Necropolis Unique /18 ⍟
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
(20–30)% increased Global Critical Strike Chance
(5–10)% increased Attack Speed
(5–10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30–50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
(Unnerved enemies take 10% increased Spell Damage)
(Intimidated enemies take 10% increased Attack Damage)
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity
150% increased Flask Effect Duration
Flasks applied to you have 60% reduced Effect
2% reduced Flask Effect Duration per Level
Flasks applied to you have 1% increased Effect per Level
+(30–50) to Strength
(80–120)% increased Armour and Energy Shield
Gain (10–15) Rage after Spending a total of 200 Mana
Rage grants Cast Speed instead of Attack Speed
Rage grants Spell Damage instead of Attack Damage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
+(30–50) to Strength
+(20–30)% to all Elemental Resistances
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
(100–150)% increased Armour
1% increased Attack Speed per Fortification
+(1–10) to maximum Fortification
Melee Hits from Strike Skills Fortify
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
+(30–50) to Intelligence
(80–120)% increased Armour and Evasion
+1 to Level of all Minion Skill Gems
25% increased Light Radius
Minions have the same maximum number of Endurance, Frenzy and Power Charges as you
Minions count as having the same number of
Endurance, Frenzy and Power Charges as you
(50–70)% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
(20–40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
Linked Targets always count as in range of Non-Curse Auras from your Skills
Non-Curse Auras from your Skills only apply to you and Linked Targets
Passive Skills in Radius also grant +2 to all Attributes
(80–120)% increased Armour
30% increased Movement Speed
(5–25)% increased Duration of Ailments on Enemies
Damaging Ailments deal damage (5–25)% faster
You and Enemies in your Presence count as moving while affected by Elemental Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
+(260–320) to Armour and Evasion Rating
100% increased Life Recovery from Flasks
100% increased Mana Recovery from Flasks
Flasks applied to you have 25% increased Effect
Life Flasks gain (0–3) Charges every 3 seconds
Mana Flasks gain (0–3) Charges every 3 seconds
Utility Flasks gain (0–3) Charges every 3 seconds
(12–20)% increased Rarity of Items found
+(0–30)% chance to Suppress Spell Damage
+(0–5)% to all maximum Elemental Resistances
(0–40)% increased Attack and Cast Speed
Damage Penetrates (0–20)% Elemental Resistances
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Maximum Resistances cannot be raised above 90%)
Corrupted
Grants Level 20 Ravenous Skill
(80–120)% increased Evasion and Energy Shield
+(13–23)% to Chaos Resistance
(20–30)% increased Movement Speed
Enemies display their Monster Category
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