Skill Gem /9
Support Gem /1
Item mods /59
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Thorny | 1 | Prefix | Reflects (1–4) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
Spiny | 10 | Prefix | Reflects (5–10) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
Barbed | 20 | Prefix | Reflects (11–24) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 default 0 |
Jagged | 35 | Prefix | Reflects (25–50) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 default 0 |
The Shaper's | 68 | Prefix | You and your Minions take 100% reduced Reflected Elemental Damage elemental | body_armour_shaper 200 default 0 |
The Elder's | 68 | Prefix | You and your Minions take 100% reduced Reflected Physical Damage physical | body_armour_elder 200 default 0 |
The Shaper's | 68 | Prefix | You and your Minions take (31–45)% reduced Reflected Elemental Damage elemental | ring_shaper 800 default 0 |
The Shaper's | 75 | Prefix | You and your Minions take (46–55)% reduced Reflected Elemental Damage elemental | ring_shaper 800 default 0 |
The Elder's | 68 | Prefix | You and your Minions take (31–45)% reduced Reflected Physical Damage physical | ring_elder 800 default 0 |
The Elder's | 75 | Prefix | You and your Minions take (46–55)% reduced Reflected Physical Damage physical | ring_elder 800 default 0 |
Warlord's | 75 | Prefix | You and your Minions take 100% reduced Reflected Physical Damage physical | body_armour_adjudicator 500 default 0 |
Redeemer's | 75 | Prefix | You and your Minions take 100% reduced Reflected Elemental Damage elemental | body_armour_eyrie 500 default 0 |
Hunter's | 68 | Prefix | You and your Minions take (31–45)% reduced Reflected Physical Damage physical | ring_basilisk 500 default 0 |
Hunter's | 75 | Prefix | You and your Minions take (46–55)% reduced Reflected Physical Damage physical | ring_basilisk 500 default 0 |
Hunter's | 68 | Prefix | You and your Minions take (31–45)% reduced Reflected Elemental Damage elemental | ring_basilisk 500 default 0 |
Hunter's | 75 | Prefix | You and your Minions take (46–55)% reduced Reflected Elemental Damage elemental | ring_basilisk 500 default 0 |
1 | ScourgeUpside | Reflects (20–40) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 | |
45 | ScourgeUpside | Reflects (41–60) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 | |
68 | ScourgeUpside | Reflects (61–80) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 | |
68 | ScourgeUpside | Reflects (81–100) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 | |
68 | ScourgeUpside | You and your Minions take (41–50)% reduced Reflected Physical Damage physical | body_armour 1000 default 0 | |
68 | ScourgeUpside | You and your Minions take (51–60)% reduced Reflected Physical Damage physical | body_armour 1000 default 0 | |
68 | ScourgeUpside | You and your Minions take (41–50)% reduced Reflected Elemental Damage elemental | body_armour 1000 default 0 | |
68 | ScourgeUpside | You and your Minions take (51–60)% reduced Reflected Elemental Damage elemental | body_armour 1000 default 0 | |
75 | BlueImplicit | 45% reduced Reflected Damage taken | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 50% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 55% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 60% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 65% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 70% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 65% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 70% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 75% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 80% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 85% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 100% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | Minions take 45% reduced Reflected Damage | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | Minions take 50% reduced Reflected Damage | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | Minions take 55% reduced Reflected Damage | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | Minions take 60% reduced Reflected Damage | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | Minions take 65% reduced Reflected Damage | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | Minions take 70% reduced Reflected Damage | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Minions take 65% reduced Reflected Damage | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Minions take 70% reduced Reflected Damage | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Minions take 75% reduced Reflected Damage | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Minions take 80% reduced Reflected Damage | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Minions take 85% reduced Reflected Damage | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Minions take 85% reduced Reflected Damage | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Minions take 90% reduced Reflected Damage | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Minions take 95% reduced Reflected Damage | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Minions take 100% reduced Reflected Damage | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
20 | WeaponTree | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
68 | WeaponTree | 100% reduced Reflected Elemental Damage taken 100% increased Reflected Physical Damage taken | shield 500 default 0 | |
68 | WeaponTree | 100% increased Reflected Elemental Damage taken 100% reduced Reflected Physical Damage taken | shield 500 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Reflects (10–20) to Cold Damage to Melee Attackers damage elemental cold |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | (60–80)% reduced Reflected Damage taken during Effect | flask 1000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(45–55)% reduced Reflected Damage taken during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
Misc mods /13
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you poison chaos ailment | ||
1 | Jewel | Unique | Bleeding you inflict is Reflected to you bleed physical attack ailment | ||
1 | Jewel | Unique | 10% reduced Reflected Elemental Damage taken elemental | jewel 1 default 0 | |
1 | Jewel | Unique | 10% reduced Reflected Physical Damage taken physical | jewel 1 default 0 | |
1 | Atlas | Prefix | Players and their Minions cannot take Reflected Damage Your Maps contain 4 additional Packs with Mirrored Rare Monsters 3 uses remaining | default 1000 | |
1 | Atlas | Prefix | Players and their Minions cannot take Reflected Damage Your Maps contain 5 additional Packs with Mirrored Rare Monsters 15 uses remaining | default 1000 | |
1 | PrimordialAltar | Unique | Non-Damaging Ailments you inflict are reflected back to you | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Curses you inflict are reflected back to you | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Chosen | 75 | SanctumSpecial | Prefix | (50–65)% reduced Reflected Damage taken | str_special_relic 600 default 150 |
Anointed | 75 | SanctumSpecial | Prefix | Minions take (50–65)% reduced Reflected Damage | int_special_relic 600 default 150 |
of the Slayer | 45 | Charm | Suffix | Cannot take Reflected Physical Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Elementalist | 45 | Charm | Suffix | Cannot take Reflected Elemental Damage | int_animal_charm 500 default 0 |
of the Assassin | 45 | Charm | Suffix | Damage from your Critical Strikes cannot be Reflected | int_animal_charm 250 dex_animal_charm 250 default 0 |
Essence /8
Item /1
into two mirrored halves with reflected modifiers
Unique /43
have fewer than 5 Poisons on you
Passive /5
Ascendancy Passive /4
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Cluster Jewel Passive /2
Elevated modifier List /4
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Shaper's | 68 | You and your Minions take 100% reduced Reflected Elemental Damage Group: 982 | (3–5)% reduced Elemental Damage taken You and your Minions take 100% reduced Reflected Elemental Damage |
The Elder's | 68 | You and your Minions take 100% reduced Reflected Physical Damage Group: 982 | (3–5)% reduced Physical Damage taken You and your Minions take 100% reduced Reflected Physical Damage |
Warlord's | 75 | You and your Minions take 100% reduced Reflected Physical Damage Group: 982 | (3–5)% reduced Physical Damage taken You and your Minions take 100% reduced Reflected Physical Damage |
Redeemer's | 75 | You and your Minions take 100% reduced Reflected Elemental Damage Group: 982 | (3–5)% reduced Elemental Damage taken You and your Minions take 100% reduced Reflected Elemental Damage |
Community Wiki
Damage reflection
Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.
Mechanics
Reflect cares about the damage taken after mitigation, not the amount of life removed. The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).
Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects and, accordingly, cannot cause status ailments, stun, critical strikes and other similar effects that require a hit. Reflected hit, however, is able to yield a flask charge if the Flagellant's prefix is present there.
Damage sources
Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn't hit and, therefore, can't be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.
Interaction with leech
Leech is processed before reflect damage. Therefore the order of operations is:
Hit a target -> Leech -> Receive reflected damage
Reflect mitigation
Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge. Block chance reduction will lower the characters block chance as well.
Reflected damage is reduced by the attacker's armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.
Modifiers to damage taken, such as Fortify and Arctic Armour, also lessen reflected damage taken.
If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.
- Consequently, reflected attack damage with the hits can't be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
All damage over time effects cannot be reflected.
Damage dealt by a player's totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.
Certain skills are explicitly stated to ignore reflection. Skills that ignore reflection are Herald of Ice, Infernal Cry and Detonate Dead.
The dangers of damage reflection
Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as Spark supported by Pierce Support and Increased Duration Support), as once cast, they cannot be cancelled if a source of reflection appears.
Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.
Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player's damage output, not the monster's damage.
Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.