Item mods /84
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Bandaging | 44 | Suffix | (4–6)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Stitching | 56 | Suffix | (7–9)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Suturing | 68 | Suffix | (10–12)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Fleshbinding | 79 | Suffix | (13–15)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
45 | ScourgeUpside | (7–8)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
68 | ScourgeUpside | (9–10)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
68 | ScourgeUpside | (11–12)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
75 | RedImplicit | (7–8)% of Fire Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Fire Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Fire Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Fire Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Fire Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Fire Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Fire Damage taken Recouped as Life resource life elemental fire | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Cold Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Cold Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Cold Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Cold Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Cold Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Cold Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Cold Damage taken Recouped as Life resource life elemental cold | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Lightning Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Lightning Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Lightning Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Lightning Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Lightning Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Lightning Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Lightning Damage taken Recouped as Life resource life elemental lightning | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Physical Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Physical Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Physical Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Physical Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Physical Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Physical Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Physical Damage taken Recouped as Life resource life physical | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Physical Damage taken Recouped as Life resource life physical | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Physical Damage taken Recouped as Life resource life physical | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Physical Damage taken Recouped as Life resource life physical | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Physical Damage taken Recouped as Life resource life physical | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Physical Damage taken Recouped as Life resource life physical | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Physical Damage taken Recouped as Life resource life physical | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Physical Damage taken Recouped as Life resource life physical | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Physical Damage taken Recouped as Life resource life physical | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (8–9)% of Damage taken Recouped as Life resource life | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (10–11)% of Damage taken Recouped as Life resource life | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (12–13)% of Damage taken Recouped as Life resource life | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (14–15)% of Damage taken Recouped as Life resource life | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (16–17)% of Damage taken Recouped as Life resource life | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (18–19)% of Damage taken Recouped as Life resource life | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (16–17)% of Damage taken Recouped as Life resource life | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (18–19)% of Damage taken Recouped as Life resource life | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (20–21)% of Damage taken Recouped as Life resource life | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (22–23)% of Damage taken Recouped as Life resource life | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–25)% of Damage taken Recouped as Life resource life | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% of Damage taken Recouped as Life resource life | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% of Damage taken Recouped as Life resource life | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% of Damage taken Recouped as Life resource life | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (30–31)% of Damage taken Recouped as Life resource life | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
of Haunting | 45 | Suffix | (25–35)% of Damage taken Recouped as Life resource life | necropolis_body_armour 350 default 0 |
of Haunting | 45 | Suffix | (25–35)% of Damage taken Recouped as Mana resource mana | necropolis_body_armour 350 default 0 |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Spurring | 75 | Prefix | 2% of Damage taken Recouped as Mana resource mana | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 300 abyss_jewel_summoner 300 default 0 |
Motivating | 86 | Prefix | 3% of Damage taken Recouped as Mana resource mana | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 300 abyss_jewel_summoner 300 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (2–3)% of Damage taken Recouped as Mana resource mana | jewel 1000 abyss_jewel 1000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | +(51–55) to maximum Mana (7–8)% of Damage taken Recouped as Mana resource mana | ring 600 amulet 600 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x Orb of Augmentation | Ring · Amulet | Betrayal Unveil |
+(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x Orb of Alchemy | Ring · Amulet | Betrayal Unveil |
+(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x Chaos Orb | Ring · Amulet | Betrayal Unveil |
Misc mods /10
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Infusion | 1 | Jewel | Suffix | (4–6)% of Damage taken Recouped as Life resource life | not_int 250 default 500 |
1 | Jewel | Unique | With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently local jewel effect base radius [1200] | ||
1 | Jewel | Unique | 1% of Damage taken Recouped as Mana resource life mana | jewel 1 default 0 | |
Fireborn | 75 | SanctumSpecial | Prefix | (15–20)% of Fire Damage taken Recouped as Life | str_special_relic 600 default 150 |
Iceborn | 75 | SanctumSpecial | Prefix | (15–20)% of Cold Damage taken Recouped as Life | dex_special_relic 600 default 150 |
Stormborn | 75 | SanctumSpecial | Prefix | (15–20)% of Lightning Damage taken Recouped as Life | int_special_relic 600 default 150 |
Bladeborn | 75 | SanctumSpecial | Prefix | (15–20)% of Physical Damage taken Recouped as Life | str_special_relic 600 default 150 |
Resolute | 75 | SanctumSpecial | Prefix | (15–20)% of Damage taken Recouped as Life resource life | int_special_relic 600 default 150 |
of the Chieftain | 1 | Charm | Suffix | Recoup (5–7)% of Damage Taken by your Totems as Life | str_animal_charm 1000 default 0 |
of the Chieftain | 60 | Charm | Suffix | Recoup (8–12)% of Damage Taken by your Totems as Life | str_animal_charm 500 default 0 |
Item /1
Omen of Resurgence
Will be Consumed when you reach 25% of Life
to cause 100% of Damage taken to be Recouped as Life for 4 seconds
to cause 100% of Damage taken to be Recouped as Life for 4 seconds
Unique /8
+(100–120) to maximum Mana
Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
(10–20)% of Damage taken Recouped as Mana
Enemies Cannot Leech Mana From you
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
(10–20)% of Damage taken Recouped as Mana
Enemies Cannot Leech Mana From you
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(60–80)% increased Spell Critical Strike Chance
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(20–30) to maximum Life
10% chance to Trigger Summon Spirit of Akoya on Kill
+(10–20) to all Attributes
(30–50)% increased Mana Regeneration Rate
(10–15)% of Damage taken Recouped as Life
(Attributes are Strength, Dexterity, and Intelligence)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(10–20) to all Attributes
(30–50)% increased Mana Regeneration Rate
(10–15)% of Damage taken Recouped as Life
(Attributes are Strength, Dexterity, and Intelligence)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Passive /4
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
12% of Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Gain 10 Life per Enemy Hit with Attacks
12% of Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
12% of Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
15% increased maximum Mana
10% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
10% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
18% of Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 84 | (13–15)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
The Shaper's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
The Shaper's | 82 | (13–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Crusader's | 83 | (13–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Warlord's | 83 | (13–15)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
Redeemer's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Recoup
Recoup is a term used to describe modifiers that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds.
Mechanics
Recovery of energy shield, life, and mana through recoup is scaled by increases and reductions to energy shield, life, and mana recovery rate, respectively.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.