Advanced Traps Support
Level: (1–10)
Cost & Reservation Multiplier: 120%
Requires Level (4–36), (12–60) Dex
Supports skills which throw traps.
Supported Skills have (50–77)% increased Cooldown Recovery Rate for throwing Traps
Supported Skills have (15–24)% increased Trap Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Advanced Traps Support
Genus
Level Effect /10
Implicit |
---|
Cost & Reservation Multiplier: 120% |
Level | Requires Level | Dex | Supported Skills have 50% increased Cooldown Recovery Rate for throwing Traps | Supported Skills have 15% increased Trap Throwing Speed | Experience |
---|---|---|---|---|---|
1 | 4 | 12 | 50 | 15 | 841 |
2 | 6 | 15 | 53 | 16 | 3,099 |
3 | 9 | 19 | 56 | 17 | 7,433 |
4 | 12 | 24 | 59 | 18 | 22,895 |
5 | 16 | 30 | 62 | 19 | 49,725 |
6 | 20 | 36 | 65 | 20 | 95,714 |
7 | 24 | 42 | 68 | 21 | 169,595 |
8 | 28 | 48 | 71 | 22 | 283,759 |
9 | 32 | 54 | 74 | 23 | 453,996 |
10 | 36 | 60 | 77 | 24 |
Attribute /6
Royale Advanced Traps Support
Key | Value |
---|---|
Acronym | Cooldown, Trap, Recovery |
DropLevel | 4 |
BaseType | Royale Advanced Traps Support |
Class | Support Gems |
Icon | R |
ItemType | Metadata/Items/Gems/SupportGemTrapCooldownRoyale |
Advanced Traps Support
Level: (1–10)
Cost & Reservation Multiplier: 120%
Requires Level (4–36), (12–60) Dex
Supports skills which throw traps.
Supported Skills have (50–77)% increased Cooldown Recovery Rate for throwing Traps
Supported Skills have (15–24)% increased Trap Throwing Speed
multi trap and mine support flags [16]
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Advanced Traps Support
Supported Gem /23
Conversion Trap
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.
Bear Trap
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Bear Trap of Skewers
Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
Fire Trap
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Fire Trap of Blasting
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
Lightning Trap
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Lightning Trap of Sparking
Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Vaal Lightning Trap
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Ice Trap
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
Ice Trap of Hollowness
Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.
Explosive Trap
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Explosive Trap of Shrapnel
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Explosive Trap of Magnitude
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.
Siphoning Trap
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
Flamethrower Trap
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
Lightning Spire Trap
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Lightning Spire Trap of Zapping
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Lightning Spire Trap of Overloading
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Seismic Trap
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Seismic Trap of Swells
Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Blade Trap
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
Blade Trap of Greatswords
Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through
Blade Trap of Laceration
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.