, but... I have my suspicions. And I have reason to believe that such power does not come without a great price.
It is likely she is paying that price in very inhumane ways.
We must find out where she is hiding. Too much is at stake to let her continue. -
The picture is at last clear. Catarina has obtained the Horns of Kulemak, an artefact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.
Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.
Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.
There is a reason my Order hid the Horns for so long, and we are seeing it play out before our very eyes. -
The picture is at last clear. Catarina has obtained an artefact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.
Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.
Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.
She is a tyrant in the making, and the longer we let her accumulate power, the harder it will be to depose her. -
We were only taught what was passed down for generations. We believed the Horns to be the ultimate tool of life and death; capable of siphoning the very breath of life from any living thing. We do not know where it came from. Perhaps the remains of a powerful, long-dead animal. Perhaps a creation of the gods themselves.
Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed. -
I'd not believe you if I had not witnessed the boats lurching onto the shores of Wraeclast myself. So... The gods have returned, and Oriath has fallen. This complicates things, to say the least.
Exile, I believe the Syndicate has been planning to form a new government. The Templar were cruel, but at least they were mortal. If the Syndicate's power continues to grow, they will be able to rule Wraeclast and beyond without fear of reprisal, and we mere mortals will have no choice but to serve, or fuel their cycle of death and rebirth. -
The world is an ancient stone, rigid and immovable, and we are but water, rolling across its surface, leaving an ephemeral trail before we sink beneath its skin. So short are our lives that the stone seemingly remains unchanged.
Given enough time, the rain can shape a stone. Each drop's minute contribution, adding up over time, hews the stone's rough edges. But there is no grand design here. There is no individual guiding the stone into a useful form, only natural forces. Chaos.
But what if that weren't the case? What if there was someone guiding the rain? Someone able to plan far past the fleeting lives that limit us?
What new potential would we unlock? -
What new thing have you learned today? Or this week? How far have you come in your lifetime? If you died today, how much of what you have learned would be lost for all time?
We advance as a society by building upon previous knowledge. Bricks stacked atop bricks. Too often are key advances lost due to an unforeseen death, leaving a gap in the wall. How long until someone climbs high enough once more to continue to build?
We cannot all live forever. Sacrifices must be made. But with sufficient time to build our knowledge, what we fuel with the blood of our brothers and sisters today may come freely tomorrow.
-
Each great movement has detractors - the powers that be naturally fight against any threat to their dominance. But steel is not forged in cool air, it is forged in vicious heat.
The heat is coming, brothers and sisters. They will try to destroy us, pit us against each other, and put us in impossible situations, but, throughout, we must stand united.
Though we crawl through the mud, acting in secrecy and silence, we are destined to become Wraeclast's saviours. Each sacrifice we must make is but a twig in the flames of our forge, and the day will come when our blade has been tempered into a mighty weapon and we may slice through the spectre of death once and for all.
-
We bury the dead. Insects feed on the flesh and bone... Rot takes hold... An entire lifetime reduced to feed for the grass above. A waste. But the soul, oh, the soul... The soul does not even feed the earth. It drifts invisibly into the ether, never harnessed, never used. Gone.
What greater waste of life is there than to let the soul flutter away into nothingness? We hope and wish for something more, but here and now we have tools that will guarantee no afterlife be necessary. We have the tools to build a utopian life here, in Wraeclast, through thaumaturgy. The only thing we lacked was time, but the gift of the Horns has given us that too.
Brothers and sisters, there's a new empire in the making, and we are its founders. Those that die for our cause will live on within us, and their names will be etched into the foundations of our utopia. -
People need a strong leader. As Oriath bubbles over and spills into Wraeclast, the ragged and the hungry will look to someone to keep them safe from harm. For now, it is merely a matter of survival, but it in time, a true society will form, and someone must step in to rule.
A city is not built in a day, nor even a lifetime. Sarn was being cobbled together up to the day it burned. With so many hands involved in its construction, fractures and slips were inevitable. People would fall through the cracks. Factions would form.
Oriath didn't learn from Sarn's mistakes, but they cannot be blamed. The death of a ruler always has and always will throw an empire's direction into the wind.
With an Eternal Queen, this is a problem we will never have to face.
- Metamorph
-
What makes you, you, or me, me? Some say it is the soul, an intangible something that exists before we are born and carries on after death. But I have seen souls that walk the land here and show nothing that distinguishes them from the rats and the rhoas.
It is something else. Something no man has discovered. A whisper. A flickering flame that burns through every inch of our being until it is extinguished. But what if we can capture it before it burns away? Bottle it up? Save it, and perhaps, even give it a new wick through which to burn once more?
You will find no shortage of ferocious beings near here. Kill them, cut from their flesh a sample, and bring the samples to me. We will discover the essence of being.
-
Do you see now what we face, Oriathan? That was what slept within the creatures just near here. What darkness sleeps within me? Or within you? And if we can draw out that darkness, might we then be able to draw out that which makes us... us?
Think on this, when we next meet, we shall begin to seek the answer. -
My master was no stranger to the machinations of the Templar elite like her. I feel a sort of kinship with her. We both gave up our names, though she did so voluntarily. We both sought to make something of ourselves. Where our kinship ends is how she made her name known. I can appreciate the desire for knowledge but, I can never condone the methods used to acquire it.
If it is true that, in her dying moment, she sought to redeem herself, it casts an interesting light on our exploration of the darkness. Perhaps it is our very mortality that drives us to do good, to suppress the primal urges... Our actions outlive us, after all. -
These samples you've salvaged, though gruesome, hide within them countless secrets. Flesh and blood and bone and sinew, all but a veil, a mask that hides what truly drives us. I speak of the Intrinsic Darkness. The base desires and instincts that we all fight, yet rarely defeat. This Darkness hides within us, waiting for a moment of weakness -- a moment when it can take control. A cruel and invisible slave driver.
But we can coax it out...
My master called it Sinner's Water. A concoction he spent much of his life perfecting. He would give it to his children and scribble notes as they beat me. In truth, I do not believe his concoction worked any more than his elixir of immortality, but that did not soften their blows.
His formula was wrong, but his idea was sound. My formula works, as you will see.
Please, drop the samples in the jar, and ready your weapons. You are about to witness the darkness that drives us. -
Further Improvements to the Preserving Fluid
4 Parts pure and fine powder of Virtue Gem
4 Parts Trarthan Acid, superfluous humidity removed
2 Parts Aqueous Umbra, distilled
2 Parts Thaumetic Sulphite in its most crystalline form
1 Part Voltaxic Sulphite, kept in an ice water bath overnight
1 Part Blood (uncoagulated)
1 Part Blessed Water of Innocence
Mix the thaumetic sulphite with the virtue dust slowly and carefully, adding the trarthan acid one part at a time until the acid takes on a foul green hue. Wait for the dust to dissolve completely.
Add the aqueous umbra and blood at the same time. Ensure the blood is fresh. Coagulants were the cause of error last time, and the boy has paid for it in kind. Mix quickly to prevent separation of blood and umbra. The ichor will foam with dizzying fumes.
Slowly add the voltaxic sulphite, avoiding contact with the skin. Stir out the impure bodies and skim the top.
Add the blessed water and immediately imbibe.
There are some separately scribbled notes
The subject refuses to open his mouth. I have sent him to fetch the chains. I pray this delay does not spoil the mixture, for it is very time sensitive.
Results:
This part of the page was never completedCrumpled Note, "Read"
-
To conjure a creature of darkness we use the flesh of the dead. We destroy that flesh, and draw out the ill-will that inhabits it, giving it form. My hope is that, one day, we may do the reverse -- destroy the darkness while leaving the flesh unharmed.
To that end, I've acquired a rare ichor -- there's no other like it in this world. The very essence of a human; for all intents and purposes, its soul. This individual was cruel beyond measure, or so I've heard, though not incapable of kindness. This ichor is robust enough that it might be injected into an entity of equally cruel temperament, and may be given new life.
Now, imagine if we could then destroy the darkness. Could this cruel soul be purified? Could it be brought back, not only from the dead, but from the precipice of damnation?
That is my true goal. - Berek and the Untamed
-
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed -
"Berek hid from Storm's lightning wrath
In the embrace of oblivious Frost
Repelled by ice, blinded by blizzards
Storm raged in vain
While Berek slept."
- Berek and the Untamed -
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed -
"With Flame licking at his heels
Berek berated the clouds
Until vengeful Storm spewed forth his rains
And Berek held on tight
As Fire screamed and steamed
And fled."
- Berek and the Untamed -
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed - The Queen
-
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept. -
The soldiers stormed her throne room.
The guards held them at bay.
The peasants overwhelmed the guards.
The nobles paid for their lives.
The nobles took her throne,
and so she fled to the woods. -
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last. - The Goddess
-
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?" -
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!" -
As a maiden I was bound; as a crone was I scorned
Promised power rarely found, delivered fury fairly thorned.
Not enough?...Fine. Now I am become both and another
To take your hand and cradle your talents, not smother
The consummate flames. So hush, dear, say not a word.
Bequeathed, betrayed...beloved. At last, I am the third.