Item mods /82
NameLevelPre/SufDescriptionWeight
of Bandaging44Suffix(4–6)% of Damage taken Recouped as Life resource lifering 500
default 0
of Stitching56Suffix(7–9)% of Damage taken Recouped as Life resource lifering 500
default 0
of Suturing68Suffix(10–12)% of Damage taken Recouped as Life resource lifering 500
default 0
of Fleshbinding79Suffix(13–15)% of Damage taken Recouped as Life resource lifering 500
default 0
45ScourgeUpside(7–8)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
68ScourgeUpside(9–10)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
68ScourgeUpside(11–12)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
75RedImplicit(7–8)% of Fire Damage taken Recouped as Lifeno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(9–10)% of Fire Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(11–12)% of Fire Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(13–14)% of Fire Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(15–16)% of Fire Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(17–18)% of Fire Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (15–16)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (17–18)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (19–20)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (21–22)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (23–24)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Fire Damage taken Recouped as Life resource life elemental fireno_tier_1_eldritch_implicit 0
helmet 120
default 0
75RedImplicit(7–8)% of Cold Damage taken Recouped as Lifeno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(9–10)% of Cold Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(11–12)% of Cold Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(13–14)% of Cold Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(15–16)% of Cold Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(17–18)% of Cold Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (15–16)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (17–18)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (19–20)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (21–22)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (23–24)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Cold Damage taken Recouped as Life resource life elemental coldno_tier_1_eldritch_implicit 0
helmet 120
default 0
75RedImplicit(7–8)% of Lightning Damage taken Recouped as Lifeno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(9–10)% of Lightning Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(11–12)% of Lightning Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(13–14)% of Lightning Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(15–16)% of Lightning Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(17–18)% of Lightning Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (15–16)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (17–18)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (19–20)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (21–22)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Lightning Damage taken Recouped as Life resource life elemental lightningno_tier_1_eldritch_implicit 0
helmet 120
default 0
75RedImplicit(7–8)% of Physical Damage taken Recouped as Lifeno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(9–10)% of Physical Damage taken Recouped as Lifeno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(11–12)% of Physical Damage taken Recouped as Lifeno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(13–14)% of Physical Damage taken Recouped as Lifeno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(15–16)% of Physical Damage taken Recouped as Lifeno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit(17–18)% of Physical Damage taken Recouped as Lifeno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (15–16)% of Physical Damage taken Recouped as Life resource life physicalno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (17–18)% of Physical Damage taken Recouped as Life resource life physicalno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (19–20)% of Physical Damage taken Recouped as Life resource life physicalno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (21–22)% of Physical Damage taken Recouped as Life resource life physicalno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (23–24)% of Physical Damage taken Recouped as Life resource life physicalno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% of Physical Damage taken Recouped as Life resource life physicalno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% of Physical Damage taken Recouped as Life resource life physicalno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% of Physical Damage taken Recouped as Life resource life physicalno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Physical Damage taken Recouped as Life resource life physicalno_tier_1_eldritch_implicit 0
helmet 120
default 0
75RedImplicit(8–9)% of Damage taken Recouped as Life resource lifeno_tier_6_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(10–11)% of Damage taken Recouped as Life resource lifeno_tier_5_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(12–13)% of Damage taken Recouped as Life resource lifeno_tier_4_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(14–15)% of Damage taken Recouped as Life resource lifeno_tier_3_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(16–17)% of Damage taken Recouped as Life resource lifeno_tier_2_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit(18–19)% of Damage taken Recouped as Life resource lifeno_tier_1_eldritch_implicit 0
body_armour 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (16–17)% of Damage taken Recouped as Life resource lifeno_tier_5_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (18–19)% of Damage taken Recouped as Life resource lifeno_tier_4_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (20–21)% of Damage taken Recouped as Life resource lifeno_tier_3_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (22–23)% of Damage taken Recouped as Life resource lifeno_tier_2_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–25)% of Damage taken Recouped as Life resource lifeno_tier_1_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (24–25)% of Damage taken Recouped as Life resource lifeno_tier_4_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (26–27)% of Damage taken Recouped as Life resource lifeno_tier_3_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% of Damage taken Recouped as Life resource lifeno_tier_2_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (30–31)% of Damage taken Recouped as Life resource lifeno_tier_1_eldritch_implicit 0
body_armour 140
default 0
Abyss Jewel mods /2
NameLevelPre/SufDescriptionWeight
Spurring75Prefix2% of Damage taken Recouped as Mana resource manaabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 300
abyss_jewel_summoner 300
default 0
Motivating86Prefix3% of Damage taken Recouped as Mana resource manaabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 300
abyss_jewel_summoner 300
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(2–3)% of Damage taken Recouped as Mana resource manajewel 1000
abyss_jewel 1000
default 0
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix+(51–55) to maximum Mana
(7–8)% of Damage taken Recouped as Mana
resource mana
ring 600
amulet 600
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
+(26–30) to maximum Mana
4% of Damage taken Recouped as Mana
6x Orb of AugmentationRing · AmuletBetrayal Unveil
+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x Orb of AlchemyRing · AmuletBetrayal Unveil
+(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
4x Chaos OrbRing · AmuletBetrayal Unveil
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
of Infusion1JewelSuffix(4–6)% of Damage taken Recouped as Life resource lifenot_int 250
default 500
1JewelUniqueWith at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
local jewel effect base radius [1200]
1JewelUnique1% of Damage taken Recouped as Mana resource life manajewel 1
default 0
Fireborn75SanctumSpecialPrefix(15–20)% of Fire Damage taken Recouped as Lifestr_special_relic 600
default 150
Iceborn75SanctumSpecialPrefix(15–20)% of Cold Damage taken Recouped as Lifedex_special_relic 600
default 150
Stormborn75SanctumSpecialPrefix(15–20)% of Lightning Damage taken Recouped as Lifeint_special_relic 600
default 150
Bladeborn75SanctumSpecialPrefix(15–20)% of Physical Damage taken Recouped as Lifestr_special_relic 600
default 150
Resolute75SanctumSpecialPrefix(15–20)% of Damage taken Recouped as Life resource lifeint_special_relic 600
default 150
of the Chieftain1CharmSuffixRecoup (5–7)% of Damage Taken by your Totems as Lifestr_animal_charm 1000
default 0
of the Chieftain60CharmSuffixRecoup (8–12)% of Damage Taken by your Totems as Lifestr_animal_charm 500
default 0
Item /1
Omen of Resurgence
Will be Consumed when you reach 25% of Life
to cause 100% of Damage taken to be Recouped as Life for 4 seconds
Unique /8
+(100–120) to maximum Mana
Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From you
(10–20)% of Damage taken Recouped as Mana
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(60–80)% increased Critical Strike Chance for Spells
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(20–30) to maximum Life
10% chance to Trigger Summon Spirit of Akoya on Kill
+(10–20) to all Attributes
(30–50)% increased Mana Regeneration Rate
(10–15)% of Damage taken Recouped as Life
(Attributes are Strength, Dexterity, and Intelligence)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Passive /4
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Gain 10 Life per Enemy Hit with Attacks
12% of Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
15% increased maximum Mana
10% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
18% of Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Ascendancy Passive /1
Ascendancy: Chieftain
Character: Marauder
Recoup 25% of Damage Taken by your Totems as Life
Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration
Totems Taunt Enemies around them for 4 seconds when Summoned
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Elevated modifier List /6
NameLvModsElevated Mods
The Elder's84(11–15)% of Physical Damage from Hits taken as Fire Damage
Group: 2720
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
The Shaper's83(11–15)% of Physical Damage from Hits taken as Cold Damage
Group: 2720
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
The Shaper's82(11–15)% of Physical Damage from Hits taken as Lightning Damage
Group: 2720
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Crusader's83(11–15)% of Physical Damage from Hits taken as Lightning Damage
Group: 2720
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Warlord's83(11–15)% of Physical Damage from Hits taken as Fire Damage
Group: 2720
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
Redeemer's83(11–15)% of Physical Damage from Hits taken as Cold Damage
Group: 2720
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life

Community Wiki

Edit

Recoup

Recoup is a term used to describe modifiers that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds.

Mechanics

Recovery of energy shield, life, and mana through recoup is scaled by increases and reductions to energy shield, life, and mana recovery rate, respectively.


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