Rage
Gain 2 Rage on Attack Hit
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Rage Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | AlternateAscendancyOshabiSmall2 |
| Icon | Art/2DArt/SkillIcons/passives/AtlasTrees/MoreWildWispsSmall.png |
| PassiveSkillsHash | 12542 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Rage Unique /1
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Rage
You gain more Attack Damage.
You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
current_rage
Attribute /6
rage
| Name | Show Full Descriptions |
|---|---|
| BuffIcon | |
| IsInvisible | 1 |
| IsCharged | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 4 |
Crucible Weapon /8
| Weight | Desc |
|---|---|
| 100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
| 100 (T4) | Socketed Gems are Supported by Level 10 Rage |
| 25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
| 25 (T4) | Socketed Gems are Supported by Level 10 Rage |
| 1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
| 1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
| 1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
| 1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
| Code | virtual maximum rage |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 1 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | current rage |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Rage Unique /1
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Rage
Demonmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
| Packs |
Life
216%
Armour
+50%
Ailment Threshold
216%
Resistance
Damage
96%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.665 Second
Damage Spread
±20%
Experience
120%
Model Size
110%
Type
AfflictionMinion1
Metadata
AfflictionMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
13,896
Armour
43,185
Evasion Rating
4,739
Damage
359
Spell Damage
359
Accuracy
580
Attack Time
1.665
Experience
12,306
Minion Life
3,014
Minion Damage
286
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.665 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AfflictionMinionLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.665 sec
Cooldown Time: 15 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 30% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion1"] = {
name = "Rage",
life = 2.16,
fireResist = 35,
coldResist = 35,
lightningResist = 35,
chaosResist = 20,
damage = 0.96,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"AfflictionMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Skill Gem /20
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
Consumes Rage at an accelerating rate to increase the effects of Rage.
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.
Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Skill Gem Quality /3
Gain (0–1) Rage on Attack Hit
Gain (0–1) Rage on Attack Hit
Sacrifices +(0–5)% of Rage when creating a Ragestorm
Support Gem /4
Supports any skill with a duration.
Supports melee attack skills.
Supports retaliation skills.
Supports attack skills.
Item mods /20
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_6_eldritch_implicit 0 gloves 300 default 0 | |
| 75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
| 75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
| 75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
| 75 | RedImplicit | Gain 2 Rage on Attack Hit | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
| 75 | RedImplicit | Gain 2 Rage on Attack Hit | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_5_eldritch_implicit 0 gloves 150 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_4_eldritch_implicit 0 gloves 150 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_3_eldritch_implicit 0 gloves 150 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hit | no_tier_2_eldritch_implicit 0 gloves 150 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hit | no_tier_1_eldritch_implicit 0 gloves 150 default 0 | |
| 75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 3 Rage on Attack Hit Attack | no_tier_4_eldritch_implicit 0 gloves 60 default 0 | |
| 75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 3 Rage on Attack Hit Attack | no_tier_3_eldritch_implicit 0 gloves 60 default 0 | |
| 75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit Attack | no_tier_2_eldritch_implicit 0 gloves 60 default 0 | |
| 75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit Attack | no_tier_1_eldritch_implicit 0 gloves 60 default 0 | |
| 38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 100 shield 100 default 0 | |
| 38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 100 default 0 | |
| 38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 25 shield 25 default 0 | |
| 38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 25 default 0 | |
| 1 | WeaponTree | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved | sword 1000 axe 1000 shield 500 default 0 |
Enchantment Modifier /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enchantment Chain Hook Gain Rage On Hit Chance 1 | 66 | Enchantment | Chain Hook grants 1 Rage if it Hits Enemies Attack | helmet 100 default 0 |
| Enchantment Chain Hook Gain Rage On Hit Chance 2 | 75 | Enchantment | Chain Hook grants 1 Rage if it Hits Enemies Attack | helmet 100 default 0 |
| Enchantment Chain Hook Cone Radius Per 12 Rage 1 | 75 | Enchantment | Chain Hook has +0.1 metres to radius per 12 Rage Attack | helmet 100 default 0 |
| Enchantment Berserk Rage Loss 1 | 66 | Enchantment | Berserk has 25% reduced Rage loss per second | helmet 100 default 0 |
| Enchantment Berserk Rage Loss 2 | 75 | Enchantment | Berserk has 40% reduced Rage loss per second | helmet 100 default 0 |
| Enchantment Rage Vortex Damage 1 | 66 | Enchantment | 25% increased Rage Vortex Damage Damage Attack | helmet 100 default 0 |
| Enchantment Rage Vortex Damage 2 | 75 | Enchantment | 40% increased Rage Vortex Damage Damage Attack | helmet 100 default 0 |
| Enchantment Rage Vortex Area of Effect 1 | 66 | Enchantment | 16% increased Rage Vortex Area of Effect Attack | helmet 100 default 0 |
| Enchantment Rage Vortex Area of Effect 2 | 75 | Enchantment | 24% increased Rage Vortex Area of Effect Attack | helmet 100 default 0 |
| Enchantment Rage Vortex Rage Sacrificed 1 | 66 | Enchantment | Rage Vortex Sacrifices +3% of Rage Attack | helmet 100 default 0 |
| Enchantment Rage Vortex Rage Sacrificed 2 | 75 | Enchantment | Rage Vortex Sacrifices +5% of Rage Attack | helmet 100 default 0 |
| 83 | Enchantment | Recover 2% of Life when you Kill an Enemy while you have Rage Life | belt 1 default 0 |
Misc mods /8
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Enraging | 82 | SanctumSpecial | Prefix | Gain 1 Rage on Hit with Attacks | str_special_relic 200 default 50 |
| 1 | Tincture | Unique | Gain 3 Rage on Melee Weapon Hit Attack | ||
| of the Berserker | 45 | Charm | Suffix | Cannot be Stunned while you have at least 25 Rage | str_animal_charm 500 default 0 |
| Berserker's | 1 | Charm | Prefix | +(2–3) to Maximum Rage | str_animal_charm 1000 default 0 |
| Berserker's | 60 | Charm | Prefix | +(4–5) to Maximum Rage | str_animal_charm 500 default 0 |
| Berserker's | 1 | Charm | Prefix | Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 1000 default 0 |
| Berserker's | 60 | Charm | Prefix | Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 500 default 0 |
| of Beasts | 68 | MapRelic | Suffix | Beasts in your Maps have a (15–20)% chance to break free Beasts which break free in your Maps gain Bestial Rage Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast | atlas_relic_very_large 300 default 0 |
Item /4
Maltreatment Axe
Physical Damage: 19-39
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 30, 78 Str, 34 Dex
Gain 3 Rage on Melee Hit
Disapprobation Axe
Physical Damage: 29-60
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 50, 124 Str, 54 Dex
Gain 4 Rage on Melee Hit
Psychotic Axe
Physical Damage: 34-71
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 163 Str, 84 Dex
Gain 5 Rage on Melee Hit
Oakbranch Tincture
Inflicts Mana Burn every 0.50 Seconds
8 Second Cooldown when Deactivated
Requires Level 60
Gain 3 Rage on Melee Weapon Hit
Unique /10
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(9–20) to maximum Energy Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration
Does not delay Inherent Loss of Rage
Does not delay Inherent Loss of Rage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(30–50) to Strength
(80–120)% increased Armour and Energy Shield
Gain (7–10) Rage after Spending a total of 200 Mana
Rage grants Spell Damage instead of Attack Damage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(6–12)% increased Attack Speed
(100–140)% increased Armour
(10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+(1–3) to Level of all Melee Skill Gems
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Cluster Jewel Passive /1
Gain 2 Rage on Hit with Axes or Swords
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Timeless Jewel Passive /1
Chainbreaker
Karui Keystone
Mana Recovery from Regeneration is not applied
1 Rage Regenerated for every 25 Mana Regeneration per Second
Does not delay Inherent Loss of Rage
Skills Cost +3 Rage
1 Rage Regenerated for every 25 Mana Regeneration per Second
Does not delay Inherent Loss of Rage
Skills Cost +3 Rage
No man may enslave you, for you have a secret: you're always angry.
Lethal Pride: Akoya
Timeless Jewel Passive Additions /1
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Karui | Notable | Gain 1 Rage on Melee Hit | karui_notable_add_physical_taken_as_fire |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Rage
Rage is a counter utilized by certain attack skills and Ascendancy classes. Characters with Rage deal more attack damage — this affects the hit damage with attacks, but not ailments from the attack such as Bleeding. This increases in magnitude with the amount of Rage accumulated. Rage rapidly depletes if you haven't gained Rage or taken a hit for 2 seconds.
Mechanics
The maximum rage a character can normally have is 30. A character loses 10 Rage every second after not having gained Rage or been hit in the past 2 seconds.
Characters gain the following effects for each point of rage:
- 1% more Attack Damage
Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.









