Rage
Gain 2 Rage on Attack Hit
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Rage Attr /4
NameShow Full Descriptions
IDAlternateAscendancyOshabiSmall2
IconArt/2DArt/SkillIcons/passives/AtlasTrees/MoreWildWispsSmall.png
PassiveSkillsHash12542
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Rage Unique /1
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Rage
You gain more Attack Damage.

You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
current_rage
Attribute /6

rage

NameShow Full Descriptions
BuffIcon
IsInvisible1
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID4
Crucible Weapon /8
WeightDesc
100 (T3, T4)Socketed Gems are Supported by Level 10 Rage
100 (T4)Socketed Gems are Supported by Level 10 Rage
25 (T3, T4)Socketed Gems are Supported by Level 10 Rage
25 (T4)Socketed Gems are Supported by Level 10 Rage
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 (T5)Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 (T5)100% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General's Cry has -2 to maximum number of Mirage Warriors
Codevirtual maximum rage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemantics3
Codecurrent rage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
Rage Unique /1
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Rage
Demon
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
SpectreN
Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Packs
  • Turmoil, Rage
  • Life
    216%
    Armour
    +50%
    Ailment Threshold
    216%
    Resistance
    35 35 35 20
    Damage
    96%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.665 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    110%
    Type
    AfflictionMinion1
    Metadata
    AfflictionMinion1
    Level
    68
    Life
    13,896
    Armour
    43,185
    Evasion Rating
    4,739
    Damage
    359
    Spell Damage
    359
    Accuracy
    580
    Attack Time
    1.665
    Experience
    12,306
    Minion Life
    3,014
    Minion Damage
    286
    Ailment Threshold
    13,896
    Chill
    44
    Shock
    44
    Brittle
    249
    Scorch
    44
    Sap
    121
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 287–430
    Critical Strike Chance: 5%
    Attack Time: 1.665 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AfflictionMinionLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 287–430
    Critical Strike Chance: 5%
    Attack Time: 1.665 sec
    Cooldown Time: 15 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 30% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion1"] = {
        name = "Rage",
        life = 2.16,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "AfflictionMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Skill Gem /20
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
    Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
    Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
    Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
    Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
    Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
    Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
    Consumes Rage at an accelerating rate to increase the effects of Rage.
    Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
    Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.
    Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
    Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
    Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
    Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
    Skill Gem Quality /3
    Gain (0–1) Rage on Attack Hit
    Gain (0–1) Rage on Attack Hit
    Sacrifices +(0–5)% of Rage when creating a Ragestorm
    Support Gem /4
    Supports any skill with a duration.
    Supports melee attack skills.
    Supports retaliation skills.
    Supports attack skills.
    Item mods /20
    NameLevelPre/SufDescriptionWeight
    75RedImplicitGain 1 Rage on Attack Hitno_tier_6_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 1 Rage on Attack Hitno_tier_5_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 1 Rage on Attack Hitno_tier_4_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 1 Rage on Attack Hitno_tier_3_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 2 Rage on Attack Hitno_tier_2_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 2 Rage on Attack Hitno_tier_1_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hitno_tier_5_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hitno_tier_4_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hitno_tier_3_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hitno_tier_2_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hitno_tier_1_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 3 Rage on Attack Hit Attackno_tier_4_eldritch_implicit 0
    gloves 60
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 3 Rage on Attack Hit Attackno_tier_3_eldritch_implicit 0
    gloves 60
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit Attackno_tier_2_eldritch_implicit 0
    gloves 60
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit Attackno_tier_1_eldritch_implicit 0
    gloves 60
    default 0
    38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
    one_hand_weapon 100
    shield 100
    default 0
    38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
    two_hand_weapon 100
    default 0
    38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
    one_hand_weapon 25
    shield 25
    default 0
    38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
    two_hand_weapon 25
    default 0
    1WeaponTreeEnemies in your Rage Vortex or Bladestorms are Hindered and Unnervedsword 1000
    axe 1000
    shield 500
    default 0
    Enchantment Modifier /12
    NameLevelPre/SufDescriptionWeight
    Enchantment Chain Hook Gain Rage On Hit Chance 166EnchantmentChain Hook grants 1 Rage if it Hits Enemies Attackhelmet 100
    default 0
    Enchantment Chain Hook Gain Rage On Hit Chance 275EnchantmentChain Hook grants 1 Rage if it Hits Enemies Attackhelmet 100
    default 0
    Enchantment Chain Hook Cone Radius Per 12 Rage 175EnchantmentChain Hook has +0.1 metres to radius per 12 Rage Attackhelmet 100
    default 0
    Enchantment Berserk Rage Loss 166EnchantmentBerserk has 25% reduced Rage loss per secondhelmet 100
    default 0
    Enchantment Berserk Rage Loss 275EnchantmentBerserk has 40% reduced Rage loss per secondhelmet 100
    default 0
    Enchantment Rage Vortex Damage 166Enchantment25% increased Rage Vortex Damage Damage Attackhelmet 100
    default 0
    Enchantment Rage Vortex Damage 275Enchantment40% increased Rage Vortex Damage Damage Attackhelmet 100
    default 0
    Enchantment Rage Vortex Area of Effect 166Enchantment16% increased Rage Vortex Area of Effect Attackhelmet 100
    default 0
    Enchantment Rage Vortex Area of Effect 275Enchantment24% increased Rage Vortex Area of Effect Attackhelmet 100
    default 0
    Enchantment Rage Vortex Rage Sacrificed 166EnchantmentRage Vortex Sacrifices +3% of Rage Attackhelmet 100
    default 0
    Enchantment Rage Vortex Rage Sacrificed 275EnchantmentRage Vortex Sacrifices +5% of Rage Attackhelmet 100
    default 0
    83EnchantmentRecover 2% of Life when you Kill an Enemy while you have Rage Lifebelt 1
    default 0
    Misc mods /8
    NameLevelDomainPre/SufDescriptionWeight
    Enraging82SanctumSpecialPrefixGain 1 Rage on Hit with Attacksstr_special_relic 200
    default 50
    1TinctureUniqueGain 3 Rage on Melee Weapon Hit Attack
    of the Berserker45CharmSuffixCannot be Stunned while you have at least 25 Ragestr_animal_charm 500
    default 0
    Berserker's1CharmPrefix+(2–3) to Maximum Ragestr_animal_charm 1000
    default 0
    Berserker's60CharmPrefix+(4–5) to Maximum Ragestr_animal_charm 500
    default 0
    Berserker's1CharmPrefixWarcries grant (2–3) Rage per 5 Power if you have less than 25 Ragestr_animal_charm 1000
    default 0
    Berserker's60CharmPrefixWarcries grant (4–5) Rage per 5 Power if you have less than 25 Ragestr_animal_charm 500
    default 0
    of Beasts68MapRelicSuffixBeasts in your Maps have a (15–20)% chance to break free
    Beasts which break free in your Maps gain Bestial Rage
    Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
    atlas_relic_very_large 300
    default 0
    Item /4
    Maltreatment Axe
    Physical Damage: 19-39
    Critical Strike Chance: 5%
    Attacks per Second: 1.3
    Weapon Range: 1.1 metres
    Requires Level 30, 78 Str, 34 Dex
    Gain 3 Rage on Melee Hit
    Disapprobation Axe
    Physical Damage: 29-60
    Critical Strike Chance: 5%
    Attacks per Second: 1.3
    Weapon Range: 1.1 metres
    Requires Level 50, 124 Str, 54 Dex
    Gain 4 Rage on Melee Hit
    Psychotic Axe
    Physical Damage: 34-71
    Critical Strike Chance: 5%
    Attacks per Second: 1.3
    Weapon Range: 1.1 metres
    Requires Level 70, 163 Str, 84 Dex
    Gain 5 Rage on Melee Hit
    Oakbranch Tincture
    Inflicts Mana Burn every 0.50 Seconds
    8 Second Cooldown when Deactivated
    Requires Level 60
    Gain 3 Rage on Melee Weapon Hit
    Unique /10
    (100–140)% increased Physical Damage
    Gain 20 Life per Enemy Killed
    +(150–250) to Accuracy Rating
    Culling Strike
    Gain 5 Rage on Melee Hit
    Every Rage also grants 1% of Physical Damage as Extra Fire Damage
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    (Only one Hit every 0.5 seconds can cause you to gain Rage)
    Adds (50–70) to (135–165) Physical Damage
    40% increased Physical Attack Damage while Dual Wielding
    (10–15)% increased Attack Speed
    +10 to Maximum Rage while wielding a Sword
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    40% increased Global Accuracy Rating
    +10% Chance to Block Attack Damage while Dual Wielding
    Adds (60–80) to (150–180) Physical Damage
    +(350–400) to Accuracy Rating
    Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    +(25–40) to maximum Life
    Adds (5–7) to (11–12) Physical Damage to Attacks
    (20–30)% increased Stun Duration on Enemies
    Nearby Enemies are Crushed while you have at least 25 Rage
    +10 to Maximum Rage
    (Crushed lowers Physical Damage Reduction by 15%)
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    +(9–20) to maximum Energy Shield
    +(60–80) to maximum Life
    +(17–23)% to Chaos Resistance
    Enemy Hits inflict Temporal Chains on you
    When you lose Temporal Chains you gain maximum Rage
    Immune to Curses while you have at least 25 Rage
    4% increased Skill Effect Duration
    +5 to Maximum Rage
    Non-Channelling Skills have -9 to Total Mana Cost
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    Socketed Gems are Supported by Level 30 Rage
    (120–150)% increased Armour
    (10–25)% reduced Rage Cost of Skills
    Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
    You cannot gain Rage during Soul Gain Prevention
    +(50–70) to maximum Life
    +(20–30)% to Fire Resistance
    (0.3–0.5)% of Physical Attack Damage Leeched as Life
    Life Recovery from Regeneration is not applied
    Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration
    Does not delay Inherent Loss of Rage
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    +(30–50) to Strength
    (80–120)% increased Armour and Energy Shield
    Gain (7–10) Rage after Spending a total of 200 Mana
    Rage grants Spell Damage instead of Attack Damage
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    (6–12)% increased Attack Speed
    (100–140)% increased Armour
    (10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
    +(1–3) to Level of all Melee Skill Gems
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    Cluster Jewel Passive /1
    Gain 2 Rage on Hit with Axes or Swords
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    (Only one Hit every 0.5 seconds can cause you to gain Rage)
    Timeless Jewel Passive /1
    Chainbreaker
    Karui Keystone
    Mana Recovery from Regeneration is not applied
    1 Rage Regenerated for every 25 Mana Regeneration per Second
    Does not delay Inherent Loss of Rage
    Skills Cost +3 Rage
    No man may enslave you, for you have a secret: you're always angry.
    Timeless Jewel Passive Additions /1
    FactionCategoryShow Full DescriptionsCode
    KaruiNotable
    Gain 1 Rage on Melee Hitkarui_notable_add_physical_taken_as_fire

    Community Wiki

    Edit

    Rage

    Rage is a counter utilized by certain attack skills and Ascendancy classes. Characters with Rage deal more attack damage — this affects the hit damage with attacks, but not ailments from the attack such as Bleeding. This increases in magnitude with the amount of Rage accumulated. Rage rapidly depletes if you haven't gained Rage or taken a hit for 2 seconds.

    Mechanics

    The maximum rage a character can normally have is 30. A character loses 10 Rage every second after not having gained Rage or been hit in the past 2 seconds.

    Characters gain the following effects for each point of rage:

    • 1% more Attack Damage

    Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.