Item mods /4

Item mods /4

NameLevelPre/SufDescriptionWeight
1FlaskEnchantmentInjectorUsed when you Use a Guard Skillflask 100
default 0
68ScourgeUpsideImbalanced Guard defencesbody_armour 10
default 0
68ScourgeUpsideGuard Skills have (14–16)% increased Cooldown Recovery Ratebelt 500
default 0
68ScourgeUpsideGuard Skills have (17–19)% increased Cooldown Recovery Ratebelt 500
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionWeight
Notable50Prefix1 Added Passive Skill is Advance Guard damage attack speedaffliction_attack_damage_while_holding_a_shield 300
default 0
Notable50Prefix1 Added Passive Skill is Bodyguards resource life minionaffliction_minion_life 716
default 0
Notable1Prefix1 Added Passive Skill is Vicious Guard resource life attackaffliction_chance_to_block 750
affliction_maximum_life 780
default 0
Heist Area mods /10

Heist Area mods /10

NameLevelPre/SufDescriptionWeight
Indifferent1PrefixGuards deal (13–15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Indifferent46PrefixGuards deal (16–18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Indifferent68PrefixGuards deal (19–22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Indifferent73PrefixGuards deal (23–26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Indifferent78PrefixGuards deal (27–30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
damage
default 1000
Stoic1PrefixGuards take (13–15)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Stoic46PrefixGuards take (16–18)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Stoic68PrefixGuards take (19–22)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Stoic73PrefixGuards take (23–26)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Stoic78PrefixGuards take (27–30)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
default 1000
Heist Equipment mods /4

Heist Equipment mods /4

NameLevelPre/SufDescriptionWeight
of Quelling1Suffix(3–5)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Subduing45Suffix(6–8)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Subjugating75Suffix(9–10)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Suppressing82Suffix(11–12)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
Crafting Bench /1

Crafting Bench /1

IDModRequireItemClassesUnlock
ZanaArea is inhabited by Blackguards
10% increased Quantity of Items found in this Area
5% increased Rarity of Items found in this Area
6x CurrencyRerollRareChaos OrbMapLevel 34
Misc mods /29

Misc mods /29

NameLevelDomainPre/SufDescriptionWeight
Menacing35ChestPrefixGuarded by 3 Rare Monsters
chest delay drops until daemons finish [1]
default 1000
1ChestUniqueGuarded by 3 packs of Monsters
Guarded by a Vaal Side Area Boss
chest delay drops until daemons finish [1]
Intimidating10ChestPrefixGuarded by a pack of Magic Monsters
chest delay drops until daemons finish [1]
default 1000
Contested12ChestPrefixGuarded by a Rogue Exiledefault 1000
Rallying35ChestPrefixGuarded by a stream of Monstersdefault 250
1ChestUniqueGuarded by a stream of Tormented Spirits
1ChestUniqueGuarded by a stream of Monsters
1ChestUniqueGuarded by a Redblade Warband
1ChestUniqueGuarded by a Mutewind Warband
1ChestUniqueGuarded by a Brinerot Warband
1ChestUniqueGuarded by a Renegade Warband
1ChestUniqueGuarded by 3 packs of Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by 3 packs of Magic Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by 3 Rare Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by Dario, the Living Void
Guarded by waves of Void Constructs
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by a stream of Ghost Pirates
Guarded by the Maiden of the Black Crest
1ChestUniqueGuarded by Ixtolatl, Artisan of Sacrifice
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by Mahuatzi, Artisan of Desire
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by 3 packs of Magic Monsters
chest delay drops until daemons finish [1]
chest drop additional special harvest items [1]
Transgressor's1SanctumRelicPrefixGuards take (5–7)% increased Damagemedium_sanctum_relic 100
default 0
Violator's45SanctumRelicPrefixGuards take (8–10)% increased Damagemedium_sanctum_relic 100
default 0
Sinner's75SanctumRelicPrefixGuards take (11–15)% increased Damagemedium_sanctum_relic 50
default 0
of the Bulwark1SanctumRelicSuffixGuards impact 4% reduced Resolvemedium_sanctum_relic 100
default 0
of the Bastion45SanctumRelicSuffixGuards impact 5% reduced Resolvemedium_sanctum_relic 100
default 0
of the Citadel75SanctumRelicSuffixGuards impact (6–7)% reduced Resolvemedium_sanctum_relic 50
default 0
1AtlasPrefixMap Bosses are accompanied by Bodyguards
An additional Map drops on Completing your Maps
3 uses remaining
no_boss 0
default 250
1AtlasPrefixMap Bosses are accompanied by Bodyguards
2 additional Maps drop on Completing your Maps
15 uses remaining
no_boss 0
default 250
of the Pantheon1MemoryLinesSuffixAreas contain additional Shrines
Area contains Shrines guarded by Pantheon Monsters
memory line type hash [-30276]
memory_line_kirac 100
default 0
1SanctumSpecialCorruptedImbalanced Guard defencesdefault 100
Item /2

Item /2

IconName
LyciaCorruptCurrencyLycia's Invocation of Imbalanced Guard
Stack Size: 1 / 10
Adds Imbalanced Guard to a Sanctified Relic
Vaal Temple Map
Map Tier: 16, 16, 16, 16, 16
Guild Tag Editor: >
Area contains 10 additional guarded Vaal Vessels
Bonus: Kill boss of corrupted rare version of this map
Unique /1

Unique /1

IconName
ImbalancedCordSurvivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Passive /5

Passive /5

IconName
Dynamo
Notable
18% increased maximum Mana
Guard Skills have 40% increased Duration
Adamant
Notable
25% increased Armour
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration
Royal Guard
Notable
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards
Guarded Hoards
Notable
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite
Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Drawn to Power
Notable
Shrines in your Maps have 50% chance to be guarded by an additional Pack of Monsters
Shrines in your Maps are guarded by at least one Magic Pack
Cluster Jewel Passive /1

Cluster Jewel Passive /1

IconName
Veteran's Awareness
Keystone
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
Guard Tags /6 ⍟

Guard Tags /6 ⍟

Guard
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
The City of Sarn
SpectreY
AreaThe City of Sarn
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
120%Life
+40%Armour
120%Ailment Threshold
20 20 20 0Resistance
131%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 12Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
100%Experience
100%Model Size
AxisSoldierType
42,354Life
22,771Armour
8,120Evasion
0Energy Shield
1,249Damage
1,249Spell Damage
538Accuracy
1.305Attack Time
13,250Experience
42,354Ailment Threshold
134Chill
134Shock
758Brittle
134Scorch
370Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 999–1498
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
34,274Life
20,195Armour
7,608Evasion
0Energy Shield
1,114Damage
1,114Spell Damage
499Accuracy
1.305Attack Time
13,006Experience
34,274Ailment Threshold
108Chill
108Shock
613Brittle
108Scorch
299Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 891–1337
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
21,886Life
15,859Armour
6,667Evasion
0Energy Shield
884Damage
884Spell Damage
428Accuracy
1.305Attack Time
12,377Experience
21,886Ailment Threshold
69Chill
69Shock
392Brittle
69Scorch
191Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 708–1061
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
13,023Life
11,687Armour
5,633Evasion
0Energy Shield
660Damage
660Spell Damage
352Accuracy
1.305Attack Time
11,388Experience
13,023Ailment Threshold
41Chill
41Shock
233Brittle
41Scorch
114Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 528–792
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
7,720Life
8,578Armour
4,739Evasion
0Energy Shield
489Damage
489Spell Damage
290Accuracy
1.305Attack Time
10,255Experience
7,720Ailment Threshold
24Chill
24Shock
138Brittle
24Scorch
67Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 391–587
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
320Life
374Armour
677Evasion
0Energy Shield
39Damage
39Spell Damage
43Accuracy
1.305Attack Time
1,013Experience
320Ailment Threshold
1Chill
1Shock
6Brittle
1Scorch
3Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 31–47
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/GuardClarissa"] = {
    name = "Guard",
    life = 1.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits

30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits

IdMonsterAttackBlock30Bypass15
FamilyMonsterBlockAndBypass
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Invert-30% Chance to Block Attack Damage
    You take -15% of Damage from Blocked Hits

    Community Wiki

    Wiki Edit

    Guard skill

    Guards are active skills that provide short term survivability to characters. Guards are Spells without cast time characteristic. As guard skills are spells they are supported by spells modifiers.

    All guard skills share a cooldown - no guard skill can be cast while any others are on cooldown.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.