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Jewels Unique /112
DEXtoSTR
+(16—24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
Corrupted
unique7
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
RedKarui
(30—50)% reduced Totem Damage
Totems fire 2 additional Projectiles
Corrupted
INTtoSTR
+(16—24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Corrupted
RedCorrupt1
Vaal Skills have (15—20)% increased Skill Effect Duration
Vaal Skills have (15—20)% chance to regain consumed Souls when used
Corrupted
RedCorrupt6
-1 to Maximum Endurance Charges
Corrupted
RedJewel5
(15—20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Corrupted
Might
(4—6)% increased Strength
10% increased Damage
3% increased Character Size
RedGrandSpectrum
+7% to all Elemental Resistances per Grand Spectrum
number of stackable unique jewels [1]
GolemInfernal
(25—30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35—45)% increased Damage
Golems have (18—22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
TheRedDream
Gain (6—10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
TheRedDreamUpgrade
Gain (6—10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
PotencyOfTheUnremarkable
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
TemperedRed
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
ElementalHitCold
(10—15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
TranscendentRed
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
ConnectedJewel
Only affects Passives in Small Ring
Passive Skills in Radius can be Allocated without being connected to your tree
(-20—-10)% to all Elemental Resistances
Passage
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
UniqueJewelBase1
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
[Two random modifiers]
(Always counts the shortest possible path)
Corrupted
GolemInfernal
-1 to maximum number of Summoned Golems
(25—30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100—125)% increased Damage
Golems have (18—22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
ReservedBloodJewel
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20—30)% more Maximum Life
PuzzlePieceJewelCleansingFire
Allocates Passive Skill if you have the matching modifier on Forbidden Flesh
Corrupted
ConnectedJewel
Only affects Passives in Massive Ring
Passive Skills in Radius can be Allocated without being connected to your tree
(-20—-10)% to all Elemental Resistances
Passage
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
RedGrandSpectrum
+1 to Minimum Endurance Charges per Grand Spectrum
number of stackable unique jewels [1]
RedGrandSpectrum
5% increased Maximum Life per Grand Spectrum
number of stackable unique jewels [1]
RedJewel7
+(10—15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
RedJewel2
(500—1000)% increased Stun and Block Recovery
IgnorePain
(20—30)% of Damage taken from Stunning Hits is Recovered as Life
HinekoraJewel
100% increased effect of Tattoos in Radius
TrialmasterJew
(0—100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels
Corrupted
RedCorrupt6
Lose an Endurance Charge each second
Corrupted
STRtoDEX
+(16—24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Corrupted
unique6
Passive Skills in Radius can be Allocated without being connected to your tree
Passage
LioneyesFall
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
INTtoDEX
+(16—24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted
unique17
(20—25)% increased Damage for each Magic Item Equipped
(Flasks and Jewels are not Equipped)
Corrupted
GreenCorrupt5
(10—20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
GreenCorrupt2
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
GreenCorrupt6
-1 to Maximum Frenzy Charges
Corrupted
Cunning
(4—6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
RedGrandSpectrum
15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
GolemArctic
Golems have (16—20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800—1000) to Armour
Primordial
TheGreenDream
Gain (6—10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
TheGreenDreamUpgrade
Gain (6—10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
PureTalent
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
TheGoldenRule
(30—40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Corrupted
ElementalHitCold
(10—15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
TemperedGreen
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
TranscendentGreen
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
UnnaturalInstinct
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
SpectralThrowThreshold
(10—15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Corrupted
unique10
Minions have (12—16)% increased Attack Speed
Minions have (12—16)% increased Cast Speed
Minions have +(20—24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Corrupted
MindborePearl
Passive Skills in Radius of Passive Skill can be Allocated
without being connected to your tree
Passage
Corrupted
RedGrandSpectrum
12% chance to Avoid Elemental Ailments per Grand Spectrum
number of stackable unique jewels [1]
RedGrandSpectrum
+1 to Minimum Frenzy Charges per Grand Spectrum
number of stackable unique jewels [1]
GreenJewel2
+(10—15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
PristineConditioning
+(5—10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GreenCorrupt6
Lose a Frenzy Charge each second
Corrupted
unique8
(10—20)% reduced Skeleton Duration
Minions deal (8—12)% increased Damage
(7—10)% increased Skeleton Attack Speed
(7—10)% increased Skeleton Cast Speed
(3—5)% increased Skeleton Movement Speed
Corrupted
DEXtoINT
+(16—24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted
STRtoINT
+(16—24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
Corrupted
BlueCorrupt4
+(5—10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Corrupted
BlueCorrupt6
-1 to Maximum Power Charges
Corrupted
BlueJewel6
(3—6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Corrupted
BlueJewel7
(15—20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Corrupted
AdditionalSkeletonMagesModifier
Skeletons gain Added Chaos Damage equal to (20—30)% of Maximum Energy Shield on your Equipped Shield
RecklessDefense
+(2—6)% Chance to Block Spell Damage
+(2—6)% Chance to Block Attack Damage
Hits have (140—200)% increased Critical Strike Chance against you
Corrupted
Wit
(4—6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
RedGrandSpectrum
25% increased Critical Strike Chance per Grand Spectrum
number of stackable unique jewels [1]
SpectreJewel
Minions have (6—8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
GolemTempest
Golem Skills have (20—30)% increased Cooldown Recovery Rate
Summoned Golems have (30—45)% increased Cooldown Recovery Rate
(16—20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
TheBlueDream
Gain (6—10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
TheBlueDreamUpgrade
Gain (6—10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
ElementalHitCold
(10—15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
TemperedBlue
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
TranscendentBlue
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
BlueJewel4
Minions deal (35—45)% increased Damage
Minions have +(10—12)% Chance to Block Attack Damage
Minions have +(10—12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Corrupted
RecklessDefense
+(2—6)% Chance to Block Spell Damage
+(2—6)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
IntensityJewel1
(20—25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
IntensityJewel2
(20—25)% increased Spell Damage
Spells have (30—50)% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
EntangledElementsJewel
(-80—-70)% to all Elemental Resistances
(-6—-4)% to all maximum Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
(Maximum Resistances cannot be raised above 90%)
PuzzlePieceJewelGreatTangle
Allocates Passive Skill if you have the matching modifier on Forbidden Flame
Corrupted
RedGrandSpectrum
Minions have +10% to Critical Strike Multiplier per Grand Spectrum
number of stackable unique jewels [1]
RedGrandSpectrum
+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
unique13
+(5—15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
UberCortexJewel
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
unique19
+(10—15)% to all Elemental Resistances
[Two random modifiers]
BlueCorrupt6
Lose a Power Charge each second
Corrupted
Mastery
(5—7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
GolemChaos
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
ElderJewel
(4—6)% increased maximum Energy Shield
(4—6)% increased maximum Life
(4—6)% increased maximum Mana
[Two random aura modifiers]
ElderJewel
(4—6)% increased maximum Energy Shield
(4—6)% increased maximum Life
(4—6)% increased maximum Mana
[Three random aura modifiers]
SublimeVision
[Aura Bonus Modifier]
AfflictionJewel
Passive Skills in Radius also grant +5 to maximum Life
BoundByDestiny
[Random 2x influence item bonus]
[Random 4x influence item bonus]
[Random 6x influence item bonus]
VaalCivilization
Bathed in the blood of (100—8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
TemplarCivilization
Carved to glorify (2000—10000) new faithful converted by High Templar Maxarius
Passives in radius are Conquered by the Templars
Historic
[Two random mods of devotion]
(Conquered Passive Skills cannot be modified by other Jewels)
MarakethCivilization
Denoted service of (500—8000) dekhara in the akhara of Balbala
Passives in radius are Conquered by the Maraketh
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
EternalEmpireCivilization
Commissioned (2000—160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
KaruiCivilization
Commanded leadership over (10000—18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
ExpeditonCivilization
Remembrancing (100—8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
UniqueJewelBase3
Adds 3 Jewel Socket Passive Skills
Adds 7 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
UniqueJewelBase3
Adds 3 Jewel Socket Passive Skills
Adds 5 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
UniqueJewelBase3
Adds 3 Jewel Socket Passive Skills
Adds 3 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
UniqueJewelBase3
Adds 3 Jewel Socket Passive Skills
Adds 1 Small Passive Skill which grants nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
UniqueJewelBase2
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
[Three random notable modifiers]
(Added Passive Skills are never considered to be in Radius by other Jewels)
(All Added Passive Skills are Small unless otherwise specified)
Corrupted
Jewels Item /8
NewGemBase3
Large Cluster Jewel
Adds (8—12) Passive Skills
2 Added Passive Skills are Jewel Sockets
Added Small Passive Skills grant: #
NewGemBase2
Medium Cluster Jewel
Adds (4—6) Passive Skills
1 Added Passive Skill is a Jewel Socket
Added Small Passive Skills grant: #
NewGemBase1
Small Cluster Jewel
Adds (2—3) Passive Skills
Added Small Passive Skills grant: #
Harvest Seed Jewel Implicit /26
Implicit mod can be added by harvest crafting. Note: As of the 3.19.0 rework, the ability to add implicit modifiers to jewels has been removed.
Description
(3—6)% increased Area of Effect of Aura Skills Aura
15% chance to Avoid being Chilled Elemental Cold Ailment
15% chance to Avoid being Frozen Elemental Cold Ailment
15% chance to Avoid being Ignited Elemental Fire Ailment
15% chance to Avoid being Poisoned Chaos Ailment
15% chance to Avoid being Shocked Elemental Lightning Ailment
15% chance to Avoid being Stunned
1% of Damage taken Recouped as Mana Life Mana
10% increased Endurance Charge Duration
(3—6)% increased Energy Shield Recharge Rate Defences Energy Shield
1% increased Flask Effect Duration
10% increased Frenzy Charge Duration
20% increased total Recovery per second from Life Leech Life
Regenerate 0.1% of Life per second Life
(3—6)% increased Light Radius
20% increased total Recovery per second from Mana Leech Mana
Minions have (3—5)% increased maximum Life Life Minion
1% increased Movement Speed Speed
10% increased Power Charge Duration
15% reduced Effect of Chill on you Elemental Cold Ailment
10% reduced Reflected Elemental Damage taken Elemental
15% reduced Freeze Duration on you Elemental Cold Ailment
15% reduced Ignite Duration on you Elemental Fire Ailment
10% reduced Reflected Physical Damage taken Physical
15% reduced Effect of Shock on you Elemental Lightning Ailment
(4—6)% increased Totem Placement speed Speed
Jewels Synthesis Implicit Corrupted /1
Item ClassesMods
Jewels
  • (5—7)% increased Attack Damage if Corrupted
  • (5—7)% increased Spell Damage if Corrupted
  • Jewels Synthesis Implicit
    710Life+# to maximum Life
    3110Life Physical Attack#% of Physical Attack Damage Leeched as Life
    #% of Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    #% increased Trap Throwing Speed
    610Life AttackGain # Life per Enemy Hit with Attacks
    #% of Physical Attack Damage Leeched as Mana
    #% increased Projectile Speed
    10810Mana+# to maximum Mana
    #% reduced Mana Cost of Skills
    #% chance to Knock Enemies Back on hit
    #% chance to Avoid being Stunned
    #% increased Burning Damage
    Attacks have #% chance to cause Bleeding
    #% increased Chaos Damage
    #% increased Elemental Damage
    #% increased Physical Damage with Maces or Sceptres
    #% increased Physical Damage with Axes
    #% increased Physical Damage with Swords
    #% increased Physical Damage with Bows
    #% increased Physical Damage with Claws
    #% increased Physical Damage with Daggers
    #% increased Physical Damage with Wands
    #% increased Physical Damage with Staves
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Gain # Energy Shield per Enemy Hit with Attacks
    Minions deal #% increased Damage
    Minions have #% increased maximum Life
    Minions have #% to all Elemental Resistances
    Minions have +#% to all Elemental Resistances
    #% increased Area of Effect
    #% increased Attack Speed with Maces or Sceptres
    #% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    #% increased Attack Speed with Wands
    #% increased Attack Speed with Staves
    #% increased Attack and Cast Speed
    #% increased Mine Throwing Speed
    #% increased Totem Placement speed
    Totems gain #% to all Elemental Resistances
    Totems gain +#% to all Elemental Resistances
    5410Mana#% increased Mana Regeneration Rate
    +#% to Fire Resistance
    +#% to Cold Resistance
    +#% to Lightning Resistance
    #% increased Stun and Block Recovery
    #% increased Stun Duration on Enemies
    #% increased Damage with Ailments
    #% increased Spell Damage while wielding a Staff
    #% increased Spell Damage while Dual Wielding
    #% increased Spell Damage while holding a Shield
    +# to Accuracy Rating
    Regenerate #% of Energy Shield per second
    #% increased Cast Speed while wielding a Staff
    #% increased Cast Speed while Dual Wielding
    #% increased Cast Speed while holding a Shield
    3310Mana AttackGain # Mana per Enemy Hit with Attacks
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    3810#% chance to Ignore Stuns while Casting
    #% increased Damage with Poison
    #% increased Damage with Bleeding
    +# to maximum Energy Shield
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% increased Attack Speed
    #% increased Cast Speed
    # Physical Damage taken from Attack Hits
    1010Elemental Fire Ailment#% chance to Ignite
    #% chance to Freeze
    #% chance to Poison on Hit
    #% increased Damage
    #% increased Rarity of Items found
    5410Elemental Lightning Ailment#% chance to Shock
    #% increased Melee Damage
    #% increased Armour
    #% increased Evasion Rating
    # Life gained when you Block
    # Mana gained when you Block
    210Damage#% increased Damage over Time
    01Total
    Jewel Implicit /26
    LevelDescription
    1Regenerate 0.1% of Life per second Life
    1(3—6)% increased Energy Shield Recharge Rate Defences Energy Shield
    1(4—6)% increased Totem Placement speed Speed
    11% of Damage taken Recouped as Mana Life Mana
    120% increased total Recovery per second from Life Leech Life
    120% increased total Recovery per second from Mana Leech Mana
    1(3—6)% increased Area of Effect of Aura Skills Aura
    1Minions have (3—5)% increased maximum Life Life Minion
    11% increased Movement Speed Speed
    1(3—6)% increased Light Radius
    11% increased Flask Effect Duration
    115% reduced Effect of Chill on you Elemental Cold Ailment
    115% reduced Freeze Duration on you Elemental Cold Ailment
    115% reduced Effect of Shock on you Elemental Lightning Ailment
    115% reduced Ignite Duration on you Elemental Fire Ailment
    115% chance to Avoid being Stunned
    115% chance to Avoid being Chilled Elemental Cold Ailment
    115% chance to Avoid being Frozen Elemental Cold Ailment
    115% chance to Avoid being Shocked Elemental Lightning Ailment
    115% chance to Avoid being Ignited Elemental Fire Ailment
    115% chance to Avoid being Poisoned Chaos Ailment
    110% reduced Reflected Elemental Damage taken Elemental
    110% reduced Reflected Physical Damage taken Physical
    110% increased Frenzy Charge Duration
    110% increased Power Charge Duration
    110% increased Endurance Charge Duration
    Jewels The Help Panel

    Jewels The Help Panel

    Jewels

    Jewels are items that have mods just like your weapons and armour. However, instead of being equipped, they are socketed in the passive skill tree. Jewels only work when they're socketed in a jewel socket that has been allocated with a passive point. If they are in an unallocated socket, the jewel won't do anything.

    Just like other items, jewels can be normal, magic, rare or unique. They can be modified with currencies like other items, though unlike your weapons and armour, a rare jewel can only have up to four mods. Cluster jewels are a type of jewel that can only be socketed in the outer rim of your passive tree. These come in 3 sizes, small, medium and large, and allow you to expand your passive tree with new passive nodes, notables and even more jewel sockets! Some unique jewels, such as Efficient Training above, can modify the passive skills around them:

    Some unique jewels have a radius and change the behaviour of passive skills within that radius.

    The colour of a jewel affects the likelihood of it having certain mods, but has no effect on your ability to socket it. Since the number of jewels you can socket is only limited by the number of jewel sockets you've allocated, some unique jewels have limits placed on them. If you have more of that type of jewel than the limit allows, the extra jewels won't have any effect.

    Community Wiki

    Edit

    Jewels


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