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Spell Cascade Support
Level: (1—10)
Cost & Reservation Multiplier: 140%
Requires Level (4—36), (0—60) Int
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supported Skills have (21—25)% less Area of Effect
Supported Skills deal (31—40)% less Damage
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Spell Cascade Support
Level Effect /10
Implicit
Mana: 140%
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
LevelRequires LevelIntBase DamageSupported Skills have 25% less Area of EffectSupported Skills deal 40% less DamageExperience
140100%, 100%, 100%2540841
2615100%, 100%, 100%25393,099
3919100%, 100%, 100%24387,433
41224100%, 100%, 100%243722,895
51630100%, 100%, 100%233649,725
62036100%, 100%, 100%233595,714
72442100%, 100%, 100%2234169,595
82848100%, 100%, 100%2233283,759
93254100%, 100%, 100%2132453,996
103660100%, 100%, 100%2131
Attribute /6

Royale Spell Cascade Support

NameShow Full Descriptions
IdSupportSpellCascadeRoyale
DropLevel 4
BaseType Royale Spell Cascade Support
Class Support Gems
Iconp
ItemTypeMetadata/Items/Gems/SupportGemSpellCascadeRoyale
Spell Cascade Support
Level: (1—10)
Cost & Reservation Multiplier: 140%
Requires Level (4—36), (0—60) Int
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supported Skills have (21—25)% less Area of Effect
Supported Skills deal (31—40)% less Damage
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Spell Cascade Support
Supported Gem /45
  • Allow Type: Cascadable
  • Excluded Type: SummonsTotem, Trapped, RemoteMined, Aura, Vaal
  • Punishment
    Punishment
    Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
    Vulnerability
    Vulnerability
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    BloodreapGem
    Reap
    A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
    AbsolutionBlastGem
    Absolution
    Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
    AbsolutionBlastGem
    Absolution of Inspiring
    Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
    DetonateDead
    Detonate Dead
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
    DetonateDead
    Detonate Dead of Scavenging
    Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
    VolatileDead
    Volatile Dead
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    VolatileDead
    Volatile Dead of Confinement
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    VolatileDead
    Volatile Dead of Seething
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    TemporalChains
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Desecrate
    Desecrate
    Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
    RainOfBlades
    Bladefall
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
    RainOfBlades
    Bladefall of Volleys
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
    RainOfBlades
    Bladefall of Impaling
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
    CorpseEruption
    Cremation
    A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    CorpseEruption
    Cremation of Exhuming
    A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
    CorpseEruption
    Cremation of the Volcano
    Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
    BladeBurst
    Blade Blast
    Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
    ColdSnap
    Cold Snap
    Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
    ColdSnap
    Cold Snap of Power
    Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
    FrostWall
    Frost Wall
    Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
    FrostWall
    Frost Wall of Encroachment
    Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.
    ElementalWeakness
    Elemental Weakness
    Curses all targets in an area, lowering their elemental resistances.
    Enfeeble
    Enfeeble
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Despair
    Despair
    Curses all targets in an area, lowering their chaos resistance.
    Firestorm
    Firestorm
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Firestorm
    Firestorm of Meteors
    A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
    Firestorm
    Firestorm of Pelting
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Flammability
    Flammability
    Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
    FrostBite
    Frostbite
    Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
    Conductivity
    Conductivity
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Stormcall
    Storm Call
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
    Stormcall
    Storm Call of Trarthus
    Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
    RetaliationHolySpellSkill
    Divine Retribution
    Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
    FrostBomb
    Frost Bomb
    Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
    FrostBomb
    Frost Bomb of Instability
    Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
    FrostBomb
    Frost Bomb of Forthcoming
    Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
    ContagionGem
    Contagion
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
    ContagionGem
    Contagion of Subsiding
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
    ContagionGem
    Contagion of Transference
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
    DarkRitualGem
    Bane
    Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
    DarkRitualGem
    Bane of Condemnation
    Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
    Firewall
    Flame Wall
    Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
    ManaVoidGem
    Manabond
    Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
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