Skill Gem Quality /1
Skill Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Arcane Cloak | Anomalous | (0–5)% of Damage taken Recouped as Mana | 100 |
Item mods /82
Item mods /82
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Bandaging | 44 | Suffix | (4–6)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Stitching | 56 | Suffix | (7–9)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Suturing | 68 | Suffix | (10–12)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Fleshbinding | 79 | Suffix | (13–15)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
45 | ScourgeUpside | (7–8)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
68 | ScourgeUpside | (9–10)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
68 | ScourgeUpside | (11–12)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
75 | RedImplicit | (7–8)% of Fire Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Fire Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Fire Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Fire Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Fire Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Fire Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Fire Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Fire Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Fire Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Fire Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Fire Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Fire Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Fire Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Fire Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Fire Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Cold Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Cold Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Cold Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Cold Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Cold Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Cold Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Cold Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Cold Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Cold Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Cold Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Cold Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Cold Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Cold Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Cold Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Cold Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Lightning Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Lightning Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Lightning Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Lightning Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Lightning Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Lightning Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Lightning Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Lightning Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Lightning Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Lightning Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Lightning Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Lightning Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Lightning Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Physical Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Physical Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Physical Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Physical Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Physical Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Physical Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Physical Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Physical Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Physical Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Physical Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Physical Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Physical Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Physical Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Physical Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Physical Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (8–9)% of Damage taken Recouped as Life resource life | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (10–11)% of Damage taken Recouped as Life resource life | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (12–13)% of Damage taken Recouped as Life resource life | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (14–15)% of Damage taken Recouped as Life resource life | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (16–17)% of Damage taken Recouped as Life resource life | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (18–19)% of Damage taken Recouped as Life resource life | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (16–17)% of Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (18–19)% of Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (20–21)% of Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (22–23)% of Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–25)% of Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% of Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% of Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% of Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (30–31)% of Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 |
Abyss Jewel mods /2
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Spurring | 75 | Prefix | 2% of Damage taken Recouped as Mana resource life mana | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 300 abyss_jewel_summoner 300 default 0 |
Motivating | 86 | Prefix | 3% of Damage taken Recouped as Mana resource life mana | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 300 abyss_jewel_summoner 300 default 0 |
Fossil mods /1
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (2–3)% of Damage taken Recouped as Mana resource life mana | jewel 1000 abyss_jewel 1000 default 0 |
Veiled mods /1
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | +(51–55) to maximum Mana (7–8)% of Damage taken Recouped as Mana resource life mana | ring 600 amulet 600 default 0 |
Crafting Bench /3
Crafting Bench /3
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Jun | +(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Misc mods /2
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently local jewel effect base radius [1200] | ||
1 | Jewel | Unique | 1% of Damage taken Recouped as Mana resource life mana | jewel 1 default 0 |
Unique /7
Unique /7
Name | Show Full Descriptions |
---|---|
![]() | Victario's Flight Goathide Boots +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating 25% increased Movement Speed (5–10)% of Damage taken Recouped as Mana 10% increased Movement Speed for you and nearby Allies (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Mindspiral Aventail Helmet (10–15)% increased Cold Damage (10–15)% increased Lightning Damage +(100–120) to maximum Mana Gain (5–10)% of Maximum Mana as Extra Maximum Energy Shield Enemies Cannot Leech Mana From you (5–10)% of Damage taken Recouped as Mana Cannot Leech Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Spirited Response Cobalt Jewel (7–10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) (Recently refers to the past 4 seconds) |
![]() | Praxis Paua Ring +(20–30) to maximum Mana+(30–60) to maximum Mana Regenerate (3–6) Mana per second (-8–-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Maw of Conquest Steel Circlet (60–80)% increased Critical Strike Chance for Spells (200–250)% increased Energy Shield +(50–70) to maximum Life Unaffected by Poison (10–20)% of Damage taken Recouped as Life (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Graven's Secret Cloth Belt (15–25)% increased Stun and Block Recovery+(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance +1 to Maximum Power Charges Maximum Absorption Charges is equal to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Stasis Prison Carnal Armour +(20–25) to maximum Mana(140–160)% increased Evasion and Energy Shield +(80–100) to maximum Life Temporal Rift has no Reservation (80–100)% of Damage taken Recouped as Life Debuffs on you expire (80–100)% faster (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Passive /3
Passive /3
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Vampirism![]() | Recover 3% of Life on Kill 12% of Damage taken Recouped as Life |
Notable | Battle Rouse![]() | 15% increased maximum Mana 10% of Damage taken Recouped as Mana |
Notable | Infused Flesh![]() | 18% of Damage taken Recouped as Life |
Elevated modifier List /6
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 84 | (11–15)% of Physical Damage from Hits taken as Fire Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
The Shaper's | 83 | (11–15)% of Physical Damage from Hits taken as Cold Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
The Shaper's | 82 | (11–15)% of Physical Damage from Hits taken as Lightning Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Crusader's | 83 | (11–15)% of Physical Damage from Hits taken as Lightning Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Warlord's | 83 | (11–15)% of Physical Damage from Hits taken as Fire Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
Redeemer's | 83 | (11–15)% of Physical Damage from Hits taken as Cold Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Recoup
Recoup is a term used to describe modifiers that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds.
Mechanics
Recovery of energy shield, life, and mana through recoup is scaled by increases and reductions to energy shield, life, and mana recovery rate, respectively.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.