Item mods /9
NameLevelPre/SufDescriptionWeight
1FlaskEnchantmentInjectorUsed when you Use a Guard Skillflask 100
default 0
68ScourgeUpsideImbalanced Guard defencesbody_armour 10
default 0
68ScourgeUpsideGuard Skills have (14–16)% increased Cooldown Recovery Ratebelt 500
default 0
68ScourgeUpsideGuard Skills have (17–19)% increased Cooldown Recovery Ratebelt 500
default 0
30WeaponTreeImbalanced Guardsword 20
axe 20
mace 40
sceptre 20
staff 20
default 0
1WeaponTreeAllocates Safeguardstaff 100
default 0
1WeaponTree-3% Chance to Block
Allocates Safeguard
crucible_unique_helmet 0
shield 100
default 0
15WeaponTreeGuard Skills have 50% reduced Duration
Guard Skills have 60% increased Cooldown Recovery Rate
shield 400
default 0
65WeaponTreeGuard Skills have 50% reduced Duration
Guard Skills have 80% increased Cooldown Recovery Rate
shield 400
default 0
Cluster Jewel mods /3
NameLevelPre/SufDescriptionWeight
Notable50Prefix1 Added Passive Skill is Advance Guard damage attack speedaffliction_attack_damage_while_holding_a_shield 300
default 0
Notable50Prefix1 Added Passive Skill is Bodyguards resource life minionaffliction_minion_life 716
default 0
Notable1Prefix1 Added Passive Skill is Vicious Guard resource life attackaffliction_chance_to_block 750
affliction_maximum_life 780
default 0
Heist Area mods /10
NameLevelPre/SufDescriptionWeight
Indifferent1PrefixGuards deal (13–15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Indifferent46PrefixGuards deal (16–18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Indifferent68PrefixGuards deal (19–22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Indifferent73PrefixGuards deal (23–26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Indifferent78PrefixGuards deal (27–30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Stoic1PrefixGuards take (13–15)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Stoic46PrefixGuards take (16–18)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Stoic68PrefixGuards take (19–22)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Stoic73PrefixGuards take (23–26)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Stoic78PrefixGuards take (27–30)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of Quelling1Suffix(3–5)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Subduing45Suffix(6–8)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Subjugating75Suffix(9–10)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Suppressing82Suffix(11–12)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
Misc mods /29
NameLevelDomainPre/SufDescriptionWeight
Menacing35ChestPrefixGuarded by 3 Rare Monsters
chest delay drops until daemons finish [1]
default 1000
1ChestUniqueGuarded by 3 packs of Monsters
Guarded by a Vaal Side Area Boss
chest delay drops until daemons finish [1]
Intimidating10ChestPrefixGuarded by a pack of Magic Monsters
chest delay drops until daemons finish [1]
default 1000
Contested12ChestPrefixGuarded by a Rogue Exiledefault 1000
Rallying35ChestPrefixGuarded by a stream of Monstersdefault 250
1ChestUniqueGuarded by a stream of Tormented Spirits
1ChestUniqueGuarded by a stream of Monsters
1ChestUniqueGuarded by a Redblade Warband
1ChestUniqueGuarded by a Mutewind Warband
1ChestUniqueGuarded by a Brinerot Warband
1ChestUniqueGuarded by a Renegade Warband
1ChestUniqueGuarded by 3 packs of Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by 3 packs of Magic Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by 3 Rare Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by Dario, the Living Void
Guarded by waves of Void Constructs
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by a stream of Ghost Pirates
Guarded by the Maiden of the Black Crest
1ChestUniqueGuarded by Ixtolatl, Artisan of Sacrifice
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by Mahuatzi, Artisan of Desire
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by 3 packs of Magic Monsters
chest delay drops until daemons finish [1]
chest drop additional special harvest items [1]
Transgressor's1SanctumRelicPrefixGuards take (5–7)% increased Damagemedium_sanctum_relic 100
default 0
Violator's78SanctumRelicPrefixGuards take (8–10)% increased Damagemedium_sanctum_relic 100
default 0
Sinner's85SanctumRelicPrefixGuards take (11–15)% increased Damagemedium_sanctum_relic 50
default 0
of the Bulwark1SanctumRelicSuffixGuards impact 4% reduced Resolvemedium_sanctum_relic 100
default 0
of the Bastion78SanctumRelicSuffixGuards impact 5% reduced Resolvemedium_sanctum_relic 100
default 0
of the Citadel85SanctumRelicSuffixGuards impact (6–7)% reduced Resolvemedium_sanctum_relic 50
default 0
1AtlasPrefixMap Bosses are accompanied by Bodyguards
An additional Map drops on Completing your Maps
3 uses remaining
no_boss 0
default 250
1AtlasPrefixMap Bosses are accompanied by Bodyguards
2 additional Maps drop on Completing your Maps
15 uses remaining
no_boss 0
default 250
of the Pantheon1MemoryLinesSuffixAreas contain additional Shrines
Area contains Shrines guarded by Pantheon Monsters
memory line type hash [-30276]
memory_line_kirac 100
default 0
1SanctumSpecialCorruptedImbalanced Guard defencesdefault 100
Item /2
IconName
Lycia's Invocation of Imbalanced Guard
Stack Size: 1 / 10
Adds Imbalanced Guard to a Sanctified Relic
Vaal Temple Map
Map Tier: 16, 16, 16, 16, 16
Guild Tag Editor: >
Area contains 10 additional guarded Vaal Vessels
Bonus: Kill boss of corrupted rare version of this map
Unique /1
IconName
Survivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Passive /5
IconName
Dynamo
Notable
18% increased maximum Mana
Guard Skills have 40% increased Duration
Adamant
Notable
25% increased Armour
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration
Royal Guard
Notable
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards
(Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.)
Guarded Hoards
Notable
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite
Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Drawn to Power
Notable
Shrines in your Maps have 50% chance to be guarded by an additional Pack of Monsters
Shrines in your Maps are guarded by at least one Magic Pack
Cluster Jewel Passive /1
IconName
Veteran's Awareness
Keystone
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
Guard
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
SpectreY
AreaThe City of Sarn
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • The City of Sarn: Guard
  • 120%Life
    +40%Armour
    120%Ailment Threshold
    20 20 20 0Resistance
    131%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 12Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    100%Experience
    100%Model Size
    AxisSoldierType
    GuardClarissaMetadata
    42,354Life
    22,771Armour
    8,120Evasion
    0Energy Shield
    1,249Damage
    1,249Spell Damage
    538Accuracy
    1.305Attack Time
    13,250Experience
    42,354Ailment Threshold
    134Chill
    134Shock
    758Brittle
    134Scorch
    370Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 999–1498
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    34,274Life
    20,195Armour
    7,608Evasion
    0Energy Shield
    1,114Damage
    1,114Spell Damage
    499Accuracy
    1.305Attack Time
    13,006Experience
    34,274Ailment Threshold
    108Chill
    108Shock
    613Brittle
    108Scorch
    299Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 891–1337
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    21,886Life
    15,859Armour
    6,667Evasion
    0Energy Shield
    884Damage
    884Spell Damage
    428Accuracy
    1.305Attack Time
    12,377Experience
    21,886Ailment Threshold
    69Chill
    69Shock
    392Brittle
    69Scorch
    191Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 708–1061
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    13,023Life
    11,687Armour
    5,633Evasion
    0Energy Shield
    660Damage
    660Spell Damage
    352Accuracy
    1.305Attack Time
    11,388Experience
    13,023Ailment Threshold
    41Chill
    41Shock
    233Brittle
    41Scorch
    114Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 528–792
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    7,720Life
    8,578Armour
    4,739Evasion
    0Energy Shield
    489Damage
    489Spell Damage
    290Accuracy
    1.305Attack Time
    10,255Experience
    7,720Ailment Threshold
    24Chill
    24Shock
    138Brittle
    24Scorch
    67Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 391–587
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    320Life
    374Armour
    677Evasion
    0Energy Shield
    39Damage
    39Spell Damage
    43Accuracy
    1.305Attack Time
    1,013Experience
    320Ailment Threshold
    1Chill
    1Shock
    6Brittle
    1Scorch
    3Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 31–47
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Melee72OnlyLastTarget TargetNear
    Melee24OnlyLastTarget
    Cleave9OnlyLastTarget TargetNear
    Cleave3OnlyLastTarget
    DoubleStrike9OnlyLastTarget TargetNear
    DoubleStrike3OnlyLastTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/GuardClarissa"] = {
        name = "Guard",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock

    Community Wiki

    Edit

    Guard skill

    Guards are active skills that provide short term survivability to characters. Guards are Spells without cast time characteristic. As guard skills are spells they are supported by spells modifiers.

    All guard skills share a cooldown - no guard skill can be cast while any others are on cooldown.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.