Frenzy Charges
Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
actual_current_frenzy_charges
Attribute /5

frenzy_charge

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID4
Crucible Weapon /27
WeightDesc
250 (T2)4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)3% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
50 (T3, T4)15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4)15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4)20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4)20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
400 (T3, T4)50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
300 (T3, T4)+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
-1 to Maximum Endurance Charges
300 (T3, T4)+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
-2 to Maximum Endurance Charges
300 (T3, T4)+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
500 (T4)+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
-1 to Maximum Endurance Charges
500 (T4)+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
-2 to Maximum Endurance Charges
500 (T4)-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
-1 to Maximum Endurance Charges
500 (T4)-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
-2 to Maximum Endurance Charges
500 (T4)-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
+1 to Maximum Endurance Charges
500 (T4)-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
+2 to Maximum Endurance Charges
150 (T4)4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 (T4)6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
1000 (T5)Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
1000 (T5)Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge
Codevirtual maximum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Codeactual current frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeminimum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Skill Gem Quality /4
ItemStats
Frenzy+(0–2)% more Attack Damage per Frenzy Charge+(0–2)% more Attack Speed per Frenzy Charge
Flicker Strike(0–10)% chance to gain a Frenzy Charge on Hit
Vaal Flicker Strike(0–10)% chance to gain a Frenzy Charge on Hit
Poacher's MarkCursed Enemies have a (0–5)% chance to grant a Frenzy Charge when Hit
Support Gem Quality /1
ItemStats
Ice Bite SupportSupported Skills deal (0–2)% increased Damage per Frenzy Charge
Item mods /102
NameLevelPre/SufDescriptionWeight
1Corrupted(9–11)% chance to gain a Frenzy Charge on Killdagger 1000
claw 1000
bow 1000
default 0
1CorruptedGain a Frenzy Charge after Spending a total of 200 Manarapier 1000
default 0
60Corrupted+1 to Maximum Frenzy Chargesgloves 1000
default 0
The Elder's68Prefix(4–6)% chance to gain a Frenzy Charge on Killgloves_elder 400
default 0
The Elder's84Prefix(7–10)% chance to gain a Frenzy Charge on Killgloves_elder 400
default 0
The Shaper's68Prefix(4–6)% chance to gain a Frenzy Charge on Kill2h_axe_shaper 400
2h_sword_shaper 400
bow_shaper 400
default 0
The Shaper's84Prefix(7–10)% chance to gain a Frenzy Charge on Kill2h_axe_shaper 400
2h_sword_shaper 400
bow_shaper 400
default 0
The Elder's80Prefix8 to 12 Added Cold Damage per Frenzy Charge damage elemental coldquiver_elder 400
default 0
of the Elder75Suffix(3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemyquiver_elder 400
default 0
of Shaping84Suffix+1 to Maximum Frenzy Charges2h_sword_shaper 1000
2h_axe_shaper 1000
bow_shaper 1000
default 0
of Shaping68Suffix5% increased Accuracy Rating per Frenzy Charge
(20–25)% chance to gain a Frenzy Charge when you Block
attack
sword_shaper 1000
default 0
Warlord's75Prefix+1 to Maximum Frenzy Chargesgloves_adjudicator 125
default 0
Redeemer's68Prefix(4–6)% chance to gain a Frenzy Charge on Killgloves_eyrie 250
quiver_eyrie 250
sword_eyrie 250
axe_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
bow_eyrie 250
default 0
Redeemer's80Prefix(7–10)% chance to gain a Frenzy Charge on Killgloves_eyrie 250
quiver_eyrie 250
sword_eyrie 250
axe_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
bow_eyrie 250
default 0
of Redemption80Suffix10% chance to gain a Frenzy Charge on Hitbody_armour_eyrie 250
default 0
of Redemption68Suffix+1 to Minimum Frenzy Chargesshield_eyrie 500
default 0
of Redemption80Suffix+2 to Minimum Frenzy Chargesshield_eyrie 500
default 0
Redeemer's75Prefix(2–3) to (4–5) Added Cold Damage per Frenzy Charge damage elemental coldring_eyrie 500
default 0
Redeemer's80Prefix(3–4) to (6–7) Added Cold Damage per Frenzy Charge damage elemental coldring_eyrie 500
default 0
Redeemer's68Prefix(3–4)% increased Damage per Frenzy Charge damageamulet_eyrie 500
default 0
Redeemer's80Prefix(5–6)% increased Damage per Frenzy Charge damageamulet_eyrie 500
default 0
of Redemption68Suffix(5–7)% increased Damage per Frenzy Charge damagerune_dagger_eyrie 500
default 0
of Redemption73Suffix(8–10)% increased Damage per Frenzy Charge damagerune_dagger_eyrie 500
default 0
68ScourgeUpside+1 to Minimum Frenzy Chargesring 100
default 0
1ScourgeUpside(5–6)% chance to gain a Frenzy Charge on Killring 200
default 0
45ScourgeUpside(7–8)% chance to gain a Frenzy Charge on Killring 200
default 0
68ScourgeUpside(9–10)% chance to gain a Frenzy Charge on Killring 200
default 0
68ScourgeUpside(11–12)% chance to gain a Frenzy Charge on Killring 200
default 0
68ScourgeDownside-1 to Maximum Frenzy Chargesring 500
default 0
75RedImplicit4% increased Damage per Frenzy Charge damageno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicit4% increased Damage per Frenzy Charge damageno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicit5% increased Damage per Frenzy Charge damageno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicit5% increased Damage per Frenzy Charge damageno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicit6% increased Damage per Frenzy Charge damageno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicit6% increased Damage per Frenzy Charge damageno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per Frenzy Charge damageno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 6% increased Damage per Frenzy Charge damageno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 6% increased Damage per Frenzy Charge damageno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 7% increased Damage per Frenzy Charge damageno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 7% increased Damage per Frenzy Charge damageno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Frenzy Charge damageno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Frenzy Charge damageno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Frenzy Charge damageno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Frenzy Charge damageno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicit+(43–45) to Accuracy Rating per Frenzy Chargeno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(46–48) to Accuracy Rating per Frenzy Chargeno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(49–51) to Accuracy Rating per Frenzy Chargeno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(52–54) to Accuracy Rating per Frenzy Chargeno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(55–57) to Accuracy Rating per Frenzy Chargeno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(58–60) to Accuracy Rating per Frenzy Chargeno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(52–54) to Accuracy Rating per Frenzy Charge attackno_tier_5_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(55–57) to Accuracy Rating per Frenzy Charge attackno_tier_4_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(58–60) to Accuracy Rating per Frenzy Charge attackno_tier_3_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attackno_tier_2_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attackno_tier_1_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attackno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attackno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(67–69) to Accuracy Rating per Frenzy Charge attackno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(70–72) to Accuracy Rating per Frenzy Charge attackno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitGain a Frenzy Charge every 15 secondsno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Frenzy Charge every 14 secondsno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Frenzy Charge every 13 secondsno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Frenzy Charge every 12 secondsno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Frenzy Charge every 11 secondsno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Frenzy Charge every 10 secondsno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Frenzy Charge every 10 secondsno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Frenzy Charge every 9 secondsno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Frenzy Charge every 8 secondsno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Frenzy Charge every 7 secondsno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Frenzy Charge every 6 secondsno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 5 secondsno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 4 secondsno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 3 secondsno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 2 secondsno_tier_1_eldritch_implicit 0
body_armour 100
default 0
10WeaponTree4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
ranged 0
weapon 250
default 0
50WeaponTree5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
ranged 0
weapon 250
default 0
80WeaponTree6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
ranged 0
weapon 250
default 0
10WeaponTree3% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
ranged 250
default 0
50WeaponTree4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
ranged 250
default 0
80WeaponTree5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
ranged 250
default 0
24WeaponTree15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
wand 50
one_hand_weapon 250
default 0
76WeaponTree15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
wand 50
one_hand_weapon 250
default 0
24WeaponTree20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
staff 50
two_hand_weapon 250
default 0
76WeaponTree20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
staff 50
two_hand_weapon 250
default 0
30WeaponTree50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
fishing_rod 0
default 400
30WeaponTree+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
-1 to Maximum Endurance Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
-2 to Maximum Endurance Charges
two_hand_weapon 300
default 0
30WeaponTree+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
two_hand_weapon 300
default 0
30WeaponTree+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
two_hand_weapon 300
default 0
70WeaponTreeRecombined+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
-1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
-2 to Maximum Endurance Charges
two_hand_weapon 500
default 0
70WeaponTreeRecombined-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
-1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
-2 to Maximum Endurance Charges
two_hand_weapon 500
default 0
70WeaponTreeRecombined-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
+1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
+2 to Maximum Endurance Charges
two_hand_weapon 500
default 0
50WeaponTree4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
one_hand_weapon 150
shield 150
default 0
50WeaponTree6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
two_hand_weapon 150
default 0
1WeaponTreeViper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Chargetwo_hand_weapon 0
sword 1000
claw 1000
dagger 1000
shield 500
default 0
1WeaponTreeViper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Chargeone_hand_weapon 0
sword 1000
claw 1000
dagger 1000
default 0
Haunted16Prefix+1 to Maximum Frenzy Chargesnecropolis_gloves 250
default 0
Enchantment Modifier /10
NameLevelPre/SufDescriptionWeight
Enchantment Blood Rage Frenzy On Kill 166EnchantmentBlood Rage grants additional 20% chance to gain a Frenzy Charge on Killhelmet 100
default 0
Enchantment Blood Rage Frenzy On Kill 275EnchantmentBlood Rage grants additional 30% chance to gain a Frenzy Charge on Killhelmet 100
default 0
Enchantment Flicker Strike Damage Per Frenzy Charge 166Enchantment6% increased Flicker Strike Damage per Frenzy Charge damage attackhelmet 100
default 0
Enchantment Flicker Strike Damage Per Frenzy Charge 275Enchantment9% increased Flicker Strike Damage per Frenzy Charge damage attackhelmet 100
default 0
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 166Enchantment20% Chance on Frenzy to gain an additional Frenzy Charge attackhelmet 100
default 0
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 275Enchantment30% Chance on Frenzy to gain an additional Frenzy Charge attackhelmet 100
default 0
Enchantment Frenzy Damage Per Frenzy Charge 166Enchantment6% increased Frenzy Damage per Frenzy Charge damage attackhelmet 100
default 0
Enchantment Frenzy Damage Per Frenzy Charge 275Enchantment9% increased Frenzy Damage per Frenzy Charge damage attackhelmet 100
default 0
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 166Enchantment20% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
default 0
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 275Enchantment30% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
default 0
Monsters mods /21
NameLevelPre/SufDescriptionWeight
Vengeful1Uniquemonster grants frenzy charges to allies within distance on death [50]no_frenzy_charge_on_death 0
default 1000
1Uniquemonster grants frenzy charges to allies within distance on death [50]
of Anger1Uniquegain frenzy charge for each quarter life removed [100]default 1000
1Uniquegain frenzy charge for each quarter life removed [1]
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hitnot_dex 0
default 1000
1Unique25% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
map related item drop chance +% final from league [-40]
1Uniquemonster gain frenzy charge on kin death [1]
1Unique+3 to Maximum Frenzy Charges
1Unique+7 to Maximum Frenzy Charges
Martyr's Touch1Tormentbase monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
damage elemental fire
default 1000
Martyr's Grip1Tormentgain frenzy charge for each quarter life removed [1]default 1000
Buccaneer's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Miner's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
1Unique+3 to Maximum Frenzy Charges
+3 to Maximum Power Charges
+3 to Maximum Endurance Charges
500% increased Endurance, Frenzy and Power Charge Duration
1Unique100% chance to gain a Frenzy Charge on Hit
of Frenzy24Suffix100% chance to gain a Frenzy Charge on Hitdefault 2000
1Unique5% chance to grant a Frenzy Charge to nearby Allies on Hit
Fossil mods /2
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(15–20)% chance to gain a Frenzy Charge when Hitabyss_jewel 0
jewel 0
body_armour 2000
default 0
of the Underground1Suffix(3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemyabyss_jewel 0
jewel 0
quiver 2000
default 0
Map mods /3
NameLevelPre/SufDescriptionWeight
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
default 0
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
secret_area 0
unique_map 0
expedition_logbook 800
default 0
Delve Area mods /2
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
of Frenzy1SuffixMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Veiled mods /4
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+1 to Minimum Frenzy Charges
(3–4)% chance to gain a Frenzy Charge on Kill
ring 1500
amulet 1500
default 0
of the Order60Suffix(5–6)% increased Damage per Frenzy Charge damageone_hand_weapon 1000
default 0
of the Order60Suffix(7–8)% increased Damage per Frenzy Charge damagetwo_hand_weapon 1000
default 0
of the Order60Suffix(18–20)% increased Global Critical Strike Chance
(6–7)% chance to gain a Frenzy Charge on Critical Strike
critical
quiver 1500
default 0
Crafting Bench /6
ModRequireItemClassesUnlock
+1 to Minimum Frenzy Charges1x Exalted OrbRing · AmuletBetrayal Unveil
(5–6)% increased Damage per Frenzy Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(3–4)% increased Damage per Frenzy Charge3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(9–10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x Orb of AlterationQuiverBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x Orb of AlchemyQuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x Chaos OrbQuiverBetrayal Unveil
Misc mods /23
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain (1–3) Frenzy Charge on use
1FlaskUniqueGain Onslaught for 3 seconds per Frenzy Charge consumed on use
1FlaskUniqueConsumes Frenzy Charges on use
1JewelUnique-1 to Maximum Frenzy Charges
of Frenzy1JewelSuffix(10–14)% increased Frenzy Charge Durationnot_dex 0
default 0
1JewelUniqueWith at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
local jewel effect base radius [1200]
caster
1JewelUnique+1 to Minimum Frenzy Charges per Grand Spectrum
number of stackable unique jewels [1]
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
1JewelUnique10% increased Frenzy Charge Durationjewel 1
default 0
1PrimordialAltarUnique(30–50)% reduced Defences per Frenzy Chargeprimordial_altar_upside 0
tangle_altar 400
default 0
of the Raider1SentinelSuffixCharacter Gains Frenzy Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 30
Savage75SanctumSpecialPrefix(6–8)% increased Damage per Frenzy Charge damagedex_special_relic 600
default 150
Zealous75SanctumSpecialPrefix+(55–70) to Accuracy Rating per Frenzy Chargedex_special_relic 600
default 150
of Deepening Fervour84SanctumSpecialSuffix+1 to Maximum Frenzy Chargesdex_special_relic 200
default 50
of the Raider1CharmSuffix(3–5)% increased Evasion Rating per Frenzy Chargedex_animal_charm 1000
default 0
of the Raider60CharmSuffix(6–9)% increased Evasion Rating per Frenzy Chargedex_animal_charm 500
default 0
Raider's70CharmPrefix2% increased Movement Speed per Frenzy Chargedex_animal_charm 100
default 0
Raider's45CharmPrefix(3–5)% chance to gain a Frenzy Charge on Hitdex_animal_charm 500
default 0
Raider's72CharmPrefix(6–8)% chance to gain a Frenzy Charge on Hitdex_animal_charm 250
default 0
46NecropolisNecropolisHaunted100% chance to gain a Frenzy Charge on Hit
monster necropolis mod value +% [80]
default 400
of Frenzy1UberMapSuffixMonsters have +1 to Maximum Frenzy Charges
Monsters gain a Frenzy Charge on Hit
20% increased Quantity of Items found in this Area
12% increased Rarity of Items found in this Area
6% increased Pack size
50% more Maps found in Area
uber_tier_map 100
default 0
of Powerlessness1UberMapSuffixPlayers cannot gain Endurance Charges
Players cannot gain Frenzy Charges
Players cannot gain Power Charges
24% increased Quantity of Items found in this Area
14% increased Rarity of Items found in this Area
6% increased Pack size
84% more Currency found in Area
uber_tier_map 0
default 0
of Frenzy1UberMapSuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
has_uber_map_suffix 96
default 0
Essence /1
Item /1
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Frenzy Charge on Kill
local stat monsters pick up item [1]
Corrupted
Unique /46
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
+(8–12)% to all Elemental Resistances
Trigger Level 20 Death Aura when Equipped
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You grant (4–6) Frenzy Charges to allies on Death
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(250–300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
40% increased Global Accuracy Rating
Adds 1 to (550–650) Lightning Damage
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
sound on kill wolf call [1]
40% increased Global Accuracy Rating
Adds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
-1 to Maximum Frenzy Charges
Corrupted
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
50% chance to gain a Flask Charge when you deal a Critical Strike
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Grants 46 Life per Enemy Hit
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(10–20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
Gain (15–25) Energy Shield per Enemy Hit with Attacks
Gain (15–25) Life per Enemy Hit with Attacks
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
(Malachai's Power gives 10% chance to grant a Power Charge on Hit)
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Frenzy Charges
-2 to Maximum Endurance Charges
Regenerate (100–140) Life per second per Endurance Charge
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
+1 to Minimum Frenzy Charges per Grand Spectrum
number of stackable unique jewels [1]
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
Lose a Frenzy Charge each second
Corrupted
Passive /8
+1 to Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+8% Chance to Block Attack Damage while Dual Wielding
25% chance to gain a Frenzy Charge when you Block
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge
Gain 3 Endurance Charges when you consume maximum Valour to place a Banner
Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner
Ascendancy Passive /3
Ascendancy: Deadeye
Character: Ranger
5% more Accuracy Rating per Frenzy Charge
Gain a Frenzy Charge each second while Moving
+1 to Maximum Frenzy Charges
Ascendancy: Slayer
Character: Duelist
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
Ascendancy: Trickster
Character: Shadow
200% increased Charge Duration
+2 to Maximum Frenzy Charges
Cluster Jewel Passive /1
Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Timeless Jewel Passive /5
FactionCategoryNameShow Full Descriptions
TemplarKeystoneInner Conviction
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
TemplarNotableFrenzied Faith
+1 to Minimum Frenzy Charges while you have at least 150 Devotion
EternalNotableEternal Fervour
10% chance to gain a Frenzy Charge on Hit
EternalNotableEternal Adaptiveness
8% increased Evasion Rating per Frenzy Charge
EternalNotableEternal Bloodlust
10% increased Damage per Frenzy Charge
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
5% chance to gain a Frenzy Charge on Killmaraketh_notable_add_frenzy_charge_on_kill
Elevated modifier List /6
NameLvModsElevated Mods
of Redemption8010% chance to gain a Frenzy Charge on Hit
Group: 3128
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
The Elder's68(4–6)% chance to gain a Frenzy Charge on Kill
Group: 593
(7–10)% chance to gain a Frenzy Charge on Kill
The Elder's84(7–10)% chance to gain a Frenzy Charge on Kill
Group: 593
50% increased Frenzy Charge Duration
(7–10)% chance to gain a Frenzy Charge on Kill
Warlord's75+1 to Maximum Frenzy Charges
Group: 516
+1 to Maximum Frenzy Charges
10% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Redeemer's68(4–6)% chance to gain a Frenzy Charge on Kill
Group: 593
(7–10)% chance to gain a Frenzy Charge on Kill
Redeemer's80(7–10)% chance to gain a Frenzy Charge on Kill
Group: 593
50% increased Frenzy Charge Duration
(7–10)% chance to gain a Frenzy Charge on Kill

Community Wiki

Edit

Frenzy Charge

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have

  • 4% increased Attack Speed per Frenzy Charge

  • 4% increased Cast Speed per Frenzy Charge

  • 4% more Damage per Frenzy Charge

Effects on monsters

The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges.

  • 15% increased Attack Speed per Frenzy Charge

  • 15% increased Cast Speed per Frenzy Charge

  • 4% more Damage per Frenzy Charge

  • 5% increased Movement Speed per Frenzy Charge


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