Item mods /160
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
The Elder's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Elder's | 84 | Prefix | (13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Shaper's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Shaper's | 82 | Prefix | (13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
Crusader's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Crusader's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Warlord's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Warlord's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Hunter's | 75 | Prefix | (8–12)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
Hunter's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
1 | WeaponTree | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
36 | WeaponTree | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
68 | WeaponTree | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | body_armour 0 default 0 |
Korell's | 60 | Prefix | (9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 0 default 0 |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect physical elemental cold | ||
1 | Flask | Unique | (20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect |
Item /9
Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
Unique /14
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance(Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Karui | Keystone | Tempered by War | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance Tasalio and Valako test you, child of the volcano. Prove yourself worthy. Lethal Pride: Rakiata |
Elevated modifier List /19
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 68 | (8–12)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Fire Damage |
The Elder's | 84 | (13–15)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
The Shaper's | 68 | (8–12)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Cold Damage |
The Shaper's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
The Shaper's | 68 | (8–12)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Lightning Damage |
The Shaper's | 82 | (13–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Crusader's | 68 | (8–12)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (13–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Warlord's | 68 | (8–12)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (13–15)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
Redeemer's | 68 | (8–12)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
Hunter's | 75 | (8–12)% of Physical Damage from Hits taken as Chaos Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Chaos Damage |
Hunter's | 83 | (13–15)% of Physical Damage from Hits taken as Chaos Damage Group: 2727 | +1% to maximum Chaos Resistance (16–18)% of Physical Damage from Hits taken as Chaos Damage |
Crusader's | 68 | (4–6)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (7–10)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (7–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (11–13)% of Physical Damage from Hits taken as Lightning Damage |
Warlord's | 68 | (4–6)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (7–10)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (7–10)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (11–13)% of Physical Damage from Hits taken as Fire Damage |
Redeemer's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (11–13)% of Physical Damage from Hits taken as Cold Damage |
Community Wiki
Damage taken as
Damage taken as is a mechanic that allows damage from one damage type to be taken as another damage type.
Mechanics
On the receiving side, damage may be taken as a different type. This is done before any sort of mitigation. It is important to note that this is not damage conversion. The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favourable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is used in the armour calculation.
Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example The Rat Cage has #% of Fire Damage from Hits taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.
Since damage taken as does all calculations simultaneously this also means that the initial damage can not be shifted any further.
Example
For example with Cloak of Flame and Avian Twins Talisman with #% of Fire Damage taken as Lightning Damage equipped the incoming physical damage will be shifted to fire damage but the fire damage cannot be further shifted to lightning damage. Because both of these operations would be performed simultaneously on the initial physical damage hit. So we'd be trying to take fire damage as lightning damage before any fire damage exists.
Initial hit:
100 Physical Damage 0 Lightning Damage 0 Cold Damage 0 Fire Damage 0 Chaos Damage |
⇗ | ⇒ | 100 * 0.80 = 80 Physical Damage
100 * 0.20 = 20 Fire Damage | |
⇘ | ⇒ | 0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage |
Note that damaging ailments are based on damage being dealt, not on damage taken. Changing what type damage is taken as has no effect on them. For example, when you have x% of Physical Damage from Hits taken as Fire Damage and physical damage is dealt to you, the converted fire damage never ignites you even if you have +100% chance to be Ignited. Non-damaging ailments such as shock or chill will still be applied upon converting the incoming damage to lightning and cold damage respectively.[citation needed]
This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to convert 100% of the penetrated element into another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken).
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