-- Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileShadow1"] = {
name = "Shade of a Shadow",
life = 16.5,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.43,
damageSpread = 0.2,
attackTime = 0.855,
attackRange = 6,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"DarkExileFireTrap",
"DarkExileIceTrap",
"DarkExileLightningTrap",
"DarkExileSmokeMine",
},
modList = {
},
}
-- Data\3_0\Skills\spectre.lua
skills["DarkExileFireTrap"] = {
name = "Fire Trap",
hidden = true,
color = "2",
baseEffectiveness = 1.5556,
incrementalEffectiveness = 0.06,
description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Hit] = true,
[SkillType.SkillCanMine] = true,
[SkillType.Area] = true,
[SkillType.CausesBurning] = true,
[SkillType.Trap] = true,
[SkillType.DamageOverTime] = true,
[SkillType.FireSkill] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_trap_duration",
"base_skill_effect_duration",
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"number_of_additional_traps_to_throw",
"active_skill_area_of_effect_radius_+%_final",
"trap_variation",
"is_area_damage",
"base_skill_is_trapped",
"is_trap",
"traps_explode_on_timeout",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {3000, 2000, 0.4, 0.6, 1.5, 3, 0, 12, critChance = 5, levelRequirement = 73, statInterpolation = {1, 1, 3, 3, 3, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["DarkExileIceTrap"] = {
name = "DarkExileIceTrap",
hidden = true,
color = "2",
baseEffectiveness = 1,
incrementalEffectiveness = 0.06,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Hit] = true,
[SkillType.SkillCanMine] = true,
[SkillType.Area] = true,
[SkillType.Trap] = true,
[SkillType.DamageOverTime] = true,
[SkillType.ColdSkill] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_trap_duration",
"base_skill_effect_duration",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_additional_traps_to_throw",
"active_skill_area_of_effect_radius_+%_final",
"trap_variation",
"is_area_damage",
"base_skill_is_trapped",
"is_trap",
"traps_explode_on_timeout",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {3000, 4000, 0.4, 0.6, 3, 0, 12, critChance = 5, levelRequirement = 73, statInterpolation = {1, 1, 3, 3, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["DarkExileLightningTrap"] = {
name = "Lightning Trap",
hidden = true,
color = "3",
baseEffectiveness = 2.5,
incrementalEffectiveness = 0.0371,
description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Projectile] = true,
[SkillType.SkillCanVolley] = true,
[SkillType.Trap] = true,
[SkillType.SkillCanMine] = true,
[SkillType.LightningSkill] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_trap_duration",
"number_of_additional_projectiles",
"number_of_additional_traps_to_throw",
"base_skill_effect_duration",
"trap_variation",
"projectiles_nova",
"is_trap",
"base_skill_is_trapped",
"base_is_projectile",
"lightning_trap_projectiles_leave_shocking_ground",
"traps_explode_on_timeout",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {0.5, 1.5, 4000, 8, 0, 3000, 12, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["DarkExileSmokeMine"] = {
name = "Smoke Mine",
hidden = true,
color = 4,
baseEffectiveness = 1,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.MovementSkill] = true,
[SkillType.Mine] = true,
[SkillType.AreaSpell] = true,
[SkillType.TravelSkill] = true,
[SkillType.ManaCostReserved] = true,
[SkillType.BlinkSkill] = true,
[SkillType.SecondWindSupport] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {80, 5000, 0, levelRequirement = 73, statInterpolation = {1, 1, 1}, },
},
}