Skill Gem /37
Skill Gem Quality /4
Item | Stats |
---|---|
Purity of Elements | You and nearby allies gain +(0–5)% to all Elemental Resistances |
Purity of Fire | You and nearby allies gain (0–10)% additional Fire Resistance |
Purity of Ice | You and nearby allies gain (0–10)% additional Cold Resistance |
Purity of Lightning | You and nearby allies gain (0–10)% additional Lightning Resistance |
Support Gem /1
Name |
---|
Barrage Support |
Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Redemption | 82 | Suffix | Auras from your Skills grant 2% increased Damage to you and Allies damage aura | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 mace_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 default 0 |
of Redemption | 82 | Suffix | Auras from your Skills grant 4% increased Damage to you and Allies damage aura | 2h_sword_eyrie 400 2h_axe_eyrie 400 2h_mace_eyrie 400 staff_eyrie 400 warstaff_eyrie 400 bow_eyrie 400 default 0 |
Monsters mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vengeful | 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | no_frenzy_charge_on_death 0 default 1000 |
1 | Unique | monster grants frenzy charges to allies within distance on death [50] | ||
Benevolent | 34 | Unique | 30% Chance to Block Attack Damage 30% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits monster allies cannot take damage pulse owner [1] | no_common_monster_mods 0 no_cannot_die_aura 0 abyssal 0 immobile 0 breach_commander 0 legion_monster 0 rare 300 default 0 |
Martyr's Touch | 1 | Torment | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] damage elemental fire | default 1000 |
Benevolent Guardian | 15 | Nemesis | monster allies cannot take damage pulse owner [1] | no_cannot_die_aura 0 abyssal 0 immobile 0 breach_commander 0 legion_monster 0 rare 1000 default 0 |
Benevolent | 34 | Prefix | monster allies cannot take damage pulse owner [1] | no_common_monster_mods 0 no_cannot_die_aura 0 abyssal 0 immobile 0 breach_commander 0 legion_monster 0 rare 1000 default 0 |
1 | Unique | Your Ancestral Totem periodically Freezes nearby Enemies Periodically Freeze nearby Enemies | ||
1 | Unique | You and nearby Allies have Tailwind | ||
1 | Unique | Nearby Ally Players gain 6 Flask Charges every 3 seconds | ||
1 | Unique | [DNT] Nearby Allies have Onslaught | ||
1 | Unique | 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Auras from your Skills grant 2% increased Damage to you and Allies damage aura | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
of the Underground | 1 | Suffix | Auras from your Skills grant 4% increased Damage to you and Allies damage aura | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds local jewel effect base radius [1200] attack | ||
of the Guardian | 1 | Charm | Suffix | If you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | Charm | Suffix | If you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 1 | Charm | Suffix | If you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | Charm | Suffix | If you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 45 | Charm | Prefix | Grants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 72 | Charm | Prefix | Grants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies | int_animal_charm 125 str_animal_charm 125 default 0 |
Guardian's | 45 | Charm | Prefix | While there are at least five nearby Allies, you and nearby Allies have Onslaught | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Necromancer | 1 | Charm | Suffix | You and nearby Allies have +(10–14)% to Elemental Resistances | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | You and nearby Allies have +(15–20)% to Elemental Resistances | int_animal_charm 500 default 0 |
Impaling | 1 | UberMap | Prefix | Monsters' Attacks Impale on Hit 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 7% increased Pack size 84% more Currency found in Area When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres | uber_tier_map 50 default 0 |
Distanced | 1 | UberMap | Prefix | Players in Area take 20% increased Damage per nearby Ally 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 53% more Scarabs found in Area | uber_tier_map 0 default 0 |
Unique /30
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You grant (4–6) Frenzy Charges to allies on Death
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
+(20–30) to Dexterity
25% reduced Damage
+(60–100) to maximum Life
+(60–100) to maximum Mana
You and nearby allies gain 50% increased Damage
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
+20% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
+3% chance to Suppress Spell Damage
(10–15)% increased Attack Speed
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
40% increased Global Accuracy Rating
(80–95)% increased Physical Damage
Adds (5–10) to (13–20) Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
(5–10)% increased Spell Damage
+3 to Level of Socketed Warcry Gems
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
+25% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
60% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
+(16–24) to all Attributes
30% increased Rarity of Items found
You and Nearby Allies have 30% increased Item Rarity
5% increased Character Size
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Passive /7
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
40% increased Melee Damage with Hits at Close Range
(Close Range is up to 2 metres)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Banner Skills have 15% increased Aura Effect
Banners also grant +5% to all Elemental Resistances to you and Allies
15% chance for Tinctures to not inflict Mana Burn
Tinctures applied to you have 10% reduced Mana Burn rate
(Tinctures periodically inflict Mana Burn on you while active)
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Consecrated Ground you create also grants
50% reduced duration of Damaging Ailments on you
50% reduced duration of Damaging Ailments on you
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Create Fungal Ground instead of Consecrated Ground
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
Grants Level 20 Barkskin Skill
(Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark)
Every fourth Retaliation Skill you use always Critically Strikes
Retaliation Skills have 20% increased Speed
Ascendancy Passive /16
Ascendancy: Warden
Character: Ranger
Grants Level 20 Barkskin Skill
(Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark)
Ascendancy: Necromancer
Character: Witch
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
per second, up to 50 per second
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Ascendancy: Necromancer
Character: Witch
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances
(Auras can only grant bonuses to things they affect)
Ascendancy: Necromancer
Character: Witch
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
(Recently refers to the past 4 seconds)
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Guardian
Character: Templar
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Guardian
Character: Templar
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Cluster Jewel Passive /2
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Radius: 60
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1% of Life per second
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Eternal | Keystone | Supreme Grandstanding | Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge Your fiery passion inspires everyone around you - especially your foes. Elegant Hubris: Victario |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ally
Ally refers to any creature on the player's side. They are subject to effects granted by equipment and skills, which have in their description "grants (effect) to you and your allies". Allies include:
- Players in your party
- Minions (includes minions of party members) 1
- Totems (includes totems of party members) 1
- Mirage Warriors, Mirage Saviours and Mirage Chieftains (includes mirages of party members)1
1The term "party members" refers only to players in a team, which affect the properties of unique equipments and passive skills.
Auras
Main page: Aura
All auras affect both the player and their allies in a certain radius. This radius can be increased by passive skills.
Gems
Active skills
There are skills that create temporary allies:
Support gems
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.