Fist of War Support
Level: (1–10)
Cost & Reservation Multiplier: 120%
Requires Level (4–36), (12–60) Str
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.17–2.5) seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams have (40–49)% increased Area of Effect
Ancestrally Boosted Slams deal (30–57)% more Damage with Hits and Ailments
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams have (40–49)% increased Area of Effect
Ancestrally Boosted Slams deal (30–57)% more Damage with Hits and Ailments
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Fist of War Support
Genus
Level Effect /10
Implicit |
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Cost & Reservation Multiplier: 120% |
Level | Requires Level | Str | Ancestrally Boosted Slams deal 30% more Damage with Hits and Ailments | Ancestrally Boosted Slams have 40% increased Area of Effect | Attacks with Supported Skill are Ancestrally Boosted, no more than once every 2.5 seconds Ancestral Boost does not apply to repeats of the Attack | Experience |
---|---|---|---|---|---|---|
1 | 4 | 12 | 30 | 40 | 2.5 | 841 |
2 | 6 | 15 | 33 | 41 | 2.46 | 3,099 |
3 | 9 | 19 | 36 | 42 | 2.43 | 7,433 |
4 | 12 | 24 | 39 | 43 | 2.39 | 22,895 |
5 | 16 | 30 | 42 | 44 | 2.35 | 49,725 |
6 | 20 | 36 | 45 | 45 | 2.32 | 95,714 |
7 | 24 | 42 | 48 | 46 | 2.28 | 169,595 |
8 | 28 | 48 | 51 | 47 | 2.24 | 283,759 |
9 | 32 | 54 | 54 | 48 | 2.21 | 453,996 |
10 | 36 | 60 | 57 | 49 | 2.17 |
Attribute /6
Royale Fist of War Support
Key | Value |
---|---|
Acronym | Hit, Slam, Ailment |
DropLevel | 4 |
BaseType | Royale Fist of War Support |
Class | Support Gems |
Icon | X |
ItemType | Metadata/Items/Gems/SupportGemFistOfWarRoyale |
Fist of War Support
Level: (1–10)
Cost & Reservation Multiplier: 120%
Requires Level (4–36), (12–60) Str
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.17–2.5) seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams have (40–49)% increased Area of Effect
Ancestrally Boosted Slams deal (30–57)% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams have (40–49)% increased Area of Effect
Ancestrally Boosted Slams deal (30–57)% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Fist of War Support
Supported Gem /23
Icon | Name |
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Leap Slam Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. | |
Leap Slam of Groundbreaking Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. | |
Ground Slam Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Ground Slam of Earthshaking Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff. | |
Crushing Fist Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area. | |
Ice Crash Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. | |
Ice Crash of Cadence Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use. | |
Earthquake Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Earthquake of Amplification Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Sunder Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed. | |
Sunder of Earthbreaking Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed. | |
Tectonic Slam Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed. | |
Tectonic Slam of Cataclysm Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed. | |
Consecrated Path Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | |
Consecrated Path of Endurance Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | |
Perforate Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default. | |
Perforate of Duality Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default. | |
Perforate of Bloodshed Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
Requires a Sword or Axe. | |
Earthshatter Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. | |
Earthshatter of Fragility Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. | |
Earthshatter of Prominence Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. | |
Volcanic Fissure Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Volcanic Fissure of Snaking Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed. |