Harvest Seed Jewel Implicit /26
Description |
---|
(3–6)% increased Area of Effect of Aura Skills aura |
15% chance to Avoid being Chilled elemental cold ailment |
15% chance to Avoid being Frozen elemental cold ailment |
15% chance to Avoid being Ignited elemental fire ailment |
15% chance to Avoid being Poisoned poison chaos ailment |
15% chance to Avoid being Shocked elemental lightning ailment |
15% chance to Avoid being Stunned |
1% of Damage taken Recouped as Mana resource life mana |
10% increased Endurance Charge Duration |
(3–6)% increased Energy Shield Recharge Rate defences |
1% increased Flask Effect Duration |
10% increased Frenzy Charge Duration |
20% increased total Recovery per second from Life Leech resource life |
Regenerate 0.1% of Life per second resource life |
(3–6)% increased Light Radius |
20% increased total Recovery per second from Mana Leech resource mana |
Minions have (3–5)% increased maximum Life resource life minion |
1% increased Movement Speed speed |
10% increased Power Charge Duration |
15% reduced Effect of Chill on you elemental cold ailment |
10% reduced Reflected Elemental Damage taken elemental |
15% reduced Freeze Duration on you elemental cold ailment |
15% reduced Ignite Duration on you elemental fire ailment |
10% reduced Reflected Physical Damage taken physical |
15% reduced Effect of Shock on you elemental lightning ailment |
(4–6)% increased Totem Placement speed speed |
Jewels Unique /112
also grant an equal chance to gain an Endurance Charge on Kill
also grant Chance to Block Attack Damage at 50% of its value
it and your Class' starting location
until you take no Damage to Life for 2 seconds
also grant an equal chance to gain a Frenzy Charge on Kill
also grant Chance to Suppress Spell Damage at 70% of its value
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
instead grant: Minions have 25% reduced Movement Speed
without being connected to your tree
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
also grant an equal chance to gain a Power Charge on Kill
also grant Chance to Block Spell Damage at 50% of its value
instead grant: Minions take 20% increased Damage
Curses for remaining Hex Duration
stationary if Strength is your highest Attribute
Strike if Intelligence is your highest Attribute
Passives in radius are Conquered by the Vaal
Passives in radius are Conquered by the Templars
Passives in radius are Conquered by the Maraketh
Passives in radius are Conquered by the Eternal Empire
Passives in radius are Conquered by the Karui
Jewels Item /8
Jewels Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Jewels |
Jewels Synthesis Implicit
#% of Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
#% reduced Mana Cost of Skills
#% chance to Knock Enemies Back on hit
#% chance to Avoid being Stunned
#% increased Burning Damage
Attacks have #% chance to cause Bleeding
#% increased Chaos Damage
#% increased Elemental Damage
#% increased Physical Damage with Maces or Sceptres
#% increased Physical Damage with Axes
#% increased Physical Damage with Swords
#% increased Physical Damage with Bows
#% increased Physical Damage with Claws
#% increased Physical Damage with Daggers
#% increased Physical Damage with Wands
#% increased Physical Damage with Staves
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Gain # Energy Shield per Enemy Hit with Attacks
Minions deal #% increased Damage
Minions have #% increased maximum Life
Minions have #% to all Elemental Resistances
Minions have +#% to all Elemental Resistances
#% increased Area of Effect
#% increased Attack Speed with Maces or Sceptres
#% increased Attack Speed with Axes
#% increased Attack Speed with Swords
#% increased Attack Speed with Bows
#% increased Attack Speed with Claws
#% increased Attack Speed with Daggers
#% increased Attack Speed with Wands
#% increased Attack Speed with Staves
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
Totems gain #% to all Elemental Resistances
Totems gain +#% to all Elemental Resistances
+#% to Fire Resistance
+#% to Cold Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% increased Stun Duration on Enemies
#% increased Damage with Ailments
#% increased Spell Damage while wielding a Staff
#% increased Spell Damage while Dual Wielding
#% increased Spell Damage while holding a Shield
+# to Accuracy Rating
Regenerate #% of Energy Shield per second
#% increased Cast Speed while wielding a Staff
#% increased Cast Speed while Dual Wielding
#% increased Cast Speed while holding a Shield
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
#% increased Damage with Poison
#% increased Damage with Bleeding
+# to maximum Energy Shield
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Attack Speed
Minions have #% increased Cast Speed
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
#% chance to Freeze
#% chance to Poison on Hit
#% increased Damage
#% increased Rarity of Items found
#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
# Life gained when you Block
# Mana gained when you Block
Jewel Implicit /26
Level | Description |
---|---|
1 | Regenerate 0.1% of Life per second resource life |
1 | (3–6)% increased Energy Shield Recharge Rate defences |
1 | (4–6)% increased Totem Placement speed speed |
1 | 1% of Damage taken Recouped as Mana resource life mana |
1 | 20% increased total Recovery per second from Life Leech resource life |
1 | 20% increased total Recovery per second from Mana Leech resource mana |
1 | (3–6)% increased Area of Effect of Aura Skills aura |
1 | Minions have (3–5)% increased maximum Life resource life minion |
1 | 1% increased Movement Speed speed |
1 | (3–6)% increased Light Radius |
1 | 1% increased Flask Effect Duration |
1 | 15% reduced Effect of Chill on you elemental cold ailment |
1 | 15% reduced Freeze Duration on you elemental cold ailment |
1 | 15% reduced Effect of Shock on you elemental lightning ailment |
1 | 15% reduced Ignite Duration on you elemental fire ailment |
1 | 15% chance to Avoid being Stunned |
1 | 15% chance to Avoid being Chilled elemental cold ailment |
1 | 15% chance to Avoid being Frozen elemental cold ailment |
1 | 15% chance to Avoid being Shocked elemental lightning ailment |
1 | 15% chance to Avoid being Ignited elemental fire ailment |
1 | 15% chance to Avoid being Poisoned poison chaos ailment |
1 | 10% reduced Reflected Elemental Damage taken elemental |
1 | 10% reduced Reflected Physical Damage taken physical |
1 | 10% increased Frenzy Charge Duration |
1 | 10% increased Power Charge Duration |
1 | 10% increased Endurance Charge Duration |
Jewels The Help PanelJewels The Help Panel
Jewels
Jewels are items that have mods just like your weapons and armour. However, instead of being equipped, they are socketed in the passive skill tree. Jewels only work when they're socketed in a jewel socket that has been allocated with a passive point. If they are in an unallocated socket, the jewel won't do anything.
Just like other items, jewels can be normal, magic, rare or unique. They can be modified with currencies like other items, though unlike your weapons and armour, a rare jewel can only have up to four mods. Cluster jewels are a type of jewel that can only be socketed in the outer rim of your passive tree. These come in 3 sizes, small, medium and large, and allow you to expand your passive tree with new passive nodes, notables and even more jewel sockets! Some unique jewels, such as Efficient Training above, can modify the passive skills around them:
The colour of a jewel affects the likelihood of it having certain mods, but has no effect on your ability to socket it. Since the number of jewels you can socket is only limited by the number of jewel sockets you've allocated, some unique jewels have limits placed on them. If you have more of that type of jewel than the limit allows, the extra jewels won't have any effect.