Jewels Unique /111 ⍟
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
Corrupted
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
Corrupted
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Corrupted
(15–20)% increased Vaal Skill Effect Duration
Vaal Skills have (15–20)% chance to regain consumed Souls when used
Corrupted
-1 to Maximum Endurance Charges
Corrupted
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Corrupted
(4–6)% increased Strength
10% increased Damage
3% increased Character Size
+7% to all Elemental Resistances per Grand Spectrum
number of stackable unique jewels [1]
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
Only affects Passives in Small Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
[Two random modifiers]
(Always counts the shortest possible path)
Corrupted
-1 to maximum number of Summoned Golems
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life
Allocates 1 if you have the matching modifier on Forbidden Flesh
Corrupted
Only affects Passives in Massive Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
+1 to Minimum Endurance Charges per Grand Spectrum
number of stackable unique jewels [1]
5% increased Maximum Life per Grand Spectrum
number of stackable unique jewels [1]
+(10–15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(500–1000)% increased Stun and Block Recovery
(40–60)% of Damage taken from Stunning Hits is Recovered as Life
100% increased effect of Tattoos in Radius
4 random Charm modifiers
(50–150)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels
Corrupted
Lose an Endurance Charge each second
Corrupted
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Corrupted
Passives in Radius can be Allocated without being connected to your tree
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted
(20–25)% increased Damage for each Magic Item Equipped
(Flasks and Jewels are not Equipped)
Corrupted
(10–20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
-1 to Maximum Frenzy Charges
Corrupted
(4–6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
Golems have (16–20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800–1000) to Armour
Primordial
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Corrupted
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
(10–15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Corrupted
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Corrupted
Passives in Radius of can be Allocated
without being connected to your tree
Corrupted
12% chance to Avoid Elemental Ailments per Grand Spectrum
number of stackable unique jewels [1]
+1 to Minimum Frenzy Charges per Grand Spectrum
number of stackable unique jewels [1]
+(10–15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Lose a Frenzy Charge each second
Corrupted
(10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
Corrupted
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
Corrupted
+(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Corrupted
-1 to Maximum Power Charges
Corrupted
(3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Corrupted
(15–20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Corrupted
Skeletons gain Added Chaos Damage equal to (20–30)% of Maximum Energy Shield on your Equipped Shield
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
Corrupted
(4–6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
25% increased Critical Strike Chance per Grand Spectrum
number of stackable unique jewels [1]
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Corrupted
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
(20–25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
(20–25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
(-80–-70)% to all Elemental Resistances
(-6–-4)% to all maximum Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
(Maximum Resistances cannot be raised above 90%)
Allocates 1 if you have the matching modifier on Forbidden Flame
Corrupted
Minions have +10% to Critical Strike Multiplier per Grand Spectrum
number of stackable unique jewels [1]
+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
+(5–15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
+(10–15)% to all Elemental Resistances
[Two random modifiers]
Lose a Power Charge each second
Corrupted
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
+1 to maximum number of Summoned Golems
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Two random aura modifiers]
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Three random aura modifiers]
[Aura Bonus Modifier]
Passive Skills in Radius also grant +2 to all Attributes
Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Carved to glorify (2000–10000) new faithful converted by High Templar Venarius
Passives in radius are Conquered by the Templars
Historic
[Two random mods of devotion]
(Conquered Passive Skills cannot be modified by other Jewels)
Denoted service of (500–8000) dekhara in the akhara of Deshret
Passives in radius are Conquered by the Maraketh
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Commissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Commanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Adds 3 Jewel Socket Passive Skills
Adds 7 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
Adds 3 Jewel Socket Passive Skills
Adds 5 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
Adds 3 Jewel Socket Passive Skills
Adds 3 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
Adds 3 Jewel Socket Passive Skills
Adds 1 Small Passive Skill which grants nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
[Three random notable modifiers]
(Added Passive Skills are never considered to be in Radius by other Jewels)
(All Added Passive Skills are Small unless otherwise specified)
Corrupted
Jewels Synthesis Implicit Corrupted /1 ⍟
Item ClassesMods
Jewels
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Jewels Synthesis Implicit
    710resource life+# to maximum Life
    3110resource life physical attack#% of Physical Attack Damage Leeched as Life
    #% of Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    #% increased Trap Throwing Speed
    610resource life attackGain # Life per Enemy Hit with Attacks
    #% of Physical Attack Damage Leeched as Mana
    #% increased Projectile Speed
    11010resource mana+# to maximum Mana
    #% reduced Mana Cost of Skills
    #% chance to Knock Enemies Back on hit
    #% chance to Avoid being Stunned
    #% increased Burning Damage
    #% increased Damage with Poison
    Attacks have #% chance to cause Bleeding
    #% increased Chaos Damage
    #% increased Elemental Damage
    #% increased Physical Damage with Maces or Sceptres
    #% increased Physical Damage with Axes
    #% increased Physical Damage with Swords
    #% increased Physical Damage with Bows
    #% increased Physical Damage with Claws
    #% increased Physical Damage with Daggers
    #% increased Physical Damage with Wands
    #% increased Physical Damage with Staves
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Gain # Energy Shield per Enemy Hit with Attacks
    Minions deal #% increased Damage
    Minions have #% increased maximum Life
    Minions have #% to all Elemental Resistances
    Minions have +#% to all Elemental Resistances
    #% increased Area of Effect
    #% increased Attack Speed with Maces or Sceptres
    #% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    #% increased Attack Speed with Wands
    #% increased Attack Speed with Staves
    #% increased Attack and Cast Speed
    #% increased Mine Throwing Speed
    #% increased Totem Placement speed
    Totems gain #% to all Elemental Resistances
    Totems gain +#% to all Elemental Resistances
    5410resource mana#% increased Mana Regeneration Rate
    +#% to Fire Resistance
    +#% to Cold Resistance
    +#% to Lightning Resistance
    #% increased Stun and Block Recovery
    #% increased Stun Duration on Enemies
    #% increased Damage with Ailments
    #% increased Spell Damage while wielding a Staff
    #% increased Spell Damage while Dual Wielding
    #% increased Spell Damage while holding a Shield
    +# to Accuracy Rating
    Regenerate #% of Energy Shield per second
    #% increased Cast Speed while wielding a Staff
    #% increased Cast Speed while Dual Wielding
    #% increased Cast Speed while holding a Shield
    3310resource mana attackGain # Mana per Enemy Hit with Attacks
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    3610#% chance to Ignore Stuns while Casting
    #% increased Damage with Bleeding
    +# to maximum Energy Shield
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% increased Attack Speed
    #% increased Cast Speed
    # Physical Damage taken from Attack Hits
    1010elemental fire ailment#% chance to Ignite
    #% chance to Freeze
    #% chance to Poison on Hit
    #% increased Damage
    #% increased Rarity of Items found
    5410elemental lightning ailment#% chance to Shock
    #% increased Melee Damage
    #% increased Armour
    #% increased Evasion Rating
    # Life gained when you Block
    # Mana gained when you Block
    210damage#% increased Damage over Time
    01Total
    Jewel Implicit /26 ⍟
    LevelDescription
    1Regenerate 0.1% of Life per second resource life
    1(3–6)% increased Energy Shield Recharge Rate defences
    1(4–6)% increased Totem Placement speed speed
    11% of Damage taken Recouped as Mana resource life mana
    120% increased total Recovery per second from Life Leech resource life
    120% increased total Recovery per second from Mana Leech resource mana
    1(3–6)% increased Area of Effect of Aura Skills aura
    1Minions have (3–5)% increased maximum Life resource life minion
    11% increased Movement Speed speed
    1(3–6)% increased Light Radius
    11% increased Flask Effect Duration
    115% reduced Effect of Chill on you elemental cold ailment
    115% reduced Freeze Duration on you elemental cold ailment
    115% reduced Effect of Shock on you elemental lightning ailment
    115% reduced Ignite Duration on you elemental fire ailment
    115% chance to Avoid being Stunned
    115% chance to Avoid being Chilled elemental cold ailment
    115% chance to Avoid being Frozen elemental cold ailment
    115% chance to Avoid being Shocked elemental lightning ailment
    115% chance to Avoid being Ignited elemental fire ailment
    115% chance to Avoid being Poisoned poison chaos ailment
    110% reduced Reflected Elemental Damage taken elemental
    110% reduced Reflected Physical Damage taken physical
    110% increased Frenzy Charge Duration
    110% increased Power Charge Duration
    110% increased Endurance Charge Duration
    Jewels Item /8 ⍟
    Large Cluster Jewel
    Adds (8–12) Passive Skills
    2 Added Passive Skills are Jewel Sockets
    Added Small Passive Skills grant: #
    Medium Cluster Jewel
    Adds (4–6) Passive Skills
    1 Added Passive Skill is a Jewel Socket
    Added Small Passive Skills grant: #
    Small Cluster Jewel
    Adds (2–3) Passive Skills
    Added Small Passive Skills grant: #
    Harvest Seed Jewel Implicit /26 ⍟
    Description
    (3–6)% increased Area of Effect of Aura Skills aura
    15% chance to Avoid being Chilled elemental cold ailment
    15% chance to Avoid being Frozen elemental cold ailment
    15% chance to Avoid being Ignited elemental fire ailment
    15% chance to Avoid being Poisoned poison chaos ailment
    15% chance to Avoid being Shocked elemental lightning ailment
    15% chance to Avoid being Stunned
    1% of Damage taken Recouped as Mana resource life mana
    10% increased Endurance Charge Duration
    (3–6)% increased Energy Shield Recharge Rate defences
    1% increased Flask Effect Duration
    10% increased Frenzy Charge Duration
    20% increased total Recovery per second from Life Leech resource life
    Regenerate 0.1% of Life per second resource life
    (3–6)% increased Light Radius
    20% increased total Recovery per second from Mana Leech resource mana
    Minions have (3–5)% increased maximum Life resource life minion
    1% increased Movement Speed speed
    10% increased Power Charge Duration
    15% reduced Effect of Chill on you elemental cold ailment
    10% reduced Reflected Elemental Damage taken elemental
    15% reduced Freeze Duration on you elemental cold ailment
    15% reduced Ignite Duration on you elemental fire ailment
    10% reduced Reflected Physical Damage taken physical
    15% reduced Effect of Shock on you elemental lightning ailment
    (4–6)% increased Totem Placement speed speed
    Jewels The Help Panel

    Jewels The Help Panel

    Jewels

    Jewels are items that have mods just like your weapons and armour. However, instead of being equipped, they are socketed in the passive skill tree. Jewels only work when they're socketed in a jewel socket that has been allocated with a passive point. If they are in an unallocated socket, the jewel won't do anything.

    Just like other items, jewels can be normal, magic, rare or unique. They can be modified with currencies like other items, though unlike your weapons and armour, a rare jewel can only have up to four mods. Cluster jewels are a type of jewel that can only be socketed in the outer rim of your passive tree. These come in 3 sizes, small, medium and large, and allow you to expand your passive tree with new passive nodes, notables and even more jewel sockets! Some unique jewels, such as Efficient Training above, can modify the passive skills around them:

    Some unique jewels have a radius and change the behaviour of passive skills within that radius.

    The colour of a jewel affects the likelihood of it having certain mods, but has no effect on your ability to socket it. Since the number of jewels you can socket is only limited by the number of jewel sockets you've allocated, some unique jewels have limits placed on them. If you have more of that type of jewel than the limit allows, the extra jewels won't have any effect.

    Community Wiki

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    Jewels


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