guard GemTags /8
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
Applies a buff to you and each of your minions, which will take some of the damage from enemy hits before being depleted. The buff also grants immunity to bleeding. Shares a cooldown with other Guard skills.
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
When you are missing Life, this Graft will apply a Buff that takes some Damage from Hits for you before being depleted. When you are struck while the Buff is active, this skill will fire a nova of fiery projectiles which explode on impact.
Guard
Humanoid
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
SpectreY
AreaThe City of Sarn
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • The City of Sarn: Guard
  • Life
    120%
    Armour
    +75%
    Ailment Threshold
    120%
    Resistance
    0 0 0 0
    Damage
    131%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    AxisSoldier
    Metadata
    GuardClarissa
    Level
    23
    Life
    320
    Armour
    973
    Evasion Rating
    677
    Damage
    39
    Spell Damage
    39
    Accuracy
    86
    Attack Time
    1.305
    Experience
    1,013
    Minion Life
    112
    Minion Damage
    31
    Ailment Threshold
    320
    Chill
    1
    Shock
    1
    Brittle
    6
    Scorch
    1
    Sap
    3
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 31–47
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/GuardClarissa"] = {
        name = "Guard",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Skill Gem /3
    Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
    Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
    Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
    Support Gem /1
    Supports skills which throw mines.
    Item mods /9
    NameLevelPre/SufDescriptionWeight
    1FlaskEnchantmentInjectorUsed when you Use a Guard Skillflask 100
    default 0
    68ScourgeUpsideImbalanced Guard Defences Armourbody_armour 10
    default 0
    68ScourgeUpsideGuard Skills have (14–16)% increased Cooldown Recovery Ratebelt 500
    default 0
    68ScourgeUpsideGuard Skills have (17–19)% increased Cooldown Recovery Ratebelt 500
    default 0
    30WeaponTreeImbalanced Guardsword 20
    axe 20
    mace 40
    sceptre 20
    staff 20
    default 0
    1WeaponTreeAllocates Safeguardstaff 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Safeguard
    crucible_unique_helmet 0
    shield 100
    default 0
    15WeaponTreeGuard Skills have 60% increased Cooldown Recovery Rate
    Guard Skills have 50% reduced Duration
    shield 400
    default 0
    65WeaponTreeGuard Skills have 80% increased Cooldown Recovery Rate
    Guard Skills have 50% reduced Duration
    shield 400
    default 0
    Cluster Jewel mods /3
    NameLevelPre/SufDescriptionWeight
    Notable50Prefix1 Added Passive Skill is Advance Guard Damage Attack Speedaffliction_attack_damage_while_holding_a_shield 300
    default 0
    Notable50Prefix1 Added Passive Skill is Bodyguards Life Minionaffliction_minion_life 716
    default 0
    Notable1Prefix1 Added Passive Skill is Vicious Guard Life Attackaffliction_chance_to_block 750
    affliction_maximum_life 780
    default 0
    Map mods /1
    NameLevelPre/SufDescriptionWeight
    78CorruptedArea contains an additional guarded Exquisite Vaal Vesselinfected_map 0
    default 10
    Heist Area mods /10
    NameLevelPre/SufDescriptionWeight
    Indifferent1PrefixGuards deal (13–15)% increased Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Damage
    default 1000
    Indifferent46PrefixGuards deal (16–18)% increased Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Damage
    default 1000
    Indifferent68PrefixGuards deal (19–22)% increased Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Damage
    default 1000
    Indifferent73PrefixGuards deal (23–26)% increased Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Damage
    default 1000
    Indifferent78PrefixGuards deal (27–30)% increased Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    Damage
    default 1000
    Stoic1PrefixGuards take (13–15)% reduced Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    default 1000
    Stoic46PrefixGuards take (16–18)% reduced Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    default 1000
    Stoic68PrefixGuards take (19–22)% reduced Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    default 1000
    Stoic73PrefixGuards take (23–26)% reduced Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    default 1000
    Stoic78PrefixGuards take (27–30)% reduced Damage
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    default 1000
    Heist Equipment mods /4
    NameLevelPre/SufDescriptionWeight
    of Quelling1Suffix(3–5)% reduced Alert Level from killing Guardsheist_equipment_utility 0
    default 0
    of Subduing45Suffix(6–8)% reduced Alert Level from killing Guardsheist_equipment_utility 0
    default 0
    of Subjugating75Suffix(9–10)% reduced Alert Level from killing Guardsheist_equipment_utility 0
    default 0
    of Suppressing82Suffix(11–12)% reduced Alert Level from killing Guardsheist_equipment_utility 0
    default 0
    Misc mods /38
    NameLevelDomainPre/SufDescriptionWeight
    Menacing35ChestPrefixGuarded by 3 Rare Monsters
    chest delay drops until daemons finish [1]
    default 1000
    1ChestUniqueGuarded by 3 packs of Monsters
    Guarded by a Vaal Side Area Boss
    chest delay drops until daemons finish [1]
    Intimidating10ChestPrefixGuarded by a pack of Magic Monsters
    chest delay drops until daemons finish [1]
    default 1000
    Contested12ChestPrefixGuarded by a Rogue Exiledefault 1000
    Rallying35ChestPrefixGuarded by a stream of Monstersdefault 250
    1ChestUniqueGuarded by a stream of Tormented Spirits
    1ChestUniqueGuarded by a stream of Monsters
    1ChestUniqueGuarded by a Redblade Warband
    1ChestUniqueGuarded by a Mutewind Warband
    1ChestUniqueGuarded by a Brinerot Warband
    1ChestUniqueGuarded by a Renegade Warband
    1ChestUniqueGuarded by 3 packs of Monsters
    chest delay drops until daemons finish [0]
    1ChestUniqueGuarded by 3 packs of Magic Monsters
    chest delay drops until daemons finish [0]
    1ChestUniqueGuarded by 3 Rare Monsters
    chest delay drops until daemons finish [0]
    1ChestUniqueGuarded by Dario, the Living Void
    Guarded by waves of Void Constructs
    chest delay drops until daemons finish [1]
    1ChestUniqueGuarded by a stream of Ghost Pirates
    Guarded by the Maiden of the Black Crest
    1ChestUniqueGuarded by Ixtolatl, Artisan of Sacrifice
    Guarded by waves of Vaal Monsters
    chest delay drops until daemons finish [1]
    1ChestUniqueGuarded by Mahuatzi, Artisan of Desire
    Guarded by waves of Vaal Monsters
    chest delay drops until daemons finish [1]
    1ChestUniqueGuarded by 3 packs of Magic Monsters
    chest delay drops until daemons finish [1]
    chest drop additional special harvest items [1]
    Transgressor's1SanctumRelicPrefixGuards take (5–7)% increased Damagemedium_sanctum_relic 100
    default 0
    Violator's78SanctumRelicPrefixGuards take (8–10)% increased Damagemedium_sanctum_relic 100
    default 0
    Sinner's85SanctumRelicPrefixGuards take (11–15)% increased Damagemedium_sanctum_relic 50
    default 0
    of the Bulwark1SanctumRelicSuffixGuards impact 4% reduced Resolvemedium_sanctum_relic 100
    default 0
    of the Bastion78SanctumRelicSuffixGuards impact 5% reduced Resolvemedium_sanctum_relic 100
    default 0
    of the Citadel85SanctumRelicSuffixGuards impact (6–7)% reduced Resolvemedium_sanctum_relic 50
    default 0
    1AtlasPrefixMap Bosses are accompanied by Bodyguards
    An additional Map drops on Completing your Maps
    3 uses remaining
    no_boss 0
    default 250
    1AtlasPrefixMap Bosses are accompanied by Bodyguards
    2 additional Maps drop on Completing your Maps
    15 uses remaining
    no_boss 0
    default 250
    1MapDeviceUniqueBreaches in Area contain (3–5) additional Clasped Hands
    Clasped Hands are guarded by a rare Breach Monster
    1MapDeviceUniqueSulphite in Area is guarded by Monsters from the Azurite Mines
    Sulphite in Area releases Enraging Fumes
    1MapDeviceUniqueShrines in Area are guarded by an Atlas Boss
    Modifiers to the Final Map Boss also apply to these Atlas Bosses
    1MapDeviceUniqueMonsters guarding Ore Deposits in Area are at least Magic
    of the Pantheon1MemoryLinesSuffixAreas contain additional Shrines
    Area contains Shrines guarded by Pantheon Monsters
    memory line type hash [-30276]
    memory_line_kirac 100
    default 0
    1SanctumSpecialCorruptedImbalanced Guard Defences Armourdefault 100
    Exiled68MapRelicPrefixMap Bosses have (6–10)% chance to be accompanied by two Rogue Exile Bodyguardsatlas_relic_small 500
    default 0
    of the Underground68MapRelicSuffixVoltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monstersatlas_relic_very_large 300
    default 0
    of Domination68MapRelicSuffixShrines in your Maps are guarded by at least one Magic Packatlas_relic_very_large 250
    default 0
    of Domination68MapRelicSuffixShrines in your Maps have (40–60)% chance to be guarded by an additional Pack of Monstersatlas_relic_large 1000
    default 0
    of Ambush68MapRelicSuffixStrongboxes in your Maps have (40–60)% chance to be guarded by an additional Pack of Monstersatlas_relic_medium 500
    default 0
    Item /6
    Breach Scarab of Snares
    Stack Size: 1 / 20
    Limit: 1
    Breaches in Area have 3 to 5 additional Clasped Hands
    Clasped Hands in Area are guarded by a rare Breach Monster
    Sulphite Scarab of Fumes
    Stack Size: 1 / 20
    Limit: 1
    Sulphite found in Map Area releases Enraging Fumes
    Monsters affected by Enraging Fumes have 50% increased Item Quantity
    Sulphite in your maps is guarded by Monsters from the Azurite Mine
    Domination Scarab of Terrors
    Stack Size: 1 / 20
    Limit: 1
    Shrines in Area are guarded by an Atlas Boss
    Modifiers to the Final Map Boss also apply to these Atlas Bosses
    Kalguuran Scarab of Guarded Riches
    Stack Size: 1 / 20
    Limit: 1
    Monsters guarding Ore Deposits in Area are at least Magic
    Lycia's Invocation of Imbalanced Guard
    Stack Size: 1 / 10
    Adds Imbalanced Guard to a Sanctified Relic
    Vaal Temple Map
    Map Tier: 16, 16, 16, 16, 16
    Guild Tag Editor: >
    Area contains 10 additional guarded Vaal Vessels
    Bonus: Kill boss of corrupted rare version of this map
    Unique /1
    +(25–35) to Strength
    +(800–1200) to Armour
    Regenerate (50–70) Life per second
    20% increased Stun Threshold
    10% reduced Armour per 50 Strength
    Imbalanced Guard
    (The Stun Threshold determines how much Damage can Stun something)
    (100% chance to Defend with 200% of Armour. Maximum Damage Reduction for any Damage Type is 50%)
    (Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
    Cluster Jewel Passive /1
    +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
    20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
    20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
    (Maximum Resistances cannot be raised above 90%)
    (Recently refers to the past 4 seconds)

    Community Wiki

    Edit

    Guard skill

    Guards are active skills that provide short term survivability to characters. Guards are Spells without cast time characteristic. As guard skills are spells they are supported by spells modifiers.

    All guard skills share a cooldown - no guard skill can be cast while any others are on cooldown.


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