Skill Gem Quality /1

Skill Gem Quality /1

ItemTypeStatsWeight
Arcane CloakAnomalous (0–5)% of Damage taken Recouped as Mana100
Item mods /82

Item mods /82

NameLevelPre/SufDescriptionWeight
of Bandaging44Suffix(4–6)% of Damage taken Recouped as Life resource lifering 500
default 0
of Stitching56Suffix(7–9)% of Damage taken Recouped as Life resource lifering 500
default 0
of Suturing68Suffix(10–12)% of Damage taken Recouped as Life resource lifering 500
default 0
of Fleshbinding79Suffix(13–15)% of Damage taken Recouped as Life resource lifering 500
default 0
45ScourgeUpside(7–8)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
68ScourgeUpside(9–10)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
68ScourgeUpside(11–12)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
75RedImplicit(7–8)% of Fire Damage taken Recouped as Lifeno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(9–10)% of Fire Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(11–12)% of Fire Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(13–14)% of Fire Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(15–16)% of Fire Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(17–18)% of Fire Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (15–16)% of Fire Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (17–18)% of Fire Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (19–20)% of Fire Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (21–22)% of Fire Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (23–24)% of Fire Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% of Fire Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% of Fire Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% of Fire Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Fire Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 120
default 0
75RedImplicit(7–8)% of Cold Damage taken Recouped as Lifeno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(9–10)% of Cold Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(11–12)% of Cold Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(13–14)% of Cold Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(15–16)% of Cold Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(17–18)% of Cold Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (15–16)% of Cold Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (17–18)% of Cold Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (19–20)% of Cold Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (21–22)% of Cold Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (23–24)% of Cold Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% of Cold Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% of Cold Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% of Cold Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Cold Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 120
default 0
75RedImplicit(7–8)% of Lightning Damage taken Recouped as Lifeno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(9–10)% of Lightning Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(11–12)% of Lightning Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(13–14)% of Lightning Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(15–16)% of Lightning Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(17–18)% of Lightning Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (15–16)% of Lightning Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (17–18)% of Lightning Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (19–20)% of Lightning Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (21–22)% of Lightning Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (23–24)% of Lightning Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% of Lightning Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% of Lightning Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% of Lightning Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Lightning Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 120
default 0
75RedImplicit(7–8)% of Physical Damage taken Recouped as Lifeno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(9–10)% of Physical Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(11–12)% of Physical Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(13–14)% of Physical Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(15–16)% of Physical Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(17–18)% of Physical Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (15–16)% of Physical Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (17–18)% of Physical Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (19–20)% of Physical Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (21–22)% of Physical Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (23–24)% of Physical Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% of Physical Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% of Physical Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% of Physical Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Physical Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 120
default 0
75RedImplicit(8–9)% of Damage taken Recouped as Life resource lifeno_tier_6_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(10–11)% of Damage taken Recouped as Life resource lifeno_tier_5_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(12–13)% of Damage taken Recouped as Life resource lifeno_tier_4_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(14–15)% of Damage taken Recouped as Life resource lifeno_tier_3_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(16–17)% of Damage taken Recouped as Life resource lifeno_tier_2_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(18–19)% of Damage taken Recouped as Life resource lifeno_tier_1_eldritch_implicit 0
body_armour 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (16–17)% of Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (18–19)% of Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (20–21)% of Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (22–23)% of Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–25)% of Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (24–25)% of Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (26–27)% of Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% of Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (30–31)% of Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
body_armour 140
default 0
Abyss Jewel mods /2

Abyss Jewel mods /2

NameLevelPre/SufDescriptionWeight
Spurring75Prefix2% of Damage taken Recouped as Mana resource life manaabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 300
abyss_jewel_summoner 300
default 0
Motivating86Prefix3% of Damage taken Recouped as Mana resource life manaabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 300
abyss_jewel_summoner 300
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(2–3)% of Damage taken Recouped as Mana resource life manajewel 1000
abyss_jewel 1000
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionWeight
Chosen60Prefix+(51–55) to maximum Mana
(7–8)% of Damage taken Recouped as Mana
resource life mana
ring 600
amulet 600
default 0
Crafting Bench /3

Crafting Bench /3

IDModRequireItemClassesUnlock
Jun+(26–30) to maximum Mana
4% of Damage taken Recouped as Mana
6x CurrencyAddModToMagicOrb of AugmentationRing, AmuletUnveil
Jun+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletUnveil
Jun+(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
4x CurrencyRerollRareChaos OrbRing, AmuletUnveil
Misc mods /2

Misc mods /2

NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueWith at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
local jewel effect base radius [1200]
1JewelUnique1% of Damage taken Recouped as Mana resource life manajewel 1
default 0
Unique /7

Unique /7

NameShow Full Descriptions
BootsDexIntUnique2Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
25% increased Movement Speed
(5–10)% of Damage taken Recouped as Mana
10% increased Movement Speed for you and nearby Allies
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
MindspiralMindspiral Aventail Helmet
(10–15)% increased Cold Damage
(10–15)% increased Lightning Damage
+(100–120) to maximum Mana
Gain (5–10)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From you
(5–10)% of Damage taken Recouped as Mana
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
InspiringCryModifierSpirited Response Cobalt Jewel
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
PraxisPraxis Paua Ring
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
MawOfConquestMaw of Conquest Steel Circlet
(60–80)% increased Critical Strike Chance for Spells
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
AltChargeIntGraven's Secret Cloth Belt
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
ChronomancerArmourStasis Prison Carnal Armour
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Passive /3

Passive /3

CategoryNameShow Full Descriptions
NotableVampirism
Vampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life
NotableBattle Rouse
BattleRouse
15% increased maximum Mana
10% of Damage taken Recouped as Mana
NotableInfused Flesh
InfusedFlesh
18% of Damage taken Recouped as Life
Elevated modifier List /6

Elevated modifier List /6

NameLvModsElevated Mods
The Elder's84(11–15)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
The Shaper's83(11–15)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
The Shaper's82(11–15)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Crusader's83(11–15)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Warlord's83(11–15)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
Redeemer's83(11–15)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life

Community Wiki

Wiki Edit

Recoup

Recoup is a term used to describe modifiers that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds.

Mechanics

Recovery of energy shield, life, and mana through recoup is scaled by increases and reductions to energy shield, life, and mana recovery rate, respectively.


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