Guard Tags /6
Immortal Call
Level: 34
Vaal Immortal Call
Level: 34
Molten Shell
Level: 16
Vaal Molten Shell
Level: 16
Steelskin
Level: 4
Arcane Cloak
Level: 16
Guard
Humanoid
Area: The City of Sarn
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
You take 15% of Damage from Blocked Hits
Spectre | Y |
---|---|
Area | The City of Sarn |
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Life
120%
Armour
+75%
Ailment Threshold
120%
Resistance
20 20 20 0
Damage
131%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AxisSoldier
Metadata
GuardClarissa
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
23
Life
320
Armour
973
Evasion
677
Energy Shield
0
Damage
39
Spell Damage
39
Accuracy
43
Attack Time
1.305
Experience
1,013
Ailment Threshold
320
Chill
1
Shock
1
Brittle
6
Scorch
1
Sap
3
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 31–47
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/GuardClarissa"] = { name = "Guard", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.31, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Item mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | FlaskEnchantmentInjector | Used when you Use a Guard Skill | flask 100 default 0 | |
68 | ScourgeUpside | Imbalanced Guard defences | body_armour 10 default 0 | |
68 | ScourgeUpside | Guard Skills have (14–16)% increased Cooldown Recovery Rate | belt 500 default 0 | |
68 | ScourgeUpside | Guard Skills have (17–19)% increased Cooldown Recovery Rate | belt 500 default 0 | |
30 | WeaponTree | Imbalanced Guard | sword 20 axe 20 mace 40 sceptre 20 staff 20 default 0 | |
1 | WeaponTree | Allocates Safeguard | staff 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Safeguard | crucible_unique_helmet 0 shield 100 default 0 | |
15 | WeaponTree | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
65 | WeaponTree | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 50 | Prefix | 1 Added Passive Skill is Advance Guard damage attack speed | affliction_attack_damage_while_holding_a_shield 300 default 0 |
Notable | 50 | Prefix | 1 Added Passive Skill is Bodyguards resource life minion | affliction_minion_life 716 default 0 |
Notable | 1 | Prefix | 1 Added Passive Skill is Vicious Guard resource life attack | affliction_chance_to_block 750 affliction_maximum_life 780 default 0 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
78 | Corrupted | Area contains an additional guarded Exquisite Vaal Vessel | infected_map 0 default 10 |
Heist Area mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Indifferent | 1 | Prefix | Guards deal (13–15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage | default 1000 |
Indifferent | 46 | Prefix | Guards deal (16–18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage | default 1000 |
Indifferent | 68 | Prefix | Guards deal (19–22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage | default 1000 |
Indifferent | 73 | Prefix | Guards deal (23–26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage | default 1000 |
Indifferent | 78 | Prefix | Guards deal (27–30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage | default 1000 |
Stoic | 1 | Prefix | Guards take (13–15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Stoic | 46 | Prefix | Guards take (16–18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Stoic | 68 | Prefix | Guards take (19–22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Stoic | 73 | Prefix | Guards take (23–26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Stoic | 78 | Prefix | Guards take (27–30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Quelling | 1 | Suffix | (3–5)% reduced Alert Level from killing Guards | heist_equipment_utility 0 default 0 |
of Subduing | 45 | Suffix | (6–8)% reduced Alert Level from killing Guards | heist_equipment_utility 0 default 0 |
of Subjugating | 75 | Suffix | (9–10)% reduced Alert Level from killing Guards | heist_equipment_utility 0 default 0 |
of Suppressing | 82 | Suffix | (11–12)% reduced Alert Level from killing Guards | heist_equipment_utility 0 default 0 |
Misc mods /32
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Menacing | 35 | Chest | Prefix | Guarded by 3 Rare Monsters chest delay drops until daemons finish [1] | default 1000 |
1 | Chest | Unique | Guarded by 3 packs of Monsters Guarded by a Vaal Side Area Boss chest delay drops until daemons finish [1] | ||
Intimidating | 10 | Chest | Prefix | Guarded by a pack of Magic Monsters chest delay drops until daemons finish [1] | default 1000 |
Contested | 12 | Chest | Prefix | Guarded by a Rogue Exile | default 1000 |
Rallying | 35 | Chest | Prefix | Guarded by a stream of Monsters | default 250 |
1 | Chest | Unique | Guarded by a stream of Tormented Spirits | ||
1 | Chest | Unique | Guarded by a stream of Monsters | ||
1 | Chest | Unique | Guarded by a Redblade Warband | ||
1 | Chest | Unique | Guarded by a Mutewind Warband | ||
1 | Chest | Unique | Guarded by a Brinerot Warband | ||
1 | Chest | Unique | Guarded by a Renegade Warband | ||
1 | Chest | Unique | Guarded by 3 packs of Monsters chest delay drops until daemons finish [0] | ||
1 | Chest | Unique | Guarded by 3 packs of Magic Monsters chest delay drops until daemons finish [0] | ||
1 | Chest | Unique | Guarded by 3 Rare Monsters chest delay drops until daemons finish [0] | ||
1 | Chest | Unique | Guarded by Dario, the Living Void Guarded by waves of Void Constructs chest delay drops until daemons finish [1] | ||
1 | Chest | Unique | Guarded by a stream of Ghost Pirates Guarded by the Maiden of the Black Crest | ||
1 | Chest | Unique | Guarded by Ixtolatl, Artisan of Sacrifice Guarded by waves of Vaal Monsters chest delay drops until daemons finish [1] | ||
1 | Chest | Unique | Guarded by Mahuatzi, Artisan of Desire Guarded by waves of Vaal Monsters chest delay drops until daemons finish [1] | ||
1 | Chest | Unique | Guarded by 3 packs of Magic Monsters chest delay drops until daemons finish [1] chest drop additional special harvest items [1] | ||
Transgressor's | 1 | SanctumRelic | Prefix | Guards take (5–7)% increased Damage | medium_sanctum_relic 100 default 0 |
Violator's | 78 | SanctumRelic | Prefix | Guards take (8–10)% increased Damage | medium_sanctum_relic 100 default 0 |
Sinner's | 85 | SanctumRelic | Prefix | Guards take (11–15)% increased Damage | medium_sanctum_relic 50 default 0 |
of the Bulwark | 1 | SanctumRelic | Suffix | Guards impact 4% reduced Resolve | medium_sanctum_relic 100 default 0 |
of the Bastion | 78 | SanctumRelic | Suffix | Guards impact 5% reduced Resolve | medium_sanctum_relic 100 default 0 |
of the Citadel | 85 | SanctumRelic | Suffix | Guards impact (6–7)% reduced Resolve | medium_sanctum_relic 50 default 0 |
1 | Atlas | Prefix | Map Bosses are accompanied by Bodyguards An additional Map drops on Completing your Maps 3 uses remaining | no_boss 0 default 250 | |
1 | Atlas | Prefix | Map Bosses are accompanied by Bodyguards 2 additional Maps drop on Completing your Maps 15 uses remaining | no_boss 0 default 250 | |
1 | MapDevice | Unique | Breaches in Area contain (5–10) additional Clasped Hands Clasped Hands are guarded by a rare Breach Monster | ||
1 | MapDevice | Unique | Sulphite in Area is guarded by Monsters from the Azurite Mines Sulphite in Area releases Enraging Fumes | ||
1 | MapDevice | Unique | Shrines in Area are guarded by an Atlas Boss Modifiers to the Final Map Boss also apply to these Atlas Bosses | ||
of the Pantheon | 1 | MemoryLines | Suffix | Areas contain additional Shrines Area contains Shrines guarded by Pantheon Monsters memory line type hash [-30276] | memory_line_kirac 100 default 0 |
1 | SanctumSpecial | Corrupted | Imbalanced Guard defences | default 100 |
Item /5
Breach Scarab of Snares
Stack Size: 1 / 20
Limit: 1
Breaches in Area have 5 to 10 additional Clasped Hands
Clasped Hands in Area are guarded by a rare Breach Monster
Clasped Hands in Area are guarded by a rare Breach Monster
Sulphite Scarab of Fumes
Stack Size: 1 / 20
Limit: 1
Sulphite found in Map Area releases Enraging Fumes
Monsters affected by Enraging Fumes have 50% increased Item Quantity
Sulphite in your maps is guarded by Monsters from the Azurite Mine
Monsters affected by Enraging Fumes have 50% increased Item Quantity
Sulphite in your maps is guarded by Monsters from the Azurite Mine
Domination Scarab of Terrors
Stack Size: 1 / 20
Limit: 1
Shrines in Area are guarded by an Atlas Boss
Modifiers to the Final Map Boss also apply to these Atlas Bosses
Modifiers to the Final Map Boss also apply to these Atlas Bosses
Lycia's Invocation of Imbalanced Guard
Stack Size: 1 / 10
Adds Imbalanced Guard to a Sanctified Relic
Vaal Temple Map
Map Tier: 16, 16, 16, 16, 16
Guild Tag Editor: >
Area contains 10 additional guarded Vaal Vessels
Bonus: Kill boss of corrupted rare version of this map
Unique /1
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Passive /6
25% increased Armour
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration
Mastery: Rogue Exiles
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards
(Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.)
Mastery: Blight
Blight Bosses in your Maps have 10% chance to add an additional Reward Chest when Defeated
1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses
Mastery: Delve
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite
Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Mastery: Shrines
Shrines in your Maps have 50% chance to be guarded by an additional Pack of Monsters
Shrines in your Maps are guarded by at least one Magic Pack
Cluster Jewel Passive /1
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Guard skill
Guards are active skills that provide short term survivability to characters. Guards are Spells without cast time characteristic. As guard skills are spells they are supported by spells modifiers.
All guard skills share a cooldown - no guard skill can be cast while any others are on cooldown.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.