Skill Gem /3
Skill Gem Quality /2
Item | Stats |
---|---|
Leap Slam | (0–40)% increased Stun Duration against Enemies that are on Full Life |
Dual Strike | +(0–30)% more Damage with Hits and Ailments against Enemies that are on Full Life |
Support Gem /1
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 68 | Suffix | +(50–60)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of the Conquest | 68 | Suffix | +(41–50)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | +(51–60)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
45 | ScourgeDownside | 12% increased Damage taken while on Full Life | helmet 500 default 0 | |
68 | ScourgeDownside | 20% increased Damage taken while on Full Life | helmet 500 default 0 |
Fossil mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (50–60)% increased Damage when on Full Life damage | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
of the Underground | 1 | Suffix | (100–120)% increased Damage when on Full Life damage | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Global Evasion Rating when on Full Life defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Initiator's | 1 | Prefix | (25–28)% increased Damage with Hits against Enemies on Full Life Players deal (25–28)% increased Damage with Hits against Enemies on Full Life damage | heist_equipment_utility 1000 default 0 |
Instigator's | 45 | Prefix | (29–32)% increased Damage with Hits against Enemies on Full Life Players deal (29–32)% increased Damage with Hits against Enemies on Full Life damage | heist_equipment_utility 800 default 0 |
Ambusher's | 75 | Prefix | (33–36)% increased Damage with Hits against Enemies on Full Life Players deal (33–36)% increased Damage with Hits against Enemies on Full Life damage | heist_equipment_utility 600 default 0 |
Assassin's | 81 | Prefix | (37–40)% increased Damage with Hits against Enemies on Full Life Players deal (37–40)% increased Damage with Hits against Enemies on Full Life damage | heist_equipment_utility 400 default 0 |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Recover Full Life at the end of the Effect resource life | ||
of Interference | 30 | Flask | Suffix | Hinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Obstruction | 48 | Flask | Suffix | Hinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Occlusion | 66 | Flask | Suffix | Hinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Restraint | 84 | Flask | Suffix | Hinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Life caster | mana_flask 0 utility_flask 0 default 750 |
of Abundance | 25 | Flask | Suffix | Recover an additional (11–16)% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life | life_flask 600 default 0 |
of Plenty | 39 | Flask | Suffix | Recover an additional (17–22)% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life | life_flask 600 default 0 |
of Bounty | 53 | Flask | Suffix | Recover an additional (23–28)% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life | life_flask 600 default 0 |
of Incessance | 67 | Flask | Suffix | Recover an additional (29–34)% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life | life_flask 600 default 0 |
of Perenniality | 81 | Flask | Suffix | Recover an additional (35–40)% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life | life_flask 600 default 0 |
1 | ExpeditionRelic | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life | default 1000 | |
1 | Tincture | Unique | Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit elemental fire attack | ||
Assassin's | 1 | Charm | Prefix | (80–120)% increased Critical Strike Chance against Enemies that are on Full Life | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Charm | Prefix | (130–160)% increased Critical Strike Chance against Enemies that are on Full Life | int_animal_charm 250 dex_animal_charm 250 default 0 |
Unique /16
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(20–30) to Dexterity
(50–70)% increased Evasion Rating
+1000 to Evasion Rating while on Full Life
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
30% increased Attack Speed when on Full Life
Adds (1–4) to (30–50) Lightning Damage to Attacks
+(100–200) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
50% increased Life Recovered
(35–50)% reduced Recovery rate
Recover Full Life at the end of the Effect
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Attack Speed when on Low Life
15% increased Attack Speed when on Full Life
+10 to maximum Life
20% increased Cast Speed when on Low Life
9% increased Cast Speed when on Full Life
(You are on Low Life if you have 50% of your Maximum Life or less)
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
1% of Attack Damage Leeched as Life on Critical Strike
100% increased Critical Strike Chance against Enemies that are on Full Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
+1500 to Evasion Rating while on Full Life
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Unlucky things are rolled twice and the worst result used)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(50–60) to maximum Mana
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
Corrupted Soul
Divine Flesh
Immortal Ambition
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
+(25–30)% to Lightning Resistance
15% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
-1 Fire Damage taken from Hits per Mana Burn
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Passive /6
18% increased Evasion Rating
10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
10% increased Attack Speed when on Full Life
1% of Physical Attack Damage Leeched as Life
40% increased Attack Damage while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Critical Strike Chance with Daggers
+30% to Critical Strike Multiplier with Daggers
100% increased Critical Strike Chance against Enemies that are on Full Life
(Rune Daggers are considered Daggers)
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Crush Enemies for 4 seconds when you Hit them while they are on Full Life
40% increased Physical Damage
(Crushed lowers Physical Damage Reduction by 15%)
Ascendancy Passive /2
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Assassin
Character: Shadow
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Critical Strikes have Culling Strike
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(You are on Low Life if you have 50% of your Maximum Life or less)
Cluster Jewel Passive /2
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Minions Regenerate 1% of Life per second
Minions have 5% chance to deal Double Damage while they are on Full Life
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life You may live forever, so long as someone remains to be sacrificed. Glorious Vanity: Ahuana |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Full life
Full Life is a condition that applies when the character's current life is at 100%. Full Life works when under the influence of Chaos Inoculation.
Interactions
While taking damage over time, the full life condition can still be met by through continuous life recovery, such as regeneration, leech, or flasks.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.