Lightning Trap
Level: (1–10)
Cost: (7–16) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 360%
Requires Level (1–32), (4–33) Dex, (6–47) Int
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Deals (6–68) to (18–203) Lightning Damage
Trap lasts +15 seconds
Fires +7 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80–98)% increased Critical Strike Chance against Shocked Enemies
(0–9)% increased Effect of Shock
Trap lasts +15 seconds
Fires +7 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80–98)% increased Critical Strike Chance against Shocked Enemies
(0–9)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Royale Lightning Trap
Genus
Level Effect /10
Implicit |
---|
Trap lasts +15 seconds Fires +7 Projectiles 20% chance to Shock enemies Fires Projectiles in a circle (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
Level | Requires Level | Int | Dex | Cost | Deals 6 to 18 Lightning Damage | #% increased Effect of Shock | 80% increased Critical Strike Chance against Shocked Enemies | Experience |
---|---|---|---|---|---|---|---|---|
1 | 1 | 6 | 4 | 7 | 6, 18 | 80 | 70 | |
2 | 2 | 7 | 5 | 8 | 7, 21 | 1 | 82 | 308 |
3 | 4 | 10 | 7 | 9 | 9, 26 | 2 | 84 | 1,554 |
4 | 7 | 14 | 10 | 10 | 12, 35 | 3 | 86 | 6,667 |
5 | 11 | 19 | 13 | 11 | 17, 50 | 4 | 88 | 26,047 |
6 | 16 | 26 | 18 | 12 | 24, 73 | 5 | 90 | 49,725 |
7 | 20 | 31 | 22 | 13 | 32, 96 | 6 | 92 | 95,714 |
8 | 24 | 37 | 25 | 14 | 42, 125 | 7 | 94 | 169,595 |
9 | 28 | 42 | 29 | 15 | 53, 160 | 8 | 96 | 283,759 |
10 | 32 | 47 | 33 | 16 | 68, 203 | 9 | 98 |
Attribute /6
Royale Lightning Trap
Key | Value |
---|---|
Acronym | Trap, Projectile, Shock |
BaseType | Royale Lightning Trap |
Class | Skill Gems |
TargetTypes | Enemy |
Type | Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning |
ItemType | Metadata/Items/Gems/SkillGemLightningTrapRoyale |
Lightning Trap
Level: (1–10)
Cost: (7–16) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 360%
Requires Level (1–32), (4–33) Dex, (6–47) Int
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Deals (6–68) to (18–203) Lightning Damage
Trap lasts +15 seconds
Fires +7 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80–98)% increased Critical Strike Chance against Shocked Enemies
(0–9)% increased Effect of Shock
base is projectile [1]
base skill is trapped [1]
base skill show average damage instead of dps [1]
Trap lasts +15 seconds
Fires +7 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80–98)% increased Critical Strike Chance against Shocked Enemies
(0–9)% increased Effect of Shock
base is projectile [1]
base skill is trapped [1]
base skill show average damage instead of dps [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Royale Lightning Trap
Supported By /87
Added Fire Damage Support
Supports any skill that hits enemies.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce Support
Supports projectile skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Returning Projectiles Support
Supports projectile skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Multiple Traps Support
Supports traps skills, making them throw extra traps in a line.
Slower Projectiles Support
Supports projectile skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Trap and Mine Damage Support
Supports skills which throw Traps or Mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Cluster Traps Support
Supports traps skills, making them throw extra traps randomly around the targeted location.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Advanced Traps Support
Supports skills which throw traps.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Charged Traps Support
Supports skills which throw traps.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Swift Assembly Support
Supports skills which throw Traps or Mines.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.