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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Item mods /2

Item mods /2

NameLevelPre/SufDescriptionSpawn Weight
1FlaskEnchantmentInjectorUsed when you Use a Guard Skillflask 100
default 0
1FlaskEnchantmentInjectorUsed when you lose a Guard Skill Buffflask 0
default 0
Enchantment Modifier /4

Enchantment Modifier /4

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Animate Guardian Damage 166EnchantmentAnimated Guardians deal 25% increased Damage minionhelmet 100
default 0
Enchantment Animate Guardian Damage 275EnchantmentAnimated Guardians deal 40% increased Damage minionhelmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 166Enchantment+24% to Animated Guardian Elemental Resistances elemental resistance minionhelmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 275Enchantment+36% to Animated Guardian Elemental Resistances elemental resistance minionhelmet 100
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
Notable50Prefix1 Added Passive Skill is Advance Guard attack speedaffliction_attack_damage_while_holding_a_shield 300
default 0
Notable50Prefix1 Added Passive Skill is Bodyguards resource life minionaffliction_minion_life 716
default 0
Notable1Prefix1 Added Passive Skill is Vicious Guard resource life attackaffliction_chance_to_block 750
affliction_maximum_life 780
default 0
Heist Area mods /10

Heist Area mods /10

NameLevelPre/SufDescriptionSpawn Weight
Indifferent1PrefixGuards deal (13–15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Indifferent46PrefixGuards deal (16–18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Indifferent68PrefixGuards deal (19–22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Indifferent73PrefixGuards deal (23–26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Indifferent78PrefixGuards deal (27–30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Stoic1PrefixGuards take (13–15)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Stoic46PrefixGuards take (16–18)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Stoic68PrefixGuards take (19–22)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Stoic73PrefixGuards take (23–26)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Stoic78PrefixGuards take (27–30)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [null]
default 1000
Heist Equipment mods /4

Heist Equipment mods /4

NameLevelPre/SufDescriptionSpawn Weight
of Quelling1Suffix(3–5)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Subduing45Suffix(6–8)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Subjugating75Suffix(9–10)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
of Suppressing82Suffix(11–12)% reduced Alert Level from killing Guardsheist_equipment_utility 0
default 0
Watchstone mods /10

Watchstone mods /10

NameLevelPre/SufDescriptionSpawn Weight
Enrapturing1Prefix(6–8)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsterswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 100
Enrapturing1Prefix(9–12)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsterswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 50
Enrapturing1Prefix(13–16)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsterswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 20
Shaper's1PrefixMap options offered by Zana Missions in Areas have (20–25)% increased chance to be Shaper Guardian Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 0
Shaper's1PrefixMap options offered by Zana Missions in Areas have (26–35)% increased chance to be Shaper Guardian Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 0
Shaper's1PrefixMap options offered by Zana Missions in Areas have (36–50)% increased chance to be Shaper Guardian Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 0
Elder's1PrefixMap options offered by Zana Missions in Areas have (20–25)% increased chance to be Elder Guardian Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 0
Elder's1PrefixMap options offered by Zana Missions in Areas have (26–35)% increased chance to be Elder Guardian Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 0
Elder's1PrefixMap options offered by Zana Missions in Areas have (36–50)% increased chance to be Elder Guardian Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 0
1Unique(40–50)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monstersunique_map 0
no_monster_packs 0
default 1000
Crafting Bench /2

Crafting Bench /2

IDModRequireItemClassesUnlock
Zana10% increased Quantity of Items found in this Area
5% increased Rarity of Items found in this Area
Area is inhabited by Blackguards
6x CurrencyRerollRareChaos OrbMapLevel 34
HelenaItem drops on Death if Equipped by an Animated Guardian1x CurrencyRerollRareChaos OrbBody ArmourThe Temple of Atzoatl - Armourer's Workshop, Armoury or Chamber of Iron, Apex of Atzoatl:Chamber of Iron
Misc mods /7

Misc mods /7

NameLevelDomainPre/SufDescriptionSpawn Weight
Menacing35ChestPrefixchest delay drops until daemons finish [1]
Guarded by 3 Rare Monsters
default 1000
Intimidating10ChestPrefixchest delay drops until daemons finish [1]
Guarded by a pack of Magic Monsters
default 1000
Contested12ChestPrefixGuarded by a Rogue Exiledefault 1000
Rallying35ChestPrefixGuarded by a stream of Monstersdefault 250
1AtlasPrefix3 uses remaining
Unique Bosses are accompanied by Bodyguards
An additional Map drops on Completing Areas
no_boss 0
default 500
1AtlasPrefix3 uses remaining
Unique Bosses are accompanied by Bodyguards
2 additional Maps drop on Completing Areas
no_boss 0
default 250
1AtlasPrefix15 uses remaining
Unique Bosses are accompanied by Bodyguards
3 additional Maps drop on Completing Areas
no_boss 0
default 250
Harvest Seed /2

Harvest Seed /2

Name
{Sacrifice} a {Tier 14 Map} or higher to create a random Elder Guardian-occupied Map
{Sacrifice} a {Tier 14 Map} or higher to create a random Shaper Guardian-occupied Map
Unique /2

Unique /2

NameShow Full Descriptions
ChainsOfCommandChains of Command Saintly Chainmail
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
animate guardian and weapon track on kill [1]
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
animate guardian and weapon track on kill [1]
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
You cannot have non-Animated Minions
ImbalancedCordSurvivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
10% reduced Armour per 50 Strength
Imbalanced Guard
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
passives /5

passives /5

CategoryNameShow Full Descriptions
NotableDynamo
ManaGuardNotable
20% increased maximum Mana
Guard Skills have 25% increased Duration
Recover 10% of Mana over 1 second when you use a Guard Skill
NotableAdamant
ArmourGuardsNotable
20% increased Armour
+400 to Armour while affected by a Guard Skill Buff
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
NotableSulphite Sentinels
DelveNotable5
Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters
NotableRemnants of the Past
ElderShaperNotable1
Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+)
Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)
NotableGuardian's Aid
ElderShaperNotable3
Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life
Allies have a chance to drop their Fragments
Cluster Jewel passives /1

Cluster Jewel passives /1

CategoryNameShow Full Descriptions
KeystoneVeteran's Awareness
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
Guard

Guard

SpectreY
ModBlocks Attacks
base block % damage taken [15]
Tagsred_blood, human, humanoid, not_dex, not_int
Life+120%
Armour+40%
Resistance
Part 10000
Part 21010100
Maps2020200
Damage+100%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 12
Attack Time1.305 Second
Damage Spread20%
Ailment Threshold120%
Experience100%
TypeAxisSoldier
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Guard575052487.91.3051676222771854802020200
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Guard515042219.31.3051393520195794502020200
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Guard3985417621.305939015859685202020200
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Guard296091314.41.305597511687567602020200
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Guard215369751.30537888578468102020200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/GuardClarissa"] = {
    name = "Guard",
    life = 1.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
Blocks Attacks
base block % damage taken [15]

Blocks Attacks
base block % damage taken [15]

Mod IdMonsterAttackBlock30Bypass15
GroupMonsterBlockAndBypass
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • ModType Tagsblock
    Guard List /6 ⍟

    Guard List /6 ⍟

    Community Wiki

    Wiki Edit

    Guard skill

    Guards are active skills that provide short term survivability to characters. Guards are Spells without cast time characteristic. As guard skills are spells they are supported by spells modifiers.

    All guard skills share a cooldown - no guard skill can be cast while any others are on cooldown.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.