Item mods /104
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | shield 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | shield 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | shield 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Chaos Damage physical chaos | shield 1000 default 0 | |
The Elder's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Elder's | 84 | Prefix | (11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Shaper's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Shaper's | 82 | Prefix | (11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
Crusader's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Crusader's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Warlord's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Warlord's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Hunter's | 75 | Prefix | (5–10)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
Hunter's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
1 | WeaponTree | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
36 | WeaponTree | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
68 | WeaponTree | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | body_armour 2000 default 0 |
Korell's | 60 | Prefix | (9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(3–4)% of Physical Damage from Hits taken as Fire Damage (3–4)% of Physical Damage from Hits taken as Lightning Damage | 2x ![]() | Body Armour | Betrayal Unveil, Gravicius |
(5–6)% of Physical Damage from Hits taken as Fire Damage (5–6)% of Physical Damage from Hits taken as Lightning Damage | 4x ![]() | Body Armour | Betrayal Unveil, Gravicius |
(5–6)% of Physical Damage from Hits taken as Fire Damage | 4x ![]() | Helmet | Betrayal Unveil, Korell |
(7–8)% of Physical Damage from Hits taken as Fire Damage | 1x ![]() | Helmet | Betrayal Unveil, Korell |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect physical elemental cold |
Essence /1
Item /9
Icon | Name |
---|---|
![]() | Shadowed Ring Requires Level 24 Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage |
![]() | Shadowed Ring Requires Level 24 Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage |
![]() | Shadowed Ring Requires Level 24 Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Fire Damage from Hits taken as Cold Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Fire Damage from Hits taken as Lightning Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Cold Damage from Hits taken as Fire Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Cold Damage from Hits taken as Lightning Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Lightning Damage from Hits taken as Cold Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Lightning Damage from Hits taken as Fire Damage local stat monsters pick up item [1] Corrupted |
Unique /12
Icon | Name |
---|---|
![]() | Cloak of Flame Scholar's Robe +(50–75)% to Fire Resistance (40–75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
![]() | Incandescent Heart Saintly Chainmail +(80–90) to maximum Life (220–240)% increased Armour and Energy Shield (0.8–1)% of Attack Damage Leeched as Life Gain (10–20)% of Elemental Damage as Extra Chaos Damage (20–30)% increased Light Radius 25% of Elemental Damage from Hits taken as Chaos Damage Light Radius is based on Energy Shield instead of Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Lightning Coil Desert Brigandine Adds 1 to (20–30) Lightning Damage to Attacks +(60–80) to maximum Life (90–120)% increased Armour and Evasion -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
![]() | Darkscorn Assassin Bow +(15–25)% to Global Critical Strike Multiplier Adds (15–20) to (25–30) Physical Damage (60–80)% increased Physical Damage (15–30)% increased Global Accuracy Rating 20% increased Attack Speed 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Rat Cage Sharkskin Tunic (100–120)% increased Evasion Rating +(200–300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical Damage |
![]() | Taste of Hate Sapphire Flask 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect Gain (10–15)% of Physical Damage as Extra Cold Damage during effect (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect |
![]() | Thunder of the Dawn Corroded Blade 40% increased Global Accuracy Rating Adds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Replica Innsbury Edge Elder Sword +330 to Accuracy Rating (100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon unique insanity do weird things [1] (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Font of Thunder Mirrored Spiked Shield +5% chance to Suppress Spell Damage (25–40)% increased Mana Regeneration Rate (400–500)% increased Evasion and Energy Shield +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Graven's Secret Cloth Belt (15–25)% increased Stun and Block Recovery +(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance Maximum Absorption Charges is equal to Maximum Power Charges +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Mahuxotl's Machination Steel Kite Shield Corrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal Pact (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) (All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance) (Maximum Resistances cannot be raised above 90%) (50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life) (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds) (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Dawnbreaker Colossal Tower Shield +(10–20) to maximum Life (150–250)% increased Armour +(20–25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10–20)% of Cold Damage taken as Fire Damage (10–20)% of Lightning Damage taken as Fire Damage (10–20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block (Recently refers to the past 4 seconds) (Scorched Enemies have -10% to Elemental Resistances) (Close Range is up to 2 metres) |
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh![]() | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Karui | Keystone | Tempered by War![]() | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance Tasalio and Valako test you, child of the volcano. Prove yourself worthy. Lethal Pride: Rakiata |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 5% of Physical Damage from Hits taken as Fire Damage | karui_notable_add_physical_taken_as_fire |
Elevated modifier List /20
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 68 | (5–10)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Fire Damage |
The Elder's | 84 | (11–15)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
The Shaper's | 68 | (5–10)% of Physical Damage from Hits taken as Cold Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Cold Damage |
The Shaper's | 83 | (11–15)% of Physical Damage from Hits taken as Cold Damage Group: 2718 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
The Shaper's | 68 | (5–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Lightning Damage |
The Shaper's | 82 | (11–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2718 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Crusader's | 68 | (5–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (11–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2718 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Warlord's | 68 | (5–10)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (11–15)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
Redeemer's | 68 | (5–10)% of Physical Damage from Hits taken as Cold Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 83 | (11–15)% of Physical Damage from Hits taken as Cold Damage Group: 2718 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
Hunter's | 75 | (5–10)% of Physical Damage from Hits taken as Chaos Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Chaos Damage |
Hunter's | 83 | (11–15)% of Physical Damage from Hits taken as Chaos Damage Group: 2718 | +1% to maximum Chaos Resistance (16–18)% of Physical Damage from Hits taken as Chaos Damage |
Crusader's | 68 | (4–6)% of Physical Damage from Hits taken as Lightning Damage Group: 2718 | (7–10)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (7–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2718 | (11–13)% of Physical Damage from Hits taken as Lightning Damage |
Warlord's | 68 | (4–6)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (7–10)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (7–10)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (11–13)% of Physical Damage from Hits taken as Fire Damage |
Redeemer's | 68 | (4–6)% of Physical Damage from Hits taken as Cold Damage Group: 2718 | (7–10)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 83 | (7–10)% of Physical Damage from Hits taken as Cold Damage Group: 2718 | (11–13)% of Physical Damage from Hits taken as Cold Damage |
Community Wiki
Damage taken as
Damage taken as is a mechanic that allows damage from one damage type to be taken as another damage type.
Mechanics
On the receiving side, damage may be taken as a different type. This is done before any sort of mitigation. It is important to note that this is not damage conversion. The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favourable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is used in the armour calculation.
Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example The Rat Cage has #% of Fire Damage from Hits taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.
Since damage taken as does all calculations simultaneously this also means that the initial damage can not be shifted any further.
Example
For example with Cloak of Flame and Avian Twins Talisman with #% of Fire Damage taken as Lightning Damage equipped the incoming physical damage will be shifted to fire damage but the fire damage cannot be further shifted to lightning damage. Because both of these operations would be performed simultaneously on the initial physical damage hit. So we'd be trying to take fire damage as lightning damage before any fire damage exists.
Initial hit:
100 Physical Damage 0 Lightning Damage 0 Cold Damage 0 Fire Damage 0 Chaos Damage |
⇗ | ⇒ | 100 * 0.80 = 80 Physical Damage
100 * 0.20 = 20 Fire Damage | |
⇘ | ⇒ | 0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage |
Note that damaging ailments are based on damage being dealt, not on damage taken. Changing what type damage is taken as has no effect on them. For example, when you have x% of Physical Damage from Hits taken as Fire Damage and physical damage is dealt to you, the converted fire damage never ignites you even if you have +100% chance to be Ignited. Non-damaging ailments such as shock or chill will still be applied upon converting the incoming damage to lightning and cold damage respectively.[citation needed]
This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to convert 100% of the penetrated element into another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken).
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