Crafting Bench /952
ModRequireItemClassesUnlock
Two Sockets1x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Three Sockets3x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Four Sockets10x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Five Sockets70x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldArachnid Tomb Map
Six Sockets350x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldPier Map
Two Linked Sockets1x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Three Linked Sockets3x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Four Linked Sockets5x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Five Linked Sockets150x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldInfested Valley Map
Six Linked Sockets1500x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldLighthouse Map
At Least One Red Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Red Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Red Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Green Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Green Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Green Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Blue Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Blue Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Blue Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Red and One Green Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Red and One Blue Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Green and One Blue Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Red and One Green Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Red and One Blue Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Green and One Red Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Green and One Blue Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Blue and One Green Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Blue and One Red Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
Fortune Favours the Brave3x Chaos OrbMapLevel 5
Area contains 2 additional Abysses
Areas can contain Abysses
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Area contains 4 additional Imprisoned Monsters
Areas can contain Imprisoned Monsters
map extra content weighting [1]
6x Chaos OrbMapLevel 12
Area is inhabited by 3 additional Rogue Exiles
map extra content weighting [1]
map ignore rogue exile rarity bias [1]
2x Chaos OrbMapLevel 2
Area contains 3 additional Shrines
map extra content weighting [1]
3x Chaos OrbMapLevel 4
Area contains 3 additional Strongboxes
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Area can contain Breaches
Area contains 3 additional Breaches
map extra content weighting [1]
6x Chaos OrbMapLevel 12
Area is haunted by 3 additional Tormented Spirits
map extra content weighting [1]
2x Chaos OrbMapLevel 2
Slaying Enemies close together can attract monsters from Beyond this realm
map extra content weighting [1]
5x Chaos OrbMapLevel 9
Area contains a Blight Encounter
map blight league [1]
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Area contains 2 additional Harbingers
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Area contains 2 additional Smuggler's Caches
map extra content weighting [1]
map heist league [1]
5x Chaos OrbMapLevel 9
Area contains an additional Legion Encounter
map extra content weighting [1]
map legion league [1]
5x Chaos OrbMapLevel 9
Area contains an Expedition Encounter6x Chaos OrbMapLevel 12
Areas contain a Mirror of Delirium
map affliction league [1]
7x Chaos OrbMapLevel 15
Areas contain Ritual Altars
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Areas contain an Ultimatum Encounter
map ultimatum league [1]
5x Chaos OrbMapLevel 9
Area contains The Sacred Grove
map extra content weighting [1]
map harvest league [1]
6x Chaos OrbMapLevel 12
+(15–25) to maximum Life1x Orb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16–20)% to Fire Resistance1x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16–20)% to Cold Resistance1x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16–20)% to Lightning Resistance1x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15–20) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15–20) to Dexterity1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
+(15–20) to Intelligence1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
Remove Crafted Mods1x Orb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21–28)% to Fire Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Fire Resistance3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21–28)% to Cold Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Cold Resistance3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21–28)% to Lightning Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Lightning Resistance3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10–12)% to Fire and Cold Resistances6x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Fire and Cold Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Cold and Lightning Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Fire and Lightning Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(5–8)% to all Elemental Resistances6x Orb of AlterationRing · AmuletAspirant's Trial
+(9–12)% to all Elemental Resistances1x Chaos OrbRing · AmuletEternal Aspirant's Trial
+(4–6)% to all Elemental Resistances
Minions have +(5–8)% to all Elemental Resistances
6x Orb of AlterationRing · AmuletAspirant's Trial
+(7–9)% to all Elemental Resistances
Minions have +(9–12)% to all Elemental Resistances
1x Chaos OrbRing · AmuletEternal Aspirant's Trial
+(21–25) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(26–30) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverGraveyard Map
+(21–25) to Dexterity2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26–30) to Dexterity2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverGraveyard Map
+(21–25) to Intelligence2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26–30) to Intelligence2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverGraveyard Map
+(6–9) to all Attributes3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
+(10–13) to all Attributes6x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
(10–14)% increased Movement Speed3x Orb of AugmentationBootsThe City of Sarn
(15–19)% increased Movement Speed2x Chaos OrbBootsThe Chamber of Innocence
(20–24)% increased Movement Speed4x Chaos OrbBootsEpilogue
+(26–40) to maximum Life6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
+(41–55) to maximum Life2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56–70) to maximum Life4x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldFungal Hollow Map
+(71–85) to maximum Life4x Chaos OrbBody ArmourRacecourse Map
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceRing · Amulet · Gloves · QuiverCells Map
(0.6–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceAmuletBasilica Map
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCells Map
(0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceOne Hand Melee · Two Hand MeleeBasilica Map
(0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBasilica Map
+(55–64) to maximum Mana3x Orb of AugmentationTwo Hand MeleeDefault
+(65–74) to maximum Mana6x Orb of AugmentationTwo Hand MeleeThe Beacon
+(75–84) to maximum Mana2x Chaos OrbTwo Hand MeleeThe Feeding Trough
+(85–94) to maximum Mana4x Chaos OrbTwo Hand MeleeFungal Hollow Map
+(35–44) to maximum Mana3x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedDefault
+(45–54) to maximum Mana6x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
+(55–64) to maximum Mana2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
+(65–74) to maximum Mana4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedFungal Hollow Map
+(25–34) to maximum Mana3x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltDefault
+(35–44) to maximum Mana6x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
+(45–54) to maximum Mana2x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
(20–30)% increased Mana Regeneration Rate6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · ShieldEstuary Map
(40–59)% increased Physical Damage4x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
(60–79)% increased Physical Damage8x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(80–99)% increased Physical Damage4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(100–129)% increased Physical Damage1x Exalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPort Map
(37–51)% increased Spell Damage4x Orb of AlterationTwo Hand MeleeThe Ancient Pyramid
(52–66)% increased Spell Damage8x Orb of AlterationTwo Hand MeleeShavronne's Tower
(67–81)% increased Spell Damage4x Chaos OrbTwo Hand MeleeThe Boiling Lake
(82–99)% increased Spell Damage1x Exalted OrbTwo Hand MeleeMuseum Map
(25–34)% increased Spell Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
(35–44)% increased Spell Damage8x Orb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
(45–54)% increased Spell Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
(55–66)% increased Spell Damage1x Exalted OrbOne Hand Melee · One Hand RangedMuseum Map
(11–20)% increased Damage over Time6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
(21–30)% increased Damage over Time2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedShore Map
(15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
(24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltMarshes Map
(8–10)% increased Attack Speed6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
(11–15)% increased Attack Speed2x Chaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
(16–20)% increased Attack Speed1x Exalted OrbOne Hand Melee · Two Hand MeleeGlacier Map
(11–13)% increased Attack Speed1x Exalted OrbOne Hand Ranged · Two Hand RangedGlacier Map
(7–12)% increased Attack Speed2x Chaos OrbGloves · Quiver · ShieldThe Dried Lake
(15–20)% increased Cast Speed6x Orb of AlterationTwo Hand MeleeThe Dried Lake
(21–26)% increased Cast Speed2x Chaos OrbTwo Hand MeleeThe Vastiri Desert
(27–32)% increased Cast Speed1x Exalted OrbTwo Hand MeleeGlacier Map
(10–13)% increased Cast Speed6x Orb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
(14–17)% increased Cast Speed2x Chaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
(18–21)% increased Cast Speed1x Exalted OrbOne Hand Melee · One Hand RangedGlacier Map
(37–51)% increased Fire Damage4x Orb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
(52–66)% increased Fire Damage8x Orb of AlterationTwo Hand MeleeThe Dread Thicket
(67–81)% increased Fire Damage4x Chaos OrbTwo Hand MeleeSilo Map
(25–34)% increased Fire Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(35–44)% increased Fire Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
(45–54)% increased Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(9–12)% increased Fire Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Solaris Temple Level 2
(13–16)% increased Fire Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
(37–51)% increased Cold Damage4x Orb of AlterationTwo Hand MeleeThe Crystal Veins
(52–66)% increased Cold Damage8x Orb of AlterationTwo Hand MeleeThe Causeway
(67–81)% increased Cold Damage4x Chaos OrbTwo Hand MeleeCold River Map
(25–34)% increased Cold Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
(35–44)% increased Cold Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Causeway
(45–54)% increased Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedCold River Map
(9–12)% increased Cold Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Crystal Veins
(13–16)% increased Cold Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
(37–51)% increased Lightning Damage4x Orb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
(52–66)% increased Lightning Damage8x Orb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
(67–81)% increased Lightning Damage4x Chaos OrbTwo Hand MeleeDesert Map
(25–34)% increased Lightning Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
(35–44)% increased Lightning Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(45–54)% increased Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
(9–12)% increased Lightning Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Lunaris Temple Level 2
(13–16)% increased Lightning Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
(37–51)% increased Chaos Damage2x Orb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
(52–66)% increased Chaos Damage4x Orb of ChanceTwo Hand MeleeThe Ossuary
(67–81)% increased Chaos Damage3x Regal OrbTwo Hand MeleeSulphur Vents Map
(25–34)% increased Chaos Damage2x Orb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
(35–44)% increased Chaos Damage4x Orb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
(45–54)% increased Chaos Damage3x Regal OrbOne Hand Melee · One Hand RangedSulphur Vents Map
(9–12)% increased Chaos Damage3x Orb of ChanceRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Temple of Decay Level 2
(13–16)% increased Chaos Damage3x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
+(91–120) to Accuracy Rating4x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
+(121–200) to Accuracy Rating2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(201–300) to Accuracy Rating2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(91–120) to Accuracy Rating4x Orb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
+(121–150) to Accuracy Rating2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
+(151–220) to Accuracy Rating2x Chaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldCourtyard Map
(9–12)% increased Global Physical Damage3x Orb of ChanceShield · AmuletThe Sewers
(13–16)% increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
(26–35)% increased Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(50–75) to Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100–150) to Armour1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250–320) to Armour2x Chaos OrbBody Armour · ShieldAncient City Map
(26–35)% increased Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion Rating2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(50–75) to Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100–150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250–320) to Evasion Rating2x Chaos OrbBody Armour · ShieldAncient City Map
(26–35)% increased Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(17–22) to maximum Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(35–45) to maximum Energy Shield1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(56–69) to maximum Energy Shield2x Chaos OrbBody Armour · ShieldAncient City Map
(10–12)% increased maximum Energy Shield1x Chaos OrbAmuletMoon Temple Map
(13–15)% increased maximum Energy Shield2x Chaos OrbAmuletRamparts Map
+(21–25) to maximum Energy Shield1x Orb of AlchemyAmulet · RingMoon Temple Map
+(26–30) to maximum Energy Shield2x Chaos OrbAmulet · RingRamparts Map
(26–35)% increased Armour and Evasion4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour and Evasion2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
(26–35)% increased Armour and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
(26–35)% increased Evasion and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (60–72) to (110–128) Fire Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedSilo Map
Adds (11–12) to (19–23) Fire Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (35–41) to (63–73) Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
Adds (8–11) to (16–20) Fire Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
Adds (12–17) to (26–30) Fire Damage to Attacks2x Orb of AlchemyRing · AmuletThe Dread Thicket
Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (60–72) to (110–128) Cold Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedCold River Map
Adds (11–12) to (19–23) Cold Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (35–41) to (63–73) Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedCold River Map
Adds (6–8) to (14–18) Cold Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Crystal Veins
Adds (11–15) to (23–27) Cold Damage to Attacks2x Orb of AlchemyRing · AmuletThe Causeway
Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedDesert Map
Adds (1–3) to (27–37) Lightning Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (6–8) to (100–113) Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
Adds (1–5) to (41–48) Lightning Damage to Attacks2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (18–24) to (36–42) Physical Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (6–8) to (13–15) Physical Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (13–17) to (26–30) Physical Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Quarry
Adds (3–5) to (6–8) Physical Damage to Attacks4x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
Adds (5–7) to (8–10) Physical Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (6–8) to (14–18) Chaos Damage to Attacks6x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
Adds (11–15) to (23–27) Chaos Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (16–21) to (31–36) Fire Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (41–55) to (83–96) Fire Damage to Spells4x Chaos OrbTwo Hand MeleeSilo Map
Adds (12–16) to (23–27) Fire Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (31–41) to (61–71) Fire Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
Adds (14–19) to (28–33) Cold Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Crystal Veins
Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Causeway
Adds (38–50) to (75–88) Cold Damage to Spells4x Chaos OrbTwo Hand MeleeCold River Map
Adds (10–13) to (19–22) Cold Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (25–33) to (50–58) Cold Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedCold River Map
Adds (1–5) to (59–63) Lightning Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (4–13) to (159–168) Lightning Damage to Spells4x Chaos OrbTwo Hand MeleeDesert Map
Adds (1–4) to (39–42) Lightning Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (3–9) to (106–112) Lightning Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
(17–19)% increased Critical Strike Chance6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
(20–24)% increased Critical Strike Chance2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedJungle Valley Map
(25–27)% increased Critical Strike Chance4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
+(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
+(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedJungle Valley Map
+(25–28)% to Global Critical Strike Multiplier4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
(45–75)% increased Spell Critical Strike Chance6x Orb of AlterationTwo Hand MeleeCemetery Map
(76–105)% increased Spell Critical Strike Chance3x Chaos OrbTwo Hand MeleeJungle Valley Map
(30–49)% increased Spell Critical Strike Chance6x Orb of AlterationOne Hand Melee · One Hand RangedCemetery Map
(50–69)% increased Spell Critical Strike Chance3x Chaos OrbOne Hand Melee · One Hand RangedJungle Valley Map
(17–21)% increased Global Critical Strike Chance9x Orb of AlterationQuiver · AmuletCemetery Map
(22–27)% increased Global Critical Strike Chance1x Chaos OrbQuiver · AmuletJungle Valley Map
(5–10)% increased Flask Effect Duration2x Glassblower's BaubleBeltLabyrinth Trial in The Bath House
(11–15)% increased Flask Effect Duration4x Glassblower's BaubleBeltLair Map
(15–20)% chance to Avoid being Stunned1x Regal OrbHelmet · GlovesThe Ascent
(21–25)% chance to Avoid being Stunned2x Regal OrbHelmet · GlovesMalformation Map
(16–20)% chance to Avoid Elemental Ailments1x Chaos OrbBoots · ShieldThe Ascent
(21–25)% chance to Avoid Elemental Ailments2x Chaos OrbBoots · ShieldMalformation Map
(24–30)% reduced Effect of Chill and Shock on you1x Chaos OrbBoots · GlovesThe Ascent
(31–40)% reduced Effect of Chill and Shock on you2x Chaos OrbBoots · GlovesMalformation Map
(31–40)% increased Chance to Block9x Orb of AlterationShieldAtoll Map
(41–50)% increased Chance to Block3x Chaos OrbShieldHaunted Mansion Map
(3–4)% Chance to Block Spell Damage4x Orb of ChanceShieldAtoll Map
(5–6)% Chance to Block Spell Damage3x Regal OrbShieldHaunted Mansion Map
(5–6)% increased Life Regeneration rate2x Orb of AlchemyHelmet · Gloves · BootsDungeon Map
(7–8)% increased Life Regeneration rate4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
2% additional Physical Damage Reduction2x Orb of AlchemyBody Armour · ShieldDungeon Map
3% additional Physical Damage Reduction4x Chaos OrbBody Armour · ShieldUnderground Sea Map
+(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyHelmet · Gloves · BootsDungeon Map
+(5–6)% chance to Suppress Spell Damage4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
+(5–7)% chance to Suppress Spell Damage2x Orb of AlchemyBody Armour · ShieldDungeon Map
+(8–10)% chance to Suppress Spell Damage4x Chaos OrbBody Armour · ShieldUnderground Sea Map
(9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyHelmet · Gloves · BootsDungeon Map
(12–14)% increased Energy Shield Recharge Rate4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
(16–20)% faster start of Energy Shield Recharge2x Orb of AlchemyBody Armour · ShieldDungeon Map
(21–25)% faster start of Energy Shield Recharge4x Chaos OrbBody Armour · ShieldUnderground Sea Map
5% reduced Damage taken from Damage Over Time2x Regal OrbShieldCrimson Township Map
Item drops on Death if Equipped by an Animated Guardian1x Chaos OrbBody ArmourDig Map
Light Radius is based on Energy Shield instead of Life4x Chaos OrbHelmet · RingDig Map
Minions have (11–15)% increased maximum Life4x Orb of AugmentationShield · RingThe Lunaris Temple Level 2
Minions have (16–20)% increased maximum Life2x Orb of AlchemyShieldPromenade Map
Minions deal (10–20)% increased Damage3x Chaos OrbGlovesThe Lunaris Temple Level 2
Minions have (13–17)% increased Movement Speed4x Orb of AugmentationRing · AmuletThe Lunaris Temple Level 2
Minions have (18–22)% increased Movement Speed2x Orb of AlchemyRing · AmuletPromenade Map
Minions deal (37–51)% increased Damage4x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Minions deal (52–66)% increased Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedPromenade Map
Minions deal (67–81)% increased Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
Minions deal (25–34)% increased Damage4x Orb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Minions deal (35–44)% increased Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedPromenade Map
Minions deal (45–54)% increased Damage4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
(52–66)% increased Trap Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67–81)% increased Trap Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedFields Map
(35–44)% increased Trap Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45–54)% increased Trap Damage4x Chaos OrbOne Hand Melee · One Hand RangedFields Map
(52–66)% increased Mine Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67–81)% increased Mine Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedFields Map
(35–44)% increased Mine Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45–54)% increased Mine Damage4x Chaos OrbOne Hand Melee · One Hand RangedFields Map
(17–20)% increased Trap Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21–23)% increased Trap Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedFields Map
(9–12)% increased Trap Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13–15)% increased Trap Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedFields Map
(17–20)% increased Mine Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21–23)% increased Mine Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedFields Map
(9–12)% increased Mine Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13–15)% increased Mine Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedFields Map
(3–5)% increased Attack Speed2x Orb of AlchemyRingThe Dried Lake
(6–9)% increased Cast Speed6x Orb of AlterationShield · AmuletThe Dried Lake
(15–20)% increased Warcry Speed6x Orb of AlterationAmuletThe Dried Lake
Warcries cannot Exert Travel Skills1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Used when an adjacent Flask is used5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Reused at the end of this Flask's effect5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when Charges reach full5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Use a Guard Skill5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Use a Travel Skill5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Hit a Rare or Unique Enemy, if not already in effect5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Frozen5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Chilled5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Shocked5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Ignited5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you start Bleeding5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Poisoned5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Block5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you take a Savage Hit5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you use a Life Flask5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Remove Enchantments3x Orb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · QuiverDefault
Moving while Bleeding doesn't cause you to take extra Damage2x Chaos OrbShield · QuiverThe Ascent
+(31–36)% Chaos Resistance against Damage Over Time4x Orb of AlterationBeltCrimson Township Map
+(37–43)% Chaos Resistance against Damage Over Time2x Chaos OrbBeltCrimson Township Map
(41–50)% chance to Avoid Bleeding4x Orb of AlterationBootsThe Ascent
(51–60)% chance to Avoid Bleeding2x Chaos OrbBootsMalformation Map
(41–50)% reduced Ignite Duration on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Ignite Duration on you2x Chaos OrbRingMalformation Map
(41–50)% reduced Effect of Chill on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Effect of Chill on you2x Chaos OrbRingMalformation Map
(41–50)% reduced Effect of Shock on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Effect of Shock on you2x Chaos OrbRingMalformation Map
(16–20)% reduced Effect of Curses on you4x Orb of AlterationRingThe Ascent
(21–25)% reduced Effect of Curses on you2x Chaos OrbRingMalformation Map
(11–15)% reduced Effect of Freeze on you4x Orb of AlterationHelmetThe Ascent
(16–20)% reduced Effect of Freeze on you2x Chaos OrbHelmetMalformation Map
Adds (9–11) to (16–21) Fire Damage to Attacks4x Orb of TransmutationQuiverThe Solaris Temple Level 2
Adds (19–23) to (37–42) Fire Damage to Attacks2x Orb of AlchemyQuiverThe Dread Thicket
Adds (9–11) to (16–21) Cold Damage to Attacks4x Orb of TransmutationQuiverThe Crystal Veins
Adds (19–23) to (37–42) Cold Damage to Attacks2x Orb of AlchemyQuiverThe Causeway
Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationQuiverThe Lunaris Temple Level 2
Adds (3–6) to (52–70) Lightning Damage to Attacks2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
(20–60)% increased Damage with Vaal Skills1x Vaal OrbGlovesThe Caverns
Regenerate (12–20) Life per second
Regenerate (1.8–3) Mana per second
1x Orb of AlchemyAmuletThe Archives
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(60–64)% increased Fire Damage
(21–24)% chance to Ignite
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(65–72)% increased Fire Damage
(25–28)% chance to Ignite
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(73–80)% increased Fire Damage
(29–34)% chance to Ignite
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(36–41)% increased Fire Damage
(13–15)% chance to Ignite
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(42–50)% increased Fire Damage
(16–17)% chance to Ignite
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(51–60)% increased Fire Damage
(18–20)% chance to Ignite
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(65–72)% increased Cold Damage
(25–28)% chance to Freeze
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(73–80)% increased Cold Damage
(29–34)% chance to Freeze
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(42–50)% increased Cold Damage
(16–17)% chance to Freeze
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(51–60)% increased Cold Damage
(18–20)% chance to Freeze
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(65–72)% increased Lightning Damage
(25–28)% chance to Shock
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(73–80)% increased Lightning Damage
(29–34)% chance to Shock
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(42–50)% increased Lightning Damage
(16–17)% chance to Shock
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(51–60)% increased Lightning Damage
(18–20)% chance to Shock
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(40–45)% increased Chaos Damage
Chaos Skills have (9–10)% increased Skill Effect Duration
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(60–64)% increased Spell Damage
(16–20)% increased Mana Regeneration Rate
8x Orb of TransmutationTwo Hand MeleeBetrayal Unveil
(65–72)% increased Spell Damage
(21–25)% increased Mana Regeneration Rate
2x Chaos OrbTwo Hand MeleeBetrayal Unveil
(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
6x Chaos OrbTwo Hand MeleeBetrayal Unveil
(36–41)% increased Spell Damage
(7–9)% increased Mana Regeneration Rate
8x Orb of TransmutationOne Hand Melee · One Hand RangedBetrayal Unveil
(42–50)% increased Spell Damage
(10–12)% increased Mana Regeneration Rate
2x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(51–60)% increased Spell Damage
(13–15)% increased Mana Regeneration Rate
6x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(53–58)% increased Spell Damage
Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbTwo Hand MeleeBetrayal Unveil
(59–66)% increased Spell Damage
Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbTwo Hand MeleeBetrayal Unveil
(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbTwo Hand MeleeBetrayal Unveil
(38–40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(41–45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(46–50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Minions have (26–32)% increased maximum Life
Minions deal (26–32)% increased Damage
8x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
Minions have (33–38)% increased maximum Life
Minions deal (33–38)% increased Damage
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
Minions have (39–45)% increased maximum Life
Minions deal (39–45)% increased Damage
4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Minions have (16–19)% increased maximum Life
Minions deal (16–19)% increased Damage
8x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
Minions have (20–24)% increased maximum Life
Minions deal (20–24)% increased Damage
4x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
Minions have (25–28)% increased maximum Life
Minions deal (25–28)% increased Damage
4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Minions have (19–21)% increased Attack Speed
Minions have (19–21)% increased Cast Speed
8x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
Minions have (22–24)% increased Attack Speed
Minions have (22–24)% increased Cast Speed
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
Minions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Minions have (10–11)% increased Attack Speed
Minions have (10–11)% increased Cast Speed
8x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
Minions have (12–13)% increased Attack Speed
Minions have (12–13)% increased Cast Speed
2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
Minions have (14–15)% increased Attack Speed
Minions have (14–15)% increased Cast Speed
4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
+(25–27)% to Chaos Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeBetrayal Unveil
+(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(31–35)% to Chaos Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeBetrayal Unveil
+(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(25–27)% to Physical Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeBetrayal Unveil
+(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(31–35)% to Physical Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeBetrayal Unveil
+(14–15)% to Physical Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(18–20)% to Physical Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(25–27)% to Cold Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeBetrayal Unveil
+(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(31–35)% to Cold Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeBetrayal Unveil
+(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(25–27)% to Fire Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeBetrayal Unveil
+(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(31–35)% to Fire Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeBetrayal Unveil
+(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
(6–7)% chance to deal Double Damage2x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(8–10)% chance to deal Double Damage8x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
3% chance to deal Double Damage2x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(4–5)% chance to deal Double Damage8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(12–14)% increased Armour and Evasion
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Armour and Evasion
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Armour and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Armour and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Armour
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Armour
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Armour
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Evasion Rating
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Evasion Rating
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Evasion Rating
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Armour and Evasion
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Armour and Evasion
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Armour and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Armour and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Armour
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Armour
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Evasion Rating
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Evasion Rating
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Evasion Rating
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Armour and Evasion
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Armour and Evasion
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Armour and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Armour and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Armour
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Armour
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Armour
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Evasion Rating
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Evasion Rating
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Evasion Rating
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
+(10–15) to Strength and Dexterity6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Strength and Dexterity4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(10–15) to Dexterity and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Dexterity and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(10–15) to Strength and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(21–25) to Strength and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+1 to Minimum Endurance Charges1x Exalted OrbRing · AmuletBetrayal Unveil
+1 to Minimum Power Charges1x Exalted OrbRing · AmuletBetrayal Unveil
+1 to Minimum Frenzy Charges1x Exalted OrbRing · AmuletBetrayal Unveil
+(26–30) to maximum Mana
Regenerate 2 Mana per second
6x Orb of AugmentationRing · AmuletBetrayal Unveil
+(31–35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of AlchemyRing · AmuletBetrayal Unveil
+(36–40) to maximum Mana
Regenerate 4 Mana per second
4x Chaos OrbRing · AmuletBetrayal Unveil
+(26–30) to maximum Mana
3% reduced Mana Cost of Skills
6x Orb of AugmentationRing · AmuletBetrayal Unveil
+(31–35) to maximum Mana
4% reduced Mana Cost of Skills
4x Orb of AlchemyRing · AmuletBetrayal Unveil
+(36–40) to maximum Mana
5% reduced Mana Cost of Skills
4x Chaos OrbRing · AmuletBetrayal Unveil
+(26–30) to maximum Mana
4% of Damage taken Recouped as Mana
6x Orb of AugmentationRing · AmuletBetrayal Unveil
+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x Orb of AlchemyRing · AmuletBetrayal Unveil
+(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
4x Chaos OrbRing · AmuletBetrayal Unveil
3% increased Attack and Cast Speed8x Orb of AlterationAmulet · QuiverBetrayal Unveil
4% increased Attack and Cast Speed4x Orb of AlchemyAmulet · QuiverBetrayal Unveil
(5–6)% increased Attack and Cast Speed3x Chaos OrbAmulet · QuiverBetrayal Unveil
(13–14)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of ChanceBootsBetrayal Unveil
(15–17)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of AlchemyBootsBetrayal Unveil
(18–20)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Chaos OrbBootsBetrayal Unveil
(13–14)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of ChanceBootsBetrayal Unveil
(15–17)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of AlchemyBootsBetrayal Unveil
(18–20)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Chaos OrbBootsBetrayal Unveil
(13–14)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of ChanceBootsBetrayal Unveil
(15–17)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of AlchemyBootsBetrayal Unveil
(18–20)% increased Movement Speed
100% chance to Avoid being Chilled
4x Chaos OrbBootsBetrayal Unveil
+(105–150) to Armour and Evasion Rating8x Orb of AlterationBelt · QuiverBetrayal Unveil
+(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverBetrayal Unveil
+(214–285) to Armour and Evasion Rating4x Chaos OrbBelt · QuiverBetrayal Unveil
+(105–150) to Armour
+(11–15) to maximum Energy Shield
8x Orb of AlterationBeltBetrayal Unveil
+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBeltBetrayal Unveil
+(214–285) to Armour
+(21–25) to maximum Energy Shield
4x Chaos OrbBeltBetrayal Unveil
+(105–150) to Evasion Rating
+(11–15) to maximum Energy Shield
8x Orb of AlterationBelt · QuiverBetrayal Unveil
+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBelt · QuiverBetrayal Unveil
+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
4x Chaos OrbBelt · QuiverBetrayal Unveil
20% reduced Flask Charges gained
Flasks applied to you have (8–10)% increased Effect
2x Chaos OrbBeltBetrayal Unveil
33% reduced Flask Charges gained
Flasks applied to you have (11–14)% increased Effect
1x Exalted OrbBeltBetrayal Unveil
(6–8)% increased Cooldown Recovery Rate2x Chaos OrbBeltBetrayal Unveil
(9–12)% increased Cooldown Recovery Rate1x Exalted OrbBeltBetrayal Unveil
(5–6)% increased Damage per Endurance Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(3–4)% increased Damage per Endurance Charge3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(5–6)% increased Damage per Frenzy Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(3–4)% increased Damage per Frenzy Charge3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(5–6)% increased Damage per Power Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(3–4)% increased Damage per Power Charge3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(20–25)% of Physical Damage Converted to Fire Damage4x Chaos OrbGlovesBetrayal Unveil
(20–25)% of Physical Damage Converted to Cold Damage4x Chaos OrbGlovesBetrayal Unveil
(20–25)% of Physical Damage Converted to Lightning Damage4x Chaos OrbGlovesBetrayal Unveil
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x Chaos OrbHelmetBetrayal Unveil
(16–22)% increased Effect of Non-Damaging Ailments2x Orb of ChanceBoots · AmuletBetrayal Unveil
(23–30)% increased Effect of Non-Damaging Ailments2x Regal OrbBoots · AmuletBetrayal Unveil
(4–5)% increased Effect of your Curses2x Chaos OrbShieldBetrayal Unveil
(6–7)% increased Effect of your Curses1x Exalted OrbShieldBetrayal Unveil
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x Vaal OrbBody Armour · HelmetBetrayal Unveil
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x Vaal OrbBody Armour · HelmetBetrayal Unveil
+(1000–1600) to Armour during Soul Gain Prevention2x Vaal OrbBody Armour · ShieldBetrayal Unveil
+(1601–2200) to Armour during Soul Gain Prevention3x Vaal OrbBody Armour · ShieldBetrayal Unveil
+(2201–3000) to Armour during Soul Gain Prevention4x Vaal OrbBody Armour · ShieldBetrayal Unveil
You have Onslaught during Soul Gain Prevention3x Vaal OrbBoots · GlovesBetrayal Unveil
(30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x Vaal OrbBoots · GlovesBetrayal Unveil
(41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x Vaal OrbBoots · GlovesBetrayal Unveil
(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x Vaal OrbBoots · GlovesBetrayal Unveil
+1 to Level of Socketed AoE Gems
(8–10)% increased Area of Effect
4x Chaos OrbHelmet · GlovesBetrayal Unveil
+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
4x Chaos OrbHelmet · GlovesBetrayal Unveil
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
4x Chaos OrbHelmet · GlovesBetrayal Unveil
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltBetrayal Unveil
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltBetrayal Unveil
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltBetrayal Unveil
(9–10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x Orb of AlterationQuiverBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x Orb of AlchemyQuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x Chaos OrbQuiverBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
(14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverBetrayal Unveil
(15–16)% increased Global Critical Strike Chance
(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverBetrayal Unveil
(15–16)% increased Global Critical Strike Chance
Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverBetrayal Unveil
+(28–33) to maximum Life
Regenerate 2 Mana per second
6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(34–40) to maximum Life
Regenerate 3 Mana per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(41–45) to maximum Life
Regenerate 4 Mana per second
4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(28–33) to maximum Mana
Regenerate 15 Life per second
6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(34–40) to maximum Mana
Regenerate 20 Life per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(41–45) to maximum Mana
Regenerate 25 Life per second
4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
(18–20)% increased Totem Placement speed6x Orb of AugmentationBoots · AmuletBetrayal Unveil
(21–25)% increased Totem Placement speed3x Orb of AlchemyBoots · AmuletBetrayal Unveil
(26–30)% increased Totem Placement speed3x Chaos OrbBoots · AmuletBetrayal Unveil
Adds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Adds (6–7) to (9–10) Fire Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Adds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Your Critical Strike Chance is Lucky while Focused
grant focus skill [1]
9x Orb of AlterationBeltBetrayal Unveil
(16–18)% increased Evasion Rating while Focused
grant focus skill [1]
4x Orb of AlterationHelmet · BootsBetrayal Unveil
(19–22)% increased Evasion Rating while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · BootsBetrayal Unveil
(23–25)% increased Evasion Rating while Focused
grant focus skill [1]
4x Chaos OrbHelmet · BootsBetrayal Unveil
8% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x Orb of AlterationHelmet · GlovesBetrayal Unveil
(9–10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · GlovesBetrayal Unveil
(11–12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x Chaos OrbHelmet · GlovesBetrayal Unveil
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x Orb of AlterationRingBetrayal Unveil
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x Orb of AlchemyRingBetrayal Unveil
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x Chaos OrbRingBetrayal Unveil
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x Chaos OrbBody ArmourBetrayal Unveil
Recover (23–25)% of Mana and Energy Shield when you Focus
grant focus skill [1]
6x Orb of AlterationBody ArmourBetrayal Unveil
Recover (26–28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x Orb of AlchemyBody ArmourBetrayal Unveil
Recover (29–31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
4x Chaos OrbBody ArmourBetrayal Unveil
(16–20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
(21–25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(26–30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(7–9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(10–12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(13–15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(22–25)% increased Attack and Cast Speed while Focused
grant focus skill [1]
6x Orb of AlterationGlovesBetrayal Unveil
(26–30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x Orb of AlchemyGlovesBetrayal Unveil
(31–36)% increased Attack and Cast Speed while Focused
grant focus skill [1]
2x Chaos OrbGlovesBetrayal Unveil
(16–20)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlterationHelmetBetrayal Unveil
(21–25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlchemyHelmetBetrayal Unveil
(26–30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Chaos OrbHelmetBetrayal Unveil
You are Immune to Ailments while Focused
grant focus skill [1]
3x Chaos OrbBootsBetrayal Unveil
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x Chaos OrbAmuletBetrayal Unveil
+5 to maximum Fortification while Focused
grant focus skill [1]
4x Orb of AlterationBody ArmourBetrayal Unveil
+6 to maximum Fortification while Focused
grant focus skill [1]
2x Orb of AlchemyBody ArmourBetrayal Unveil
+7 to maximum Fortification while Focused
grant focus skill [1]
2x Chaos OrbBody ArmourBetrayal Unveil
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
3x Chaos OrbHelmetBetrayal Unveil
(11–15)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
3x Chaos OrbBody ArmourBetrayal Unveil
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
3x Chaos OrbGlovesBetrayal Unveil
(12–14)% increased Damage4x Chaos OrbRing · BeltBetrayal Unveil
(15–17)% increased Damage1x Exalted OrbRing · BeltBetrayal Unveil
+1 to Level of Socketed Support Gems8x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBetrayal Unveil
+2 to Level of Socketed Support Gems2x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBetrayal Unveil
Channelling Skills have -1 to Total Mana Cost2x Orb of AlchemyRing · AmuletBetrayal Unveil
Channelling Skills have -2 to Total Mana Cost2x Chaos OrbRing · AmuletBetrayal Unveil
Channelling Skills have -3 to Total Mana Cost4x Chaos OrbRing · AmuletBetrayal Unveil
Non-Channelling Skills have -4 to Total Mana Cost2x Orb of AlchemyRing · AmuletBetrayal Unveil
Non-Channelling Skills have -5 to Total Mana Cost2x Chaos OrbRing · AmuletBetrayal Unveil
Non-Channelling Skills have (-7–-6) to Total Mana Cost4x Chaos OrbRing · AmuletBetrayal Unveil
(31–36)% increased Damage while Leeching3x Chaos OrbGloves · AmuletBetrayal Unveil
(37–43)% increased Damage while Leeching1x Exalted OrbGloves · AmuletBetrayal Unveil
+(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBetrayal Unveil
+(7–8)% to Quality of Socketed Gems1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBetrayal Unveil
Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Adds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
Adds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Hits can't be Evaded3x Exalted OrbOne Hand Melee · Two Hand MeleeBetrayal Unveil
(19–23)% increased Damage during any Flask Effect2x Orb of AlchemyGlovesBetrayal Unveil
(24–28)% increased Damage during any Flask Effect4x Chaos OrbGlovesBetrayal Unveil
(36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x Orb of ChanceHelmetBetrayal Unveil
(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x Regal OrbHelmetBetrayal Unveil
Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
5% increased Attributes2x Orb of AlchemyBody ArmourBetrayal Unveil
6% increased Attributes4x Chaos OrbBody ArmourBetrayal Unveil
Banner Skills have (12–15)% increased Aura Effect2x Orb of AlchemyBody ArmourBetrayal Unveil
Banner Skills have (16–20)% increased Aura Effect4x Chaos OrbBody ArmourBetrayal Unveil
Trigger Level 10 Summon Spectral Wolf on Kill3x Chaos OrbAmuletBetrayal Unveil
(10–14)% increased Warcry Buff Effect2x Orb of AlchemyHelmetBetrayal Unveil
(15–18)% increased Warcry Buff Effect4x Chaos OrbHelmetBetrayal Unveil
80% chance to Avoid being Frozen4x Chaos OrbBootsBetrayal Unveil
100% chance to Avoid being Frozen1x Exalted OrbBootsBetrayal Unveil
(12–13)% increased Global Critical Strike Chance
+(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x Orb of AlchemyRingBetrayal Unveil
(14–16)% increased Global Critical Strike Chance
+(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
4x Chaos OrbRingBetrayal Unveil
(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x Orb of AlchemyRingBetrayal Unveil
(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
4x Chaos OrbRingBetrayal Unveil
(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x Orb of AlchemyRingBetrayal Unveil
(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
4x Chaos OrbRingBetrayal Unveil
Regenerate 3% of Life per second during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
50% Chance to Avoid being Stunned during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
(20–30)% increased Rarity of Items found during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
(45–55)% reduced Reflected Damage taken during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
15% of Damage Taken from Hits is Leeched as Life during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x Exalted OrbOne Hand Melee · Two Hand MeleeBetrayal Unveil
+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8–10)% increased Attack Speed
4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13–16)% increased Attack Speed
1x Exalted OrbOne Hand Melee · Two Hand MeleeBetrayal Unveil
(12–14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
(15–18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(19–24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(8–9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
(10–12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(13–16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
+(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(13–15)% to Fire and Chaos Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(13–15)% to Lightning and Chaos Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(13–15)% to Cold and Chaos Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(10–15) to Strength
(21–25)% chance to Avoid being Ignited
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Strength
(21–25)% chance to Avoid being Ignited
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
+(10–15) to Dexterity
(21–25)% chance to Avoid being Frozen
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
+(10–15) to Intelligence
(21–25)% chance to Avoid being Shocked
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
(7–8)% increased Trap Throwing Speed6x Orb of AugmentationAmulet · BeltBetrayal Unveil
(9–10)% increased Trap Throwing Speed3x Orb of AlchemyAmulet · BeltBetrayal Unveil
(11–12)% increased Trap Throwing Speed4x Chaos OrbAmulet · BeltBetrayal Unveil
(7–8)% increased Mine Throwing Speed6x Orb of AugmentationAmulet · HelmetBetrayal Unveil
(9–10)% increased Mine Throwing Speed3x Orb of AlchemyAmulet · HelmetBetrayal Unveil
(11–12)% increased Mine Throwing Speed4x Chaos OrbAmulet · HelmetBetrayal Unveil
(11–13)% increased Brand Attachment range6x Orb of AugmentationAmulet · GlovesBetrayal Unveil
(14–16)% increased Brand Attachment range3x Orb of AlchemyAmulet · GlovesBetrayal Unveil
(17–20)% increased Brand Attachment range4x Chaos OrbAmulet · GlovesBetrayal Unveil
(5–8)% increased maximum Life
(5–8)% increased maximum Mana
6x Chaos OrbBody ArmourBetrayal Unveil
(5–7)% Chance to Block Attack Damage4x Chaos OrbBody ArmourBetrayal Unveil
(6–8)% Chance to Block Spell Damage4x Chaos OrbBody ArmourBetrayal Unveil
(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x Orb of AlchemyBody ArmourBetrayal Unveil
(6–7)% increased Area of Effect
(9–10)% increased Area Damage
3x Orb of AlchemyAmuletBetrayal Unveil
(8–9)% increased Area of Effect
(11–13)% increased Area Damage
3x Chaos OrbAmuletBetrayal Unveil
(10–12)% increased Area of Effect
(14–16)% increased Area Damage
1x Exalted OrbAmuletBetrayal Unveil
(10–12)% increased Projectile Speed
(9–10)% increased Projectile Damage
3x Orb of AlchemyAmuletBetrayal Unveil
(13–16)% increased Projectile Speed
(11–13)% increased Projectile Damage
3x Chaos OrbAmuletBetrayal Unveil
(17–20)% increased Projectile Speed
(14–16)% increased Projectile Damage
1x Exalted OrbAmuletBetrayal Unveil
(9–10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Orb of AlchemyAmuletBetrayal Unveil
(11–13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Chaos OrbAmuletBetrayal Unveil
(14–16)% increased Melee Damage
+0.1 metres to Melee Strike Range
1x Exalted OrbAmuletBetrayal Unveil
Focus has (21–25)% increased Cooldown Recovery Rate3x Chaos OrbBootsBetrayal Unveil
Prefixes Cannot Be Changed2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Coward's Trial
Suffixes Cannot Be Changed2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverOba's Cursed Trove
Can have up to 3 Crafted Modifiers2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Putrid Cloister
Cannot roll Attack Modifiers1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCaer Blaidd, Wolfpack's Den
Cannot roll Caster Modifiers1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverWhakawairua Tuahu
Adds (8–10) to (15–18) Fire Damage1x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (12–17) to (25–29) Fire Damage8x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (17–24) to (35–41) Fire Damage55x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (14–20) to (29–33) Fire Damage1x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (23–31) to (47–54) Fire Damage8x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (32–44) to (65–76) Fire Damage55x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Ignite1x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Ignite1x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Cast Level 10 Fire Burst on Hit12x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage18x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds 2 to (25–29) Lightning Damage1x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 2 to (41–48) Lightning Damage8x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 3 to (57–67) Lightning Damage55x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 3 to (46–53) Lightning Damage1x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (4–5) to (76–88) Lightning Damage8x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (5–8) to (106–123) Lightning Damage55x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Shock1x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Shock1x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Trigger Level 5 Lightning Bolt when you deal a Critical Strike10x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Trigger Level 10 Shock Ground on Hit16x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy41x Sun Rune
110x Bound Rune
One Hand Sword
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy110x Sun Rune
41x Bound Rune
One Hand Sword
(10–19)% increased Spell Damage1x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–29)% increased Spell Damage6x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(30–39)% increased Spell Damage45x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(15–29)% increased Spell Damage1x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(30–44)% increased Spell Damage6x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(45–59)% increased Spell Damage45x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Minions deal (10–19)% increased Damage1x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (20–29)% increased Damage6x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (30–39)% increased Damage45x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (15–29)% increased Damage1x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Minions deal (30–44)% increased Damage6x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Minions deal (45–59)% increased Damage45x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(20–25)% increased Spell Critical Strike Chance20x Life Rune
15x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(30–35)% increased Spell Critical Strike Chance20x Life Rune
15x Bound Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Trigger Level 10 Summon Spectral Wolf on Kill11x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Culling Strike12x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life8x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
25% chance to Trigger Level 10 Summon Raging Spirit on Kill9x Life Rune
5x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw
Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second25x Life Rune
15x Sun Rune
Dagger and Rune Dagger · Wand
You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket18x Life Rune
18x Bound Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace
(11–15)% increased Physical Damage3x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(16–20)% increased Physical Damage10x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(21–25)% increased Physical Damage50x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (7–9) to (14–16) Chaos Damage1x War Rune
1x Life Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (11–15) to (23–26) Chaos Damage5x War Rune
5x Life Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (16–21) to (31–37) Chaos Damage25x War Rune
25x Life Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (12–17) to (26–30) Chaos Damage1x War Rune
1x Life Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (21–28) to (42–48) Chaos Damage5x War Rune
5x Life Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (29–40) to (58–68) Chaos Damage25x War Rune
25x Life Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(21–25)% reduced Enemy Stun Threshold with this Weapon8x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
10% chance to Poison on Hit10x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
10% chance to cause Bleeding on Hit10x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
30x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
30x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(5–7)% increased Critical Strike Chance35x War Rune
30x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Trigger Level 1 Stalking Pustule on Kill10x War RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Grants Level 1 Envy Skill8x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill7x War Rune
6x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger
Adds (7–9) to (14–16) Cold Damage1x River RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (11–15) to (23–26) Cold Damage5x River RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (16–21) to (31–37) Cold Damage40x River RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (12–17) to (26–30) Cold Damage1x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (21–28) to (42–48) Cold Damage5x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (29–40) to (58–68) Cold Damage40x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Freeze5x River RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Freeze5x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(3–6)% increased Attack Speed25x River Rune
20x War Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(6–10)% increased Cast Speed26x River Rune
22x Life Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(13–18)% increased Cast Speed26x River Rune
22x Life Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
No Physical Damage
Has (50–100)% increased Elemental Damage
500x River Rune
500x Bound Rune
500x Sun Rune
Two Hand Sword
Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy27x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace
(10–15)% chance to create Chilled Ground when you Freeze an Enemy8x River RuneDagger and Rune Dagger · Wand
(20–25)% chance to create Consecrated Ground when you Shatter an Enemy18x River Rune
10x Life Rune
Staff and Warstaff
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies85x River Rune
70x Sun Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit44x Sun Rune
44x Bound Rune
44x River Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (20–30)% increased Damage if you've Hit Recently50x River Rune
50x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre
Recover (1–3)% of Life on Kill13x Bounty Rune
15x Life Rune
14x Sun Rune
Two Hand Axe
Recover (1–3)% of Mana on Kill13x Bounty Rune
15x Life Rune
14x Bound Rune
Two Hand Mace
(20–30)% of Attack Physical Damage Converted to Fire Damage30x Bounty Rune
27x War Rune
41x Sun Rune
Two Hand Sword
(20–30)% of Attack Physical Damage Converted to Cold Damage30x Bounty Rune
27x War Rune
41x River Rune
Two Hand Axe
(20–30)% of Attack Physical Damage Converted to Lightning Damage30x Bounty Rune
27x War Rune
41x Bound Rune
Two Hand Mace
(10–15)% chance to Cover Enemies in Ash on Hit88x Bounty Rune
77x Sun Rune
Staff and Warstaff
(10–15)% chance to Cover Enemies in Frost on Hit88x Bounty Rune
77x River Rune
Two Hand Axe
+10% to Maximum Effect of Shock88x Bounty Rune
77x Bound Rune
Two Hand Mace
Enemies Killed by your Hits are destroyed27x Bounty Rune
31x War Rune
Claw
Gain (7–10)% of Elemental Damage as Extra Chaos Damage55x Bounty Rune
45x Life Rune
55x War Rune
Two Hand Sword
Your Hits against Marked Enemy cannot be Blocked or Suppressed20x Bounty Rune
20x Life Rune
20x River Rune
Dagger and Rune Dagger
+1 to Level of all Fire Spell Skill Gems75x Journey Rune
35x Sun Rune
Staff and Warstaff
+1 to Level of all Cold Spell Skill Gems75x Journey Rune
35x River Rune
Staff and Warstaff
+1 to Level of all Lightning Spell Skill Gems75x Journey Rune
35x Bound Rune
Staff and Warstaff
+1 to Level of all Chaos Spell Skill Gems75x Journey Rune
35x War Rune
Staff and Warstaff
+1 to Level of all Physical Spell Skill Gems75x Journey Rune
35x War Rune
Staff and Warstaff
+1 to Level of all Minion Skill Gems75x Journey Rune
35x Life Rune
Staff and Warstaff
(15–25)% chance to inflict Fire Exposure on Hit16x Journey Rune
20x Bounty Rune
24x Sun Rune
Wand
(15–25)% chance to inflict Cold Exposure on Hit16x Journey Rune
20x Bounty Rune
24x River Rune
Wand
(15–25)% chance to inflict Lightning Exposure on Hit16x Journey Rune
20x Bounty Rune
24x Bound Rune
Wand
Spells deal added Chaos Damage equal to 4% of your maximum Life44x Journey Rune
88x War Rune
77x Life Rune
Two Hand Sword
(10–15)% chance to Impale on Spell Hit12x Journey Rune
16x War Rune
22x Bound Rune
One Hand Sword
+2 to Level of Socketed Melee Gems37x Mountain Rune
23x War Rune
Staff and Warstaff
(10–20)% chance to Blind Enemies on Hit with Spells12x Mountain Rune
37x Life Rune
One Hand Axe
Melee Hits Fortify37x Mountain Rune
24x War Rune
32x Life Rune
Dagger and Rune Dagger
Gain (2–4) Rage on Melee Hit3x Mountain Rune
5x War Rune
5x Bounty Rune
Staff and Warstaff
(10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
88x War Rune
88x Bounty Rune
101x Sun Rune
Dagger and Rune Dagger
(10–20)% chance for Poisons inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
88x War Rune
88x Bounty Rune
101x Bound Rune
One Hand Mace and Sceptre
Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon155x Mountain Rune
155x Sun Rune
155x Bound Rune
One Hand Sword
Iron Grip15x Mountain Rune
38x Life Rune
38x River Rune
Claw
Iron Will15x Mountain Rune
38x Life Rune
38x Bound Rune
One Hand Mace and Sceptre
Far Shot68x Mountain Rune
131x Bounty Rune
85x Bound Rune
One Hand Axe
Point Blank68x Mountain Rune
131x Bounty Rune
85x Sun Rune
Wand
Skills fire an additional Projectile77x Mountain Rune
99x Bounty Rune
99x River Rune
Two Hand Axe
Skills fire 2 additional Projectiles
Projectiles are fired in random directions
87x Mountain Rune
99x Bounty Rune
99x Life Rune
Two Hand Mace
+(6–8)% Chance to Block Attack Damage while Dual Wielding12x Mountain Rune
25x River Rune
One Hand Mace and Sceptre
(5–10)% chance to Restore your Ward on Hit100x Time Rune
55x Life Rune
One Hand Axe
(10–20)% chance to inflict Corrosion on Hit with Spells11x Time Rune
75x Sun Rune
Dagger and Rune Dagger
Gain Elusive on Critical Strike55x Time Rune
65x River Rune
Bow
Exerted Attacks deal (80–100)% increased Damage8x Time Rune
22x Mountain Rune
Staff and Warstaff
+(15–25)% to Damage over Time Multiplier for Ailments from Critical Strikes15x Time Rune
55x Bound Rune
One Hand Sword
(7–10)% increased Rage Effect8x Time Rune
75x War Rune
Claw
Gain Arcane Surge after Spending a total of 200 Life8x Time Rune
55x Bound Rune
78x Sun Rune
Wand
Gain Onslaught after Spending a total of 200 Mana8x Time Rune
55x Bound Rune
78x River Rune
Bow
Insufficient Life doesn't prevent your Melee Attacks6x Time Rune
42x Sun Rune
52x River Rune
One Hand Mace and Sceptre
+2 to Level of all Spell Skill Gems56x Time Rune
78x Journey Rune
83x Life Rune
Two Hand Sword
Curse Enemies with Temporal Chains on Hit3x Time Rune
11x Journey Rune
24x Bound Rune
One Hand Sword
Curse Enemies with Punishment on Hit3x Time Rune
11x Journey Rune
24x Sun Rune
One Hand Axe
Curse Enemies with Enfeeble on Hit3x Time Rune
11x Journey Rune
24x River Rune
One Hand Mace and Sceptre
(5–10)% chance to gain an Endurance Charge on Kill4x Time Rune
13x Bounty Rune
22x Sun Rune
Claw
(5–10)% chance to gain a Frenzy Charge on Kill4x Time Rune
13x Bounty Rune
22x River Rune
One Hand Mace and Sceptre
(5–10)% chance to gain a Power Charge on Kill4x Time Rune
13x Bounty Rune
22x Bound Rune
One Hand Axe
100% chance to gain an additional Vaal Soul on Kill13x Time Rune
15x Bounty Rune
31x Life Rune
Wand
Adds 5% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon44x Time Rune
66x Mountain Rune
22x River Rune
Bow
(10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks5x Time Rune
18x War Rune
32x Sun Rune
Claw
(15–25)% increased Poison Duration5x Time Rune
18x War Rune
32x Bound Rune
Two Hand Axe
Attacks Cost Life instead of Mana43x Time Rune
55x Mountain Rune
77x War Rune
Wand
Gain Unholy Might for 4 seconds on Critical Strike14x Time Rune
22x War Rune
33x Life Rune
Two Hand Mace
+1 to maximum number of Summoned Golems16x Time Rune
36x Life Rune
52x Sun Rune
Bow
Damage cannot be Reflected11x Time Rune
19x Mountain Rune
11x Life Rune
Bow
(20–25)% of Cold Damage Converted to Chaos Damage15x Time Rune
15x River Rune
45x War Rune
Dagger and Rune Dagger
Life Leech from Hits with this Weapon is instant11x Power Rune
66x War Rune
77x Sun Rune
One Hand Mace and Sceptre
Mana Leech from Hits with this Weapon is Instant3x Power Rune
66x War Rune
77x Bound Rune
One Hand Axe
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield11x Power Rune
66x War Rune
77x River Rune
One Hand Sword
Haunted by Tormented Spirits13x Power Rune
33x Journey Rune
33x Time Rune
Wand
Socketed Vaal Skills have 100% reduced Soul Gain Prevention Duration15x Power Rune
90x Life Rune
90x Bounty Rune
Dagger and Rune Dagger
Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element4x Power Rune
11x Journey Rune
11x War Rune
Two Hand Mace
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown4x Power Rune
88x Sun Rune
88x War Rune
One Hand Axe
You can apply an additional Curse3x Power Rune
30x Life Rune
30x Time Rune
Bow
(20–25)% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds16x Power Rune
13x Bounty Rune
13x Time Rune
Staff and Warstaff
Attack Projectiles Return to you15x Power Rune
55x Bounty Rune
44x Mountain Rune
Two Hand Sword
Attack Critical Strikes ignore Enemy Monster Elemental Resistances3x Power Rune
30x Journey Rune
40x Mountain Rune
Two Hand Axe
+2 metres to Weapon Range2x Power Rune
50x War Rune
40x Mountain Rune
One Hand Sword
Chaos Damage with Hits is Lucky4x Power Rune
23x Journey Rune
29x Bound Rune
Dagger and Rune Dagger
Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds4x Power Rune
33x Sun Rune
33x Bound Rune
33x River Rune
Two Hand Mace
Battlemage3x Power Rune
105x War Rune
105x Life Rune
Claw
Melee Strike Skills deal Splash Damage to surrounding targets3x Power Rune
40x Mountain Rune
80x Sun Rune
Claw
Gain a random shrine buff every 10 seconds13x Power Rune
32x Journey Rune
64x Bounty Rune
Staff and Warstaff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse4x Power Rune
40x Life Rune
35x Bounty Rune
Two Hand Sword
Increases and Reductions to Minion Damage also affect you at 150% of their value3x Power Rune
50x Life Rune
50x Mountain Rune
Bow
(7–10)% increased Fire Damage per 1% Fire Resistance above 75%4x Power Rune
44x Sun Rune
55x River Rune
Two Hand Axe
+(50–75)% chance to Suppress Spell Damage while your Off Hand is empty3x Power Rune
40x River Rune
50x Life Rune
One Hand Mace and Sceptre
Shepherd of Souls4x Power Rune
30x Life Rune
15x Journey Rune
Wand
5% increased Quantity of Gold Dropped by Slain Enemies20x Power RuneFishing Rod
Crafting Bench
Category: Utility
Creates an object in your hideout
Bestiary Recipe /93
NameRecipe
Create Currency Items: A Stack of 8 Chromatic Orbs
Create Currency Items: A Stack of 4 Jeweller's Orbs
Create Currency Items: Orb of Fusing
Create Currency Items: A Stack of 10 Random Currency
Create Currency Items: A Stack of 2 Orbs of Binding
Create Currency Items: A Stack of 3 Orbs of Horizons
Create a Unique: Item
Create a Unique: Ring
Create a Unique: Amulet
Create a Unique: Belt
Create a Unique: Flask
Create a Unique: Helmet
Create a Unique: Body Armour
Create a Unique: Boots
Create a Unique: Gloves
Create a Unique: Claw or Dagger
Create a Unique: Mace or Sceptre
Create a Unique: Shield or Quiver
Create a Unique: Sword or Axe
Create a Unique: Staff
Create a Unique: Bow
Create a Unique: Wand
Create a Unique: Map
Create a Rare: Talisman
Create an Item: 23% Quality Corrupted Gem
Create an Item: Level 21 Corrupted Gem
Create an Item: Fully-linked Six-socket Rare
Create an Item: Shaper Guardian, Elder Guardian or Conqueror Map
Create an Item: Synthesis Unique Map
Create an Imprint: Of a Magic Item
Corrupt a Map: To have 30% base Quality
Corrupt a Map: Twice
Transform an Item: from an Amulet into a Talisman
Does not work on Influenced items
Transform an Item: Increase level of non-Corrupted Awakened Gem by 1
Transform an Item: Reroll an Awakened Support Gem
Cannot result in Awakened Empower, Enhance or Enlighten
Transform an Item: Reroll a Synthesis Implicit Modifier
Modify Mods on an Item: Add a Suffix, Remove a Random Prefix
Only works on rare items
Modify Mods on an Item: Add a Prefix, Remove a Random Suffix
Only works on rare items
Modify Mods on an Item: Add a Mod to a Shaper Item
Modify Mods on an Item: Add a Mod to an Elder Item
Modify Mods on an Item: Add a Mod to a Redeemer Item
Modify Mods on an Item: Add a Mod to a Hunter Item
Modify Mods on an Item: Add a Mod to a Crusader Item
Modify Mods on an Item: Add a Mod to a Warlord Item
Modify Mods on an Item: Add a Mod to a Rare Map
Only works on rare maps
Modify Mods on an Item: Add a crafted Meta-modifier to a non-Unique Item
Modify Mods on an Item: Reroll a Watcher's Eye Modifier
Cannot reroll Maximum Life, Mana or Energy Shield modifiers
Split an Item: Into Two Items, with Half the Mods on Each Item
Does not work on Influenced or Split items
Split an Item: Into Three Items, with Two Mods on Each Item
Does not work on Influenced or Split items
Convert this Unique Item: Into Another Random Unique Item
Add a Mod to a Life or Mana Flask: Adds "of Convection"
Requires Flask to have no existing Suffix
Grants Immunity to Chill for (6–8) seconds if used while Chilled
Grants Immunity to Freeze for (6–8) seconds if used while Frozen
Add a Mod to a Life or Mana Flask: Adds "of Damping"
Requires Flask to have no existing Suffix
Grants Immunity to Ignite for (6–8) seconds if used while Ignited
Removes all Burning when used
Add a Mod to a Life or Mana Flask: Adds "of Sealing"
Requires Flask to have no existing Suffix
Grants Immunity to Bleeding for (6–8) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood
Add a Mod to a Life or Mana Flask: Adds "of Earthing"
Requires Flask to have no existing Suffix
Grants Immunity to Shock for (6–8) seconds if used while Shocked
Add a Mod to a Life or Mana Flask: Adds "of the Antitoxin"
Requires Flask to have no existing Suffix
Grants Immunity to Poison for (6–8) seconds if used while Poisoned
Add a Mod to a Life or Mana Flask: Adds "of Warding"
Requires Flask to have no existing Suffix
Removes Curses on use
Add a Mod to a Utility Flask: Adds "of the Lizard"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
Add a Mod to a Utility Flask: Adds "of the Skunk"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Poison during Effect
Add a Mod to a Utility Flask: Adds "of the Conger"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Shock during Effect
Add a Mod to a Utility Flask: Adds "of the Deer"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Freeze and Chill during Effect
Add a Mod to a Utility Flask: Adds "of the Urchin"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
Open a Portal: to Farrul's Den
Open a Portal: to Saqawal's Roost
Open a Portal: to Fenumus' Lair
Open a Portal: to Craiceann's Cove
Craft an Aspect Skill onto an Item: Aspect of the Cat skill
Aspect of the Cat
Craft an Aspect Skill onto an Item: Aspect of the Avian skill
Aspect of the Avian
Craft an Aspect Skill onto an Item: Aspect of the Spider skill
Aspect of the Spider
Craft an Aspect Skill onto an Item: Aspect of the Crab skill
Aspect of the Crab
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skill
Gain Atlas Crafts: Gain a free use of each Map Crafting Option
Gain Atlas Crafts: Gain Five Kirac Missions
Colour of Missions based on Level of Red Beast
Enchant a Utility Flask: Adds "Used when an adjacent Flask is used"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Reused at the end of this Flask's effect"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when Charges reach full"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Use a Guard Skill"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Use a Travel Skill"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Hit a Rare or Unique Enemy, if not already in effect"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Frozen"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Chilled"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Shocked"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Ignited"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you start Bleeding"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Poisoned"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Block"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you take a Savage Hit"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you use a Life Flask"
Replaces any existing Enchantment
Apply a Hinekora's Lock: To a Magic Item
Modify an Item: to Have Maximum Possible Links
Modify an Item: to Have Maximum Possible Number of Sockets
Bestiary Recipe Ruthless /47
NameRecipe
Create a Talisman: Breakrib Talisman
Create a Talisman: Ashscale Talisman
Create a Talisman: Lone Antler Talisman
Create a Talisman: Deep One Talisman
Create a Talisman: Chrysalis Talisman
Create a Talisman: Writhing Talisman
Create a Talisman: Mandible Talisman
Create a Talisman: Bonespire Talisman
Create a Talisman: Deadhand Talisman
Create a Talisman: Undying Flesh Talisman
Create a Talisman: Black Maw Talisman
Create a Talisman: Splitnewt Talisman
Create a Talisman: Clutching Talisman
Create a Talisman: Horned Talisman
Create a Talisman: Primal Skull Talisman
Create a Talisman: Hexclaw Talisman
Create a Talisman: Fangjaw Talisman
Create a Talisman: Wereclaw Talisman
Create a Talisman: Monkey Twins Talisman
Create a Talisman: Three Hands Talisman
Create a Talisman: Longtooth Talisman
Create a Talisman: Rotfeather Talisman
Create a Talisman: Three Rat Talisman
Create a Talisman: Avian Twins Talisman (Fire)
Create a Talisman: Avian Twins Talisman (Lightning)
Create a Talisman: Avian Twins Talisman (Cold)
Create a Talisman: Monkey Paw Talisman (Power)
Create a Talisman: Monkey Paw Talisman (Frenzy)
Create a Talisman: Monkey Paw Talisman (Endurance)
Transform an Item: from an Amulet into a Talisman
Does not work on Influenced items
Create an Imprint: Of a Magic Item
Corrupt a Map: To have 30% Quality
Corrupt a Map: Twice
Convert this Unique Item: Into Another Random Unique Item
Open a Portal: to Farrul's Den
Open a Portal: to Saqawal's Roost
Open a Portal: to Fenumus' Lair
Open a Portal: to Craiceann's Cove
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Cat skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Avian skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Spider skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Crab skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skill
Apply a Hinekora's Lock: To a Magic Item
Crafting Bench Topic /2
NPCName
HelenaAlright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold.
HelenaI could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy.

Community Wiki

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Crafting Bench

The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some Currency. It can be found in the player's hideout.

Mechanics

Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:

  • The item cannot already have a mod of that type.
  • The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.

It is possible to craft more than one mod onto an item with the of Crafting meta-crafting mod.

Players can remove a crafted mod from an item with an Orb of Scouring. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod.

There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of Vaal Orb as the required currency.

For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.

Unlock locations

Crafting recipes are discovered in various locations across multiple content. The type of location depends on which category of recipe it is, or in other words which master it belongs to.

  • Recipes are found in various locations in Wraeclast and Oriath, as well as maps, which Helena will appraise.
  • Unveiling Veiled items adds experience towards that recipe.
  • Socket crafting recipes can be found in the Azurite Mine at specific kinds of nodes.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.