Reckoning
Trigger, Attack, AoE, Physical, Melee
Level: 1–20
Cooldown Time: 0.40 sec
Effectiveness of Added Damage: 115–175%
AoE Radius: 35Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2–56) to (3–85) Added Attack Physical Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Additional Effects From Quality:
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: 1–20
Cooldown Time: 0.40 sec
Effectiveness of Added Damage: 115–175%
AoE Radius: 35Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2–56) to (3–85) Added Attack Physical Damage
Trigger this Skill when you Block
You cannot use this Attack directly
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /4
Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | (0–40)% chance to Debilitate Enemies for 1 second on Hit | 20 |
Divergent | (0–20)% increased Cooldown Recovery Rate | 50 |
Phantasmal | (0–20)% increased Damage | 100 |
Level Effect /40
Level Effect /40
Implicit |
---|
You cannot use this Attack directly base skill show average damage instead of dps [1] is area damage [1] : Trigger this Skill when you Block |
Level | Requires Level | Strength | Base Damage | 2 to 3 Added Attack Physical Damage | Experience |
---|---|---|---|---|---|
1 | 4 | 16 | 115% | 2, 3 | 841 |
2 | 6 | 20 | 118.2% | 3, 4 | 3,099 |
3 | 9 | 27 | 121.3% | 3, 5 | 7,433 |
4 | 12 | 33 | 124.5% | 4, 6 | 22,895 |
5 | 16 | 41 | 127.6% | 5, 8 | 49,725 |
6 | 20 | 50 | 130.8% | 7, 10 | 95,714 |
7 | 24 | 58 | 133.9% | 8, 12 | 169,595 |
8 | 28 | 67 | 137.1% | 10, 15 | 283,759 |
9 | 32 | 75 | 140.3% | 12, 18 | 453,996 |
10 | 36 | 83 | 143.4% | 15, 22 | 703,128 |
11 | 40 | 92 | 146.6% | 18, 26 | 1,061,223 |
12 | 44 | 100 | 149.7% | 21, 31 | 2,065,870 |
13 | 48 | 109 | 152.9% | 25, 37 | 2,507,110 |
14 | 52 | 117 | 156.1% | 29, 43 | 2,573,731 |
15 | 55 | 123 | 159.2% | 32, 49 | 7,611,351 |
16 | 58 | 130 | 162.4% | 36, 54 | 13,437,908 |
17 | 61 | 136 | 165.5% | 41, 61 | 25,052,147 |
18 | 64 | 142 | 168.7% | 45, 68 | 43,869,436 |
19 | 67 | 148 | 171.8% | 51, 76 | 242,081,178 |
20 | 70 | 155 | 175% | 56, 85 | |
21 | 72 | 178.2% | 60, 91 | ||
22 | 74 | 181.3% | 65, 97 | ||
23 | 76 | 184.5% | 70, 104 | ||
24 | 78 | 187.6% | 75, 112 | ||
25 | 80 | 190.8% | 80, 120 | ||
26 | 82 | 193.9% | 85, 128 | ||
27 | 84 | 197.1% | 91, 137 | ||
28 | 86 | 200.3% | 98, 147 | ||
29 | 88 | 203.4% | 105, 157 | ||
30 | 90 | 206.6% | 112, 168 | ||
31 | 91 | 208.2% | 115, 173 | ||
32 | 92 | 209.7% | 119, 179 | ||
33 | 93 | 211.3% | 123, 185 | ||
34 | 94 | 212.9% | 127, 191 | ||
35 | 95 | 214.5% | 132, 197 | ||
36 | 96 | 216.1% | 136, 204 | ||
37 | 97 | 217.6% | 140, 211 | ||
38 | 98 | 219.2% | 145, 218 | ||
39 | 99 | 220.8% | 150, 225 | ||
40 | 100 | 222.4% | 155, 232 |
Reckoning
Reference | ![]() |
---|---|
Acronym | Trigger, Block |
DropLevel | 4 |
BaseType | Reckoning |
Class | Active Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, , Rune Daggers |
TargetTypes | Ground, Enemy |
Type | Attack, RequiresShield, Melee, Area, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown |
Metadata | Metadata/Items/Gems/SkillGemReckoning |
Labyrinth Enchantment helmet /4 ⍟
Labyrinth Enchantment helmet /4 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Reckoning Damage 1 | 25% increased Reckoning Damage | 100 |
The Eternal Labyrinth | Enchantment Reckoning Damage 2 | 40% increased Reckoning Damage | 100 |
The Merciless Labyrinth | Enchantment Reckoning Cooldown Speed 1 | Reckoning has 20% increased Cooldown Recovery Rate | 100 |
The Eternal Labyrinth | Enchantment Reckoning Cooldown Speed 2 | Reckoning has 30% increased Cooldown Recovery Rate | 100 |
Supported By /88 ⍟
Supported By /88 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Supports melee attack skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Bloodlust Support | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Supports melee attack skills. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Onslaught Support | Supports any skill that hits enemies. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Supports melee attack skills. Cannot support skills which create minions. |
Impale Support | Supports attack skills. |
Pulverise Support | Supports melee attack skills. |
Rage Support | Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Supports melee attack skills. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Cruelty Support | Supports any skill that hits enemies. |
Reckoning Unique /1 ⍟
Reckoning Unique /1 ⍟
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Reckoning
Reckoning is a counter-[[attack]] that automatically triggers when you [[block]]. It cannot be used directly.
Skill functions and interactions
- Reckoning only triggers if the player has a shield equipped. Furthermore, the player must either be [[unarmed]] or have a [[melee]] weapon equipped.
Lycosidae adds
Cold Damage to counter-attacks.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.